S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game. A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe.
User reviews:
Mostly Positive (50 reviews) - 74% of the 50 user reviews in the last 30 days are positive.
Very Positive (2,552 reviews) - 84% of the 2,552 user reviews for this game are positive.
Release Date: Sep 15, 2008

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Includes 3 items: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl


About This Game

S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game.

A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. Stalkers and expeditions perish or end up isolated within the lost territories.

With the anomalous activity at its maximum, the unstable Zone continues to tremor with outbursts. The transformation of the Zone map destabilizes the fragile balance of forces in the Zone. Hostilities for the new territories, artifact fields and spheres of influence flare up among groups. There are no more old enemies or friends - now, everyone watches out only for themselves. The Factions War has begun.

The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character experiences the key role in the events that led to the creation of the Zone right up to the point from which the original S.T.A.L.K.E.R. game begins.

What new challenges await stalkers within the depths of the new zone? Why do anomalous outbursts continue to rattle the Zone, and what can be done to stop them? Which faction will take the upper hand in the Factions War? These and many other questions will be answered in the official prequel - S.T.A.L.K.E.R.: Clear Sky.

System Requirements

    • Supported OS: Microsoft® Windows® XP(Service Pack 2)/Microsoft® Windows® 2000 SP4
    • Processor: Intel Pentium 4 2.0 Ghz / AMD XP 2200+
    • Graphics: 128 MB DirectX® 8.0 compatible card / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
    • Memory: 512 MB RAM
    • Sound: DirectX® 9.0 compatible sound card
    • Hard Drive: 10 GB free hard disc space
    • Supported OS: Microsoft® Windows® XP/Vista (SP1)
    • Processor: Intel Core 2 Duo E6400 / AMD 64 X2 4200+
    • Graphics: 256 MB DirectX® 9.0c compatible card* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
    • Memory: 2 GB RAM
    • Sound: DirectX® 9.0 compatible sound card
    • Hard Drive: 10 GB free hard disc space
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Most Helpful Reviews  In the past 30 days
15 of 17 people (88%) found this review helpful
23.3 hrs on record
Posted: September 11
S.T.A.L.K.E.R.: Clear Sky is the sequel/prequel to SoC, and is a fitting return to the franchise, if overall a mild disappointment. For every great new addition to the series that CS makes, it finds a way to ruin another aspect at the same time. To dissect my opinions on Stalker: CS, let's take a look at its presentation, gameplay, and narrative, and end with my final thoughts.

When compared to its predecessor, the presentation is truly the only place where CS does better than SoC. The graphics have been greatly improved, and the game is quite a sight to behold because of this. While the textures in the previous game contained little to no fine detail, Clear Sky uses intricate textures and modeling to make each object in the game look very realistic, from the weapons to the people, and the flora to the buildings. The extraordinary lighting from Shadow of Chernobyl has also made a triumphant return, except this time it's even more beautiful and dynamic. You really can't ever get sick of the sunrises and sunsets in CS, or the griping atmospheric tension of near complete darkness while you search for any trace of luminescence to guide your path. The only things I can really knock on as far as the visuals go are the less than stellar draw distances of shadows and foliage, and the blurry anti-aliasing. As for the audio, it heavily borrows from SoC, thus making it quite good, but I would have enjoyed some new ambiance and sound effects. Also much like its forerunner Clear Sky is not fully voice acted in English, with only main characters speaking in English; normal NPCs speak in Russian. The final aspect Clear Sky improves upon with its technical backbone is the performance, which has much less stuttering and crashes than the previous installment, and the only problem that ever really occurred for me was occasional micro-stuttering. All in all the presentation of CS is quite impressive, but this may be the only part of the game that is.

