Warlock 2 is a turn-based strategy game of fantasy warfare. Rival against Great Mages, lead mighty armies into fierce battles, wield ancient magic and faith as your weapons.
User reviews: Mixed (433 reviews)
Release Date: Apr 10, 2014

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Recommended By Curators

"A decent enough fantasy 4x with many similarities to Civ5. A good game to sink a lot of hours into, though not really excellent in any specific aspect."
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October 21, 2014

Warlock 2: The Exiled - Wrath of the Nagas released Today!

Hextraordinary Hexpansion Hexplodes into Hexistence with New Campaign, Race, Mages, and Mac/Linux Support

STOCKHOLM — October 21, 2014 — Paradox Interactive today announced that “Wrath of the Nagas,” the new expansion for Warlock 2 that’s loaded with serpentertainment, is available worldwide for Windows PC and, for the first time, Mac and Linux. Wrath of the Nagas, which adds a new race of slithering sorcerers to the turn-based strategy wargame from Ino-Co Plus, is now available for $14.99 from digital retailers worldwide. Including a new game campaign, a new race to play as (or against), and new in-game units, mages, and lords, Wrath of the Nagas can be enjoyed today by all players of Warlock 2 without any sort of hisssssterics.

Wrath of the Nagas introduces the ancient Naga race to the worlds of Warlock 2 - a sinister people who have lurked outside the realm of Ardania since time immemorial, waiting for their chance to break back through the barriers and unmake reality. By purchasing the Wrath of the Nagas expansion, you have given them that chance. Way to go. Allow us to rattle off some of Wrath of the Nagas’ features:

· New Campaign - “A clear threat”: Battle the Naga threat on the shards of the broken worlds. Find and destroy them before their waters engulf everything or play as them and wreak havoc on puny non-reptilians.
· The Naga race: A new unique race, the Naga build the majority of their improvements on water and have a fearsome fleet of amphibious units.
· New Great mages: The mighty gorgon Sfeno & the Naga general Rhin-gaa-rook are playable as leaders for the Naga race.
· Two new lords: The swift Ace Harpy and the powerful Secret Physician can be chosen as starting perks, or encountered in-game.


5 comments Read more


“Warlock 2 is an incredible well crafted game that is easy to bury hours into. Like any other good strategy game it can take some time to find the right strategy that will suit your play style, but that process of discovery is what makes these games so enticing.”
9/10 – Digitally Downloaded

“Warlock II might take place in a silly universe where narrators like to impersonate Sean Connery and kingdoms are ruled by regal rats or chatting skeletons, but Ino-Co has taken its construction very seriously. It’s exactly what a sequel should be, keeping the spirit of the original but improving every aspect.”
8/10 – PCGamesN

“Warlock 2 is definitely a step in the right direction – it takes everything that was good about the first game, and refines it a bit, while also leaving the original experience intact.”
8/10 – Strategy Informer


Rock Paper Shotgun:
http://www.rockpapershotgun.com/2014/03/20/preview-paradox-warlock-exiled-strategy/ :
"Warlock II is everything I wanted from a sequel to Masters of the Arcane..."

PC Gamer:
"... quirky sense of humour and a good variety of enemies, units, spells and randomised occurrences."

“I am enjoying this very much”

About This Game

The worlds have been shattered, and you have been exiled to one of these shards. The time has come to return to Ardania and seek vengeance on those who cast you out. Battle through the fractured realms inhabited by other exiles, hostile Mages and terrifying creatures. Once back in Ardania you will face your greatest threat: The United One and his four Vicars. Conquer all who oppose you, reclaim your home and take your revenge.

Warlock 2 is a turn-based strategy game of fantasy warfare. Rival against Great Mages, lead mighty armies into fierce battles, wield ancient magic and faith as your weapons. 

Experience the challenge in single or multiplayer. Play the new "The Exiled" mode or enjoy the game in the Sandbox mode.


  • A fantasy wargame like no other – A diplomatic victory is not an option, you cannot relax until your enemies lie crushed under the might of your strategic brilliance! The turn-based hex maps gives you time to ponder your next move and your weapons are the vast armies that relentlessly march to conquer all that oppose you.

