Develop a successful trading company, lead your ships in naval battles and force your opponents to their knees!
User reviews: Mixed (330 reviews)
Release Date: May 4, 2012

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Buy Port Royale 3 Gold and Patrician IV Gold - Double Pack

Includes 6 items: Patrician IV - Steam Special Edition, Patrician IV: Rise of a Dynasty, Port Royale 3, Port Royale 3: Dawn of Pirates DLC, Port Royale 3: Harbour Master DLC, Port Royale 3: New Adventures DLC

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Includes 4 items: Port Royale 3, Port Royale 3: Dawn of Pirates DLC, Port Royale 3: Harbour Master DLC, Port Royale 3: New Adventures DLC

 

Steam Big Picture

About This Game

The Caribbean, in the turbulent 17th Century. The mighty kingdoms of Spain, England, France and the Netherlands fight over the colonies. And there you are, a young sea captain whose only goal is to become the most powerful man in the New World. To achieve that goal, you may choose one of the two available campaigns: will you become an Adventurer or a Trader?

If you chose the way of the Adventurer, lead an unforgiving campaign for the conquest of the seas: invasion, piracy, bounty hunting, raiding; do whatever it takes to build your own empire in the Caribbean. And of course, trade will have a less important role to play in your rise.
The way of the Trader is, on the opposite, mostly about developing your riches and your economic power. To be the most powerful Trader of the New World, you have to create trade routes, build industries and develop the economy of the colonies.
Of course, in Free Play mode, you can mix both of those in any way you want, letting you create your own unique and exciting story.

For the first time in the acclaimed Port Royale series, you are not alone in the beautiful and seemingly so peaceful seas of the Caribbean. The Multiplayer mode allows up to 4 players to play through LAN or over the Internet. Develop a successful trading company, lead your ships in beautiful 3D naval battles and force your opponents to their knees!

Key Features:

  • Two different single player campaigns: Adventurer and Trader
  • Naval battles, raids, plundering and invasions await the Adventurer, while the Trader will develop trade routes and the economy to earn glory, fortune and power
  • 16 different ship types, such as powerful Galleons or versatile Frigates
  • Organize trade with 60 different cities such as Port-au-Prince or Tortuga
  • A competitive Multiplayer mode for up to 4 players
  • A comprehensive trade system, with supply and demand dynamically setting the price of goods and wares, like in the real world

System Requirements

    Minimum:
    • OS:Windowx XP / Vista / 7
    • Processor:Dualcore CPU
    • Memory:2 GB RAM
    • Graphics:Shader Model 2.0 PCIe (Geforce 7 Series, Radeon X2000-Series)
    • DirectX®:dx90c
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 7
    • Processor:Quadcore CPU
    • Memory:4 GB RAM
    • Graphics:Shader Model 3.0 PCIe, DirectX 10
    • DirectX®:dx10
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
49 of 67 people (73%) found this review helpful
3.8 hrs on record
Posted: March 21
I may change my opinion if I ever play it again and discover more, but I found this game very lacking.

I got it because I was interested in the exotic trade gameplay, but the gameplay is essentially this: on a map each town shows an icon of the product it is lacking. You then buy that product somewhere else and send your ship to sell it in that town. There is a little bit more to it, as you can buy buildings in towns and at some point there are enemy ships to worry about and such, but in a nutshell this is it.

I thought the trade aspect would be much deeper than that. Despite all the changing numbers and stats in various menu's, this seems like a shallow game to me.

An important aspect is the graphics. The game looked good in screenshots and I could really use a mini-vacation. Although it does at first look appealing, you qickly realise that all the cities and islands look the-bloody-same!

I don't get it....maybe someone can explain it to me what I missed, but I do not get it, and so I kind of lost interest very quickly.
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82 of 126 people (65%) found this review helpful
1 person found this review funny
19.3 hrs on record
Posted: April 28
took over jamaica from spain, started growing weed and coke, sold weed and coke to england france and spain became a millionaire grew a monster fleet and took over the caribbean 10/10 would become a caribbean drug dealer again
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16 of 16 people (100%) found this review helpful
9.8 hrs on record
Posted: May 29
While now you can actualy take control on the citys, you have lost the ability to create your own, which was the thing i loved the most. While this means you can make your own empire and eventualy own almost all the citys its not has good has having your own.

