Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.
User reviews:
Recent:
Very Positive (36 reviews) - 91% of the 36 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,215 reviews) - 94% of the 1,215 user reviews for this game are positive.
Release Date: Mar 6, 2014

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Includes Trickster's Arsenal DLC

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Reviews

"Alex Vostrov has created the most fiendishly clever, creatively generous, and cinematically thrilling facing-down-the-alien-hordes real time strategy game this side of the original Starcraft! Who says a great RTS has to be a big budget studio endeavor?"
--Tom Chick, Quarter To Three

"Infested Planet is a game I’m excited to see evolve, as it has the potential to be a unique and engaging RTS unlike any I have played before."
--Nightmare Mode

"Infested Planet is already quite fun, and the current beta is being very actively expanded, refined and tuned. If you’re into strategy, this might well be worth keeping an eye on. After all, who knows what it could mutate into?" --DIY Gamer

"The mutations are an ingenious way to mix each game up and keep the experience fresh."
--WarGamer

About This Game

Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.

The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer. Just a little more and the bugs will swarm into your unprotected base. What are your orders?

You order your soldiers to fall back to a defensive chokepoint and rebuild your defenses. Sacrifice the forward squads to gain some extra time. Gather your team while equipping them with flamethrowers and laser guns. Start building a siege cannon for fire support. Then, while the aliens are busy, flank their main hives to destroy and capture them.

You have just pulled off a tactical victory - but there's no time to rest.

The aliens are constantly mutating. One moment your shotguns are ripping through the horde, the next the aliens grow hard, bullet-proof armour. You must adapt as well. Equip your team with stealth suits, miniguns, grenade launchers - your commands will decide the battle's outcome.

Features

  • Real time tactical combat
  • A lengthy campaign where you develop new weapons
  • Procedural maps and random mutation system keep the game fresh
  • 21 Human weapons and buildings for you to wield
  • 33 Alien mutations to keep you on your toes
  • Fight thousands of enemies at once

System Requirements

Windows
Mac OS X
    Minimum:
    • OS:Windows XP or later
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
    Recommended:
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB RAM
    • Graphics:1024MB OpenGL 2.1 Compartible
    Minimum:
    • OS:Mac OS X 10.7 or above
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (36 reviews)
Overall:
Very Positive (1,215 reviews)
Recently Posted
Play For Fun
( 7.8 hrs on record )
Posted: July 1
Fun, challenging, high quality game.
Helpful? Yes No Funny
bplee93
( 8.3 hrs on record )
Posted: June 30
This game is great, especially if you get it on sale. It's a great mix of rts and tower defense. It does ramp up in difficulty pretty quickly, but the main campaign never gets too difficult. It's mostly the side missions that are a lot harder, but never too difficult as to not see how to win eventually or after restarting. The campaign is about 10-14 hours depending on how many side missions you do. Skirmish mode adds endless more hours of enjoyment. Runs great too.
Helpful? Yes No Funny
Xierant
( 10.4 hrs on record )
Posted: June 29
An awesome game with quite interesting content. If you consider buying it here are some pros and cons.

Pros:

A lot of ways to finish each mission
Challenging but not insane level of difficulty
Quite interesting plot
Haven't seen any bugs (only those who swarmed my marines)
Good soundtrack
Variety of objectives that spice up the game

Cons:

If you look for a game with nice modern graphics you probably won't like this one
Standard price of this game is a bit too high, I recommend buying it on sale
Helpful? Yes No Funny
Sanvy
( 10.2 hrs on record )
Posted: June 29
cheap, simple game system and challenging. Good game.
Helpful? Yes No Funny
Krent79
( 13.0 hrs on record )
Posted: June 29
awesome game!! excellent mix between RTS and TD
Helpful? Yes No Funny
DEIN FUHRER
( 0.4 hrs on record )
Posted: June 27
it was so much fun, it reminded me of door kickers
Helpful? Yes No Funny
nightingale2k1
( 23.1 hrs on record )
Posted: June 27
it is like tower attack and tower defense mixed up.

you command marines to attack the enemy base, take over and build your base there. build defense or choose the unit to deploy.