  • You are the Great mage – Select who you are from a roster of over a dozen Great Mages, all with different abilities and spells, and choose which people you command on your path to victory. If no Great Mage suits your taste you can even custom build your own from scratch.

  • Proudly wield your magical power – Not only a superb battlefield commander, your immense magical powers will also aid you in your conquest. Carefully research over 170 spells and choose what to specialize in, from direct attack spells to terraforming, or maybe align yourself to one of the Gods to harness their powerful blessings. With time, you are even capable of customizing each spell using powerful glyphs.

  • Diverse worlds requires different approaches – The several different and randomly generated maps all have their unique challenges and opposition to defeat. Use the terrain to your advantage!

  • Different campaigns – Choose from either engaging your foes on a grand map in the sandbox game mode or the path of the Exiled, a revenge tale full of twists and turns, where you strike back at those who banished you from the world of Ardania.

  • Raise armies – The people you lead and conquer all bring their unique units to your command. Choose if you want to field a stalwart Human army, command the Undead hordes, use the mysterious Planestriders, or mix and match them all plus others to your delight. There are a total of six different races to pick from, each with their own strengths and weaknesses.

  • Hire heroes – When your reputation grows, random heroes will be attracted to your cause, bringing with them their own special flavor to add to battles. Equip them with legendary artifacts, found or crafted, and make them your battlefield commanders.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista 64-bit, Windows 7 64-bit
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Windows Vista 64-bit, Windows 7 64-bit or Windows 8 64-bit
    • Processor: Intel I3-3240 @ 3.4 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 550 Ti or ATI Radeon HD 6850
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: OS: Maveric or 10.8
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570 equivalent
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Ubuntu & Fedora
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Ubuntu & Fedora
    • Processor: Intel I3-3240 @ 3.4 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 550 Ti or ATI Radeon HD 6850
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
Helpful customer reviews
155 of 187 people (83%) found this review helpful
1 person found this review funny
70.9 hrs on record
Posted: November 16, 2014
Edit: You can disable the city limit at the startup. For some reason I thought it was included in my original review, I was mistaken. Disabling it does make the experience a lot more like the first game and more fun in my eyes. Also tried to fix some spelling errors – no excuses for those.

I wish I could recommend Warlock 2. I really liked the first game as a cheap, fun little Civ clone with a bigger focus on combat. I thought number 2 would address some of my complaints about the first game or at least change things up. But what I didn't like about Warlock 1 remains and also has some new annoyances: bare-bones diplomacy system, random AI opponent decisions (really alliances don't matter - you'll end up warring and clashing with everyone), limiting how many perks you can give to units, enemies spawning inside your territory at random times (especially when it decides to create enemies FAR too powerful you to deal with), random quest spawning that creates enemies that you need to fight, even if you refuse those quests...the list sadly goes on.

And while I understand the new Unrest rules and city limit, Warlock pretty much thrived on expanding and creating more and more cities and the Unrest system pretty much makes it so you need to play it small. And considering how massive some of the worlds can be you'll run out of effective cities really quickly. That means you need to convert old cities into special cities: free cities (like Civ puppet cities, only they only generate an insignificant amount of gold, fortress cities (which is pretty much a range 3 tower) or religious cities (which give a small amount on mana and improve relations with the chosen god). Maybe if people don’t like managing large amounts of cities they'll enjoy this focus but for me it just didn't work.

I did have some fun with Warlock 2. In the 70 hours I put into it I really liked going through portals and discovering new worlds in the Exiled mode. But honestly if you need a fantasy 4X game go with Civ 5 (with some of the fantasy mods), Fallen Enchantress and Warlock 1. If you do want to play 2, I recommend a really big steam sale.
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62 of 80 people (78%) found this review helpful
9.7 hrs on record
Posted: October 3, 2014
For the person who is NOT familiar with Warlock:

