Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.
User reviews:
Very Positive (64 reviews) - 90% of the 64 user reviews in the last 30 days are positive.
Very Positive (1,346 reviews) - 94% of the 1,346 user reviews for this game are positive.
Release Date: Mar 6, 2014

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Recent updates View all (28)

October 10

Expansion Released

The Planetary Campaign expansion for Infested Planet is finally out. Here's what's inside:

  • Dynamic Campaign Mode - Fight the aliens on a new strategic layer
  • 3 New Weapon Classes: Medic, Grenadier and Guardsman
  • 3 New Alien Enemies: Vile Tongues, Bombards and Infested Bunkers
  • Updated map generator: Aliens wall off parts of the map

The accompanying patch changes a lot of things about the game. Best of all, you don't need the DLC to enjoy it. Here are some of the highlights:
  • Added new mutations and reworked old ones
  • Revised Scout weapon class
  • Story campaign now has a difficulty selector
  • Many other small tweaks to game balance

15 comments Read more

September 22

Expansion Release Date - October 10th

On October 10th, Infested Planet will be getting a massive update. The new "Planetary Campaign" DLC will add randomly generated campaigns to the game.

You start out outnumbered by the enemy and with primitive technology. As you fight battles and conquer the map, you can unlock new technology to use in tactical portion of the game.

The tech progression is unique for every single campaign, so you have to be flexible in what weapons you use. Even Infested Planet veterans will find some new tech that's exclusive to the DLC.

Of course, it wouldn't be Infested Planet if the enemy didn't mutate to counter your tactics. The aliens analyse your play style, evolve campaign mutations and force you to adapt.

Put your general's hat back on and return to Infested Planet on October 10th!

28 comments Read more


"Alex Vostrov has created the most fiendishly clever, creatively generous, and cinematically thrilling facing-down-the-alien-hordes real time strategy game this side of the original Starcraft! Who says a great RTS has to be a big budget studio endeavor?"
--Tom Chick, Quarter To Three

"Infested Planet is a game I’m excited to see evolve, as it has the potential to be a unique and engaging RTS unlike any I have played before."
--Nightmare Mode

"Infested Planet is already quite fun, and the current beta is being very actively expanded, refined and tuned. If you’re into strategy, this might well be worth keeping an eye on. After all, who knows what it could mutate into?" --DIY Gamer

"The mutations are an ingenious way to mix each game up and keep the experience fresh."

About This Game

Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.

The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer. Just a little more and the bugs will swarm into your unprotected base. What are your orders?

You order your soldiers to fall back to a defensive chokepoint and rebuild your defenses. Sacrifice the forward squads to gain some extra time. Gather your team while equipping them with flamethrowers and laser guns. Start building a siege cannon for fire support. Then, while the aliens are busy, flank their main hives to destroy and capture them.

You have just pulled off a tactical victory - but there's no time to rest.

The aliens are constantly mutating. One moment your shotguns are ripping through the horde, the next the aliens grow hard, bullet-proof armour. You must adapt as well. Equip your team with stealth suits, miniguns, grenade launchers - your commands will decide the battle's outcome.


  • Real time tactical combat
  • A lengthy campaign where you develop new weapons
  • Procedural maps and random mutation system keep the game fresh
  • 21 Human weapons and buildings for you to wield
  • 33 Alien mutations to keep you on your toes
  • Fight thousands of enemies at once

System Requirements

Mac OS X
    • OS:Windows XP or later
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB RAM
    • Graphics:1024MB OpenGL 2.1 Compartible
    • OS:Mac OS X 10.7 or above
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (64 reviews)
Very Positive (1,346 reviews)
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1,046 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
33.1 hrs on record
Posted: October 3
Beautiful Challenging RTS game. Remind Starship Troopers: The fight in the Cave "Search & Resuce\Destroy" style.

Lot of aliens blood, humans blood, A game can reach to 30,000 aliens dead and 25,000 bullets used, even more alot more.

There are Tactical upgrades, option to recycle depends on the advancing of the enemy (aliens infection). Enemy AI pretty smart, they will try sneak and destroy un-defended bases.

You will be better and better, try defeat the Achievements, make the game even more interesting on the battlefield.