Helpful? Yes No Funny
justincouto103
( 2.8 hrs on record )
Posted: June 26
ai is complete garbage. your soldiers will get stuck running into wall and they just stand thier while enemies shoot them. Not sure why this game had such good reveiws.
Helpful? Yes No Funny
neRok
( 50.0 hrs on record )
Posted: June 25
Great game that I thoroughly enjoyed completing.

I want to address some of the negative comments. Most peoples problems boil down to them not having worked out how to play the game properly. By the sounds of it, the extent of their strategy is deciding do I build 7 shotgunners, or 5 flamers, and then do I attack this point or that point. No wonder they can't complete the later levels.

This game requires constant 'recycling', and effective use of the limited resources. You need to do things like recycle old turrets and advance them forward, or turn your soldiers into snipers to take out the turrets, and then quickly switch them to flamours to rush in.

Sometimes you have to let some of your bases get captured, so you can focus on capturing the enemies in a specific pattern. For example, allow a base that is being attacked from 3 directions to be captured, so you can work your way down 1 of these of these directions, then return to your original base and only have to fend off aliens in 2 directions.

To claim this game lacks in strategies is absurd. The aliens will constantly beat you and cap your bases, so it is regularly 2 steps forward, 1 step back. If you can't handle 'losing for the greater good', then this game might not be for you.

Saying this though, the full price does seem a bit steep, and I did get on special.
Helpful? Yes No Funny
DimensionalRift
( 13.5 hrs on record )
Posted: June 24
There is a TL;DR (too long, didn't read) at the end of each paragraph.

The Game *campaign*:
starts off pretty good. Small tutorial basically tells you to take your guys, move them forward, kill stuff. easy matches no problem until right around mission 7 - 8 regardless of whether it's a story mission or the random missions, ♥♥♥♥ goes to hell way too quick. You go from: Oh hey, this is easy im having a good time to: wait what the ♥♥♥♥? Why can't I kill one building? Why is everything dying? I built everything or upgraded everything and im still getting pushed through? The difficulty goes from 1 to 100 way too quick. Some missions, if you don't build PERFECTLY or follow a strict guideline you WILL fail. Some of the alien mutations become WAY too hard to fight. It would probably be better if you gained Build Points over time, or if they gave you more for doing certain things, but overall this game sucks. There's no difficulty settings, and some missions litterlly depend on RNG. Whether or not the AI wants to send massive amounts of aliens to kill you, or just sit back and wait while you slowly struggle to kill the bases. Whether they get insane defensive mutations, or just ♥♥♥♥♥♥ ones like visible landmines that any solider can destroy at any time.
TL;DR:
- Campaign goes from easy to bat ♥♥♥♥ crazy way too fast -
- No difficulty settings -
- No room for error -
- not enough resources -

The Units Part 1:
Starts off with rifflemen, which can take care of pretty much everything unless there is a giant swarm of somekind, and not so great against buildings (turrets). The shotgun guys come in on mission two, which makes crowd control SO much better and a lot more fun, but in the same match you notice something that will cause you immediate brain sufferage, Turrets. High range and damage, never miss. But here's the thing. They Also do damage over time AND SLOW DOWN your units movement speed.
TL;DR
- Fun early game crowd control units -
- ♥♥♥♥ turrets -

Upgrades part 1:
At this point you're probably thinking, well how bad could it be? first mission *mission two* with turrets, I only lost a guy or two, and i get infinite respawns without consequences, it's fine. The game brings you to your first screen in-between missions where you can buy upgrades. The Very first thing I notice? "Single Mission Exhaustible Powerup" I'm like wait, the first thing I can afford is something that ISN'T permanent? Not only that but I have to rebuy it regardless or whether or not i pass or fail the mission? (these upgrades also cost more over time - like say if you have an upgrade to start the match with 1 shotgun guy who replaces a riflemen, but you don;t buy it, the price of said powerup increases mission affter mission. Starting cost is 2800, but near the end of the campaign, these one mission use powerups costs over $40000) The second thing in he menu that you can buy costs almost twice as much as what you can afford, which is a decent upgrade. allows you to build portable healing devices. But still, no artillery units.
TL;DR
- Single Mission Powerups that cost more over time and can only be used once - (THIS ♥♥♥♥ SHOULD NOT HAPPEN IN VIDEO GAMES)
- No artillery units -

