Void is possibly the oddest and hardest to classify of Gaijin Games Bit.Trip saga. Playing as what more or less amounts to an all consuming black hole, black and white blocks come at you from all sides of the screen in time with the beat of the track, and your job is to grab the former and dodge the latter. Every block you manage to catch increases your size a bit, which gives you more points but makes it harder to dodge obstacles and slower to move around, creating a game of give and take as you attempt to keep yourself as large as possible before having to shrink back down.
At its core, I think the ideas behind Void are really original and intriguing despite being incredible simple, but my issue with it is that Gaijin doesn't seem to have any idea what its doing with these mechanics. Through the games 3 levels I never felt particularly impressed with any of the patterns or sequences, they simply played out and I went through the motions to complete them, without so much as a small bit of satisfaction or enjoyment coming from it. Although it's a very short game (I finished it in under an hour), it drags its feet so much during levels that I found myself wishing it would end only halfway through a level. It fumbles over the line of acceptable repetition into monotony, and as a result I can't see myself wanting to ever replay it (which is definitely something the developers were hoping for, given its leaderboard centric design).
It's not that I think Bit.Trip Void is a bad game, it's just an unfocused one that attempts something neat but screws up the execution. The art design and soundtrack are as excellent as the series is known for, but where Gaijin's other games kept me glued to my screen for hours on end, this one made me want to abandon ship after only a handful of minutes with it. For as much as I love the rest of the series, there's no denying that that is a definite problem, and reason enough for me not to be able to recommend it.