I wish I could recommend Warlock 2. I really liked the first game as a cheap, fun little Civ clone with a bigger focus on combat. I thought number 2 would adress some of my complaints about the first game or at least change things up. But what I didn't like about Warlock 1 remains and also has some new annoyances: bare-bones diplomacy system, random AI opponent decisions (really alliances dont matter - you'll end up warring and clashing with everyone), limiting how many perks you can give to units, enemies spawining inside your territory at random times (especially when it decides to create enemies FAR too powerful you you to deal with), random quest spawning that creates enemies that you need to fight, even if you refuse those quests...the list sadly goes on.
And while I understand the new Unrest rules and city limit, Warlock pretty much thived on expanding and creating more and more cities and the Unrest system pretty much makes it so you need to play it small. And considering how massive some of the worlds can be you'll run out of effective cities really quickly. That means you need to convert old cities into special cities: free cities (like Civ puppet cities, only they only generate an insignificant amount of gold, fortress cities (which is pretty much a range 3 tower) or religious cities (which give a small amount on mana and improve relations with the chosen god). Maybe if people dont like managing large amounts of cities they'll enjoy this focus but for me it just didn't work.
I did have some fun with Warlock 2. In the 70 hours I put into it I really liked going through portals and discovering new worlds in the Exiled mode. But honestly if you need a fantasy 4X game go with Civ 5 (with some of the fantasy mods), Fallen Enchantress and Warlock 1. If you do want to play 2, I recommend a really big steam sale.