FATE is the penultimate chapter in the six-part BIT.TRIP series and will leave you wondering what’s next.Key Features: The arrow keys control CommanderVideo while the mouse allows you to fire anywhere on screen! Or if you prefer, plug in a controller for dual-stick shooting action!
用户评测: 褒贬不一 (92 篇评测)
发行日期: 2013年7月11日
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购买 BIT.TRIP FATE

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购买 BIT.TRIP FATE with Soundtrack

包含 2 件物品: BIT.TRIP FATE, BIT.TRIP.FATE Soundtrack

购买 BIT.TRIP Collection

包含 15 件物品: BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP.CORE Soundtrack, BIT.TRIP VOID, BIT.TRIP.VOID Soundtrack, BIT.TRIP FATE, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack

 

关于这款游戏

FATE is the penultimate chapter in the six-part BIT.TRIP series and will leave you wondering what’s next.

Key Features:

  • The arrow keys control CommanderVideo while the mouse allows you to fire anywhere on screen! Or if you prefer, plug in a controller for dual-stick shooting action!
  • Collect power-ups to call on CommanderVideo’s friends for powerful shot upgrades!
  • A chiptune-inspired dubstep soundtrack helps bring the action to a whole new level!
  • Video game worlds collide with appearances from Super Meat Boy and Mr. Robotube!
  • Chipmusic artist Minusbaby helps set the tone with a special guest appearance!
  • Enjoy brand new Easy and Hard Difficulty Modes!

Ride the vibe in BIT.TRIP FATE to discover where CommanderVideo’s true mission will take him.

系统需求

Windows
Mac OS X
    Minimum:
    • OS:Windows XP SP3
    • Processor:2.0+ GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:Any sound card capable of stereo output
    • Additional:Playing with a keyboard and mouse is recommended.
    Recommended:
    • Additional:Playing with a keyboard and mouse is recommended.
    Minimum:
    • OS:OSX version Snow Leopard 10.6.3, or later
    • Processor:2.0+ GHz
    • Memory:512 MB RAM
    • Graphics:Open GL 2.1 and shader model 3 with 128 MB of memory
    • Hard Drive:100 MB HD space
    • Sound:Any sound card capable of stereo output
    • Additional:Playing with a keyboard and mouse is recommended.
    Recommended:
    • Additional:Playing with a keyboard and mouse is recommended.
有价值的用户评测
19 人中有 16 人(84%)觉得这篇评测有价值
3.1 小时(记录在案的)
发布于:2013年7月25日
Bit.Trip Fate is a 2D reincarnation of Rez. It's on-rails and you shoot enemies and objects to let them produce sounds, while collecting power-ups to keep yourself alive long enough to survive the boss fights. The worlds and main character aren't as detailed though, and Rez is still the better game between the two (play it if you ever get the chance!), but I'll be honest, Fate is not bad either. It's simple in its presentation, like all the other Bit.Trip games (ok, maybe not Runner 2) and they're never expensive. But, except for Runner 1 and 2, the games never manage to capture my attention long enough. I usually get bored of them within less than 2 hours.

That, and the fact that there are no checkpoints make it difficult to recommend this game. Sure, it's challenging, but it's too unbalanced. if you die during a level you have to replay the entire level all over again. It can be frustrating because you can usually make it to the boss fights without getting hit (too much).

Yup, the boss fights are tough. 'Aren't boss fights supposed to be tough ? And doesn't practice make perfect ?' Well, yes, but only if it's fun to play in the first place. Fate just isn't fun enough.

