Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.
User reviews:
Very Positive (64 reviews) - 90% of the 64 user reviews in the last 30 days are positive.
Very Positive (1,346 reviews) - 94% of the 1,346 user reviews for this game are positive.
Release Date: Mar 6, 2014

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Recent updates View all (28)

October 10

Expansion Released

The Planetary Campaign expansion for Infested Planet is finally out. Here's what's inside:

  • Dynamic Campaign Mode - Fight the aliens on a new strategic layer
  • 3 New Weapon Classes: Medic, Grenadier and Guardsman
  • 3 New Alien Enemies: Vile Tongues, Bombards and Infested Bunkers
  • Updated map generator: Aliens wall off parts of the map

The accompanying patch changes a lot of things about the game. Best of all, you don't need the DLC to enjoy it. Here are some of the highlights:
  • Added new mutations and reworked old ones
  • Revised Scout weapon class
  • Story campaign now has a difficulty selector
  • Many other small tweaks to game balance

15 comments Read more

September 22

Expansion Release Date - October 10th

On October 10th, Infested Planet will be getting a massive update. The new "Planetary Campaign" DLC will add randomly generated campaigns to the game.

You start out outnumbered by the enemy and with primitive technology. As you fight battles and conquer the map, you can unlock new technology to use in tactical portion of the game.

The tech progression is unique for every single campaign, so you have to be flexible in what weapons you use. Even Infested Planet veterans will find some new tech that's exclusive to the DLC.

Of course, it wouldn't be Infested Planet if the enemy didn't mutate to counter your tactics. The aliens analyse your play style, evolve campaign mutations and force you to adapt.

Put your general's hat back on and return to Infested Planet on October 10th!

28 comments Read more


"Alex Vostrov has created the most fiendishly clever, creatively generous, and cinematically thrilling facing-down-the-alien-hordes real time strategy game this side of the original Starcraft! Who says a great RTS has to be a big budget studio endeavor?"
--Tom Chick, Quarter To Three

"Infested Planet is a game I’m excited to see evolve, as it has the potential to be a unique and engaging RTS unlike any I have played before."
--Nightmare Mode

"Infested Planet is already quite fun, and the current beta is being very actively expanded, refined and tuned. If you’re into strategy, this might well be worth keeping an eye on. After all, who knows what it could mutate into?" --DIY Gamer

"The mutations are an ingenious way to mix each game up and keep the experience fresh."

About This Game

Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.

The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer. Just a little more and the bugs will swarm into your unprotected base. What are your orders?

You order your soldiers to fall back to a defensive chokepoint and rebuild your defenses. Sacrifice the forward squads to gain some extra time. Gather your team while equipping them with flamethrowers and laser guns. Start building a siege cannon for fire support. Then, while the aliens are busy, flank their main hives to destroy and capture them.

You have just pulled off a tactical victory - but there's no time to rest.

The aliens are constantly mutating. One moment your shotguns are ripping through the horde, the next the aliens grow hard, bullet-proof armour. You must adapt as well. Equip your team with stealth suits, miniguns, grenade launchers - your commands will decide the battle's outcome.


  • Real time tactical combat
  • A lengthy campaign where you develop new weapons
  • Procedural maps and random mutation system keep the game fresh
  • 21 Human weapons and buildings for you to wield
  • 33 Alien mutations to keep you on your toes
  • Fight thousands of enemies at once

System Requirements

Mac OS X
    • OS:Windows XP or later
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB RAM
    • Graphics:1024MB OpenGL 2.1 Compartible
    • OS:Mac OS X 10.7 or above
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (64 reviews)
Very Positive (1,346 reviews)
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1,046 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
17 of 20 people (85%) found this review helpful
33.1 hrs on record
Posted: October 3
Beautiful Challenging RTS game. Remind Starship Troopers: The fight in the Cave "Search & Resuce\Destroy" style.

Lot of aliens blood, humans blood, A game can reach to 30,000 aliens dead and 25,000 bullets used, even more alot more.

