Twenty-second century Earth. Five years after the rebellion on Mars. For the last 15 years, Sopot, the corrupt dictator, has oppressed the people of the Commonwealth. His relentless pursuit of unification with the neighboring United Republic has left the country soaked in unnecessary bloodshed and poverty.
User reviews: Mixed (327 reviews)
Release Date: Apr 9, 2003

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Includes 7 items: Red Faction, Red Faction Armageddon Soundtrack, Red Faction Guerrilla Steam Edition, Red Faction II, Red Faction: Armageddon Path to War DLC, Red Faction: Guerrilla Soundtrack, Red Faction®: Armageddon™

 

About This Game

Twenty-second century Earth. Five years after the rebellion on Mars.
For the last 15 years, Sopot, the corrupt dictator, has oppressed the people of the Commonwealth. His relentless pursuit of unification with the neighboring United Republic has left the country soaked in unnecessary bloodshed and poverty. Propaganda is plastered throughout communities and a Public Information Building, built as a tribute to the self-centered chancellor, spews news broadcasts with claims of victory as more and more soldiers fall victim. Fed up after years on the front lines, a group of super-soldiers injected with nanotechnology vow to replace the dictator and restore peace.
Defend your country as Alias, a demolitions expert, with the help of your five squad members, each specializing in their own method of destruction. Fight through diverse levels using vehicles, an arsenal of specialized weapons and massive explosives in your rampage to overthrow the government.
  • Revamped Geo-Mod™ engine — the only FPS with real-time, arbitrary geometry modification
  • All new storyline & characters — fight as a member of an elite squad of six
  • Enhanced graphics and pre-rendered cut scenes for a completely immersive experience
  • Utilize four varied vehicles in combat including a tank, hover flyer and submarine
  • Acquire superior firepower from multiple boss battles
  • Fourteen specialized weapons of mass destruction including dual-handed combinations
  • All new inventory of useful items - health kits, night vision, numerous grenades and more
  • Stealth, puzzle solving and action oriented objectives
  • Advanced AI behavior - AI works in squads and reacts realistically to each combat situation
  • Experience alternate endings based on style of combat - good or bad "karma"

System Requirements

    • Operating System: Windows® 2000/XP
    • DirectX Version: DirectX 8.1
    • Processor: Pentium III 500 MHz or greater
    • Memory: 128 MB RAM
    • Video Card: 3D Graphics Accelerator Card (16 MB)
    • Sound: DirectX 8.1 Certified Sound Card
Helpful customer reviews
11 of 15 people (73%) found this review helpful
6.0 hrs on record
Posted: March 17
Many years ago I had played the demo version of this game on Playstation 2, which included most of the second level. Having played the first game on the same console, I had a higher expectation of this one.

The game feels and looks basically the same as the console version. There are a few subtle good things worth mentioning upfront. It would have been one of the first games to move towards some proper dual-wielded weapons- in which left-click fires one and right-click fires the other. It has an interesting way of introducing each (admittedly bland) character upon your first encounter with them. It has fancy animations on the edge of the screen when putting on your nightvision goggles (rather than just instantaneously switching like most games) or getting into a "Battle Armour"- unlike most games of the time, in which the player was simply in a vehicle right after pressing the button to enter it. One weapon- the NICW- even has a digital ammo count on the side of it, reminiscent of the Assault Rifle from the original game.

Unlike the PC version of the original, this includes a Bot Match mode against AI-controlled players- something which was in the console version of the original. This is a typical Quake-style deathmatch which strangely has a different HUD- and the weapons behave differently. For example, the Rail Driver in single-player has 3 rounds and a reload between each. In Bot Matches, this same weapon has 6 rounds and only requires a reload after firing all 6...

The story is almost cringeworthy at times. It goes on a semi-political bent and basically has all the characters betray you shortly after first meeting them. It has almost no connection whatsoever to the story of the original game. It reuses some music assets from the first game in Bot Matches- some of the techno-style tracks from the first game, some of which are quite impressive.

