I was very pleasantly surprised by this game. I was expecting a relatively generic indie platformer, but what I got was a portal-like physics based puzzle platformer that really got me thinking and being creative.
You can utilize 3 tools, and I very much like that it gives you all three within the first minute of the game. There is a small tutorial bit explaining some of the things you can do with the tool before the opening scene, but it's very quick, and outside of that the game never really limits which of the 3 you can use.
Left click activates a slicing mechanic, which locks onto an object, but allows you to strafe around it zelda-style. I would be interested to see what a more point-to-point dragging variation would be like, but the center and drag outwards control works well, and I guess it does allow you to react a tad faster. Right click activates a stiff rope that can be used to pull just about anything. It doesn't retract, but only follows your movement. And finally, Middle Click launches a sticky rocket that will attach to nearly any surface, and a second click will propel the rocket and whatever's attached to it forward.
The great thing is, that the levels have such a huge sense of scale to them, and these tools can manipulate pieces of stone hundreds or even thousands of times the size of your character. You feel really powerful, and it's awesome when huge walls or pillars come crashing down next to you.
I'd very much recommend a mouse and keyboard. The platforming feels a bit better with a controller, but the speed of the mouse can really add a lot to the experience. You can catch objects mid-air with all 3 of the tools, and manipulate them in ways that require timing just too fast for a controller.
The game is very mentally stimulating, and there are tons of secrets to find and quicker ways to do things if you really think about the environment and your tools. And that's one of the best features of the game. There's a lot you can interact with, and you can go as far as chopping off the path forward. Don't worry, you can simply respawn at the generous checkpoints, but I just like the fact that it lets you do so much that it can be impossible to progress. It really feels like a genuine adventure, and not just some path that you walk down.
The visuals have a unique and interesting style, although the fidelity isn't amazing, especially the texture resolution. The soundtrack also feels very unique, and while I didn't love all of it, there were a few songs that I really enjoyed, even more so because the music tracks are actually hidden collectables. I found all but 3 on my playthrough. There's so little dialog that I think it could really benefit from voice acting, and it would be quick and easy to get done. Your radio has a personality and talks to you, but it's easy to miss much of what he says because it's just a text bubble on the bottom of the screen.
Performance wise it should be very easy to run. It runs extremely well, and does support 120Hz. There's no FOV adjustment, and while wasn't the 100-110 I'm used to, it was definitely high enough to not cause any issues for someone like me who sits pretty close to my display.
Chances are you probably already own this game from a bundle so go ahead and play through it! It's not a long game, and even though I would have liked more, it's a concise and genuinely enjoyable experience. There's a lot of creativity both on the part of the developers, and on yourself and how you play because of how open it is. And if you don't already have it, you can pick it up for $2 on sales or less if you trade for bundle key. I completely recommend it for everyone but small children, only because of the thinking and platforming skill required to progress.