To All Hope Filled Great Mages,
At this very moment, Warlock 2 is not worth the money. Now paradox has always done fantastic games in the past, and Warlock 1 was absolutely amazing, so I hope one day this game will be worth the effort. Maybe it's just because it's not fully unlocked yet, maybe the new features will come on April 10th, but as it stands right now, it really feels like the designers played Eador: Masters of a Broken World, and said "Hey, that's cool, let's do that for Warlock 2." Except in the process, they missed the things that made Eador awesome, and failed to keep the good aspects of Warlock 1 in check.
The interface is glossy, and all the voice acting is virtually the same. Most of the units sound like they're exactly what they were in Warlock 1. Granted they added a few new races, so there are new sounds, but you'd figure they would try to entertain us somewhat with new material on old units.
They also tried to add the morality that is found in Eador. They did this by giving us decisions where we could upset our people for gain, or make our people happy at a cost, but they fail to put anywhere near sufficient effort into the descriptors. For examples, vampires invaded my city, and the description said one line about how vampires were at my front door. And I had four options. Fight, give in to their demands, or negotiate (the fourth option was grayed out). Well I have no idea as the player what their demands are, all I see is the end result. I don't know what I'd be negotiating, and fighting is pretty self explanatory. In Eador it gives you paragraphs of knowledge about each event, making sure you know exactly what you're deciding on. There is no evidence of that here.
Next, they make the world much larger, and yet smaller at the same time. Now that you have to portal jump between worlds just to get to other mages...you'd think cities and controlling borders would become easier and more important. But alas, as they've increased the overall size of the world (though made smaller the majority of the floating shards, which is another concept from Eador..) they have put a cap as to how many cities you can control. Even with some of the best research you can manage, this number might in a long game hit 10. There are more worlds than that in a big enough map! So how do they expect you to resolve this issue? You can designate cities to be independent and just pay you a small tax as the great mage. And while this sounds great at first, these cities do not produce food, they -never- expand their borders beyond the starting 1 hex size, and they will still require being defended by the units that you can't feed because none of these free cities produce food for your army. Not to mention they don't always build on what little territory they have, so anything can spawn there if it wants, making the need to protect the home front even more important...with once again less food.
No, the game is not impossible. No it's not filled with bugs. In that aspect it is very much any other game by paradox. But if you buy it, I think you'll agree that at the current moment in time, it's just lacking significant needs. I'll be on Warlock 1 or Eador until I hear better news about this game, that's for sure.