Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.
User reviews:
Recent:
Very Positive (54 reviews) - 88% of the 54 user reviews in the last 30 days are positive.
Overall:
Very Positive (5,574 reviews) - 94% of the 5,574 user reviews for this game are positive.
Release Date: Jun 12, 2012

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Includes 2 items: Sins of a Solar Empire®: Rebellion, Sins of a Solar Empire®: Rebellion - Original Soundtrack

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Buy Sins of a Solar Empire: Rebellion - Ultimate Edition

Includes 4 items: Sins of a Solar Empire®: Rebellion, Sins of a Solar Empire®: Rebellion - Original Soundtrack, Sins of a Solar Empire®: Rebellion - Forbidden Worlds™ DLC, Sins of a Solar Empire®: Rebellion - Stellar Phenomena®

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Includes 6 items: Ashes of the Singularity, Galactic Civilizations III, Offworld Trading Company, Sins of a Solar Empire®: Rebellion, Sorcerer King, The Political Machine 2016

 

Recent updates View all (23)

June 22

Outlaw Sectors brings new maps and gameplay options to Sins of a Solar Empire: Rebellion



Outlaw Sectors DLC is here with a new gameplay option and lots of new maps

Challenge yourself with new strategies and unique setups with the new “Outlaw Sectors” gameplay option and brand new maps for Sins of a Solar Empire: Rebellion. The variety of map sizes and designs will let you enjoy any kind of match you want, from intimate 1v1 duels all the way to epic 10-player brawls.

Gameplay Options

The lawless fringe is increasingly hostile, but for those with a criminal mind it's also rich with new opportunities.

Smuggling Specialization: Choose this planetary development to grab a cut of everyone's trade income - but at a cost. The increased corruption from this black market activity will reduce that planet's tax income.

Rampant Militias: Autonomous planetary militias will grow, raid nearby systems, and repopulate over time. Use them to help defend your worlds, or coordinate your attacks with their strikes for maximum impact.

Pirate Turf: Vicious when in their home sector, pirates can now raid multiple players simultaneously, drastically changing the art of the bidding war. And, just to make sure they are fully motivated to do what they do best, all credits spent on bounties will receive an automatic bonus.

Included Maps
Power Struggle - Contest the distant resource fields and nearby planets before striking at the enemy’s homeworld.
Slim Pickings - Claim what remains among the war-torn stars and seize what you can from the other empires.
Crossfire - Take your enemy’s homeworlds and coordinate your assault with your ally in order to win.
High Stakes - Build a powerful fleet and seize the resource rich planets from enemy militia.
Ironheart - Flanked by an enemy on each side, you must prioritize your resources carefully to achieve victory.
Titans of Cimtar - Secure your planet from among the 8 gas giants dominating the map, then make war upon your neighbors.
Death Spiral - The system is falling into a black hole and your enemies aren’t about to let you leave without a fight.
Dogfight - Lead your allies into glorious battle amongst the stars in this huge map.
Buzzsaw - Make one mistake and you may lose more than you bargained for in this spiral galaxy that leaves no room for error.
Rising Empires - Secure your star system amidst the crushed local resistance and set your sights on your rivals’ territories.
Desolation - Claim what little the Vasari have left behind and forge what remains of the worlds in the massive cluster of stars into a force capable of conquest.

Outlaw Sectors DLC is now available on Steam or through Stardock.
www.sinsofasolarempire.com

67 comments Read more

June 14

Sins of a Solar Empire: Rebellion 1.84 Released

Ironclad Games and Stardock Entertainment are pleased to announce the release of version 1.84 for hit strategy game today. This latest update adds more options for modders, bug fixes, better multiplayer stability and more.

For a full change log, please visit the forums.

101 comments Read more

Reviews

“Bigger and more stable than ever, Sins of a Solar Empire: Rebellion will happily strip-mine your life of its free time.”
86/100 – PC Gamer
“...this is the ultimate version of Sins of a Solar Empire...”
8.5/10 – Strategy Informer
"...Sins embraces its grand strategy like never before."
5/5 – Quarter to Three
“As a standalone expansion, it does very well at balancing between long time Sins fans and newcomers to the series.”
9/10 – RTS Guru

About This Game

The Next Installment to the Award-Winning RTS.
While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.

