Warlock 2 is a turn-based strategy game of fantasy warfare. Rival against Great Mages, lead mighty armies into fierce battles, wield ancient magic and faith as your weapons.
User reviews: Mostly Positive (294 reviews)
Release Date: Apr 10, 2014

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Recommended By Curators

"A decent enough fantasy 4x with many similarities to Civ5. A good game to sink a lot of hours into, though not really excellent in any specific aspect."
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October 21

Warlock 2: The Exiled - Wrath of the Nagas released Today!



Hextraordinary Hexpansion Hexplodes into Hexistence with New Campaign, Race, Mages, and Mac/Linux Support

STOCKHOLM — October 21, 2014 — Paradox Interactive today announced that “Wrath of the Nagas,” the new expansion for Warlock 2 that’s loaded with serpentertainment, is available worldwide for Windows PC and, for the first time, Mac and Linux. Wrath of the Nagas, which adds a new race of slithering sorcerers to the turn-based strategy wargame from Ino-Co Plus, is now available for $14.99 from digital retailers worldwide. Including a new game campaign, a new race to play as (or against), and new in-game units, mages, and lords, Wrath of the Nagas can be enjoyed today by all players of Warlock 2 without any sort of hisssssterics.

Wrath of the Nagas introduces the ancient Naga race to the worlds of Warlock 2 - a sinister people who have lurked outside the realm of Ardania since time immemorial, waiting for their chance to break back through the barriers and unmake reality. By purchasing the Wrath of the Nagas expansion, you have given them that chance. Way to go. Allow us to rattle off some of Wrath of the Nagas’ features:

· New Campaign - “A clear threat”: Battle the Naga threat on the shards of the broken worlds. Find and destroy them before their waters engulf everything or play as them and wreak havoc on puny non-reptilians.
· The Naga race: A new unique race, the Naga build the majority of their improvements on water and have a fearsome fleet of amphibious units.
· New Great mages: The mighty gorgon Sfeno & the Naga general Rhin-gaa-rook are playable as leaders for the Naga race.
· Two new lords: The swift Ace Harpy and the powerful Secret Physician can be chosen as starting perks, or encountered in-game.

https://www.youtube.com/watch?v=_i1rqn23ukk

2 comments Read more

June 19

What's happened since the release?

Q: What has happened since the release of Warlock 2?
A: A lot!

The shortest of short versions in this:

  • New game mode added: "Battle for the out planes"
  • The editors functionality has been expanded on request.
  • The AI has been improved over several iterations, most notably it's now much better at handling water & mountains.
  • Two new world types added to the world (Elven & Dremer worlds).
  • Monster spawn rate is now adjustable by the player.
  • By request, the optimal city count can now be turned on or off!
  • And of course: bugfixing where it was needed.
We are continuing to patch our baby, and we hope you like it as much as we do!

For a complete patch history, please take a look here:
http://forum.paradoxplaza.com/forum/showthread.php?765276-Patchnotes-June-19-%28v.-2.1.160%29-older-patch-notes

18 comments Read more

Reviews

“Warlock 2 is an incredible well crafted game that is easy to bury hours into. Like any other good strategy game it can take some time to find the right strategy that will suit your play style, but that process of discovery is what makes these games so enticing.”
9/10 – Digitally Downloaded

“Warlock II might take place in a silly universe where narrators like to impersonate Sean Connery and kingdoms are ruled by regal rats or chatting skeletons, but Ino-Co has taken its construction very seriously. It’s exactly what a sequel should be, keeping the spirit of the original but improving every aspect.”
8/10 – PCGamesN

“Warlock 2 is definitely a step in the right direction – it takes everything that was good about the first game, and refines it a bit, while also leaving the original experience intact.”
8/10 – Strategy Informer

Previews:

Rock Paper Shotgun:
http://www.rockpapershotgun.com/2014/03/20/preview-paradox-warlock-exiled-strategy/ :
"Warlock II is everything I wanted from a sequel to Masters of the Arcane..."

PC Gamer:
http://www.pcgamer.com/uk/previews/warlock-2-hands-on-set-fire-to-angry-dragons-in-this-cheery-turn-based-sequel/
"... quirky sense of humour and a good variety of enemies, units, spells and randomised occurrences."

Quill18:
https://www.youtube.com/watch?v=FpBMZKE3irc&feature=youtu.be&a
“I am enjoying this very much”

About This Game

The worlds have been shattered, and you have been exiled to one of these shards. The time has come to return to Ardania and seek vengeance on those who cast you out. Battle through the fractured realms inhabited by other exiles, hostile Mages and terrifying creatures. Once back in Ardania you will face your greatest threat: The United One and his four Vicars. Conquer all who oppose you, reclaim your home and take your revenge.

Warlock 2 is a turn-based strategy game of fantasy warfare. Rival against Great Mages, lead mighty armies into fierce battles, wield ancient magic and faith as your weapons. 

