BIT.TRIP FLUX, the final entry in the BIT.TRIP series, is a return to the paddle-based gameplay that started it all. Whether a hardened BIT.TRIP veteran or a brave new contender, you'll be faced with new challenges that will make even the most experienced BIT.TRIPPERS weep.
User reviews: Mostly Positive (78 reviews)
Release Date: Jun 5, 2014
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Packages that include this game

Buy Bit.Trip.Flux with Soundtrack

Includes 2 items: BIT.TRIP FLUX, BIT.TRIP FLUX Soundtrack

Buy BIT.TRIP Collection

Includes 15 items: BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP.CORE Soundtrack, BIT.TRIP VOID, BIT.TRIP.VOID Soundtrack, BIT.TRIP FATE, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack

Downloadable Content For This Game

 

Reviews

“...Bit.Trip FLUX is perfect.”
9.5/10 – Destructoid

“...Bit.Trip Flux is in every way an improvement over the original Bit.Trip Beat.”
8.5/10 – IGN

“...Bit.Trip Flux shines as an experiment in nearly pure design.”
8.25/10 – Game Informer

About This Game

The BIT.TRIP series comes full-circle with BIT.TRIP FLUX, CommanderVideo's final adventure.

Get ready for classic paddle-based gameplay as CommanderVideo returns to the source. Whether a hardened BIT.TRIP veteran or a brave new contender, you'll be faced with new challenges that will make even the most experienced BIT.TRIPPERS weep.

Enjoy new challenges presented within the familiar paddle-based gameplay which started the phenomenon called BIT.TRIP.

  • New power-ups including the Fullscreen Paddle!
  • New Beat types including Avoid Blobs!
  • Mid-level checkpoints!
  • Classic BIT.TRIP BEAT gameplay now with all the Modes including the new Meta Mode!
  • Bit Shifter returns as the Chiptune Gueststar!

Ride along with CommanderVideo as he completes his mission and returns... home.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2.0+ GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1 and shader model 3 with 128 MB of memory
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
    • Sound Card: Any sound card capable of stereo output
    Minimum:
    • OS: OSX version Snow Leopard 10.6.3, or later
    • Processor: 2.0+ GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1 and shader model 3 with 128 MB of memory
    • Hard Drive: 100 MB available space
    • Sound Card: Any sound card capable of stereo output
Helpful customer reviews
2 of 2 people (100%) found this review helpful
4.3 hrs on record
Posted: March 6
BIT.TRIP FLUX is a pixel rhythm game loosely based off of Pong, in which the player controls a paddle on one side of the screen and is responsible for bouncing back "bits" that fly across the screen at it. It is the final game in the BIT.TRIP series, and is more than adequate for being the final huzzah, but somewhat marred by some in-game bugs.

FATE and be thought of the "answer" to BEAT, where this time you play on the right side of the screen instead of the left. Like other BIT.TRIP games, as you string together a number of successful hits without a miss, the game will move to a "higher" mode which has more graphic effects, and as you miss enough without getting an appropriate number of successes, you will move to a "lower" mode, which has fewer. FLUX adds a final layer, META, for a total of 8 - NETHER, HYPER (which you start in), MEGA, SUPER, ULTRA, EXTRA, GIGA, and META.

FLUX is both easier and harder than other BIT.TRIP games. It's less difficult to beat than BEAT was, for example, but is effectively impossible to perfect on the PC. As other reviews have noted, there are some issues which can cause beats to pass through your paddle and other sorts of frustrating timing issues (to say nothing of the fact that the game appears to be designed to have harder sequences, but be more forgiving for going up/down levels so it takes doing much worse to eventually lose).

I still enjoyed it despite its flaws, but it's a shame that the port to PC for the final game in the series isn't in the best state possible.
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2 of 3 people (67%) found this review helpful
1.5 hrs on record
Posted: April 20
Sad music and LSD simulator 9/10 would trip again
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16 of 20 people (80%) found this review helpful
4.1 hrs on record
Posted: January 2
This is the most beautiful game of the BIT.TRIP series in terms of music and graphical style. I probably sunk the most hours into this one of all the BIT.TRIP games, and I still listen to the soundtrack very often. And that ending, it still moves me to tears sometimes.

