GREAT GAME. Extremely high replay value.
Back in the day, I played a game called Pax Imperia
and its sequel Eminent Domain
. In many ways, Sins of a Solar Empire
looks, feels, and plays like the successor to these games.
• Tutorials are fairly short and adequately teach gameplay.
• Many AI difficulty settings means the game will continue to be challenging for experienced players.
• Autosave feature is unobtrusive. Autosave feature keeps a full-game history, allowing you to go back to any point.
• 6 different victory types which can selectively be turned off/on.
• Good soundtrack. Almost all voiceovers are well done.
• Very large selection of pre-made maps, can randomly generate maps of any size, and comes with a map designer.
• Each race features a completely unique tech tree and set of units. Large selection of unit types each with their own skills.
• Diplomacy system is understandable and works well.
• With the amount of customization present, it's likely the next release in this series will be out long before you are bored with this game.
• Map navigation is easy and intuitive.
• While the background universe Ironclad Games has developed is cool, there is no "story mode."
• No customization of races or factions (one of my favorite features from Eminent Domain
• One voiceover is not very good and it annoys me every time I hear it.
• Tech trees can be slightly overwhelming on the first couple games.
• I wish it had more cosmetic options (such as changable ship skins, more portraits, etc).
• Hotkeys are difficult to learn.
• DRM is nothing to worry about, just a 30-second product registration.
• Seriously, play the tutorials. You don't get to complain about a game's learning curve if you didn't bother to read the instructions.