BIT.TRIP VOID ist der dritte Teil der Retro-Arcade-BIT.TRIP-Saga. BIT.TRIP VOID ist eine sy­n­äs­the­tisch Erkundung von Rythmus und Musik, welche unser alltägliches Leben und unsere Stimmungen betrifft. Mit ganz neuer Steuerung in der Serie, wie sie jedoch jedem Spieler vertraut ist, hat man nun die komplette Freiheit sich nach Belieben...
Nutzerreviews: Sehr positiv (59 Reviews)
Veröffentlichung: 19. Dez. 2012
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BIT.TRIP VOID kaufen

Pakete, die dieses Spiel enthalten

BIT.TRIP VOID + Soundtrack kaufen

Enthält 2 Artikel: BIT.TRIP VOID, BIT.TRIP.VOID Soundtrack

BIT.TRIP Collection kaufen

Enthält 15 Artikel: BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP.CORE Soundtrack, BIT.TRIP VOID, BIT.TRIP.VOID Soundtrack, BIT.TRIP FATE, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack

 

Reviews

“BIT.TRIP VOID has style to spare”
8/10 – IGN
“The... series' score multiplier goes up again”
8/10 – GameSpot

Über dieses Spiel

BIT.TRIP VOID ist der dritte Teil der Retro-Arcade-BIT.TRIP-Saga.

BIT.TRIP VOID ist eine sy­n­äs­the­tisch Erkundung von Rythmus und Musik, welche unser alltägliches Leben und unsere Stimmungen betrifft. Mit ganz neuer Steuerung in der Serie, wie sie jedoch jedem Spieler vertraut ist, hat man nun die komplette Freiheit sich nach Belieben überall über den Bildschirm zu bewegen und ganz neue Möglichkeiten mit der Musik zu interagieren. Die Ästethik des klassischen Spielerlebnisses bleibt erhalten, während man Farben--und die Abwesenheit von Farbe--in vollstem Umfang erkundet.

Legen Sie los und schauen Sie, wie Sie den Ansturm der Beats meistern und Ihren BIT.TRIP erweitern.

ATEMBERAUBENDE FEATURES:

  • Brandneue Schwierigkeitsgrade!
  • Checkpoints während der Level!
  • Epische Bosskämpfe!
  • Ein rockender Chiptune-inspirierter Soundtrack!
  • Spezieller Chiptune-Gaststar Nullsleep!
  • Sy­n­äs­the­tische Interaktion von Musik/Kunst/Spielspaß!
  • Hyperrealistische Retro-Zwischensequenzen!

Systemanforderungen

Windows
Mac OS X
    Minimum:
    • OS:Windows XP SP3
    • Processor:2.0+ GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:Any sound card capable of stereo output
    Minimum:
    • OS:OSX version Snow Leopard 10.6.3, or later
    • Processor:2.0+ GHz
    • Memory:512 MB RAM
    • Graphics:Open GL 2.1 and shader model 3 with 128 MB of memory
    • Hard Drive:100 MB HD space
    • Sound:Any sound card capable of stereo output
Hilfreiche Kundenreviews
8 von 8 Personen (100%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 16. Juli 2014
Bit.Trip Void is the third entry in the Bit.Trip series, taking a much different gameplay approach not seen in many games. As with the other Bit.Trip games, it has its pixel based graphics and chiptune style music. However, this game's aesthetic is more chilled out with the backgrounds being mostly solid colors and gradients and the music having a more relaxed beat. The story brings Commander Video with other people who look like him and interacting some kind of aura or ball that makes them bigger or smaller. That brings us to the gameplay, which indeed revolves around a kind of ball.
On the screen is a black circle that can be controlled around. The goal is to get black blocks and avoid white ones. There are different patterns to react to with differing amounts of black and white blocks and some powerups that will be useful to finish some sections. The end bosses tend to reference other Arcade games from the 80s and fit in with the gameplay. In a way, this game feels like Katamari as the goal is to collect objects and in doing so, increases your circle's size. There is a button that allows you to reset your circle to the smallest, which is important to avoid white blocks or move faster. Hitting white blocks can make the ball smaller, but you do lose some points that way.
This game tends to be easier than the last 2 in the series, which is evident by the more relaxed style rather than the more energetic visual style of previous games. Simply controlling a black circle to collect other things and avoiding white lends some precise player control like in platformers or shoot em ups. The rhythm element is still in this game where collecting black squares make a sound, but the player has more control and can somewhat vary how each set of sounds play. Regardless, the unique gameplay makes this fun yet relaxing to play. That isn't to say this game is very easy, since the game does throw some challenging things that may cause a game over.
Bit.Trip Void is overall less energetic to give some relaxed gameplay with a slightly easier difficulty. The idea of collecting black while avoiding white is simple, yet lends itself to some complex patterns to tackle and has some difficult challenges that can appear. With a simple yet original gameplay idea and more mellow design, Void is both fun to play and not as taxing on reaction time while having some moments of difficulty to mix things up.
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16 von 25 Personen (64%) fanden dieses Review hilfreich
1.1 Std. insgesamt
Verfasst: 16. Juni 2014
Void is possibly the oddest and hardest to classify of Gaijin Games Bit.Trip saga. Playing as what more or less amounts to an all consuming black hole, black and white blocks come at you from all sides of the screen in time with the beat of the track, and your job is to grab the former and dodge the latter. Every block you manage to catch increases your size a bit, which gives you more points but makes it harder to dodge obstacles and slower to move around, creating a game of give and take as you attempt to keep yourself as large as possible before having to shrink back down.

At its core, I think the ideas behind Void are really original and intriguing despite being incredible simple, but my issue with it is that Gaijin doesn't seem to have any idea what its doing with these mechanics. Through the games 3 levels I never felt particularly impressed with any of the patterns or sequences, they simply played out and I went through the motions to complete them, without so much as a small bit of satisfaction or enjoyment coming from it. Although it's a very short game (I finished it in under an hour), it drags its feet so much during levels that I found myself wishing it would end only halfway through a level. It fumbles over the line of acceptable repetition into monotony, and as a result I can't see myself wanting to ever replay it (which is definitely something the developers were hoping for, given its leaderboard centric design).

It's not that I think Bit.Trip Void is a bad game, it's just an unfocused one that attempts something neat but screws up the execution. The art design and soundtrack are as excellent as the series is known for, but where Gaijin's other games kept me glued to my screen for hours on end, this one made me want to abandon ship after only a handful of minutes with it. For as much as I love the rest of the series, there's no denying that that is a definite problem, and reason enough for me not to be able to recommend it.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
7.0 Std. insgesamt
Verfasst: 19. Juni 2014
A great game that, while short, managed to entertain me. It has lots of little subliminal messages everywhere, the gameplay is great with a gamepad, and the music is fabulous.

You should pick up this ULTRA cool game when it's on sale. 10 bucks is a bit too much, but I still would have paid that much for it anyway.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 27. Dezember 2013
Bullethell. Dodge white pixels, collect black. Black makes you larger, white resets you to normal size. Collect too many white, or dodge too many black; and it's game over.

Maybe the most addicting of the Bit.Trip series.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
3.2 Std. insgesamt
Verfasst: 12. April 2013
If you've played Bit.Trip Beat, you're pretty much guessing what to expect (brutally difficult exercises in black pixel collection, reaction speed, and pattern recognition). This time, you move a circle around and avoid white beats while collecting black beats! Also there's some subtext about the three elements of the personality (the Id, Ego, and Superego), but nobody will really care about that.
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