Experience the challenge in single or multiplayer. Play the new "The Exiled" mode or enjoy the game in the Sandbox mode.

Features


  • A fantasy wargame like no other – A diplomatic victory is not an option, you cannot relax until your enemies lie crushed under the might of your strategic brilliance! The turn-based hex maps gives you time to ponder your next move and your weapons are the vast armies that relentlessly march to conquer all that oppose you.

  • You are the Great mage – Select who you are from a roster of over a dozen Great Mages, all with different abilities and spells, and choose which people you command on your path to victory. If no Great Mage suits your taste you can even custom build your own from scratch.

  • Proudly wield your magical power – Not only a superb battlefield commander, your immense magical powers will also aid you in your conquest. Carefully research over 170 spells and choose what to specialize in, from direct attack spells to terraforming, or maybe align yourself to one of the Gods to harness their powerful blessings. With time, you are even capable of customizing each spell using powerful glyphs.

  • Diverse worlds requires different approaches – The several different and randomly generated maps all have their unique challenges and opposition to defeat. Use the terrain to your advantage!

  • Different campaigns – Choose from either engaging your foes on a grand map in the sandbox game mode or the path of the Exiled, a revenge tale full of twists and turns, where you strike back at those who banished you from the world of Ardania.

  • Raise armies – The people you lead and conquer all bring their unique units to your command. Choose if you want to field a stalwart Human army, command the Undead hordes, use the mysterious Planestriders, or mix and match them all plus others to your delight. There are a total of six different races to pick from, each with their own strengths and weaknesses.

  • Hire heroes – When your reputation grows, random heroes will be attracted to your cause, bringing with them their own special flavor to add to battles. Equip them with legendary artifacts, found or crafted, and make them your battlefield commanders.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows Vista 64-bit, Windows 7 64-bit
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    Recommended:
    • OS: Windows Vista 64-bit, Windows 7 64-bit or Windows 8 64-bit
    • Processor: Intel I3-3240 @ 3.4 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 550 Ti or ATI Radeon HD 6850
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: OS: Maveric or 10.8
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570 equivalent
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: Ubuntu & Fedora
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    Recommended:
    • OS: Ubuntu & Fedora
    • Processor: Intel I3-3240 @ 3.4 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 550 Ti or ATI Radeon HD 6850
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
Helpful customer reviews
54 of 67 people (81%) found this review helpful
6.8 hrs on record
I was really looking forward to Warlock 2, but the game quickly became repetitive and tedious. As much as I enjoy building an army of monsters, dragons, warriors, and the like, the game pacing, ridiculous number of randomized monsters, mediocre diplomacy. and uninspired spellbook really squanders this game's awesome potential as a great 4X fantasy game. I guess I'll have to wait and see if Endless Legend succeeds where Warlock 2 clearly fails.
Posted: June 26
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50 of 65 people (77%) found this review helpful
104.8 hrs on record
"Disappointed" would be the one word I would use to sum up Warlock 2. It's the same bugged engine from Warlock 1 only now it seems the poor programming can no longer be ignored. The Editor is hardly even useable and crashes constantly. It's as if they released the game before it was finished. Feels like a beta, and plays like one too.

This entire game would have made for a good DLC for Warlock 1, but as a stand-alone it is not justified in it's current condition.
Posted: May 2
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22 of 26 people (85%) found this review helpful
221.3 hrs on record
I bought Warlock 2 during the Summer Sale, and I've quite easily gotten my money's worth. It is a lot of fun, though not without serious flaws. My review is based on three (partial) plays of "The Exiled" story mode, and one full playthrough in "Battle for the Outplanes" mode.

A big complaint a lot of people have is that it seems like a content update, rather than a sequel to Warlock. This is true to an extent. However, the handling of the planes was the biggest flaw of Warlock 1 but seems to be the central appeal of Warlock 2. In Warlock 1, there were other planes, and they were full of big bad monsters, but they weren't very interesting and the rewards for going there weren't significant enough to bother with them. A game of Warlock 2, on the other hand, has a hierarchy of planes, where you (and your A.I. opponent mages) start on less threatening planes, and you work your way down through to planes with significantly more dangerous fauna (and sometimes flora), or back up the hierarchy to fight the other great mages. Each plane has its own unique flavor, and most special resources only occur in one or two types of plane. The special resource thing is key... most races don't have strong research-producing buildings, so you need to chase after the research-producing resources, which tend to be a couple planes down from where you start. The first time I reached a Shadow Plane, and established a fortress there to defend myself against the horrible shadowy horrors that awaited me, it felt ... well... I would say "epic", but that word is way overused these days. But it was awesome.

I was also impressed with how much the game made me care about terrain, and provided a multitude of terraforming spells that I actually want to use. The ability to throw up a mountain where I want a defensive chokepoint, or to raise up a landbridge when I want to cross an ocean is quite empowering.