Warlock is easily comparable to Civilization or any other turn-based strategy games (4k). Think Civ 4 with magic instead of nukes, werewolves instead of tanks, and heroes that kill everything. The only real difference is that YOU have the power. Any single creature on the map is ultimately powerless against the almighty Great Mage (you). They are unable to attack you directly, leaving you to cast hellfire and lay waste to your enemies. However, you are not alone. Others like you have taken up their roles as leaders. It is a strategy game in which the king himself is not useless and everything is your pawn. It has diverse abilities for the Great mage. Abilities such as healing, fireball, frost nova, and even ones that allow you to modify tiles around you. Using this to your advantage you are to beat the other mages to a bloody pulp with your wit and charm... OR JUST RAMPAGE THROUGH EVERYTHING WITH AN OP ARMY OF GIANT HELIAN WEREWOLVES... or is that just me....
Anyway, interactions with other mages can either lead you towards joint prosperity or a WAR. Random occurances can just as easily wipe out a city as any of your enemies. Oh, all your troops on the front lines? Have two annoying dragons harrass your Capital. It's alright. I'm sure you'll survive...

Gods are important, and thus your relation to them can alter the tides of battle in your favor. They can provide you with epic level units or give you a spell that can obliterate your enemy. With many Gods to choose from you will learn who suits your playstyle very easily.

There are several worlds that coincide with one another. These worlds are split up and can be navigated between via portals. There are several miniature locations all set around different biomes and then the main land. Ardiania. Fun place. Green grass, blue water, giant serpent monsters, massive spiders... You know, epic vacation level stuff. Beautiful terrain where everything seems to want to kill you. Why did you ever leave?

Warlock is one of those games you can spend hours at a time and never get bored. It never slows down and always has you focused on complete anihilation of your foes, or desperate survival from hordes of enemy forces. Every turn is something new. If the game slows down, it'll throw a personal quest at you, sometimes a band of misfits, maybe an elemental, or sometimes an enemy epic level creature that can eat a city in one turn.Anything Goes. It's mostly unexpected and on the harder difficulties any wrong step means certain death. Are you up for the challenge?

For those who know Warlock:

UI is the same as Warlock 1, however, it has multiple modes, new races, new units, an actual storyline, and the best part? It is mod compatible, something the community of Warlock: Master of the Arcane asked for, for a long long time.

At first glance you might think "there isn't anything new here... It looks just the same.." but it makes it easy to just pick it up and go. If you are familiar with Warlock 1, this should be a cakewalk... With one exception. You mage is limited, you have to learn a specific number of spells in a few catagories in order to gain access to the more powerful ones beyond. These catagories are Wizardry, Sorcery, and Divine. This means you have to plan ahead, also... It means that the spells that you choose while customizing your wizard are actually worth choosing now and you are limited to 5 different choices, especially when what you want isn't what was listed as a choice.

The game is also modable. You can add your own race, units, heroes, and portraits for your own great mage.
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94 of 137 people (69%) found this review helpful
1 person found this review funny
108.4 hrs on record
Posted: November 6, 2014
Little more than an expansion of the previous Warlock, this title's horrible AI, crashes, buggy maps, and poor design choices leave it as a game worth skipping.

All the same design flaws present in the original remain in place, all the same art assets as well. This feels like someone was trying to pad a DLC out and ship it as its own game.

Moderately fun, but not a full price title, not to mention this is Paradox, and therefore will have at least enough DLCs to choke a whale.
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38 of 50 people (76%) found this review helpful
2 people found this review funny
14.6 hrs on record
Posted: October 26, 2014
Being a huge Civilization fan, I was very happy to find out about another series that is very very similar in gameplay style - but not that similar so is different having it's own theme.

Having played all the Civ games it was very easy to jump straight into this, for those new to this genre you should play the tutorial and read a little online tips and tricks, to get you off to a smooth start.

You build up your own civilization, you create soldiers to defend and attack, pioneers to found new cities, you construct buildings to help your city grow and research spells to help you advance.

There are many modes to choose from, you can play relaxed to impossible. You can custom design your starting lands which also come in a few flavours, exiled, sandbox and one other - you choose your Mage (leader) and how many Mages you compete against.

Your armies are supplement by arriving lords, whom you can equip with special artifacts. They are very powerful fighting units- and wise to keep them alive as long as possible.