The game is basically linear and very poorly designed in some parts. The sewer level's beginning is one of the better examples of this. Everything is maze-like and you'll probably just get through it guessing where to go- having to shoot at the same constantly respawning enemies along the way. Once you're at the end of the level, you probably won't be able to think about the map design in your head. Trying to understand the maps... your thoughts will be about as murky as the sewer water.

The game's difficulty is also really inconsistent. You will find some shockingly easy parts and then run into a boss battle with an enemy possessing a ridiculous amount of health and respawning minions to assist them. Boss battles should have been toned down, standard gameplay should have toughened up. You can't leave a vehicle that you have entered unless you are in a certain area. You can't skip cut-scenes- prepare to rewatch the same one before a boss battle several times if you die in it. The game includes a fairly rudimentary health regeneration- where you essentially have one small health bar and you automatically use a health kit once that health bar runs out. You don't manually use your health kits- nor does it take time to use them. You will finish it in 3-4 hours (maybe less) if you don't die much through it.

As many other reviewers have stated, this is something of a downgrade on the first game. For something from a professional studio- Volition- it is almost unforgiveable. I think most players will find this game to be extremely generic and short- a 5/10 at best. Spend your money on the first game instead.
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5 of 6 people (83%) found this review helpful
4.4 hrs on record
Posted: April 24
Rating: 6/10
Overview: Run and Gun First Person Shooter

The Good:

+ The game has a lot of weapon variety, most weapons have a primary and secondary function

+ The game has a lot of gameplay variety. Some levels feature traditional FPS gameplay, other levels have you riding a vehicle blowing things up.

+ Short game, this is good because you want it to end quickly.

The Average:

The level design is all over the place. It ranges from boring, uninspired to sometimes confusing.

The game has a lot of level destruction which is really cool except the game doesn't do a good job of telling you which walls can be destroyed and which can't. Only certain walls/objects can be destroyed which sometimes makes for a frustrating experience. Whenever I got stuck in a level I began to blindly fire rockets/grenades at all the walls around me in the hopes that one would get destroyed and reveal a path. It's a cool feature but one that wasn't executed as well as it should have been mostly because of the technological limits at the time.

Graphically it looks worse in some areas than the first game.


The Bad

- The story, characters and dialogue are bland, boring and very forgettable. It was hard to like any of the characters, the story made no sense and I couldn't care less about what was going on, I just wanted it to end.

- The first game takes place on mars and featured some varied and unique environments which made this game all the more disappointing when it takes place on earth and most of the levels feature bland office spaces or large empty areas filled with bullet sponge enemies.

- Unskipable cut scenes especially placed before frustrating boss battles. The game is pretty easy (on medium settings) but the bosses are basically bullet sponges.

- Lack of quick save/quick load

- Terrible 360 default controls: Either I experienced a bug or the person who did the default controller controls was tripping out on acid. Pushing the right joystick left made me walk forward, right joystick up made me walk backwards, etc. nothing made sense. Stick to keyboard and mouse.

Conclusion:

Aren't sequels suppose to be better? This game takes a large step backwards. After the first Red Faction game the series had real potential to be really good. The first Red Faction reminded me of Half Life in its linear level design and pacing, this game reminds me of quick cash in and a poorly made one at that.
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2 of 2 people (100%) found this review helpful
4.0 hrs on record
Posted: June 28
Ouch. What a disappointment. This is not only a downgrade compared to the first game, but it's a radically different kind of game whatsoever. Not that I have a problem with something different, but when the first game was already quite original and interesting, sacrificing that in the name of dumb, macho straightforward action with a laughable storyline and unappealing characters. The level design ranges from frustratingly confusing to infuriatingly linear "Call of Duty" style, complete with piles of rubble conveniently blocking the paths you can't follow. What's worse is that the game boats is Geomod feature, but makes poor use of it -- you can never know when you're allowed to blast your way through a door or wall, or just patiently look for another way around it. And really, when you have rockets and grenades that can punch massive holes in regular walls, not being able to walk through a simple locked door is pretty insulting.
If there is something that could salvage this game is the weapons, which are pretty nice and diverse, but weapons alone don't make a good game. The bad level design and arbitrary variations of difficulty along the way work against the fun constantly. But what utterly killed the experience are the unskippable cutscenes. Now, the first Red Faction also had those, but you could save the game anytime and anywhere, so you could conveniently save after one of those. But here, you're not allowed to save manually, and you can only restart between level transitions; and some of them have some extremely long and boring cutscenes at the immediate start, especially the tough boss battles. I have no problem with a tough boss, but when I'm forced to idly stare at the screen for 20-30 seconds to watch a cutscene I have already watched, and which adds no information at all about the game, that drives me nuts.
Overall, it's a huge wasted potential: it's not very fun, it's very ugly and boring to look at, and it doesn't follow the original game at all. If you really expected something to carry on the experience of Red Faction, abandon all hope.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: July 22
Was given a gun with almost no context, people started shooting and I shot back. +

Didn't know what was going on for the first hours it was non stop fun. +

Graphics and gameplay way better than the first Red Faction. Weapons looked great (for the time) and were fun to use. +

Not the best game but I had fun from beginning to end. The mech sequences and the submarine were my favorites. +

EDIT: It seems if you played the game while on 'steam offline mode', it doesn't record the time played accurately.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: March 20
Red Faction II (henceforth referred to as RF2) is a disappointing sequel to the original Red Faction (RF1), which I felt was easily one of the best story-driven first person shooters I played from 1994 until 2007 or so. (I think RF1 still ranks favourably with the likes of Strife and Half-Life.) Here's are the key areas in which RF 1 and 2 differ in terms of quality:

RF1 features a captivating, Total Recall-inspired plot, memorable locations, and destructible environments. (Developer Volition coined that feature 'GeoMod Technology'). It's PC port was augmented with a very fun online multiplayer mode.

RF2 has a decent sense of plot, but to be honest, I didn't care for it until I was on the verge of beating the game for the first time. Something in the second half of the game caused the plot to 'click' with me in the sense that I started to give a damn about the story. In fact, I felt motivated to replay the game to better understand the story and characters that I previously found dull and unworthy of my attention. For that reason, I actually enjoyed replaying the game more than the experience of taking it in as a new experience. RF2's plot is merely serviceable, whereas RF1's plot is interesting enough to keep you playing to see what happens next.

RF2's gameplay is mostly fine. The limited extent to which you can create improvised stairs, entrances, and tunnels by blowing up concrete and terrain is one of RF1's major highlights. Unfortunately, this 'GeoMod' feature is so limited in the sequel that it's virtually non-existent. I found far more instances where 'GeoMod' technology could be actualized in multiplayer maps than in the single player campaign. The fact that RF2's solo campaign is far more linear than RF1's* does nothing to offset this disappointing discrepancy, and the fact that RF2 features no online or even LAN capabilities makes the multiplayer mode a tremendous disappointment. Playing RF2's multiplayer mode against bots is no substitute for playing it with real people.

RF2 is one of the first games I can remember playing that features regenerating health, but it features a hybrid system that combines traditional FPS health management with Halo-esque health regeneration. To its credit, RF2's plot legitimizes the fact that the character you play has the capability to heal. Because healing occurs at a far slower pace than in Halo and the tons of clones it spawned, taking damage in battle does not feel inconsequential unless you make a contrived effort to stall the game by holding your ground after a battle.

I give RF2 a score approximating 6 out of 10, which might be a tad generous. It's not a horrible game, but it's not worth worth going out of one's way to acquire. Give it a try if you invested in the Red Faction bundle, which is worth getting for RF1 and RF: Guerilla.

* = Some of RF2's vehicle-based sections literally play like rail shooters. In contrast, RF1 gives players the freedom to fully explore their environments while operating vehicles.
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