The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos.

For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny.

The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy.

Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate).

Key features:

  • New Factions: Decide whether to play as a Loyalist or Rebel – each unlocks new technologies, ships and play styles for each race.
  • New Titan Class Warships: Mighty titans enter the fray of the war to tip the scales of power. Each faction may field their own unique titan, drawing upon unique strengths and abilities on the battlefield.
  • New and Updated Capital Ships: A new capital ship joins the fleet for each race to offer even more tactical options. Additionally, all existing capital ships have been upgraded to four levels for their abilities, allowing players to focus their ships along specific strengths.
  • New Corvette Class Ships: Small and maneuverable, each faction has developed a new light attack craft to harass enemy forces.
  • Updated Visuals: Updated graphics, particle effects, lighting and shadows, race specific UI and other enhancements make the Sins’ universe look better than ever.
  • New Victory Conditions: Take multiple paths to victory including – Military, Diplomatic, Research, Last Flagship Standing, Last Capital Standing and Occupation.
  • New Audio: More than 60 minutes of original music, countless new sound effects and dozens of new voice overs help bring the drama of battle to new levels of immersion.
  • Tutorials: New and updated tutorials make it easy for both experienced and new players to quickly start building their own solar empire.
  • Plus, a number of optimizations that provide better performance than ever before!

System Requirements

    Minimum:
    • OS: Windows 10 / 8 / Windows 7 SP1 / Windows Vista SP2
    • Processor: 3 GHz Intel Pentium 4 Processor or Equivalent
    • Memory: 2 GB Available System Memory
    • Graphics: 256 MB Video Card w/Pixel Shader 3.0 Support (Radeon X1650 / GeForce
      6800* or Better)

    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Other Requirements: Keyboard and Mouse (w/scroll wheel), Broadband Internet connection for Multiplayer
    • * NVidia video chipsets must use driver version 296.10 or higher and mobile cards be set as the primary video chipset for the game.
    Recommended:
    • Processor: Intel Core i5/i7 Processor or Equivalent
    • Memory: 4 GB Available System Memory
    • Graphics: 1 GB Video Card w/Pixel Shader 3.0 Support (Radeon X3000 Series / GeForce 8000* Series or Better)
    • Other Requirements:Broadband Internet connection.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (54 reviews)
Overall:
Very Positive (5,574 reviews)
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4,336 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
2 people found this review funny
Recommended
134.3 hrs on record
Posted: September 6
Its a huge scale Space RTS with a Star Trek Mod, a Star Wars Mod, and a hopefully successful Warhammer 40k mod. It features fleet action in the hundreds, planet counts into the lower hundreds, and best of all it runs on lower scale toasters.

Buy the damned game already.
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3 of 4 people (75%) found this review helpful
Recommended
12.7 hrs on record
Posted: September 9
Product received for free
Best game ever since i use to play Star Wars Empire at War. This made me get that feel back and lots of mods you can use. Using Sins of the Prophets made me now feel like im playing Halo Wars with Space Battles.
Its hard at first for those who are new to the game. Though playing, watching youtube videos, and practice (even though you may lose). It is a fun game to play and lots of modding out their for you to make it more of what you want.
Like: Sins of the Prophet (halo), Star Wars, Mass Effect, Star Trek, and many more.