You move your units and research/construct in turns- you make your moves and then the opposition make theirs and it is your turn again.
There are many enemies to deal with, not just from the Mages civ- many creatures that spawn themselves for you to battle as you discover new lands.

It is not a quick game- you need to spend a lot of time just to play through one full game, but it is addictive and easy to keep having that one more turn before you log out! It is very interesting and quite fun.

A couple of annoyances like always having to give your units orders each turn- unless i am missing something there.

There is a multiplayer option too.

i rate this game 8/10 and highly recommend it for strategy game lovers.
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32 of 40 people (80%) found this review helpful
1 person found this review funny
59.2 hrs on record
Posted: December 2, 2014
it's a 4X turn based strategy (eg: civ5) in fantasy world, with :
+ nice concepts & game mechanics, quite complex.
+ lots of magics, items, & monsters variation.
+ several races, worlds, heroes, gods that affect gameplay.
+ random generated campaign with (random) quests.
+ ok graphics, nice musics.

it's not a recommend game if you can't handle these problems :
- the another player AI is very weak. (monster AI is ok)
- diplomacy is a joke and have abuse-able bug.
- sometime user interface glitch (eg. overlapping pop-up info) occurs.
- no encyclopedia, not info-friendly at certain condition.
- game engine not optimized.
- left-click to move ... =_=

some small tips :
~ to learn the game, play the 'sandbox' mode.
the game will be easy, you'll mostly fight some idiot player AI. :p
~ to enjoy the game, play the 'exiled' mode. it's a campaign,
you'll mostly fight monsters that gradually stronger the further you progress.
~ elven village in early game (as a perk) could be too powerful.
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31 of 41 people (76%) found this review helpful
1 person found this review funny
15.0 hrs on record
Posted: September 28, 2014
I feel compelled to write a review on Warlock 2 because I've notices quite a few negative reviews. As someone who has never played the first Warlock I absolutely highly recommend this version for fans of the 4x genre. The main gripe I've read in reviews about this game is that it is so much like the first rendition of the game. I personally can't verify that but if it is, I might think about buying that version too because I LOVE this game.

If you like Civ 5 you will like this. It's basically the same game but with Fantasy lore. There are some additional features like improved diplomacy, Heroes and quests. I've found that different heroes are available for hire dependingn on my Factions Race. I was the undead and I had the option of hiring a Giant Ogre. I was the Planestriders in another game and had the option of hiring an Elemental Mage. So many possibilities. There are also outposts and/or castles that are occupied by neutral or hostile clans. The technology, city building, and battles all play out similarly to Civ 5 with the exception of the ability to cast spells (And there are a lot of spells). There are also a ton of units, and buildings etc. The variety is almost overwhelming at times (But in a good way).

Warlock 2 has all the pros of Civ 5 but with some added improvements as previously mentioned. I don't have a single con for this game! Not a one!!!

With that being said, I haven't touched on the best feature of the game yet. The ability to mod anything and EVERYTHING! You want a new Faction? Do it! You want new spells? Do it! You even want new races or units? Do it! New artefacts, Mages, and even buildings? Yup, you can do that too! You can even upload your own photos into the game to have whatever picture of your new Mage and/or Faction you may like! It's absolutely incredible and simple to do! I can actually see myself spending more time in the mods than the actual game lol. However, if the mods aren't for you, the game in itself and the gameplay is great within itself.

Highly highly recommend for any fan of the genre.
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30 of 44 people (68%) found this review helpful
2 people found this review funny
97.1 hrs on record
Posted: January 10
Took away the positive review because after all this time the Ai still sucks and the DLC policy is disgusting and stupid. Seriously, modders have added perks and heroes to the game for free, charging $5 for 3 perks is inexcusable.
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42 of 66 people (64%) found this review helpful
3.9 hrs on record
Posted: October 17, 2014
I'm a longtime player of a variety of different types of strategy titles...

This one doesn't really do anything well enough to stand out from the pack.

- The spell and research system has a little potential, but it's not really realized.
- The tech tree, construction, city development etc. isn't anything special.
- The units don't have anything new for mechanics or elements.
- The unit progresison/advancement and lord development don't appear to have anything special about them either.