Whereas I could find next to no fault in the gameplay of SoC, Clear Sky’s near horrendous. This is why I highly recommend playing the game using the "Sky Reclamation Project" mod including all of its optional files, as it filters out the many broken aspects of the combat and other mechanics. The rest of this gameplay section of writing will review the game based on the merits of Clear Sky coupled with this mod, as without it the game is not even worth playing. While the gameplay (especially combat) is considerably improved by this mod, it can't replicate that magical and desperate feeling that the gunfights of SoC gave, which is my biggest issue with this game. It just completely tarnishes every combat mechanic I had grown to love in SoC. The final large complaint I have about the gameplay is the side quest system, which has been funneled down to nothing but fetch quests and attack/defense missions, diminishing the use of the open world. I should quickly mention though that the open world is the same as the previous games, and it's very nice to be able to revisit the zone in a much more populated and less desolate time. Now that we have my major complaints out of the way, let's get to the good parts. First up is the faction system, which allows you to choose one of 4 factions to join and aid in their dealings, such as fighting their enemies and expanding your chosen groups influence. Doing so even gives rewards in the form of gear and rubles, two things you can never have too much of. I really enjoyed how fleshed out this system was, and the feeling of conquering the zone with my faction of choice was an exhilarating one. Another good element of the gameplay was the equipment modding system, which sees you repairing and improving your gear as needed, and becomes a very important aspect of the game the further you go. The last aspect of the gameplay that deserves some praise is the new way to acquire artifacts, as in this game you actually have to traverse anomalies to get them, unlike in SoC. This mechanic helps to expand the feeling of really being a Stalker, which is nice. There are various other elements of the gameplay I have mixed feelings on such as the well-designed mutated monsters, decent but hard to use fast travel system, good AI, broken stealth, under-used survival horror mechanic, and lack of a hunger system that the previous game had, but there's no time to go too in depth on those. The last thing I'd like to mention about the gameplay is how it all works together in the end game though, which is to say, not at all. The ending to Clear Sky starts with little to no warning, and is one of the most unfun end sequences to any game I've ever played. While throughout this game I felt the gameplay balanced out to being just decent, the ending taints this and leaves a very sour taste in my mouth. All considered, Clear Sky is a game with mediocre gameplay, which fails to do much other than frustrate and disappoint, with only rare moments of excellence.

As I've already stated, Clear Sky is a prequel to Shadow of Chernobyl, and it thus gives context to the back story of SoC. In summary, you are a Stalker named "Scar", who gets hit by but survives an emission from The Zone, something others are killed by immediately. You are then rescued by the Clear Sky faction, and are told you have a strange resistance to these emissions, but as long as they continue to occur, you will slowly die. Because of this, it becomes your mission to find a way to calm The Zone and end the dangerous earthquake/storm rolled into one that is known as an emission. You soon discover that these emissions seem to be occurring due to a Stalker/group of Stalkers who have made it to the center of The Zone, giving you the clear objective of hunting them down and stopping them from causing any more trouble. Altogether this plot in a mildly interesting one, but does not carry the same weight and mystery contained within SoC's story. This means the ever-present tale of The Zone is the real driving factor of the story, and it's still as intriguing and worth exploring as ever. In conclusion, the narrative of Clear Sky is a somewhat basic one, but is serviceable enough to remain entertaining.

Final Thoughts
It really is a shame that Clear Sky could not carry on the remarkable gameplay that should have been passed on by SoC, but it does patch a couple of these burnt bridges with some new and interesting features. It also luckily brings back the bleak feel of its predecessor throughout its 20-25 hour length, which is a plus. Stalker: Clear Sky ultimately comes off as a bit of a disappointment, but is still a game I can recommend to fans of the series, because it is decidedly still very much a Stalker game. Case in point-

Ah nu cheeki breeki iv damke!

Personal Rating: 7.5/10
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4 of 5 people (80%) found this review helpful
4 people found this review funny
9.2 hrs on record
Posted: September 27
Before Playing Clear Sky.

"Okey , so this is stalker...okey graphics ...fps with nuclear elements.....so fallout but in ukraine?"

after playing Clear Sky

*Squats on chair wearing a track suit and a gasmask , listening to hardbass
"Помріть ♥♥♥♥♥♥♥♥! Ах, да їдять мої кулі .... о .... Ось лайно ..... лайно лайно лайно лайно! Чортів снорк !!!"

Cheeki/Breeki : Would Drink Vodka to heal radiation again.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
27.0 hrs on record
Posted: September 16
Metro Open World edition. More mutants, more russians, more freedom.
Great game, it´s like Bioshock, you buy one of the games; then you just want to play all of them.
I recommend buying it full price if possible, help the developers.
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4 of 8 people (50%) found this review helpful
4 people found this review funny
25.2 hrs on record
Posted: September 11
This game is made by slavs (I think), with slavs, for slavs.
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1 of 3 people (33%) found this review helpful
71.8 hrs on record
Posted: September 16
Clear Sky is not as fun as CoP (my favorite) and yet dissapoints fans of SoC. If you already know what CoP and SoC are, then you likely own them AND Clear Sky, so I'm not sure why you're reading this review.