I would recommend this game to anyone who likes games like these.
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1 of 1 people (100%) found this review helpful
Recommended
3.3 hrs on record
Posted: September 18
Fantastic series of games - the whole Sins of a Solar Empire series, I mean. Great scale and a very casual pace, that allows you to weigh your options and think through the game. There is a rich and challenging technology tree, and there's variety in the gameplay and situations. Perhaps one fault is the lack of a good single player campaign or story of some kind. The game mechanics could also have taken into consideration things like orbits for planets, to make it a bit nicer. Overall, fresh even after 8+ years, and very fun.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
88.5 hrs on record
Posted: August 31
So much fun as a civ alternative at LAN events.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
65.2 hrs on record
Posted: September 1
You nuke a planet until it surrenders and then repopulate it with a colonization frigate
8/1945 would reverse nuclear winter with normal living condition
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7 of 14 people (50%) found this review helpful
1 person found this review funny
Not Recommended
6.9 hrs on record
Posted: September 16
I like the idea of this game, 4X mixed with RTS. But I just don't like this game, I wonder why.
I hate double DRM, but it's not the reason.
This game lacks a complete tutorial or campaign/story mode, but well it's OK, I normally only play a few campaign battles in RTS games, then only play skirmish once a while.

As a 4X game, SOSE don't give you much time for planning. This game has a big tech tree, and in 4X games I usually take a few minutes to think about which tech direction I want to go at the beginning, but the realtime gameplay just doesn't let me. Well if you played a lot it could become as easy as muscle memory but still, if it is a 4X game, player should have some time for planning.

Star development and ecnomics are simplified a lot compared to other 4X games. More like RTS: Build mining drones, improve the population, build factories, build defence platforms. And then, build as many ships as you can.

Diplomacy seems totally broken. AI hates you at the beginning if you are a different faction. In most 4X games when you meet alien ship, the first thing is a greeting, but here when your fleet meet theirs, they just start firing at each other AUTOMATICALLY, and it hurts relationship. You have to research technology to communicate with AI, before that you may already at war, and even when you finished that technology and offer AI pacts and trades, they just laugh at you and refuse. The only thing you can do to improve relationship is complete their missions, which are usually to attack others, so there is actually no peace play. (If you don't complete them, relationship also gets worse) And AIs just gradually become friendly with each other, because they don't do missions.

As a RTS game, SOSE's battle is very slow paced. It could take a minute to move from one star system to another, with normal game speed setting. And you can only move through certain lanes. So it could take minutes to send reinforcement, and when your fleet gets there the battle is already over.

The fleet battles themselves also looks boring: you move fleets into a star system that has enemies there, and ships just automatically move to each other and start firing. You can control ship movement and manually choose target, but it doesn't help that much: Ship maneuver is super slow compared to projectiles and lasers attack range, you always fight in open space, and often get surrounded at the point you enter a star system. You can't see formations in traditional RTS games here, it's mostly just numbers and rock-paper-scissors that matters: You get more ships, you win. One ship type is stronger against another, you build right things, you win. Furthermore, you upgrade to more advanced tech and get more big ships, you win. Once the battle starts, you can only retreat your fleet, or watch the result. That's good if this is a pure 4X turn based game, but RTS elements are added in, and doesn't work as expected.

The graphics isn't bad, it's quite good considering this is released some years ago. Problem is, you don't have chances to really see details like the screenshots above, if you're playing normally. You would take half your time watching the star map. Clicking on systems to build ships and upgrades. And another half, controlling your fleets moving from here to there, (and this can also be done in the star map interface) and micromanaging fleet battles. Even when you zoom into a star system to control your ships, they look as small as ants. Ship attack range is super long compared to their size, when you zoom in until you can see details, you can't do anything but only watching.

Combining 4X and RTS looks like a good idea, but the 2 elements turn out to be conflicted with each other in many aspects. I think this game did its best, but I don't see it solves all the problems. It's like they put a simplified RTS and a simplified 4X together, and I can't enjoy either of them.
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4 of 9 people (44%) found this review helpful
2 people found this review funny
Not Recommended
24.4 hrs on record
Posted: September 2
I put in about 20 hours to this game, and I can finally say that it's not worth buying.

1) Diplomacy is utterly pointless.

Basically, the moment you meet any other empires, you are locked in an endless conflict of total war for the rest of the game. Not only do you have to convince the other empire to like you before you can engage in diplomacy, but the other empire has to convince YOURS to do the same. And since the AI has absolutely zero interest in doing so, you might as well just give up on any diplomacy altogether. Any effort you spend trying to get other races to like you is better spent simply killing them off.

2) The game is too shallow.