There are Tactical upgrades, option to recycle depends on the advancing of the enemy (aliens infection). Enemy AI pretty smart, they will try sneak and destroy un-defended bases.

You will be better and better, try defeat the Achievements, make the game even more interesting on the battlefield.

Playing the game without the "Space" Button make it really difficult, take me time to know this "Decisions Saver" button available.

There is Singleplayer campaign, Leaderboard modes and Customise Skirmish maps. also can Zoom in and Zoom out on the field, for better view on the situations, or just for the Brutal Chaos :)

Great Fun game to play, Recommend grab it on sale, There is No Multiplayer yet but maybe will be one day ;)
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5 of 5 people (100%) found this review helpful
12.3 hrs on record
Posted: October 12
Alright, time to review another excellent strategy game here. This time, Infested Planet. I'm going to review the game AND it's expansions here, as I do think the game is best with the whole package.

So what is Infested Planet? This is best described as a squad-based RTS, with some tower defense (and tower offense...) elements and other things, against an enemy that's kinda similar to what you face in games like Creeper World 3 or the recent Particle Fleet. Your foe consists of a kazillion seperate bugs that spawn from Hives, and for the most part the bugs are about as bright as a sack of hammers... they're mostly mindless. But once a Hive has decided to activate, the bugs just.... keep.... coming. There is a controlling AI, but mostly what that does is decide what targets the bugs will attack... they're still braindead things, wandering in straight lines... very predictable.

Yet despite this, the enemy is still downright deadly. Aside from the fact that there's a downright endless supply of bugs, the Hives will get stronger as the battle continues. Destroy a Hive, and there's a good chance that the enemy will gain a mutation, a special global buff/ability/weird thing that lasts for the rest of that battle. ALL of these are dangerous... these arent little minor things that can be ignored. Often they'll force you to change up your tactics in interesting ways. The enemy will start throwing new types of bugs at you, buff already existing structures/towers (yes, they have their own towers... now you get to see what it's like to have to assault those, as you *will* have to walk into their range over and over) and do all sorts of crazy things.

Fortunately, you have your own bucket of tricks. In each battle, you have BP that you can spend on various things. You can either take a Marine and switch them to a different class (complete with different weapons and stats), build defensive structures like turrets or minefields, make research buildings that give you global abilities (so long as the building isnt flattened), and so on. In addition, you have an Ammo meter, a slowly recharging thing that is used to power various one-off abilities that you can fire, provided you have them available, and also your rockets (always available.... usually). While Ammo recharges, BP does not, however any time you "undo" something you've placed (even Marine class changes) you get the full amount of BP back. This creates an interesting mechanic where NOTHING you do is permanent; if an enemy Mutation has suddenly made a certain research structure totally useless? It's not wasted BP.... just recycle it and you instantly get all the BP back. It also means you can keep changing your Marine's classes to suit the situation. It keeps things INTERESTING, and deciding just what to do with these resources is never easy. Each thing you have is useful. But each thing is also weak to some type of assault that the enemy can throw at you. There's not really much in the way of OP stuff in the game, and stronger things have much higher costs.

All of that stuff means that the game never, ever feels mindless. There's always something that needs taking care of, and often you have to figure out just how to go about that... a simple mindless assault almost never works. What's more, you *cannot* just keep your squad grouped up all the time. You *will* have to split them up, and you'll probably have to do this frequently. This is a particular selling point to me, as alot of squad-based games I'm familiar with almost treat the "squad" like a single character as they tend to be always grouped together. But this? Try that and you'll lose. You have to get to know how much trouble a single Marine can handle on their own, and send the right number of dudes to do the right job. WIth the right classes. You can fortunately spend BP to get more Marines, having a max squad size of 10.