For everyone else playing STALKER for the first time in 2016, get Call Of Prypiat. If you don't hate it, go back in time with the original Shadow of Chernobyl, then play Clear Sky.
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1 of 5 people (20%) found this review helpful
1 person found this review funny
135.8 hrs on record
Posted: September 10
yea great game, single player game, no idea why but my online doesnt work at all
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2 of 14 people (14%) found this review helpful
3 people found this review funny
Not Recommended
0.3 hrs on record
Posted: September 9
The game is cool. the story... not so much. the gameplay was a bit fiddly and sometimes it doesnt tell you how to use specific items and I died upon reaching the first actual part of the game. this game just isnt for me
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6 of 39 people (15%) found this review helpful
8 people found this review funny
Not Recommended
9.9 hrs on record
Posted: September 5
F*ck this game and F*ck stalker triology. couldnt complete Shadow of Chernobyl cause it kept crashing everytime i load the game. in Clear Sky i got stuck at the mission "cover the mercenary near the control panel". the bridge has to be completely lowered but this mofo got stuck and it was about f*cking 5 inches high. spent 3 f*cking days trying to figure out how to get that gay bridge down. watched some walthrough and reinstalled the mod "clear sky complete" didnt fix this sh*t. so f*ck this buggy game. havent started playing Call of Pripyat but im pretty sure some buggy sh*t will f*ck me up in the a*s.
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Most Helpful Reviews  Overall
277 of 294 people (94%) found this review helpful
6 people found this review funny
20.2 hrs on record
Posted: October 13, 2014
First off, do not go into Clear Sky if you haven't at least played Shadow of Chernobyl first.

I'll begin with my overall opinion of CS. It's inferior compared to SoC, and especially inferior compared to CoP. The Faction Wars system, one of the main selling points to CS, is confusing at best. You can side with three different factions in each area of the game (though you automatically side with one by default at the beginning), and then certain factions become hostile towards you. In return, you get the chance to earn extra jobs and top-tier equipment earlier than normal. The only problem is when you have to actually fight the opposing factions. You need to travel to certain areas of the map, take out any resistance you encounter there, and wait for backup to arrive. In addition, if any of those areas come under attack, you're expected to show up and help out. Thus, you sometimes wind up with scenarios where you're halfway across the map, and get a call from a lone survivor armed with a shotgun to high-tail it over to their position and kindly take out the group of seven guys all armed with military-grade automatic rifles, please. The worst part is that your opposing factions don't stay dead. I've captured every single point including the main base, and killed everyone I possibly could, and they just respawn the second you leave. The good news is, while you will still have to help your allies out, you still get paid a substantial amount of cash for taking out the main base, so it's not all bad, I suppose.

Without a doubt, the worst part of CS is the enemy AI. For the most part, it's the same as SoC, except for the fact that these enemies can use grenades. Even on lower difficulties, you'll be tapping the quicksave button every few kills just in case they decide to spontaneously send an entire squads' worth of grenades next to your feet. Even worse is the fact that the AI is ungodly accurate with those grenades. Wherever they throw them, they end up directly at your feet with a one-second fuse. It's not at all uncommon to watch an enemy throw a grenade in the wrong direction (as in, they're facing away from you), only to see it reverse directions in mid-air and teleport right next to you. This is especially bad on the final mission, where enemies literally spawn from nowhere armed with automatics loaded with armor-piercing rounds and grenades primed and ready. The most common thing I found myself looking for in CS was not ammo, or artifacts, or even money, as opposed to SoC. No, it was bandages and medkits to replenish any health I was losing from unfair grenades. If you're playing through on higher difficulties, your first priority is to find some armor that isn't completely terrible, and then stock up on as many healing items as you can. Otherwise, you most likely won't stand a chance.