The big downside to me is the pathing and command system for units, it's a little clunky, and if you click through units it doesn't always center you on the selected unit, which leads to movement errors. It also gets increasingly clunky the more you have on the go to manage movement, especially with allies units involved - you'll wind up being blocked by their units from reaching goals - or using your units to block them.

All in all, it's a mediocre title that falls short of many similar titles already out - Fallen Enchantress: Legendary Heroes and Eador: Masters of the Broken World are titles that share a good deal in common with this one (Eador's "shards" and Warlocks are strikingly similar) - but both of those titles do a better job than this one, in my opinion.
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29 of 47 people (62%) found this review helpful
10.2 hrs on record
Posted: October 19, 2014
Not worth it unless it's on sale. To me, there are barely enough differences from the original to even tell it's a separate game. No new depth to speak of, same units for the most part, same resources, same as the first game. For a fantasy based TBS, I prefer AoW 3.
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11 of 14 people (79%) found this review helpful
4.5 hrs on record
Posted: December 30, 2014
This game seems to be very solid mechanically. I wish that what buildings were available was tied to a tech tree of some kind, but that's a minor complaint. What sticks out is that Warlock II solves the late game micro Hell of most 4X games without sacrificing early and mid expansion and development play by making it prudent to convert your cities into automated gold or mana or piety batteries. I think this is a brilliant design decision. Compare it to Civ V BNW. In Civ V, four to six cities is optimal for most of the game, which means that decisions about city placement and development are kind of limited in scope. By mid game these cities will be strong enough to each build everything useful, and because there are so few multiplicative national or great wonders there's little incentive to specialize. Here, because you're constantly expanding outwards and throwing your initial core cities onto automated gold production, you have all kinds of opportunites to specialize your new settlements according to the local terrain and to make decisions about whether to maintain a well-built research city that puts you over your limit and will never be strategically useful as a unit production center.

So while I think this is one of the most ingenious design decisions I've seen in a strategy game lately, I can't recommend this game. First, there are major problems with the AI. I don't especially mind this because the game's emphasis seems to be on using your empire as an engine to reach and generate units powerful enough to defeat powerful NPC units rather than on direct competition with AI empires, but it bears mentioning that the enemy empire AI basically can't play the game.

The most major issue, though, is the huge array of bugs on the Mac and Linux ports. I bought this without looking into its technical side because I was under the impression that Paradox had really cleaned up its act in terms of publishing non-functional products, but these versions of the game are virtually unplayable. I was most hit by the fact that the quests system, which is integral to progress in some places, is completely broken on both platforms in both release and beta versions, but browsing the Paradox support forums reveals a huge number of other issues from broken saves to constant crashes. After the backlash Paradox has had from putting its name on busted stuff and its subsequent attempts to up the standards for both its in house development and its publishing side, it's extremely disappointing to see something in this state for sale. Presumably they're working on fixing these issues, but these ports have been out for months and are not playable in a meaningful way.
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12 of 17 people (71%) found this review helpful
1 person found this review funny
62.0 hrs on record
Posted: October 6, 2014
This is an excellent remake of the original Warlock game. If you are fan of the first or just a fan of Civilization style games, this game is for you. Think Civilisation with magic and monsters. Virtually every part of the game has been tweeked to be just a bit better than the original. Exactly what a sequel is supposed to be. I saw a previous review mention micro-trasactions. The in game store has one item in it so far, and its a free mod for alternate voice overs. It's likely the in game store will be for upcoming DLC's. There are NO microtransactions that i can see.

I haven't messed with the built in Mod creator yet, when i do i'll update my review and let you know what I think.