There's really just not any complexity to the game. The only thing you do at colonies is upgrade population centers while throwing down research centers, trade ports, turrets, and broadcast centers. Then you conquer a new planet and it's lather, rinse, repeat.

Fleets are comprised of frigates, cruisers, capital ships, and a single titan. The game doesn't really give you any insight into how useful any of the ship varieties really are, so all you ever end up doing is randomly building whatever looks biggest and meanest.

3) The pirates make no sense.

The pirate raids are designed to randomly send attacks against players and simply be annoying. But in the context of the game, the pirates are practically the most powerful faction for almost 2/3 of the campagin. Then when you finally take the time wipe out a pirate colony, there's no reward whatsoever.

4) No single-player campaign.

This game is essentially a multiplayer-only creation. Yes, you can play single-player rounds, but they are basically just skirmishes against the AI in place of humans. However, the game is way too slow in pace to complete a game in anything less than five hours, which few people are even going to commit to.

5) Space lanes.

I don't know who the idiot is that contrived of fixed paths that ships are supposed to take between planets, but it needs to stop. Space is wide and open, and I don't have to take a detour to Jupiter before coming back to visit Mars. It makes no sense other than as an arbitrary game mechanic to create bottlenecks. Bottlenecks are boring because they prevent any meaningful, strategic decision-making. Instead, you just plod through the pipeline to get where you want to go.

All in all, I just couldn't enjoy the game. It has many interesting elements, but it doesn't cohere into anything fun. You just spam ships and throw them at planets. If you happen to have more ships, then you win. If you happen to get attacked in the rear while you're busy attacking someone else, then oh well. Good luck making peace with your neighbors to prevent that sort of thing, because the game won't let you.
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1 of 11 people (9%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Posted: September 15
Badly updated for Windows 8.1. Crash issues.
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Most Helpful Reviews  Overall
274 of 281 people (98%) found this review helpful
74 people found this review funny
Recommended
10,877.7 hrs on record
Posted: October 9, 2015
This is the best game I know. Fantastic 4x play that kept me coming back for years, and I think it will be a future classic. There are about a half dozen full environment mods for this game and lots more resources in general. We need a strong, 64 bit reboot of this game that allows us to use the power of modern computers. I know I'd buy it and every DLC they come out with.
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287 of 301 people (95%) found this review helpful
62 people found this review funny
Recommended
154.5 hrs on record
Posted: September 23, 2015
So what's good about this game? Well let Swerve tell you! This is going to be long as hell since I used to play the orginal a crap ton 3 years ago! So gather round children! Grab a seat and listen to the great story I am about to tell!

Diplomacy:

The game provides a pretty solid diplomacy system that fits in very well with the backstory of the game. This means that it's harder to ally with Vasari rebels when you're a Vasari loyalist, unless you already premade the teams ofc. The computer or player can give you missions, if you choose to do them will improve your relations with them. Eventually if they like you enough they ask for peace treaties, powerful pacts (These buff both of your factions), trade agreements, ect. Even though diplomacy is useful in a game, it's not the core aspect of this game, you shouldn't buy it expecting it to be a game like Anno 1404 where war is only an option.
Your goal is to kill everyone, not to make peace with them.

TL;DR
Overall it's a nice mechanic, it fits with the story, highly dynamic, and very diverse, but not the main focus of the game.

Combat:

Personally, I think the combat is very simple.
You have your ship types:

-The Frigate : Light, fast ships. Most are used for offensive means such as taking out strikecraft or bombing planets. Some are better at taking out other ships than others. I wouldn't call it rock paper siscors but it's kinda close to it.

-The Cruiser : More expensive, but provide much more firepower and/or support than frigates. Enforcers/Crusaders/Kodiacs are probably going to be the front line of your fleet.

-Srikecraft : I feel I had to put this in somewhere. Strikecraft can only be created by Carrier Cruisers or Capitalships/Titians. They cannot be targeted by normal ships so you either need to counter them by using more strikecraft or use specialized frigates to take them out. They do a crap ton of damage if you leave them unchecked.