If you're coming from SoC, you should know that the system for picking up artifacts is radically different than how it used to be. Where they used to be waiting on the ground in plain sight for you to just grab, they're now hidden in the centers of anomalies. You won't be able to grab an artifact unless you have your detector out (press the O button to pull the detector out, and press 2 to dual-weild it with your pistol), and unless the anomaly you're looking at happens to contain one. Most anomalies don't. Personally, I held off on artifact hunting until I got a better detector, but if you can deal with lots of trial-and-error and quicksaving, you're welcome to try.

Speaking of artifacts, not every piece of armor you find can actually equip them. For some, you need to take it to a person who can upgrade weapons and armor, and pray that they're capable of adding an artifact container or two. Thankfully, most armors can, although it will cost you a good amount of money, even more than upgrading a top-tier assault rifle. Speaking of upgrades, if you couldn't already tell, you can do that now. The same people who offer upgrades also repair your damaged weapons and armor (for a nominal fee, of course), sell you locations of stashes (which can also be found on dead bodies, although sometimes the person selling you a location will tell you what you can find before you open it), and offer you jobs which usually consist of "find information on a particular upgrade in a stash somewhere and bring it back to me". Keep in mind that you still need to find the stash first, as it's not marked on your map.

CS has a much different atmosphere compared to SoC and even CoP. While the other two are generally dark and dreary, Clear Sky is actually rather nice. By comparison, I mean. It's still the Zone, after all. It feels a bit out-of-place compared to the other two, but given that this is a prequel and things aren't as bad yet, it's to be expected. The mutants are still there, so it's not too different, but it is certainly noticeable.

All that being said, I still think Clear Sky is a fun game. If you can deal with the grenades, the different atmosphere, and the gameplay changes from SoC, you shouldn't have any problems at all with it. Be warned that it is a STALKER game, and is prone to bugs and crashes. I got lucky and only had two with this one, as opposed to CoP which wouldn't launch for the longest time, and SoC which crashed several times and wouldn't let me begin a new game without freezing until I messed with the options. If these happen to you, the very first things you should try are running Steam as administrator, disabling the Steam overlay while in-game, and switching the lighting options to Static. Those will solve a large amount of the issues you'll encounter.
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300 of 333 people (90%) found this review helpful
457 people found this review funny
4.4 hrs on record
Posted: May 9, 2015
I've played this for several hours now without stopping. I don't know if I'm losing sanity or if I'm becoming RussiТы ючю эчжынт аккюмзан консэквюат! жят заэпы бонорюм инимёкюж экз, мацим ножтро экз эжт? Чтэт декам жольюта ут нык. Ыюм примич мныжаркхюм эа. Граэкы ридэнж пытынтёюм ку шэа.
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Recently Posted
0.5 hrs
Posted: October 1
Old but good
Helpful? Yes No Funny
6.9 hrs
Posted: September 29
Really good game! Interesting plot, realistic atmosphere, vodka, radiation, Sydorovich and chiki-briki! :)
Helpful? Yes No Funny
17.9 hrs
Posted: September 29
Euro Jank at it's cleanest. Solid graphics for the time coupled with music that leaves something to be desired. The radio music is all great though. Tough gameplay with great management elements keep the challenge real. A story thats complex but very rich in lore will easily dump you right into the politics of the world. Mods are avalible but I've only played the Vanilla version so with that I give it a 4/5. 420 Blaze It Stalker
Helpful? Yes No Funny
50.8 hrs
Posted: September 29
the piece of ♥♥♥♥ wont run
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Barrfind V.
3.3 hrs
Posted: September 29
Another story of Stalker universe. It's before the Shadows of Charnobyl. A group of stalkers has for the first time reached the very heart of the Zone, Chernobyl Nuclear Power Plant. An immense blow out of anomalous energy changes the Zone. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the zone in Shadows of Charnobyl, appear on the map. You must look out on blowouts what can kill you. The anomalous activity is at its maximum. Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories and artefact fields. There are no more old enemies or friends. The Factions War has started between the groupings and you are who will choice, who you join in it.
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11.1 hrs
Posted: September 28
Fun fact: bandages and fair scenarios are rare, apparently.
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31.9 hrs
Posted: September 28
Kind of the lost child in the Stalker series IMO. Great game. Lots of fun!
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5.8 hrs
Posted: September 25
Being a fan of the other 2 games in the series I bought this one expecting another great FPS but what a steaming pile of crap I stepped in. I could only get through about 6 hours of playing it before I felt like I was totally wasting my time. The combat is probably the worst I've ever experienced. I've tried a variety of weapons, upgraded damage and accuracy on some, and still the enemies just seem unaffected by me unloading all my ammo into them while they kill me with ease. The armor they start you with is totally worthless as are the guns. I thought I just needed to explore a little to get better equipment and upgrade things but even that didn't help.

