I'm sorry, I can't even bring myself to properly review this. I just can't stand playing it anymore. Confrontation is supposed to be a Tactical RPG. However, there are huge problems with both the Tactics, and the RPG. It just seems very rushed and unpolished.
I'll only write about 2 general points: Story and Combat.
Regarding the Story, this game seems to have a huge lore. That lore is, of course, necessary to understand what's happening. However, they decided to give you access to it through pages and pages of text in the menu... I doubt anyone will read those out of nowhere. It's clearly for the people already familiar with the universe.
Besides, all the exposition is through narrated walls of texts. It's just like getting a few pages of an audiobook between each mission. It's completely separated from the game itself.
Now, about the Combat. First off, it's clunky as hell. I've played a few tactical games like this before. The fact that this game is in Real-Time rather than Turn-Based only hurts it. I've played Krater, though, and however flawed, that game feels good to play. Where this fails is that it's completely unresponsive, in the literal sense of the word. You command your character to do something, and they generally just ignore it. Either that, or they take several seconds
. After those seconds, someone important has already died, so tough luck.
The abilities also have long cooldowns, meaning you'll only be able to use them one -- twice at most -- per encounter.
The level design is also just a corridor with combat after combat. Sometimes you'll have to press levers, but that's about it.
Maybe I'm not giving it a fair enough chance and it gets better later on. After 6 hours, however, it feels just like I'm starting with it, and the game has done nothing interesting... and I can withstand not interesting, as long as it still feels good to play. With the clunky mechanics at play here, though, I won't.
I doubt this is very helpful, but hey, the fact that I don't have any intention of continuing with it should give you an idea.