It's worth noting that there's ALOT of micro to be done in the game. Marine positions always need adjusting, Snipers and Scouts always need to be pointed towards the highest-priority target at the time, class changes need to be made, ammo abilities need to be fired.... there's ALOT to do and you'll be giving tons and tons of orders, which gets loopy when you've got Marines on varying far-off parts of the map. The good thing is, this is one of those games that doesnt expect you to be a Starcraft-esque technical master. You can simply hit the spacebar to pause, issue some orders, and then unpause and they'll execute. You can play the game at YOUR pace and stop to think whenever you need to.

And that's good, because the complexity is always ramping up. In the basic campaign you start off with very few classes/abilities/structures available, but as you go through missions you'll earn money, and you'll constantly unlock new things. The enemy, too, will get stronger as you progress, doing more and more funky things. Overall, the basic campaign's structure is pretty simple, very easy to understand. But also a little uninteresting in some ways.

If you want things to get more complicated though, the Planetary Campaign expansion adds, well, a new campaign mode. This one is procedurally generated.... you dont know what it's going to be like. You have an overall world map made of various sectors in whatever arrangement the RNG handed you, with a few territories under your control, and various enemy armies on different parts of the map. You have multiple squads of your own, and you get two actions per turn, either moving/attacking with a squad, or certain other actions such as fortifying. The enemy can then move their units, and will make a point of being as bloody irritating as possible when it does so. As with the base campaign, you start off with very few abilities and things.... you'll unlock techs as you go. However, the method is totally different here, AND, the structure of the tech tree is totally randomized. Some techs will even be outright missing, unable to be gotten in that particular campaign. You start off with a very small amount of guaranteed techs (such as the basic turret), and everything else is divided into tiers. Tier 1 techs can be bought using tech points earned through battles. But Tiers 2 and 3 must be unlocked by defeating enemy strongholds. If the game has done something nasty like placed the Flamethrower tech on Tier 3, or just outright refused to let you have it at all? Well, tough.... you'll just have to deal with it. This all forces you to really think on your feet, as there is no "best" way to approach a tech tree that's utterly random every time. Sometimes you'll have to rely on techs you dont normally use much (and maybe, you might find they're not so bad as you might have thought previously). You'll have to come up with strategies you normally wouldnt use. And dont forget: the enemy can still gain new abilities too (and they have ALOT of them to choose from). The good thing is that the stuff that takes place on the world map is every bit as deep as you'd hope it would be, and links up nicely with the stuff that happens in individual battles. Wether you're making decisions on the map, or in battle, none of your choices are ever easy.

Speaking of easy: This game isnt. Chances are, you're going to run into the sorts of situations that make you say "Okay WTF, how the heck can I possibly deal with THAT?". And then when you barely scrape through that situation with some brilliant scheme.... the enemy mutates, gaining something that totally shuts down the tricks you just used. You're expected to perservere ANYWAY. And I can say that it's very, very satisfying when you win despite all that.

Overall... a fantastic game (and expansions) with endless replay value and depth.... highly recommended here.
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2 of 2 people (100%) found this review helpful
18.1 hrs on record
Posted: October 11
Good game, great value for <£5
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2 of 2 people (100%) found this review helpful
34.0 hrs on record
Posted: October 8
TL;DR: Watch Youtube for gameplay, it's a simpler game with a small number of quirks and bugs (that's a good thing). The campaign is 9 hours of alien murder mayhem and surprise alien sex.

This is mostly put here to address downvote issues I've seen.
Crashing: I dunno, but it does seem to happen to others, maybe 1x every 10 hours.
Difficulty: starts easy, does spike, but once you figure out which upgrades go together (free grenades gets more useful the more marines you have) and get to know the alien mutations (Burrowing Hive is code for "surprise alien buttsex"), then the game becomes manageable.

Simple to medium complexity in the game, go watch any Let's Play on Youtube for gameplay. I personally got this game because I was so frustrated watching a bad LPer. Gameplay is fluid and fast paced; though the space bar does initiate a very useful tactical pause. Challenges lie in the subtlety of some mechanics (see free grenades above), choosing a good upgrade path (mines suck), and situational awareness; the last item due to the way aliens will shift their attack routes. Those that said the base game is 9 hours were spot on.