The big flaws of the game, are that the AI is quite poor (and the game is pretty easy in general), and that the game gets tedious once you have a big empire.

Planar portals provide your primary military chokepoints in the game. The A.I. takes advantage to this to an extent, in that it's smart enough to build fortifications on its side of a portal. However, it's really bad at launching offenses through portals. If you stay perpetually at war with an A.I., it will continually send a trickle of one or two units at a time through the portal to be slaughtered on the other side. The only threat the A.I. can pose, is if you let it build up during peacetime, and send a large number of units through at a time. If you let this happen, A.I. units will pop up in funny places as they exit at the nearest unoccupied hex on your side of the portal.

The late-game tedium arises mostly from troop movements. Moving troops across your empire takes an awfully long time when you're spread out across several planes. I don't trust the pathfinding of the game to do it for me, as it often works rather poorly (though this is somewhat understandible technical hurdle, given the many movement modes of units, as well as all of the terraforming). One thing about the game alleviates some of the late-game tedium though. You are limited in the number of normal cities you can have at once (starting at five, and increasing with research). But you can also have an unlimited number of special cities, which are less beneficial than a normal city, but require no management. Managing cities doesn't become a slog, because you typically only have 5-10 of them that ever need any attention.

The story mode ("The Exiled") is cool the first time, but is essentially the same each time you play.

My plays thus far:

1. Exiled Mode, average difficulty, small multiverse, two opponents. I was friendly with the other great mages and focused on the storyline. I had a lot of fun exploring the game for the first time, but ultimately got bored while fighting through the penultimate plane (which is full of tough monsters, but is way too big and unvaried to hold my interest) and quit.

2-3. Exiled mode, hard diffuculty, small and medium multiverses, max opponents. Did some conquering of great mages and had fun conquering my first few planes, but ultimately got bored.

4. Battle for the Outplanes mode, impossible difficulty, small multiverse, two opponents. I played this one all the way through . I had quite a bit of fun with it, but was overall very dissapointed with just how easy I could conquer the "Impossible AI" opponents.

I'm off to try Sandbox mode next. I'm hoping the A.I. will handle it a bit better.
Posted: July 11
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13 of 20 people (65%) found this review helpful
122.4 hrs on record
The problem with Warlock 2 is not that it's a bad game; rather, it doesn't add enough to justify the 'sequel' tag and $30 price point. Exiled mode is merely a focused string of 'pocket dimensions' (that already existed in the first game) in a campaign format -- no more innovation than the Armageddon mode for Warlock 1. The other improvements and additions are arguably ones that should have been included in a patch or, at most, a $10 DLC. Unrest is the only truly new mechanic and its implementation is primarily intended to cap the number of cities you can build. This ultimately has little bearing on the game as you can win on even the hardest difficulty with a few lords and a couple of complimentary units.

The Great Mage edition for $50 is particularly laughable as it merely adds a few lords I've never even seen in 30+ hours of play, a few spells I've never bothered to cast, and a dragon mage hero that doubles as a capital -- the latter being the only one I'd recommend buying separately for a couple of bucks. The other extras are a bunch of out-of-game materials most people won't listen to/read.

Edited: And now in the recent patch they've added an in-game store selling things like the privilege of starting on a certain plane/shard for $3. Warlock 1's Armageddon DLC cost the same and added a new mode. The Elf DLC added a new race for the same price. Paradox is definitely on the decline with all these cash grabs.
Posted: May 12
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16 of 26 people (62%) found this review helpful
33.6 hrs on record
It's like Civilzation went to the dvd store, and took a copy of lord of the rings, and watched it, and became a huge LotR fan.
To sum it up, its civilzation with magic, and heroes and mytholigal creatures and many races to play

10/10

Enjoy ^-^
Posted: August 7
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441 of 533 people (83%) found this review helpful
37.1 hrs on record
I have a soft spot for the original Warlock in spite of its many failings (poor AI, poor play balance and numerous bugs). But I cannot recommend this new release. It is basically window dressing on the old game without addressing any of its faults. Aside from the revamped spell research, nothing that couldn't be provided in DLC. Oh it's got more, more pictures, more units and two new races. If you don't mind paying $30 (or $40) for your DLC then hop on board. But if you were looking to address the fundamental issues (above) then don't waste your time and money.

There is actually one group I can recommend it to and that is those that liked the Armaggedon DLC. They didn't fix the pathing or the horrible NPC AI. (I think the monster AI got some tweaks) But their solution to those looking for a challenge is to introduce a whole slew of tough Spirit damage dealing monsters and unload wave after wave of monster spawns; very much in the spirit of Armaggedon. The larger your territory the larger your clean-up issues. As a plus you don't have to worry about your actual economy since the frequent spawns will keep you swimming in gold and mana.
Posted: March 22
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