Strikecraft have 2 types:
-Bomber (Good at taking out bigger ships)
-Fighters (Good at killing bombers)
-*Advent only* homing mines (They're mines)

-Capital ships: These are essential for any fleet. They are very expensive *You get your first one free, so pick wisely" and very powerful ships that provide ALOT of utility and/or damage to the fleet. They are tanky, and usually the first, or last to go down. They act like Warcraft 3 heroes where they level up if you gain enough experience from killing things. These levels unlock abilites for your capital ships that do various things. (Ex. Kol Battleship, The ability "Finest Hour" gives him massive Health Regen and lowers cooldowns on his other ablities)

-Titians : These things a freaking scary. Huge warships each faction/subfaction gets a specific one. They do alot of damage, they provide HUGE utility (Ex. The TEC Loyalist Titian buffs his allys with reduced weapon cooldown and gives them all more shields). It takes 5 points of research to fully build one, and even then It costs alot of money. It's best used in late game.

-Starbases : These things are broken. I've turned around entire games using these things. They do LOADS of damage. You can counter them with a ship specialized in destroying buildings, because they out range them, unless you put them in the middle of the damn phase lane! Thats right, you can place them right where you enemy will enter and they wont even get a chance to say their prayers. And if you're TEC Loyaist, you can have 2. gg

-Pirates!
If you ever play TEC Rebels you need buy a pirate fleet. Seriously. They have the best voice acting N/A. It's hilarious. There will be a pirate base on almost every map, you can place bounty on annother faction and they will attack the person with the most bounty. They don't have shields, they're kinda easy. Cool feature tho.

Diversification:

I think the ships are very well-designed. Each have their own jobs and none do the exact same job. They all look very different from one annother and are very detailed. They're voice acting is very professional. Overall they did a good job in diversification the different ships.

Mechanics:

The victor of a battle is mainly determined by whoever has the best ship composition and the most research. It's very rock paper siscors-esk. It's simple, you have shields, that protect the ship for so long and then breaks and then it does health damage, if it reaches zero the ship splodes.
There's no complex locational damage, They all just kinda stand still and hit eachother until they die. Realistically, no captian in his right mind would just stand there and let his ship get rekt. But it's based off an old engine so I'll let it go.

However! The battles are epic as hell! Pretty lasers, Strikecraft flying all over the place, Capital Ships using they're cool
guns. They look very pretty, but nothing else.


Economy:

Economy is simple as well. The 3 resources you have is Credits, Metal, And Crystals. You can get credits from planets, which you can upgrade to house more people to tax. You can get metal/crystal from extractors that can be built on asteriods orbiting the planets. You can also research and build trade ports and oribal refineries/Matter Processers. TEC are very good at amassing credits. The Vasari are very good at getting minerals. The Advent are mixed.

You also have a thing called "The Black Market" where you can buy and sell metal and crystals. It acts like a regular economy and if you sell too much the market crashes and it sells for literally nothing. If you buy too much the market booms and I think the price goes up by alot. Doesn't stop me from buying crystal tho, because lord knows I always need crystal. >.>

Every resource is renewable. It will never run out. However the more fleet upgrades you invest in, the more it will effect your economy (7 to 80% deduction without pacts/supply reductions). It actually makes turtling viable, and I KNOW EVERYONE ABSOLUTELY LOVES PEOPLE WHO USE THE GOOD OL' TURTLE STRATEGY.

Overall the economy is like every other RTS. Just without gatherers or giving a damn about exhausting resources.

The Art:

This game is beautiful. I love it. Every planet, ship, and building is 1080p and professionally crafted. The battles are awesome because of all the colorful lasers. Every race has different ships which look just as professional as all the others.

Voice Acting:

Good stuff mayne. Professional voice acting. The voices fit the theme in ships ( Ex. TEC Rebel Titian "I put the laughter in slaughter!"). Everything just fits.

P.S. Whoever voiced the pirate ships deserves a metal.