Mission 3 (Upgrades part 1.5):
Seriously, they could have just put this in the previous mission. They introduce the first ability to destroy buildings, the "launch rocket" ability. Able to be used by any soldier. You have a certain amount of ammo (10) these rockets cost 2 ammo each. One is enough to kill a turret, and ammo can resupply over time OR you can grab ammo crates lying around. Not much I can complain about with this one. The range isn't OP, you still get hit at-least once or twice before using it. My complaint about this comes at LATER levels of the game where the rockets become almost useless, especially when enemy bases developpe certain mutations like shields. We get more one mission upgrades and one more permanent one, again, costing almost twice as much as what we currently earned,
TL;DR
- Introducing rocket launch -
- more one mission buffs -

The game goes on repeating this cycle, over and over. with little variation to units and upgrades. The difficulty however changes drastically. The aliens get stronger and stronger, their bases are more and more defended, while you get little ot not resources to compensate. At this point the game introduces "mutation" as I previously mentionned earlier. Which as I can observe, the aliens gain bonuses from what you destroy (♥♥♥♥ed right?) The more buildings and nests you destroy the STRONGER the ENEMY gets! What the ♥♥♥♥ kind of sense does that make?
TL;DR
- Mutations: You're playing good? Having a good mission? let me fix that.

To bring this whiny post to a close, this game has GREAT potential. It has AMAZING potential. but somet hings need to be either reworked or changed. Simple as that. The upgrades are ♥♥♥♥, you need better late game tank units.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
50.0 hrs on record
Posted: June 25
Great game that I thoroughly enjoyed completing.

I want to address some of the negative comments. Most peoples problems boil down to them not having worked out how to play the game properly. By the sounds of it, the extent of their strategy is deciding do I build 7 shotgunners, or 5 flamers, and then do I attack this point or that point. No wonder they can't complete the later levels.

This game requires constant 'recycling', and effective use of the limited resources. You need to do things like recycle old turrets and advance them forward, or turn your soldiers into snipers to take out the turrets, and then quickly switch them to flamours to rush in.

Sometimes you have to let some of your bases get captured, so you can focus on capturing the enemies in a specific pattern. For example, allow a base that is being attacked from 3 directions to be captured, so you can work your way down 1 of these of these directions, then return to your original base and only have to fend off aliens in 2 directions.

To claim this game lacks in strategies is absurd. The aliens will constantly beat you and cap your bases, so it is regularly 2 steps forward, 1 step back. If you can't handle 'losing for the greater good', then this game might not be for you.

Saying this though, the full price does seem a bit steep, and I did get on special.
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4 of 6 people (67%) found this review helpful
Recommended
14.5 hrs on record
Posted: June 2
I had been eyeing this game for a long time; it looked like a lot of fun but I was a bit put away by the cost. When I finally saw it was on sale, I got the Deluxe Edition right away.

Oh boy, it is fun!

I think the closest comparison to how this game feels is the film Starship Troopers. The core of the game is as follows: on each randomly generated map, there are several capture points. One of them is yours, and the rest are the aliens'. You have to send your small team of marines to capture these points. However, there is a hive to destroy on each one, protected by automated defenses, not to mention the ENDLESS stream of bugs that will go after you. By capturing points and collecting some crates spread around the map you get resources that you can spend on more marines (dead ones respawn), new weapons for your marines, turrets, robot medics, global abilities and more. However, since these resources are limited, you will have to decide and eventually recycle your buys because...

... the aliens aren't static either. For each point you capture, they will get a permanent mutation according to your strategies. For example, using flamethrowers might cause their poison turrets to have a knockback effect, or have a much longer range. Their hives might start to spit acid themselves. Their critters and spawners might enter frenzy mode after you capture a point. They might start to spawn hardened critters, living bombs or even clones of your marines! As the aliens adapt, you'll have to adapt as well, by recycling upgrades (for 100% of their cost) and reconsidering your strategy. There are a lot of mutations and upgrades, so the game never gets old.