[Rating: 68/100]
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7 人中有 7 人(100%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:2014年7月17日
Bit.Trip Fate is somewhat different in terms of incorporating music than other titles in the series, but is still a fun game to play. This game is a literal rail shooter as players control Commander Video and shoot enemies. There are some musical elements when firing at enemies, but this is not a rhythm game. Also, enemies fire in patterns reminescent to bullet hell games, making this game a mix of these three genres of games.
Graphically, this is similar fare to other Bit.Trip games, but has a design similar to Runner with mostly 3d objects. The backgrounds are somewhat trippy, yet have enough detail to stand out as three unique locations that are traversed in the game. The story continues from Runner as well, with Commander Video and his buddies teaming up to destroy Mingrawn Timbletot. Overall, the story is darker as well with the Commander wanting to fight the enemies with anger as shown in some of the cutscenes. Dubstep style music adds to this dark feeling while playing the game, and the music does sound great as well while not being as dynamic in other games. Music cues are made when destroying an enemy, but they are not in sync with the background music as in other games.
Essentially, the gameplay is a literal rail shooter with bullet hell and musical elements. Players control the Commander in a set line path, only being able to move left and right along this path. Like in other Bit.Trip games, the player can increase or lose rank, and this powers up or down Commander Video. The game is lost if Commander Video is in Nether mode and gets hit. Powerups are in the stages, each with varying effects. Enemies shoot bullets and occasionally lasers, some of which have their own kind of pattern to dodge. The meat of the difficulty lies with the bosses at the end of each level. Usually, these guys start out with hard patterns at first, then tend to get easier with the next parts of the boss. Most of my deaths were up in the boss areas, although the levels tend to be easy when repeating them.
This game can easy or hard depending on those who played bullet hell games before. Many enemies will fire a lot of bullets, so it will take some replaying to follow the pattern and dodge the bullets. For me, the first half of the game was pretty easy, but the second half give me a bit of a challenge. It is definitely shorter than Runner with a total of 6 levels that are each around 10 minutes.
Bit.Trip Fate doesn't have strong rhythm elements in the game. However, it is good in making a different kind of shoot em up game that plays great and has some of the style of the series with its art and music. In essence, this game follows some of the same art and music style, but breaks away from being mainly a rhythm game to deliver a shooter game that delivers its unique and engaging gameplay well.
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13 人中有 10 人(77%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:2013年12月24日
Never content to repeat the same thing, Bit.Trip once again reinvents itself in Fate, an on rails bullet-hell shooter that feels right at home along with its equally offbeat predecessors. As Commander Video you guided through six levels by a roller-coaster like line, destroying enemies on all sides and attempting to make it to the boss at the end in one piece. As you land shots and collect pickups from you fallen adversaries you level up, which acts as both a health and upgrade system. With each new level your gun becomes more powerful but with each hit you take you lose a level, ultimately leading to a game over screen.

The basic design of Fate is top notch with an original gameplay mechanic, creative bullet patterns, and great boss battles all covered with a thick coating of Bit.Trip paint. Where it falters is in making enemies satisfying to defeat, as bullets never seem to physically connect despite registering as a hit and causing enemies to disappear in an anticlimactic manner that feels like popping a stubborn balloon. Levels also feel a bit long in the tooth topping off at about 10-15 minutes a piece, which seems to drag on longer than I would have liked and makes it somewhat less ideal for quick play sessions.

Despite not making the same impact as something like Bit.Trip Runner, Fate is still an enjoyable experience that does something new and interesting with the bullet-hell genre that I would like to see replicated in other games. The art and music follow the trademarks of the series while going in a darker more subdued direction, and multiple difficulties give a reason to go back after completing it the first time (which will likely take you between 1-2 hours depending on your skill level).

Even if not everything works just right I still applaud Gaijin Games for continually branching out and trying something new, and am once again impressed at how much does work with Bit.Trip Fate despite the radical difference in gameplay it presents. For fans of the series its worth trying just to see how remarkably dynamic the team behind it is.
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17 人中有 12 人(71%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:2013年12月21日
Pros:
* the music
* the visuals
* the gameplay

Cons:
* it's a terrible, terrible port: for example many users (myself included) cannot aim at the lower third of the screen. This includes not being able to change options or select the final level.

As much as it hurts to say thay, until it's fixed, don't touch it.
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7 人中有 6 人(86%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:2013年12月26日
This game is literally a "linear bullet hell". It's a unique and cool take on the shoot'em up genre with nice downtempo/dubstep music. Really short though (I beat it in exactly 60 minutes).
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