Playing the game without the "Space" Button make it really difficult, take me time to know this "Decisions Saver" button available.

There is Singleplayer campaign, Leaderboard modes and Customise Skirmish maps. also can Zoom in and Zoom out on the field, for better view on the situations, or just for the Brutal Chaos :)

Great Fun game to play, Recommend grab it on sale, There is No Multiplayer yet but maybe will be one day ;)
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Most Helpful Reviews  Overall
206 of 212 people (97%) found this review helpful
9 people found this review funny
25.9 hrs on record
Posted: November 3, 2014
EDIT: Note that I do not own and have not played the DLC for this game: the Trickster's Arsenal. As such, I cannot comment on the quality of the DLC, only on the base game. This might be important, since the DLC is active for all players, even those who don't own it, in the leaderboard modes. I may or may not adjust this review in the future, if I re-download the game.

Original review follows:

I liked infested planet. I bought the game on a bit of a whim when it was on sale, and it had been sitting in my gift inventory. All I really knew about it was that you ordered people around and they shot aliens. Which sounds like a hell of a lot of fun, really.

And it is.

The basic premise of the levels is that you start with a single capture point, and you must destroy the alien hives which sit atop their own capture points, until you control the map. With each point you capture you get more resources (called Build Points) and the alien army 'mutates' and creates an additional complication that you must overcome.

The game plays at a great pace. It's always tense, and yet, when you take a step back, the gameplay actually evolves slowly. You'll often find yourself wondering if you really need to drop a turret to cover an alien attack, or if you could just spare a single marine and spend the resources for the turret elsewhere, and all the while the lines of battle are being pushed and pulled. It's a great feeling.

And those choices. Those options! There are so many different things you can do. There are three main 'classes' of upgrades you can spend points on: weapons for your soldiers, localised power buildings like turrets or healing crates, or global upgrades that can do all manner of things from giving your soldiers grenades to having reinforcements dropped in by helicopter mid-fight. The best thing of all? They're practically all valid courses of play. Everything feels balanced and nice.

I mean look; there's a building that summons robotic clones of your soldiers when they die that fight on for a while. This means that yes: suicide missions are possible. And sometimes they are even optimum. If you -need- to capture that next point before the next attack wave comes in, and you don't have enough points for something to siege with, then an all out infantry rush might just do the trick.

Then there's the opponent. The alien swarm controlled by the AI. Here's another thing that's been done really well. While I was playing I got the distinct impression that behind the alien swarm was another player. Or at least another thing playing its own game. It had different rules to me, but it had to abide by them nonetheless. Each mutation the aliens choose have a profound impact on your play and options. You might be happily shotgunning the swarm one moment, but with the next capture suddenly the alien has consolidated its power into pseudo-human guardians, and you need to swap out your cheep shotguns for expensive sniper rifles. At higher difficulties the AI even counter-picks you. For example, if you invest in a lot of personnel upgrades, the aliens will send clones of them. I hope you know how to deal with the very same minigunners that you had waltzing right back towards your bunkers!

The game doesn't look the prettiest, and the sounds are okay, but what it does well is the gameplay, and it does that amazingly.

So now we have to ask. Do I think this is worth 15$? For myself? Surely. For anyone on the fence, I can say with certainty that it is worth your time and your money.
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200 of 227 people (88%) found this review helpful
4.3 hrs on record
Posted: January 5, 2014
Where on earth do I begin with this one. Right. Okay, what is it? It's not a traditional strategy game in the usual senses of the word. It's not an RTS in so much as that the forces are hideously asymetric, and it's not Turn Based either. I would call this a "Swarm control" game, where the concept is that you have a small number of deployable troops, as well as static defences, and from this you have to construct a working strategy that funnels a much larger force into killzones and crossfires.

Combat works on scales that you don't generally get to think about in such games, your 4-7 little poxy marines will end up riddling thousands, yes, thousands of enemy aliens with holes over the space of one mission, and quickly you stop viewing the enemy as a mass of individuals, but as mentioned - a swarm, one to be controlled, funnelled, and pushed back.