Because the combat system is totally broken that makes it near impossible to accomplish anything since most of the quests are about attacking or defending something which is hard to do when your equipment is totally ineffective. To make it worse, the trade system sucks too. Find a gun worth 1000? You'll probably be able to sell it for 50. Good luck saving up to mod your weapons and armor at that rate. Then again, the upgrades don't help so why bother.

With the combat and trade systems being total garbage, I just don't see any reason to continue playing this game. There are much better games out there that are more worthwhile. I've heard certain aspects of the game can be fixed with mods but you know what works better than hunting down mods to fix a crappy game? Installing a better game that works right from the start. Skip this one and spend your money elsewhere.
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157.1 hrs
Posted: September 21
Second Stalker was improved compared with first under many aspects, everything seems to works very well here and much better, but you'll face again an high difficulty, altough a bit lower compared with the first chapter (and this is a positive note for me).

Now, you CAN repair your gears, weapons and armors, this was much more than a simple change, this was awesome, believe me :)

Altough in the first game thre was the chance to upgrade some gears, in this game this feature is taken to high levels, allowing you to improve a lot your armaments, making you almost invincible, money and schematics allowing, yes, because you'll have first find the proper schematic and take them to the right technician who will be able then to upgrade your stuff....

I said above you ned a lot of money to upgrade your gears, so farming money will be very important in this game and will recquire a lot of time and here comes a very negative aspect of this game, because there will be a point in the game, where you'll lose all your money, and no, there is nothing you can do to avoid it, it's part of main story, so my suggestion id to store all your found gears in a stash and sell to vendors only AFTER this disgraceful event will happens.
I really hated this feature invented by devs cause there is nothing that advice you before, i spent hours farming and lost all, lucikly a previous savegame fixed in part the problem but made me losea lot of time and patience...

And again, another very bad new feature in this game will be the EMISSIONS, a sort of radiation explosion that will happens suddenly while you'll play, no matter where you are and what are you doing (and how much heavy you'll be in that moment, so you'll not be able to run :( ) so to avoid to be instant killed you'll have to take cover, but, you think that will be enough enter in ahoude or inside a solid tunnel ? Nope, you''ll have to run in specific marked in the map zones (yellow color) where you'll be immune, even if is a n open place, no matter, you'll survive, while you'll die in any other place....
So, this could have been a nice feature, if was implemented a little better, but when this random event will happens, you'll be often, ( specially the first time, when you'll die a dozen of times before you'll realize what is happening to you ^^) too damn much far away from the suggested cover point and could happens that you'll not do in time to reeach the safe spot, or because you carry too much stuff that will deny you to run or because in the cover point there are enemies that will kill you while you try to enter, so, with time, you'll learn few tricks that will save your life but, overall, this is very very annoying mini event :(

A nice tip, since to make money you'll have to sell weapons dropped by dead soldiers, you'll most of the time be unable to carry more than a few of them cause of the weight limit, making the process difficult cause of the distance to the vendors, i've discovered this after i was already playing and i was very happy of that, dead bodies, of both soldiers and mutants, can be dragged keeping pushed together your USE button + Left SHIFT, this way you can use the corpses like a bag where you can put anyhing you want , altough dragging these corpses for miles could be tricky cause they will fall down from your hands often in the process, you'll have some benefit from this.

A new feature of this game is the Factions War, you'll be free if to help some of them and exterminate another or remain neutral with all, you'll receive some serious benefits (in gears) if you'll decide to join some of them, specially The Duty and The Freedom.

The search of manufacts, items that will improve some of your stas, incresed of importance here and became a little more funny and pleasant the system to find them.

In conclusion, i could recommend this game even to non hardcore players, but the difficulty remain at high levels altough more reasonable compared with the first game.

My Final Score is

74 /100

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