Would have prefered a commanding officer/player avatar that can be upgraded: health, weapon/unit type, speed, poison immunity, healing, respawn time, free grenades, etc. A little more player connection and a way to spend moolah; the most expensive upgrade is 100,000 or so and you'll end up with over 1 million in the bank if you do side missions well.

The pay for the final mission is also pitiful for what humanity gets out of it, and you're ultimately left without the feeling of being space rich, which is, of course, the main selling point of the game. :P

Ultimately, the game's alright, as others say, wait for a sale, since it feels like it's worth $10 as opposed to $15.

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2 of 2 people (100%) found this review helpful
24.5 hrs on record
Posted: October 10
A real gem, specialized in small squad RTS with lots of upgrades and surprises! It becomes upgraded today, 10th of October 2016 with a complete new campaign, that is somewhat reminiscing of the later Dawn of War campaigns. It doesn't do everything, but what it does, it does most excellent!
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2 of 2 people (100%) found this review helpful
0.4 hrs on record
Posted: October 11
Good choice for those who like strategy and tower defence games.
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2 of 2 people (100%) found this review helpful
32.3 hrs on record
Posted: October 11
Starship troopers in game form
but with less expendable marines
which is good
I own both of the dlc's and can i say
this is a must have for any starship troopers fan or something like that
You have marines (5 to start) and these marines will in some of the later levels kill 10,000 enemies each if they are not on the front lines
You can equip stuff for any mission
however if you think that the aliens are just a little nuisance
oh how wrong
one moment you are gunning them down and have opened fire on the hive
the next, half your soldiers are dead the others are retreating to one of the few bases left as hordes of them encircle the base
this happened in one of my games
the aliens are terrifiying if left unchecked
but know this
1 alien cant do anything
but if you let a couple through your lines then those couple can take down a base
capture it and turn it into a hive
is this a good game
is it a hundred times better with dlc
♥♥♥♥ YEA
Does it create some stunning moments of badassery and also of fear?
You bet
Get this game recruit
and get on the front line and tear into those aliens
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2 of 2 people (100%) found this review helpful
26.7 hrs on record
Posted: October 12
Who needs Starcraft if you can play Infested Planet? Very enjoyable and a steel when it's on sale!!!
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2 of 2 people (100%) found this review helpful
13.1 hrs on record
Posted: September 25
Very well executed RTS with Starship Troopers feel to it. I can only recommend it!
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2 of 2 people (100%) found this review helpful
5.1 hrs on record
Posted: October 13
This game is really fun! Sort of a small squad-based RTS mixed with some minor tower defense elements; mostly it is you just killing hordes and hordes of crazy aliens. With some obvious nods to Starship Troopers, of course.

There is a decent progression system with lots of upgrades that unlock over time. And the Story campaign lets you choose which missions you want to take on after the first few intro ones. I wish there was persistence with my soldiers from mission to mission, though.

There are a few different mission types, from quick raids to defense to all-out-slaughter, which mostly determines how you want to spend your initial deployment points. The maps are randomly generated, so even if you replay to do better or earn more money it won't be exactly the same every time.

The graphics are serviceable but definitely don't impress in screenshots (or even videos). However, once you see swarms of hundreds of aliens moving across the map that all kind of fades away.

Another downside is that the game doesn't do a great job of explaining how some things work. For example I can't figure out how to use some of the upgrade buildings, and the missions quickly turn so frantic that I don't have the time to mess with it. Apparently there is a spacebar decision pause mode, which it didn't explain at all and I only learned about from other reviews right now. :/

I got this in a cheap pack with all the DLC, but haven't even messed with the DLC stuff yet and it has been completely worthwhile. Frantic, well balanced, just-one-more mission gameplay.
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Recently Posted
4.7 hrs
Posted: October 20
Helpful? Yes No Funny
121.4 hrs
Posted: October 20
This game is a masterpiece.

It is huge fun, very accessible, challenging, unique and fairly deep. If you love WH40K, Starship Troopers, RTS and/or strategy games, you will love Infested Planet.