So far i'd say the game is a 9 out of 10. fun and entertaining. easy to get into.
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9 of 12 people (75%) found this review helpful
27.5 hrs on record
Posted: December 9, 2014
So after almost finishing my first playthrough (I've just reached Ardania)
I have to say Warlock:2 is pretty damned good.
At first I thought it was just a Civ5 fantasy clone, and the story seemed ripped right out of Eador:Masters of the Broken world, also graphically it appears to almost be the same game as the first,
but after much playing I have found it to be a really interesting and well made strategy game.
I'm not sure why it's gotten mediocre reviews,
the gameplay is fine, the pacing great, lots of unit variety, upgrades, items, and a good damage model(units have resistances, that can be countered based on different units strengths, melee, ranged, casters, support)
The terrain also plays a very interesting part in the game, hexes can have positive, or negative properties which affect buildings, and can affect units placed on them in numerous ways, also the landscape can be changed through magic, and be manipulated in a variety of ways.
The map changes wildly over the course of the game and I really liked that dynamic.
The game is quest and combat heavy, and it's difficulty seems to match your own progress through the shards.
A really good turnbased strategy game, stable, simple ui, lots of spells/units/heroes, funny sound effects, amusing Princess Bride like humor fits the style of the game, and interesting game mechanics.
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9 of 12 people (75%) found this review helpful
3.5 hrs on record
Posted: December 20, 2014
I hate to post a negative review of a game but right now this game is not very stable on Mac OS X. Specifically, the quests that you get during gameplay don't resolve consistently. I feel that prospective buyers should be warned.

If it weren't buggy, I imagine I would give it a positive review! Hopefully I will have the opportunity to revisit this writeup soon.
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9 of 12 people (75%) found this review helpful
13.8 hrs on record
Posted: December 21, 2014
Do not buy until this sees a major bug fix and upgrade. This is worth zero dollars.

This seems like it could be a good game, but after hours of playing it, at least on OSX, it crashes and cannot recover. It is extremely frustrating that essentially every game, after a dozen or two rounds, becomes totally unplayable, with every reload crashing nearly instantaneously.

It does not matter whether the game is any good. It crashes on both my brand new Macbook Air (running 10.9) and my mac pro (running 10.8).
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11 of 16 people (69%) found this review helpful
6.6 hrs on record
Posted: October 29, 2014
If you enjoyed the first warlock then this game is more of the same with improvements here and there, most are overlooked however by the new voices you can choose for your advisor (dam the guy from the first one was awful)
New units, new factions, new story... the DLC however feels like a huge let down :( the packs are pretty much the same as the ones from the first game and if you purchased them you feel less inclind to buy similar content for this one.
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13 of 20 people (65%) found this review helpful
0.9 hrs on record
Posted: December 27, 2014
There is nothing I can say about this game other than it suffers from a very bad case of "the mediocres". Bland story, bland mechanics, bland gameplay. When I first played the "original" Warlock, I kind of enjoyed it and gave it a decent review. I cannot do that for this one. If you want to play an excellent game, try Masters of Magic. That is the game Warlock is attempting to emulate here. It isn't succeeding, but it's trying. I don't hate or think this game is the worst thing I have ever played, I just...well, like I said, think it is MEDIOCRE.
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6 of 7 people (86%) found this review helpful
24.6 hrs on record
Posted: January 3

Very fun, great concept, but does not work on Mac. It will launch, and play, but quests are bugged so the game will crash or not correctly advance. I hope the devs get these bugs ironed out soon, right now its not worth sinking any more time into.
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3 of 3 people (100%) found this review helpful
1,105.7 hrs on record
Posted: January 7
Warlock 2 is worth the money. It takes the first game and gives you more options: more races, a campaign mode, a spell tree and more modifications. My version has not crashed in over 100 hours of game play.
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3 of 3 people (100%) found this review helpful
32.3 hrs on record
Posted: January 26
A lot like the first but not awful.
As somebody who played the first game I was quite put off by this title. A few weeks ago, I managed to pick it up for $3.50 and, at that price it was absolutely worth it. Much of the DLC doesn't really impact the game, and none of it is worth picking up even on sale (no, not even nagas... especially not nagas,) except for possibly the book if that is what you are into. Anyway, this game really felt like Warlock 1 DLC, especially since all of the problems from Warlock 1 are present in this game. The god system works the same and yes, it still needs a complete rewrite. The game is just as easy, monster camp spawns are still a bigger threat than other civs (though not as much), and you can still accidentally accumulate 100,000 mana, but at least now you have something to spend it on. Also you still have to manage units every round, and watch your allies do the same. And the population system still provides 0 depth.