When you finally "click" with the concept, and you start figuring out how to approach the swarms and manage them, the game suddenly starts falling into place, systems and mechanics which were until then entirely unmanagable become second nature and intuitive, and you quickly fall into the habit of securing outposts, setting up turret crossfires, assessing where you can do the most damage, how to maximise your soldiers efficiency. You stop thinking in individual terms and if anything, approach the mission almost in a "grand strategy" way of things. That's the beauty of infested planet.

Graphics and sound are decent, it's an indie effort, and the graphics achieve what they set out to do (you won't get confused and lose track of what's going on, be thankful), ditto for the sound, the plot too, again, servicable, but the gameplay clicks, it takes a while to get over the learning curve, because the game is so radically different from what most people will be used to, but the investment eventually does pay off. The experience is very much unlike anything else around, and is definitely worth checking out if you fancy a change of pace from normal RTS experiences.
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126 of 132 people (95%) found this review helpful
27 people found this review funny
702.7 hrs on record
Posted: September 28, 2015
I've been playing games for 30 years now.

This is easily in my Top Five of games spanning those years. No question.

Extremely tactical (work up to the hardest battles with the most unforgiving mutations and you'll need tactics just to hold ground let alone advance...).

Zoom in close or out to the full battlefield.

Don't be afraid to experiment!!! Reach for those skills you've never tried. Mix and match different units and abilities, everything is potentially useful or even necessary to win.

True tactical genius.

Please buy so the dev (who is always floating around on the forums answering questions) can feed his family (cats or human) and hopefully keep making games.

P.S. My first review ever! After 30 years!


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122 of 143 people (85%) found this review helpful
7 people found this review funny
4.7 hrs on record
Posted: May 3, 2015
Infested Planet is a top-down swarm management RTS developed by Rocket Bear Games. In Infested Planet you take command of a team of five elite soldiers waging war against an alien race which constantly adapts to its situation. Over the course of the campaign you must learn more about this alien race you fight in order to be more effective against it, along the way both sides of the fight receive upgrades and new toys to play with and you must adapt to accomodate these changes.

+Cool art style and good graphics
+Mostly well designed, your units, buildings, enemies etc. all look cool
+A few different soldier classes to be unlocked and used, each with strengths and weaknesses
+Several different types of enemies
+Simple yet fun gameplay which consists of just telling your units where to go. However this can at times get very repetitive, especially on longer missions
+A lot of new technologies and upgrades to be unlocked in the in-game shop
+A lot of missions in the campaign mode, many of which are randomly generated
+If you recycle a unit you get everything you spent on it back
+Enemy AI is very unpredictable which makes the game more challenging
+You can customise Skirmish maps
+Most missions allow you to approach your objectives in a way which suits your own playstyle
+Pretty interesting story
+Good sound effects

-Very steep difficulty curve, the first few story missions are easy but after that they get significantly harder, it would benefit from easing you into it a little bit more. You very quickly get swamped with enemies from everywhere, it becomes hard to go on the offense as well as defend what you've already taken
-As mentioned earlier the gameplay does get a bit repetitive
-Level environments are pretty dull and there's little variation between levels in the same location
-Apart from a couple of exceptions the missions all are pretty much just split into two types of mission, capture everything in your own time or capture everything withing a specific time


A fun top down RTS game with a cool art style, good variety of soldier classes, several different enemies to fight and lots of unlocks.

***This review was written using a key provided by the Developer for review purposes***

El K.
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56 of 60 people (93%) found this review helpful
5 people found this review funny
22.8 hrs on record
Posted: February 25, 2015
Infested Planet is a mix between StarCraft and Starship Troopers.

I will start with the negative points first:
The difficulty can be quite extreme in the later levels. Despite a very flexible gameplay system and some good level ideas or even some maps that are randomly generated, overall the game can end up feeling repetitive if played in long sessions. The art style goes from excellent to just ok.

Now for the rest. Infested Planet plays like a tactical game, or a light RTS (Real-time Strategy). The base construction is minimal, as there is no resource harvesting and there are no factories. The buildings just provide defense or a specific bonus. They are definitively not at the center of the game.
However the distribution of the bases are an important factor of the game. Each base is actually a capture point that can belong to either the player or the Aliens according to who takes it. In general, the player starts with one point and will have to battle through the map and capture each point.