The game is simple but not simplistic. The interface is clean and effective, controlling your units is intuitive. Despite being a strategy game, the balance of action and decision-making is excellent. The complexity of the game comes from the way the various systems (simple unto themselves) combine to provide a wide variety of situations to which the player must adapt. Despite the apparently simple gameplay, there is real depth here.

It is very easy to get playing. The story campaign starts with short easy missions, but ends up with massive slogs with full tech trees and hundreds of thousands of enemy casualties. You earn money to unlock new troops, techs and advantages along the way. You can emply many kinds of tactics from airstrikes to small high-tech squads with flamers and miniguns to large Imperial Guard-style meatgrinding charges.

The release of the dynamic "Planetary Campaign" DLC has greatly boosted replayability. The campaign will have you saying "just one more turn" and before you know it, hours have passed. The player can choose from five map sizes and five difficulty leves. Map layout and available techs are randomized. Part of me hates this (when I don't have my favorite tech available), but part of me appreciates that this forces the player to try new things, further extending the replay factor.

The graphics are fairly simple but very evocative, the sound design likewise. There are very distinctive aural clues to certain enemy types appearing, your bases being attacked, etc. When you close your eyes after a long gameplay session, you will see hordes of aliens in your mind's eye.

The developer is active on the forums and responds to the community. He has continued to support and expand the game.

Infested Planet is a master class on how to make a single player PC game. A clear vision, refined mechanics, trust in the players to understand and enjoy the game, customization and technical proficiency. I have not encountered a single bug (other than the millions my troops have splattered).

The one thing I would wish for is mod support.

Buy this game and all expansions, you will not be disappointed.
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29.9 hrs
Posted: October 18
Beautifully satisfying small-unit RTS, with a wealth of weaponry and support abilities to play with and thousands (millions?) of bugs to use them on.

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23.5 hrs
Posted: October 18
Really enjoyable!
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14.6 hrs
Posted: October 17
Простая и захватывающая. Кровавая и веселая.
...иногда задница полыхает огнем.
Все это об Infested Planet.

Попробуй. И удачи тебе!
It's simple and addictive.
It's bloody and fun.
...sometimes it's the fire in the ♥♥♥.
It's all about Infested Planet.

Try it. And good luck!
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5.1 hrs
Posted: October 17
This game is really simple to play at first. But with progression, you unlock more weapons, buildings and tactics. This quickly makes the game more challenging, strategic and most importantly, fun.

The graphics are simple but allows the display of large numbers of aliens on the screen at once without frame drops.

The sound design is effective and the guns sound impactful. I didn't really notice the music; didn't leave any lasting impact.

Storywise, nothing much to speak of. It provides the bare minimum for the player to go around killing aliens and their hives.

Overall, I highly recommend this game. Great fun for a low cost.
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15.7 hrs
Posted: October 17
Great Top down shooter/Tower defense,Now i usually stay away from TD games(i didnt realsie it was tower def,untill after i got it!),but this has won me over at least for now.This is great fun to play from the off,lovely colours,change every map,pretty easy to get straight into it,you can see from the screenshots it is what it is.Pure simple unaldulterated fun.
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22.4 hrs
Posted: October 16
Great purchase. Continued developement. High replay value.
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126.3 hrs
Posted: October 16
(Full story and planetary campaign)

With the DLC finally out, and my LP complete, I think it's finally time to write up some kind of review for the game. I've had it for a long time, and put in a big pile of hours, mostly prior to this new DLC, but plenty more will be put in now over time. I neglected to review it in the past because I usually only did negative reviews on over rated games. But I tire of giving more attention to games that don't deserve it, as opposed to ones that do. I'm going to begin focusing on doing more positive reviews, especially on games I record.