Here's all you need to know about this stunningly bad port:

- Lag causes beats to go through the paddle.
- Timing bugs make powerups run out too early, causing challenge segments to be impossible.
- The gorgeous backgrounds are barely visible due to lighting errors.
- Vsync causes input lag that you cannot avoid unless you run the game in windowed mode. (Unless you disable the FPS cap in the ini file, which creates even more timing issues.)
- Glitch still present from the WiiWare releases allows you to glitch perfects with great ease.
- The studio who did this port made a patch, but they are done working on this game and the patch has not been posted to Steam for an unknown reason.

Basically, if your computer is not strong enough to run a Wii emulator at persistent 60 FPS (Which is basically what this port is) you're gonna have game-breaking problems.

BIT.TRIP FLUX is a perfect game, and one of the most memorable rhythm games I've ever played. 10/10. But if you want to play it, either get it on WiiWare, get BIT.TRIP COMPLETE for Wii, get BIT.TRIP SAGA on the 3DS e-shop (it's cheap!), but don't bother with this crummy port. It's sad for all the wrong reasons.
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18 of 25 people (72%) found this review helpful
4.4 hrs on record
Posted: June 5, 2014
Excellent Game. 2nd best port, would have been the best if it had:

Sensitivity controls

The title screen

Fixed music intervals

Really hard game, a game fit for a true BIT.TRIPPER, or any rhythm expert around the world.

Edit: I'm not sure what people are talking about, but on my PC, things are fine, I just had to change my mouse settings, I didn't see any input lag
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20 of 30 people (67%) found this review helpful
2.3 hrs on record
Posted: June 9, 2014
So I got ahold of this game today, thanks to ImpishRazor.
Here are my thoughts after playing for nearly one hour. (I've beat it on Wii and 3DS before)

BIT.TRIP FLUX is a simplistic arcade game about blocking "Beats" with your paddle. Kind of like Pong, but only on one side, and with way more balls. It's extremely similar to BIT.TRIP BEAT, go check that out too.
The game itself is pretty fun and challenging while still being fair, thanks to the checkpoint system. The soundtrack is pretty good too (although not really my taste), it's a little different from the chiptunes that the other BIT.TRIP games have. Content is lacking, but the replayability makes up for it. Everything's good so far, so why do I not recommend it?
The port is HORRENDOUS. The first thing I noticed when I started the game is the crazy input delay on my mouse movement. So I opened the options, only to find that there's nearly no settings! No way to disable VSync and not even an option for changing the mouse's sensitivity, which means I had to force disable VSync by changing the game's config files.
With VSync off, the game played mostly fine, but all animations that fade out were played too quickly and one of the powerups was broken and refused to work properly. From what I heard, the first boss also becomes impossible to beat (haha, get it).
I enabled VSync again after that and it was pretty awful. The input lag returned and the game started getting extremely annoying stutters. Not only that, but once I reached Stage 6 on Epiphany (first level), the beats started to pass THROUGH my paddle (!!!) and it screwed up my multiplier. So yeah, it's not very playable with either VSync on or off.
I haven't been able to get past Epiphany yet because IT CRASHES ON STAGE 6. And I'm not the only one having this problem.

Great game, unacceptable port. Avoid this (and play it on Wii instead, or 3DS if you don't have a Wii) until they fix it (which will probably be never, if you look at the studio's previous ports of BIT.TRIP games).

UPDATE:[/b]
I bought a new computer and decided to give this game another go again. This time, it didn't crash on me a single time (and I was able to get to the ending in one sitting), but it still stuttered, despite this thing being able to run pretty much every game at 60 FPS maxed. I'm just going to guess they didn't even bother with the optimization a single bit.
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