The game has a campaign, random skirmishes and "weekly challenges" where you compete with other players for a place on the leaderboard. The campaign is quite varied, and serves both as an introduction and as a way to play special missions, like escorting a convoy or testing a new lifeform. You'll earn credits by completing these increasingly difficult missions, which you can spend on unlocking all these cool upgrades for your marines (I guess in Skirmish mode all of these upgrades are already unlocked). The story is cliché, but enjoyable.

I highly recommend getting the Trickster's Arsenal DLC. It adds new toys for both your marines and the aliens, among other stuff, giving some nice additional variety to an already varied game. If you can, get the Deluxe edition!

I must mention the dev is making another DLC that adds a conquest-like campaing, where you would be capturing regions of the planet via regular missions, and unlocking upgrades as in the current story campaign. Since he announced he was working on it on March, I'd say we can expect this new DLC to arrive soon...

Finally, the simplicity of the graphics means it will probably run super smoothly on the vast majority of computers. Units and effects are simple but pretty, and retain a lot of detail if fully zoomed in. It does look and sound nice to me.

Oh, and one can't review this game without mentioning the HUGE bodycount. On the post-mission summary, it's normal to have killed tens of thousands of aliens and having lost tens of marines. A nice reminder of the scale of the battles!

To finish my review: a game that is genuinely fun to play, that will make you think to overcome the AI's reactions to your own strategies, with a lot of ways to play, and space marines vs bugs, plus continued dev support. Do I recommend it? Hell yeah!
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1 of 1 people (100%) found this review helpful
Recommended
10.2 hrs on record
Posted: June 29
cheap, simple game system and challenging. Good game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
24.1 hrs on record
Posted: June 15
Really good game design, very tactical. Worth a look. Had lots of fun with this.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
34.4 hrs on record
Posted: June 14
Awesome game by an awesome developer. Must have for any serious gamer.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
13.3 hrs on record
Posted: June 3
This is Walkover x Creeper World. If you know these games, then just go for it.
Infested Planet is a modern and polished version of the "shoot your way through an endless stream of xeno biomass" genre, maybe the only current title of its kind. The early missions motivate through quick success, the later ones feel like you're throwing buckets of sand into an ocean. It has so many positive reviews already so I won't go into detail. 10/10.
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2 of 3 people (67%) found this review helpful
Recommended
56.8 hrs on record
Posted: June 13
I like this game a lot. The mechanics of the game involes a squad of 5 Marines that you can control to move to a location. You fight a horde and I mean a HORDE of bugs that spawn from a hive (There are many on all levels) and they get mutations which make the game a little harder but you can counter with changing your marines to different clases, "researching new things" which means building structures, and building defensive turrets that can be offensive. This all runs on BP (Battle Points? IDK). Some things are annoying like the voices that replay too much once you give the marines a command. There is also a really in dept guide for this game that shows you how to beat every mission and get most of the acheivment. There is also a survival mode, campaign, weekly couple of missions where you can see where you place with ppl everywhere and randomly generated levels. Go check out the guides or not and try out the game.
(Excuses my spelling if there are any errors and don't hate if I missied anything please.) ^.^
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Most Helpful Reviews  Overall
201 of 207 people (97%) found this review helpful
9 people found this review funny
Recommended
25.9 hrs on record
Posted: November 3, 2014
EDIT: Note that I do not own and have not played the DLC for this game: the Trickster's Arsenal. As such, I cannot comment on the quality of the DLC, only on the base game. This might be important, since the DLC is active for all players, even those who don't own it, in the leaderboard modes. I may or may not adjust this review in the future, if I re-download the game.

Original review follows:
-----

I liked infested planet. I bought the game on a bit of a whim when it was on sale, and it had been sitting in my gift inventory. All I really knew about it was that you ordered people around and they shot aliens. Which sounds like a hell of a lot of fun, really.

And it is.

The basic premise of the levels is that you start with a single capture point, and you must destroy the alien hives which sit atop their own capture points, until you control the map. With each point you capture you get more resources (called Build Points) and the alien army 'mutates' and creates an additional complication that you must overcome.

The game plays at a great pace. It's always tense, and yet, when you take a step back, the gameplay actually evolves slowly. You'll often find yourself wondering if you really need to drop a turret to cover an alien attack, or if you could just spare a single marine and spend the resources for the turret elsewhere, and all the while the lines of battle are being pushed and pulled. It's a great feeling.