They also added modding support, but it is almost ruined by the complete lack of ability to mod in resources or tiles. And, on that note, why all of the DLC is worthless its because said DLC are just a bunch of mods that don't add any resources or tiles because they can't. "So this problem ruins DLC, but does it affect mods too?" I hear you asking. Well of course it does. For example some poor soul made a Dremor mod and put a fair bit of work into it before realizing that they had no way of causing the corrupted tiles that the dremor spawn to do anything but reduce all resource outputs by 50%. This, of course, means that playing the mod the way the designer probably intended in their head would lead to you being at a huge disadvantage from half resources. This is just one example of how this affects mods.

But the shards gimmick and better AI and at least some modding support and such make this a tentative recommendation at a very low price because, in summery, it is stand alone DLC for Warlock 1 that is fairly decent. The DLC inside this DLC is terrible but the DLC itself is worthwhile on sale. Don't even consider picking up at full price, though.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
145.5 hrs on record
Posted: February 21
Game is fun but has a lot of fricken issues.

All bugs that were in Warlock 1 are still present here. Nothing was fixed, not even with the Nagas DLC. The game will occasionally crash while trying to exit or play. Sometimes the mods work and sometimes they don't and will crash the game.

There are pop-up menus on top of pop-up menus on top of popup menus. WTF!

I often found myself moving the wrong unit to the wrong spot. When the game goes to next unit available, it'll center on a unit but it's not the unit selected, this happens often, so you have to make sure it's the unit that you're giving orders to (or leveling). Also you have to reissue all your orders if a unit moves onto a spot where other units have assigned orders to move to, over and over and over. The game will also at turn's end, ask orders for movement from units that have no movement left, unless they're on sentry.

In campaign mode, I've lost lots of hours because of poor world seeding. Example: the second world I go to, the gate is on an sky island and I have no flying units, so therefore I can't explore it or settle it. At this point I just have to start a new game since I can't progress any further and hitting enter until I research any kind of flying spell is completely idiotic.

I also find it annoying that I can't reorganize my spell book the way I want it, so my most used spells are at the front, instead you're left with constantly flipping pages to find the spell you need, since spells are auto sorted by alpha order (always defaulted). You can sort them by mana cost or time, but the next time you go cast a spell, it's back to alpha order. I've also noticed that sometimes a spell will disappear and then next turn reappear in your spell book. "Oh! you wanted to heal that unit, too bad, the healing spell is not there this turn" WTF!

I wish I could give this game a neutral rating, it has it's good points and it's bad points (like all the bugs). I doubt it'll ever be patched, so I'm forced to give it a negative. But I still intend to play the game on an off, depending on my level of frustration with it.

And just how many times do I have to click on the same spot for an order (move/attack).

This game is fun but it friggen pissed me off due to all the BUGS the devs never bothered to fix.

I found thru experimentation that certain mods will crash your game to desktop with an error, if you even get an error that is. Any mod that changes mage improvements, shrines, temples or adds spells that are not normally found in the game will crash it. Which is stupid, since the editor allows you to change these.

Some spells simply don't work. Like meta-teleport, you're supposed to be able to teleport your units between worlds, but you can only teleport them on the same world. Or Clean Lands, it doesn't work half the time on the Dremer world, but it sure uses the mana.

Seems to me the Naga expansion wasn't really well thought out, just sorta thrown in for a cash grab. No monster lairs spawn in the water. Every Naga city you make creates water spaces around that city. The AI players don't quite know how to handle this. They never research terramorphing spells. So they send out their units in ships to be easily sunk.

After a lot of playing, I come to find out the AI is a very terrible opponent. I just always declare war on them.

If you change the game to unlimited cities, the AI does not follow this rule and will only create 3 - 5 cities. So it comes down to your 20+ cities vs their 3 cities. I'm also finding that unhappiness doesn't do anything. I've had max unhappiness and it didn't affect me one bit.

If you liked Master of Magic, you might like this game (same game pretty much, different graphics), but watch out for the barrage of bugs from a game that will never be updated again.
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