Story:

Even though this game has no campaign the opening cinimatic really gives you a good feel of the current state of the universe. The whole ambiance of the game gives off a desperate feel. Every race is tired of fighting, but cannot forgive eachother for the horrible atrocities that they committed against eachother (Hence the name Sins of a Solar Empire). Every side will do whatever it takes to win.

If you want to buy this game for story, there really is none besides the opening, sorry, play Mass Effect or something.

Conclusion:
This game brings a unique twist to the 4x genre. Providing a slow pased game that keeps you interested and on your toes. It includes a large research tree, many ships to choose from, very diverse races, and very pretty art. Though kinda simple it still holds a place in my heart. This has to be one of the best 4X games I've ever played.

I'd say it's worth buying.

(insert X/10 joke here)




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Recently Posted
tatte
40.5 hrs
Posted: September 30
Loved the original game, bought it in several occasions in different platforms. Preordered the Rebellion. Loved it all. Now they have abandoned the Trinity-pack and who knows how closelyt Rebellion follows. Don't waste your money and time. They can't be bothered to let you know, you shouldn't give them their money. Communication is easy, they can't handle even that.

SoaSE is by far the best space RTS I have ever played, but this kind of behaviour from the devs annoyes me a lot. I suggest buying something from devs that care about their community. SoaSE is not worth your dedication.
Helpful? Yes No Funny
LittleEminor7
12.8 hrs
Posted: September 30
Promotes totalitarian ideals and Islamophobia.

Would destroy an entire race and culture again. 10/10
Helpful? Yes No Funny
Vinnyvega007
0.2 hrs
Posted: September 30
Good RTS.
Helpful? Yes No Funny
mirela747
8.8 hrs
Posted: September 30
great game. MP rulez!
Helpful? Yes No Funny
unkn0wnx
108.6 hrs
Posted: September 30
Fun game, but not great. Looks good but gets bored fast. No depth.
Helpful? Yes No Funny
Tigris
19.3 hrs
Posted: September 29
I have enjoyed the Sins of a Solar Empire series since the beginning. I won't give a long review just this... If you enjoy RTS and Scifi then this is a game for you. I recommend it!
Helpful? Yes No Funny
Horrible Orbit
64.0 hrs
Posted: September 29
Sins Of A Solar Empire: Rebellion is one of the best RTS games of all time. It's easily the best game Stardock has ever made, and probably will ever make (if Galactic Civilizations III is any indication). It's a naval macromanagement game with surprising depth, excellent balance, and some of the best mods I've ever seen. The DLC packs (other than the soundtrack, which I don't have and can't vouch for) add new mechanics to the gameplay are essentially micro-expansions. There's no campaign mode, no unforgivable microtransaction store or online-only singleplayer (as of 9/28/2016), no extraneous and unnecessary social media connectivity, and overall no pointless filler or mobile game BS to speak of. At worst, it's a solid RTS that harkens back to a time when game companies actually sold games. Entire games. Fun ones. And at best it's a classic that deserves its place alongside Command & Conquer: Red Alert 2 and Starcraft: Brood War as one of the staples of its genre.
Helpful? Yes No Funny
Raptorboy
282.0 hrs
Posted: September 28
ADD MOD PAGE PLEASE IM ONLY BEGGINER AND THERE ARE SOME REALLY COOL MODS BUT I CANT INSTALL THEM!!!
So please add workshop page for all players cause some of us dont know how to install mods
Helpful? Yes No Funny
Tragoron
20.0 hrs
Posted: September 28
I feel this game somehow captured the negative gameplay aspects from both a turn-based stategy and RTS in one game, and I don't know how they did that.
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majestacorn
30.9 hrs
Posted: September 25
this game is what i love and all whays whanted i had it for 2 years to play with frinds bild empiers and losing frinds by recking them and well other things sad things but me my famely and frinds love this game i love it hase a dovted mod comunuty and alot of youtubers still play it and to see how dovoted the makers are to this game by helping out the mod peapole and this new dlc in 2016 wow this games old but grate and still the graphics are still good for a rts but if you whant to buy this be ready to hear the sound of GET GUD and the share dlc thing in online is good i whuld say if you get the game get the dlc on sale.
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