I went into this game expecting lots of throwbacks to the NES era of gaming, and experiencing a Zeboyd Games style of reworking the worst parts of old games and keeping in the best bits.
But what I got was a game that didn't really seem to know what it wants to be.
It's constantly referencing modern day things, from game websites like Destructoid to indie game developers like Phil Fish.
It's hard to be a retro throw back to the days of old when you're stuck firmly in the present.
When it does reference older games it doesn't really do anything special with the games of the past, it just copys the most average bits of the old games and then makes fun of modern AAA gaming and game development.
Retro City Rampage will gladly point out that driving back and forth from destination to destination is boring and uninteresting because it wants to make fun of AAA games, but will rarely ever do anything to stop that from being what the majority of the gameplay in Retro City Rampage IS.
There's also a really annoying stealth level halfway into the game, you have to avoid guards that are constantly rotating themselves, but at one point more than one guard will be looking at you, keeping you trapped while one is looking at you another won't be, then they will rotate and the only way to progress is to get caught and try again hoping that they will stop rotating in sync.
The vehicles also control poorly, going from 0 to 1,000 KM/h it makes it hard to go at any reasonable speed so when you're forced to tail someone in a forced stealth vehicle section you'll constantly get annoyed at the fact that your car is so binary in terms of speed(this was while playing on a gamepad with triggers, not a keyboard)
I don't recommend this game.
Posted: November 25th, 2013