Each Alien base produces a continuous swarm of creatures that attack the player's positions (and despite some minor pathfinding issues, the AI is not stupid and can change course to attack undefended point). The player then has to manage the defense against the flow of Aliens, and the offense to capture points. Capturing a point has two effects that allow the game its sense of progression: some building points are awarded to the player in order to upgrade their army, and the Aliens benefit from a new mutation (new enemy type, new defenses, new hives) that increases the difficulty. Towards the end of the map, the Aliens are very powerful but the player has a wide range of options to deal with them and adapt to the mutation.

Adaptation is an important word to describe this game. First, because there are a lot of options available to the player. Different kind of weapons for the Marines to equip (Minigun, Flamethrower), or different buildings (turrets, airstrike, bonuses for the Marines or buildings). And even if it is more gamey than realistic, at any given point it is possible to remove one of these options to retrieve back all the building points that it costs and change strategy on the fly. This is really GREAT and it allows to experiment without being stuck in a specific technological branch, and to react better to situations (however, some bonuses feel lackluster in comparison to others and thus the cost of entry is not worth investing). Since I am praising this gameplay idea, I also think that the UI (User Interface) and gameplay and level design are all based on the RTS formula but with some nice and subtle improvement touches.
An example would be the dreaded escort mission that plagues most RTS games. Except that here, if the escort dies, it just respawns and tries again. Thus the escort feels like an additional firepower help until the map is safe enough to navigate it, instead of being a burden!

What I like with this game is its adaptability, its polished touches that are delightful surprises, and its sense of progression and pace. Every little step won or lost to the Alien swarms can be felt by the player, and there are very tense moments. And then the overwhelming scary swarm can suddenly be overturned into a jubilating victory, until a new mutation tips the balance of power.

Really a unique and interesting game that shows that RTS games can offer more than we think if they are well thought-of and if the developers are not afraid to make changes in the classic formula.
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62 of 71 people (87%) found this review helpful
73.6 hrs on record
Posted: January 3, 2014
At first glance it would be easy to think this game doesn't look like much or have much too offer....but you would be wrong.

The premise is simple. Surive and elimante the alien horde by taking over thier bases. Sounds's not and I've spent hours on some levels trying to find that magical combination of marine upgrades and building tech to tip the balance. And when you do finally succeed it is very satisfing.

Each raid, capture or skirmish level is generated every time you play and offer a challenge to find a way to succeed.

This game is worh the money.
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47 of 55 people (85%) found this review helpful
6.9 hrs on record
Posted: December 3, 2013
Regularly expanding via patches, Infested Planet provides a solid gameplay experience with enough variety to keep you coming back for more. A fine balance between powerful upgrades and being hopelessly outnumbered allows for a fun mixture of a power trip with a slap in the face of miserable failure.
If you're like me, you find much enjoyment out of games that bring that feeling.
Highly recommended for fans of Tower Defense, Squad Based, and Tactical games.
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36 of 38 people (95%) found this review helpful
2 people found this review funny
158.1 hrs on record
Posted: November 13, 2014
A simple, challenging game. I have some stability issues, it tends to crash after a few hours, but other than that it's great. I keep coming back to it because it's a good choice to waste 30 minutes of time, and it's so simple that you dont have to spend any time relearning the game. As others have noted, the random nature of the levels and enemy upgrades can sometimes make a particular level nearly impossible to complete, but if you surrender you get to keep all the single-mission upgrades you purchased, and you get cash for all the swarm you have killed so far, so when you try again you are in a better position to win.
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33 of 38 people (87%) found this review helpful
1 person found this review funny
25.6 hrs on record
Posted: October 26, 2014
Hands down, this is one of the best RTS games I've ever played. What makes it different from the rest of the genre? Well, for every alien base you capture, you get points that can be spent on units and buldings - but you can also sell what you have and re-distribute your points when needed (units respawn after a little while when they die).

This makes for very interesting and rewarding gameplay, as you don't have to start over from scratch when they start to defeat you. Simply fall back, rethink your strategy and redistribute your points if necessary. You can also browse the map and give commands while the game is paused, removing the need for super-reflexes and making it easier to deploy your tactics, however detailed they might be. The graphics and explosions are also very satisfying - you really feel you crush these nasty critters :)

All in all, a very rewarding game that doesn't require full-time dedication to get into, while continuing to provide an enjoyable experience even after the 100th game. I find myself going back to this once in a while for a game or two.

