For the person who is NOT familiar with Warlock:
Warlock is easily comparable to Civilization or any other turn-based strategy games (4k). Think Civ 4 with magic instead of nukes, werewolves instead of tanks, and heroes that kill everything. The only real difference is that YOU have the power. Any single creature on the map is ultimately powerless against the almighty Great Mage (you). They are unable to attack you directly, leaving you to cast hellfire and lay waste to your enemies. However, you are not alone. Others like you have taken up their roles as leaders. It is a strategy game in which the king himself is not useless and everything is your pawn. It has diverse abilities for the Great mage. Abilities such as healing, fireball, frost nova, and even ones that allow you to modify tiles around you. Using this to your advantage you are to beat the other mages to a bloody pulp with your wit and charm... OR JUST RAMPAGE THROUGH EVERYTHING WITH AN OP ARMY OF GIANT HELIAN WEREWOLVES... or is that just me....
Anyway, interactions with other mages can either lead you towards joint prosperity or a WAR. Random occurances can just as easily wipe out a city as any of your enemies. Oh, all your troops on the front lines? Have two annoying dragons harrass your Capital. It's alright. I'm sure you'll survive...
Gods are important, and thus your relation to them can alter the tides of battle in your favor. They can provide you with epic level units or give you a spell that can obliterate your enemy. With many Gods to choose from you will learn who suits your playstyle very easily.
There are several worlds that coincide with one another. These worlds are split up and can be navigated between via portals. There are several miniature locations all set around different biomes and then the main land. Ardiania. Fun place. Green grass, blue water, giant serpent monsters, massive spiders... You know, epic vacation level stuff. Beautiful terrain where everything seems to want to kill you. Why did you ever leave?
Warlock is one of those games you can spend hours at a time and never get bored. It never slows down and always has you focused on complete anihilation of your foes, or desperate survival from hordes of enemy forces. Every turn is something new. If the game slows down, it'll throw a personal quest at you, sometimes a band of misfits, maybe an elemental, or sometimes an enemy epic level creature that can eat a city in one turn.Anything Goes. It's mostly unexpected and on the harder difficulties any wrong step means certain death. Are you up for the challenge?
For those who know Warlock:
UI is the same as Warlock 1, however, it has multiple modes, new races, new units, an actual storyline, and the best part? It is mod compatible, something the community of Warlock: Master of the Arcane asked for, for a long long time.
At first glance you might think "there isn't anything new here... It looks just the same.." but it makes it easy to just pick it up and go. If you are familiar with Warlock 1, this should be a cakewalk... With one exception. You mage is limited, you have to learn a specific number of spells in a few catagories in order to gain access to the more powerful ones beyond. These catagories are Wizardry, Sorcery, and Divine. This means you have to plan ahead, also... It means that the spells that you choose while customizing your wizard are actually worth choosing now and you are limited to 5 different choices, especially when what you want isn't what was listed as a choice.
The game is also modable. You can add your own race, units, heroes, and portraits for your own great mage.