Infested Planet goes to show you where all the innovation or creativity in today's industry is. It's not in the "triple A" market. It's in the indie market. If this developer were working for someone like Blizzard, he'd be wasted, buried in a long list of robotic drones in their mile long list credits section, for no difference to the game they're on, and we'd then be deprived of this awesome game. Where as they are only interested in emotionless copy/paste money printing, indie developers like this are actually trying new things. Infested Planet pushes new ground for RTS gaming, something this genre has needed for a long time.

Strategy is the core of Infested Planet, something totally missing RTS games today, despite it being in their title (real time strategy). Typically, you just clown car out 100+ units via button mashing on the factory, attack move them to the enemy base, then go make tea or watch TV. That is what passes for strategy in a game now days. You don't care about any units, nor how many dies, because you can just as well clown car out hundreds more. It's not like you'll run out of resources. They are devoid of strategy in almost every sense of the word. Strategy is not about how much action or explosions you can put all over the screen. It's about making logical decisions, which might have consequences, or managing limited resources. It's also not about spamming your mouse button 100 times per second, which is what is expected in typical ladder/esports missions, which I would say are the worst thing to ever happen to this genre. Both of those are literally a plague to RTS gaming.

You see the best thing about this game is that you don't mass up a huge army. You manage an elite squad. It's about quality over quantity. This should be a staple in every RTS, but it's been forgotten about for a long time. Here, you want to upgrade your squad's weapons and tech, which will heavily win out over just buying more units. This is accomplished in a few ways, one being the fact that every new marine costs more than the last. It doesn't take long for buying more marines to be a waste vs spending it elsewhere. This is the kind of mechanic that every RTS game should have, because massing up 100-200 disposable units to attack move at the enemy base without any care about any of them, does not a RTS make. Ah, my huge army died. No problem, I'll just clown car them all back up in a minute. Ya, that doesn't work here. The aliens function by mass quantity... but they're aliens. You're not. When EVERY army in EVERY game now plays like the Zerg, it's not a good sign. I pan games like Grey Goo and Starcraft 2, which are a complete joke compared to this, an indie game for a fraction of the cost. Simply because of how it plays.

RTS players today wouldn't be able to understand this game. It doesn't do the crap they are now used to. I could see it now. "You mean I should retreat rather than just let everyone die and rebuild units? What? I have to defend things too? And they can recapture my points?! Limited resources? Where's my 100,000,000 credits, far more than I could ever possibly spend despite how much I spam my mouse on production queues? What is this?!" Ya, it's almost like it's a RTS. Imagine that. The limited credits is probably the best part. You can't just farm it up until you can effortlessly overpower the map. You have to use one's brain to manage the limited credits you get, to do what you can. You know I read a negative review about this game prior to typing my own here, which complained that the game was more difficult/strategic than SC 2... and he was putting this out there as it were a bad thing. Well, it is, but for SC 2, not Infested Planet. I think someone missed a road sign or two.

There's even more good things about the game. The random map generator skirmish is a HUGE welcome. I used to love this on Tiberian Sun, randomly generating maps to play on. I HATE ladder maps, in skirmishes or multiplayer. They are the bane to RTS gaming, and why multiplayer is no fun at all. Symmetrical maps where everything and everyone is the same is something that needs to GO AWAY. Multiplayers should be based on objectives or scenarios that are DIFFERENT for each side. Skirmishes or multiplayers should be like THIS game, where the 2 sides are totally different.

If you call yourself a RTS player, this isn't a game you should miss out on. In this dark abysmal future of RTS, this is the kind of game that all the others need to look at and say, "Hey, that's how a RTS is supposed to be. Why aren't we doing that?" But until big publishers come around, and stop using copy/paste, we'll have to continue looking to the indie market for creativity, passion, or innovation in gaming. The developer for this btw has been active on the forums and supporting the game for years. I bet you don't see that much anymore.
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Doctor America
29.6 hrs
Posted: October 15
This game was short and sweet. I'm decent at these games so I started on the second hardest difficulty, but after just two rounds I stepped up to the hardest. At that point, it was challenging enough to enjoy. There's enough variety to keep you busy for at least 20 hours at that rate. Worth it.
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