This game is a hidden gem; way better than Starcraft 2.
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Recently Posted
4.7 hrs
Posted: October 20
Helpful? Yes No Funny
115.9 hrs
Posted: October 20
This game is a masterpiece.

It is huge fun, very accessible, challenging, unique and fairly deep. If you love WH40K, Starship Troopers, RTS and/or strategy games, you will love Infested Planet.

The game is simple but not simplistic. The interface is clean and effective, controlling your units is intuitive. Despite being a strategy game, the balance of action and decision-making is excellent. The complexity of the game comes from the way the various systems (simple unto themselves) combine to provide a wide variety of situations to which the player must adapt. Despite the apparently simple gameplay, there is real depth here.

It is very easy to get playing. The story campaign starts with short easy missions, but ends up with massive slogs with full tech trees and hundreds of thousands of enemy casualties. You earn money to unlock new troops, techs and advantages along the way. You can emply many kinds of tactics from airstrikes to small high-tech squads with flamers and miniguns to large Imperial Guard-style meatgrinding charges.

The release of the dynamic "Planetary Campaign" DLC has greatly boosted replayability. The campaign will have you saying "just one more turn" and before you know it, hours have passed. The player can choose from five map sizes and five difficulty leves. Map layout and available techs are randomized. Part of me hates this (when I don't have my favorite tech available), but part of me appreciates that this forces the player to try new things, further extending the replay factor.

The graphics are fairly simple but very evocative, the sound design likewise. There are very distinctive aural clues to certain enemy types appearing, your bases being attacked, etc. When you close your eyes after a long gameplay session, you will see hordes of aliens in your mind's eye.

The developer is active on the forums and responds to the community. He has continued to support and expand the game.

Infested Planet is a master class on how to make a single player PC game. A clear vision, refined mechanics, trust in the players to understand and enjoy the game, customization and technical proficiency. I have not encountered a single bug (other than the millions my troops have splattered).

The one thing I would wish for is mod support.

Buy this game and all expansions, you will not be disappointed.
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27.6 hrs
Posted: October 18
Beautifully satisfying small-unit RTS, with a wealth of weaponry and support abilities to play with and thousands (millions?) of bugs to use them on.

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23.5 hrs
Posted: October 18
Really enjoyable!
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14.6 hrs
Posted: October 17
Простая и захватывающая. Кровавая и веселая.
...иногда задница полыхает огнем.
Все это об Infested Planet.

Попробуй. И удачи тебе!
It's simple and addictive.
It's bloody and fun.
...sometimes it's the fire in the ♥♥♥.
It's all about Infested Planet.

Try it. And good luck!
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5.1 hrs
Posted: October 17
This game is really simple to play at first. But with progression, you unlock more weapons, buildings and tactics. This quickly makes the game more challenging, strategic and most importantly, fun.

The graphics are simple but allows the display of large numbers of aliens on the screen at once without frame drops.

The sound design is effective and the guns sound impactful. I didn't really notice the music; didn't leave any lasting impact.

Storywise, nothing much to speak of. It provides the bare minimum for the player to go around killing aliens and their hives.

Overall, I highly recommend this game. Great fun for a low cost.
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15.7 hrs
Posted: October 17
Great Top down shooter/Tower defense,Now i usually stay away from TD games(i didnt realsie it was tower def,untill after i got it!),but this has won me over at least for now.This is great fun to play from the off,lovely colours,change every map,pretty easy to get straight into it,you can see from the screenshots it is what it is.Pure simple unaldulterated fun.
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22.4 hrs
Posted: October 16
Great purchase. Continued developement. High replay value.
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125.0 hrs
Posted: October 16
(Full story and planetary campaign)

With the DLC finally out, and my LP complete, I think it's finally time to write up some kind of review for the game. I've had it for a long time, and put in a big pile of hours, mostly prior to this new DLC, but plenty more will be put in now over time. I neglected to review it in the past because I usually only did negative reviews on over rated games. But I tire of giving more attention to games that don't deserve it, as opposed to ones that do. I'm going to begin focusing on doing more positive reviews, especially on games I record.

