Takes the player into unfamiliar territory as they use NES-style controls to blast their way through the barrage of Beats in this rhythm-music adventure.
User reviews: Mixed (96 reviews)
Release Date: Oct 2, 2012
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Buy BIT.TRIP CORE

Packages that include this game

Buy Bit.Trip.Core + Soundtrack

Includes 2 items: BIT.TRIP CORE, BIT.TRIP.CORE Soundtrack

Buy BIT.TRIP Collection

Includes 15 items: BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP.CORE Soundtrack, BIT.TRIP VOID, BIT.TRIP.VOID Soundtrack, BIT.TRIP FATE, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack

Downloadable Content For This Game

 

Reviews

“Editor's Choice”
9.0 – Destructoid
“Wonderfully different”
9.0 – Play Magazine
“...if you enjoyed the original BIT.TRIP BEAT release, you're going to find a lot to love about this enjoyable sequel”
8.0 – Nintendo Life

About This Game

BIT.TRIP CORE visits a darker place in CommanderVideo's saga, taking the player into unfamiliar territory as they use NES-style controls to blast their way through the barrage of Beats in this rhythm-music adventure.

CORE is the second installment in CommanderVideo's soul quest with:
  • Classic NES-Style Controls!
  • Beautiful Boss Battles!
  • A Thumpin' Chiptune-Inspired Soundtrack!
  • Special Chiptune Guest Star Bubblyfish!
  • Mind-Melting Challenges!
  • Revealing Cutscenes!
Download BIT.TRIP CORE to continue your very own BIT.TRIP!

Key features:

  • Leaderboards!
  • Achievements!
  • Brand New Easy Mode!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS:Windows XP SP3
    • Processor:2.0+ GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:Any sound card capable of stereo output
    Minimum:
    • OS:OS X version Snow Leopard 10.6.3, or later.
    • Processor:2.0+ GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
    • Hard Drive:100 MB HD space
    • Sound:Any sound card capable of stereo output
Helpful customer reviews
1 of 1 people (100%) found this review helpful
8.5 hrs on record
Posted: March 17
This game required as ton of sacrifices. Pad is near essential, port is completely horrible and functionality of the PC version is near non-existent. If you don't want to risk, I can completely understand that. Avoid if you are not prepared or are not interested in rhythm games in particular.

That said, I just cannot force myself to give this game a negative review, since I had great time playing this. Yes, it's most difficult of the Bit.Trip original series, but the rhythm in this one is nearly hypnotizing. You need to be more precise with hitting those flying bit and pattern recognition is ESSENSIAL but I was constantly finding myself replaying those levels enjoying how much a great musical experience this game is. Your whole mind will act and react to the beat.

That said... Someone should contact the authorities. Making that poor port of such a great game should be considered a crime. This is like leaving a cute, poor puppy alone in the forest. It's sad and unfair.
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1 of 1 people (100%) found this review helpful
5.9 hrs on record
Posted: March 8
Great, but you REALLY need a controller to play :)
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2 of 3 people (67%) found this review helpful
2.4 hrs on record
Posted: February 19
BIT.TRIP CORE is a pixel rhythm game loosely based off of Missile Command, in which the player must fire in one of four directions in time with music in order to "shoot" bits which are moving through the screen. It is the second game in the BIT.TRIP series, and sadly the only one of them which I wouldn't recommend. I would generally consider it to be among the more difficult BIT.TRIP games, and that is without getting into the imperfections there is with the timing in the PC release.

Like other BIT.TRIP games, as you string together a number of successful hits without a miss, the game will move to a "higher" mode which has more graphic effects, and as you miss enough without getting an appropriate number of successes, you will move to a "lower" mode, which has fewer. CORE starts the pattern of adding a new mode with each successive game, adding SUPER.

For people who really enjoy rhythm games, I'd recommend checking it out, but in another format - it's difficult to play in its current form, albeit not impossible. It's not a *bad* game, just a bit difficult to play.
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19 of 26 people (73%) found this review helpful
0.4 hrs on record
Posted: January 2, 2014
This game just isn't right. The main issue I have is that there is a huge delay between pressing fire, and actually shooting your beam. It really ruins the experience. The Wii version, where this is ported from, has no delay at all. Now, you're not getting the game for $1 on the Wii version like you are for the winter sale, but it is SO much better than this game. If anything, I recommend picking up a copy of Bit.Trip Complete on the Wii for about $20. It includes all 6 games in the main series, fun extras, and it includes the true story of the Bit.Trip games. It's a great buy.

SO, final results:

Wii Version- Very fun and challenging for all the right reasons! Recommended, 8/10!
PC Version- Kind of fun, and challenging for all the wrong reasons. Not recommended, 4/10
Bit.Trip Complete- ABSOLUTELY worth your money, 9/10
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17 of 23 people (74%) found this review helpful
1.3 hrs on record
Posted: June 27, 2014
Bit.Trip Core suffers from giving too little, too late. For the first two thirds of the game I was certain it was my least favorite of the Bit.Trip Saga that I'd yet to play, only to find the final third of the game (or in other words the third level) vastly improved on everything that came before. Even still, it's hard for me to even begin to recommend it, as by that point my experience was already soured and I was ready for it to be over.

As is the case with every Bit.Trip game, the gameplay of Core differs wildly from past games, placing you in the middle of the screen with the ability to shoot lasers in four directions. Blocks come out from the sides of the screen, and you need to time your shots to hit them as they cross over your line of fire. In theory and keeping with Bit.Trip tradition, these are supposed to line up with the beat of the audio track, but in practice there is very little rhythm at all to the patterns which makes it incredibly difficult to time shots with how short a window you are given. It's not until the last level that these designs finally come together and you can see what Gaijin Games was going for with a fantastic closer that feels really rewarding once you get in sync with the track, which makes it so disappointing that near everything that came before was just rubbish.

For a game you can finish in under and hour, it's hard to recommend Core when only a third of it is worth playing, and even then is likely to annoy those who don't posses a keen sense of rhythm. It's ideas are solid but its execution lacking, and on the whole I found little enjoyment to be had from what eventually showed itself to be an interesting concept. If only it had done so earlier.
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