And those choices. Those options! There are so many different things you can do. There are three main 'classes' of upgrades you can spend points on: weapons for your soldiers, localised power buildings like turrets or healing crates, or global upgrades that can do all manner of things from giving your soldiers grenades to having reinforcements dropped in by helicopter mid-fight. The best thing of all? They're practically all valid courses of play. Everything feels balanced and nice.

I mean look; there's a building that summons robotic clones of your soldiers when they die that fight on for a while. This means that yes: suicide missions are possible. And sometimes they are even optimum. If you -need- to capture that next point before the next attack wave comes in, and you don't have enough points for something to siege with, then an all out infantry rush might just do the trick.

Then there's the opponent. The alien swarm controlled by the AI. Here's another thing that's been done really well. While I was playing I got the distinct impression that behind the alien swarm was another player. Or at least another thing playing its own game. It had different rules to me, but it had to abide by them nonetheless. Each mutation the aliens choose have a profound impact on your play and options. You might be happily shotgunning the swarm one moment, but with the next capture suddenly the alien has consolidated its power into pseudo-human guardians, and you need to swap out your cheep shotguns for expensive sniper rifles. At higher difficulties the AI even counter-picks you. For example, if you invest in a lot of personnel upgrades, the aliens will send clones of them. I hope you know how to deal with the very same minigunners that you had waltzing right back towards your bunkers!

The game doesn't look the prettiest, and the sounds are okay, but what it does well is the gameplay, and it does that amazingly.

So now we have to ask. Do I think this is worth 15$? For myself? Surely. For anyone on the fence, I can say with certainty that it is worth your time and your money.
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137 of 143 people (96%) found this review helpful
23 people found this review funny
Recommended
597.4 hrs on record
Posted: September 28, 2015
I've been playing games for 30 years now.

This is easily in my Top Five of games spanning those years. No question.

Extremely tactical (work up to the hardest battles with the most unforgiving mutations and you'll need tactics just to hold ground let alone advance...).

Zoom in close or out to the full battlefield.

Don't be afraid to experiment!!! Reach for those skills you've never tried. Mix and match different units and abilities, everything is potentially useful or even necessary to win.

True tactical genius.

Please buy so the dev (who is always floating around on the forums answering questions) can feed his family (cats or human) and hopefully keep making games.

P.S. My first review ever! After 30 years!

Regards

Slinky
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198 of 225 people (88%) found this review helpful
Recommended
4.3 hrs on record
Posted: January 5, 2014
Where on earth do I begin with this one. Right. Okay, what is it? It's not a traditional strategy game in the usual senses of the word. It's not an RTS in so much as that the forces are hideously asymetric, and it's not Turn Based either. I would call this a "Swarm control" game, where the concept is that you have a small number of deployable troops, as well as static defences, and from this you have to construct a working strategy that funnels a much larger force into killzones and crossfires.

Combat works on scales that you don't generally get to think about in such games, your 4-7 little poxy marines will end up riddling thousands, yes, thousands of enemy aliens with holes over the space of one mission, and quickly you stop viewing the enemy as a mass of individuals, but as mentioned - a swarm, one to be controlled, funnelled, and pushed back.

When you finally "click" with the concept, and you start figuring out how to approach the swarms and manage them, the game suddenly starts falling into place, systems and mechanics which were until then entirely unmanagable become second nature and intuitive, and you quickly fall into the habit of securing outposts, setting up turret crossfires, assessing where you can do the most damage, how to maximise your soldiers efficiency. You stop thinking in individual terms and if anything, approach the mission almost in a "grand strategy" way of things. That's the beauty of infested planet.

Graphics and sound are decent, it's an indie effort, and the graphics achieve what they set out to do (you won't get confused and lose track of what's going on, be thankful), ditto for the sound, the plot too, again, servicable, but the gameplay clicks, it takes a while to get over the learning curve, because the game is so radically different from what most people will be used to, but the investment eventually does pay off. The experience is very much unlike anything else around, and is definitely worth checking out if you fancy a change of pace from normal RTS experiences.
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