Also you can only have 3 ships in a fight, which it is better than what happened in Port Royale 2 which you could have 5 ships ready to fight but you could only field 1 at a time and the A.I didnt have the restriction, but its still worse than Port Royale which allowed you to use the max 10 ships and field then all making realy awesome battles.

Not a bad game, but i still prefer Port Royale 2.
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15 of 15 people (100%) found this review helpful
7.9 hrs on record
Posted: June 17
I'll start with the end first.
If you like the idea of trading in a pretty large scale, then this game probably fits your taste.

When it comes to the actual trading aspect of the game, it's pretty straight forward. Different towns have different produce and needs. You buy where it's cheap and sell where it's expensive. The more goods you buy of a particular type in a town, the more it rises in cost and vice versa. Later on it seems to get a bit more complex, you'll be able to establish trade routes and so on, but on the grand scale of all, it's simply buying and selling.

But there is so much more baked in. Maintaining reputation, new ships, crew, equipment, battling pirates and different factions, plundering, gathering influence in a town so you can start your own production, managing settlements, doing quests. I was incredibly surprised by the sheer massiveness of a game that seemed so simple.

My only "gripe" with this game is that the different ways you can lose is not emphasized enough. 4 hours in and I was almost completly wrecked. The game went from "this is to easy" to "is this the same game?!!" in such a small time window. Still, I'm looking forward to restarting as much as it takes to win (Shogun 2 player haha).
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10 of 11 people (91%) found this review helpful
16.8 hrs on record
Posted: August 12
This would be a terrific economic simulator if the economics, y'know, worked. What we get instead is a rather shallow system (oddly similar to the X-Beyond series) in which prices arbitrarily follow supply levels, without any regard to taxation, government, or anything else for that matter. Likewise, buyout costs for existing businesses have nothing to do with the economy at all and are instead just linear figures based not any economic factors other than how much stuff you already own.

The combat aspect works... mostly. You're not going to see anything more in depth than you did playing "Sid Meier's Pirates" back on the Commodore64. Grape shot for crew, chain shot for sails, ball shot for hull. It's a trope-worthy as elves & dragons in a fantasy game. Zzzzzz. Actually, I take that back: Ye old C64 version was more invovled, because you actually got to participate in boarding actions and land combat. This game just counts down numbers, and the bigger number wins. The same is true of land invasion - it's a static sit & shoot against towers, followed by tossing more guys at the town than it has. Again we saw more combat depth in C64 games from the 1980s

Devo was Right.

While automating trade routes can be interesting and appealing to any EvE Online "Spreadsheet Warrior" types, even that has been rendered mostly pointless in this iteration of the series through liberal application of random salvage finds and endless randomly generated mini-quests that pay far, far, far more than you'd ever make as an honest trader.

Yes, they've added a few new buildings and game tweaks since the last version of the game, but they've left all the old problems from previous games intact and even added a few new ones. The ranking system is just an excuse to add pointless grind time, the influence system is nothing more than an annoying, artificial obstacle that doesn't add anything to the game and the new pirate system makes about as much sense as the aircraft spawns in Silent Hunter 4.

Mind you, I was one of those "Spreadsheet Warrior" types from EvE Online and even I can't enjoy this. I can deal with the shallow combat, I can deal with the slapped on quests and the needless new pirate features... so long as the economic part worked right, worked fairly, and was believable. Sadly, it doesn't, it can't and it isn't. I've seen 1990's x4 wargames that put more depth into their economies than in this game that's supposed to be about trading.

"You had one job!"

The game isn't without it's merits, and I would love to see an "Age of Pirates" types game with a strong economic model and an empahsis on trade over combat done right. Unfortunately, while this game gets most of that description down, it fails at the "done right" part.

Note: "But.. but.. pirates! Action! Adventure!" Ok so maybe you don't want to play Book-keeping, the Game. Maybe you just want to go out and smash some ships. Fine. Read above again. You'll be even more disappointed than me.
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