Infested Planet goes to show you where all the innovation or creativity in today's industry is. It's not in the "triple A" market. It's in the indie market. If this developer were working for someone like Blizzard, he'd be wasted, buried in a long list of robotic drones in their mile long list credits section, for no difference to the game they're on, and we'd then be deprived of this awesome game. Where as they are only interested in emotionless copy/paste money printing, indie developers like this are actually trying new things. Infested Planet pushes new ground for RTS gaming, something this genre has needed for a long time.

Strategy is the core of Infested Planet, something totally missing RTS games today, despite it being in their title (real time strategy). Typically, you just clown car out 100+ units via button mashing on the factory, attack move them to the enemy base, then go make tea or watch TV. That is what passes for strategy in a game now days. You don't care about any units, nor how many dies, because you can just as well clown car out hundreds more. It's not like you'll run out of resources. They are devoid of strategy in almost every sense of the word. Strategy is not about how much action or explosions you can put all over the screen. It's about making logical decisions, which might have consequences, or managing limited resources. It's also not about spamming your mouse button 100 times per second, which is what is expected in typical ladder/esports missions, which I would say are the worst thing to ever happen to this genre. Both of those are literally a plague to RTS gaming.

You see the best thing about this game is that you don't mass up a huge army. You manage an elite squad. It's about quality over quantity. This should be a staple in every RTS, but it's been forgotten about for a long time. Here, you want to upgrade your squad's weapons and tech, which will heavily win out over just buying more units. This is accomplished in a few ways, one being the fact that every new marine costs more than the last. It doesn't take long for buying more marines to be a waste vs spending it elsewhere. This is the kind of mechanic that every RTS game should have, because massing up 100-200 disposable units to attack move at the enemy base without any care about any of them, does not a RTS make. Ah, my huge army died. No problem, I'll just clown car them all back up in a minute. Ya, that doesn't work here. The aliens function by mass quantity... but they're aliens. You're not. When EVERY army in EVERY game now plays like the Zerg, it's not a good sign. I pan games like Grey Goo and Starcraft 2, which are a complete joke compared to this, an indie game for a fraction of the cost. Simply because of how it plays.

RTS players today wouldn't be able to understand this game. It doesn't do the crap they are now used to. I could see it now. "You mean I should retreat rather than just let everyone die and rebuild units? What? I have to defend things too? And they can recapture my points?! Limited resources? Where's my 100,000,000 credits, far more than I could ever possibly spend despite how much I spam my mouse on production queues? What is this?!" Ya, it's almost like it's a RTS. Imagine that. The limited credits is probably the best part. You can't just farm it up until you can effortlessly overpower the map. You have to use one's brain to manage the limited credits you get, to do what you can. You know I read a negative review about this game prior to typing my own here, which complained that the game was more difficult/strategic than SC 2... and he was putting this out there as it were a bad thing. Well, it is, but for SC 2, not Infested Planet. I think someone missed a road sign or two.

There's even more good things about the game. The random map generator skirmish is a HUGE welcome. I used to love this on Tiberian Sun, randomly generating maps to play on. I HATE ladder maps, in skirmishes or multiplayer. They are the bane to RTS gaming, and why multiplayer is no fun at all. Symmetrical maps where everything and everyone is the same is something that needs to GO AWAY. Multiplayers should be based on objectives or scenarios that are DIFFERENT for each side. Skirmishes or multiplayers should be like THIS game, where the 2 sides are totally different.

If you call yourself a RTS player, this isn't a game you should miss out on. In this dark abysmal future of RTS, this is the kind of game that all the others need to look at and say, "Hey, that's how a RTS is supposed to be. Why aren't we doing that?" But until big publishers come around, and stop using copy/paste, we'll have to continue looking to the indie market for creativity, passion, or innovation in gaming. The developer for this btw has been active on the forums and supporting the game for years. I bet you don't see that much anymore.
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Doctor America
29.6 hrs
Posted: October 15
This game was short and sweet. I'm decent at these games so I started on the second hardest difficulty, but after just two rounds I stepped up to the hardest. At that point, it was challenging enough to enjoy. There's enough variety to keep you busy for at least 20 hours at that rate. Worth it.
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