From the dust of a gold mine to the dirt of a saloon, Call of Juarez® Gunslinger is a real homage to the Wild West tales. Live the epic and violent journey of a ruthless bounty hunter on the trail of the West’s most notorious outlaws.
User reviews:
Recent:
Overwhelmingly Positive (213 reviews) - 96% of the 213 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (9,768 reviews) - 95% of the 9,768 user reviews for this game are positive.
Release Date: 22 May, 2013

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Buy Call of Juarez Gunslinger

14,99€

Packages that include this game

Buy Call of Juarez Gunslinger + Far Cry 3 - Blood Dragon

Includes 2 items: Call of Juarez® Gunslinger, Far Cry 3 - Blood Dragon

 

Reviews

“Greaves’ whiskey-fueled account makes for a more personal connection than most first-person games.”
9.0/10 – Polygon

“One of the best shooters to come out in recent years.”
9.0/10 – AusGamers

“Not only is Gunslinger the best Call of Juarez game, it's a damn fine and worthy shooter in its own right.”
8.5/10 – Destructoid

“Don’t mistake price for quality - this is a top-notch shooter.”
8.4/10 – PC Gamer

“Blasting through the game’s varied environments with a pistol in each hand never got old, and I always looked forward to the end-level duel with a legend of the Wild West.”
8.0/10 – Game Informer

“Call of Juarez Gunslinger's arcade-style shooting is wonderfully thrilling, fast-paced fun.”
8.0/10 – GameSpot

Steam Big Picture

About This Game

From the dust of a gold mine to the dirt of a saloon, Call of Juarez® Gunslinger is a real homage to the Wild West tales. Live the epic and violent journey of a ruthless bounty hunter on the trail of the West’s most notorious outlaws. Blurring the lines between man and myth, this adventure made of memorable encounters unveils the untold truth behind some of the greatest legends of the Old West.

Key Features:

  • Meet the legendary outlaws
    Billy the Kid, Pat Garrett, Jesse James… Face down the West’s most notorious gunslingers and live the untold stories behind the legends.

  • Experience a lawless land
    Blaze a trail through the wilderness of the Old West and live an epic adventure through stunning Western landscapes.

  • Dispense your own justice
    With a gun holster tied to your leg, become a ruthless bounty hunter on a journey made of all-out gun battles.

  • Prevail in deadly gunfights
    Master the art of blasting pistols, shooting rifles and dodging bullets. Unleash lethal combos to gun down multiple enemies in split seconds.

  • Become the West’s finest
    Choose the specific gun-fighting skills you want to develop and acquire new shooting abilities to become the West’s finest gunslinger.

System Requirements

    Minimum:
    • OS:Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8
    • Processor:2 GHz Intel® Core™2 Duo or 2 GHz AMD Athlon™ 64 X2
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX® 9.0c–compliant
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c–compliant
    • Additional:Peripherals Supported: Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    Recommended:
    • OS:Windows® 7 (SP1)
    • Processor:3 GHz Intel® Core™2 Duo or 3 GHz AMD Athlon™ 64 X2 or better
    • Memory:4 GB RAM
    • Graphics:1024 MB DirectX 10–compliant or higher
    • DirectX®:10
    • Hard Drive:5 GB HD space
    • Sound:5.1 surround sound
    • Additional:Peripherals Supported: Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
Customer reviews
Customer Review system updated! Learn more
Recent:
Overwhelmingly Positive (213 reviews)
Overall:
Overwhelmingly Positive (9,768 reviews)
Recently Posted
TechMonkey
2.0 hrs on record
Posted: 18 August
Call of juarez gunslinger is a game that is set in the wild west and about a bounty hunter called Silas Greaves who tells the story of events to these people in a saloon about famous people of the time for example Billy the kid, Silas Greaves tells them what actually happened and who killed who and how through his eyes and his experiences. The way they tell the story it is unique because in some parts of the game you redo a certain section of that mission from the impression of the storeys in the newspaper, books, the word around street and then it changes to the perspective of Silas Greaves who was apparently there at the time of the event.

The gameplay is different at the start but gets repetitive after few missions with the gun shooting it literally point and click as well as it only has a small array of gun from pistols to rifle and shotguns but what do really expect to do to game being set in this era a big positive is that able to duel-wheeled the pistols and that pretty awesome if I shall say myself, but in my opinion, you should not really buy this game for the shooting aspect because there a lot more games that do it better but should for the unique story and extremely underused era that game is set in. sadly the game is linear and not close to open the world it has some collectables that are called truth nuggets that tell facts about people and the time period.
The Graphic style of the game has the cartoonish rustic style that unique and appealing it not going be as beautifully realistic but the quality of the detail of the people be amazing as well as the surroundings is a big selling point.

Overall this game is a worth buy it underused era that it is set in and the amazing and unique story that can anyone in as well the beautiful art style, but the gunplay could be a bit better but the time it set in I don't blame it.
Helpful? Yes No Funny
PD.Canham
13.3 hrs on record
Posted: 18 August
I Love this game
Helpful? Yes No Funny
LegendCero
28.3 hrs on record
Posted: 18 August
One of the best games I have ever played. Its graphics, although not what we are used to, are amazing. Its gameplay is pretty good and its story is simple, thus anyone can understand it. If you are into FPS, then this is for you. The nicest game you can find out there, about wild west.
Helpful? Yes No Funny
MrNinjaSquirrel
5.4 hrs on record
Posted: 17 August
There is a scene early on in Gore Verbinski’s 2011 animated western, Rango, in which Johnny Depp’s titular chameleon is attempting to endear himself to the townsfolk after bumbling his way into town. Through a display of increasingly frantic and outrageous dramatics, he weaves a fantastic tale of his fight with a band of notorious outlaws, an account which the townsfolk have completely bought into by the end despite being fabricated on the spot and held together with the thinnest of logic. Though the scene’s primary purpose is to position Rango as a respected member of the town, as well as to play off his insecurities and reliance of acting in all his social encounters, it also feeds into one of the most persistent and engaging tenants of spaghetti westerns: a stranger’s tale told over a glass of whisky at the town saloon.

Storytelling is among the most fundamental aspects of human socialization, but it has a special position within the narrative of the wild west. Given the sparseness of towns sprinkled across seemingly endless plains, and the lack of any form of correspondence faster than a letter, information was in short supply. A newcomer became then not only a curiosity but a window into life outside a given town, as much for the sake of news as entertainment. The stories may sound absurd, but who is to say they aren’t true when the only one able to vouch for their legitimacy is the storyteller herself?

It was this idea, and the before-mentioned scene from Rango, that kept running through my mind as I made my way through Call of Juarez: Gunslinger, a bite-sized offshoot of a series whose continued existence after the abhorrent The Cartel is as surprising as the direction developer Techland has taken it. Far more than any of the three games that preceded it, Gunslinger is enraptured with the spaghetti western in its campiest, most iconic incarnation. Setup as a barside retelling of famed bounty hunter Silas Greaves’ exploits, Gunslinger is a hodgepodge amalgamation of western iconography, shooter conventions, and game design tomfoolery.

Train heists, bank robberies, standoff duals, and a lifelong quest for revenge, Gunslinger indulges itself on every western trope known to the genre, framing it all around Greave’s increasingly ridiculous encounters with famous outlaws. Greave’s constant narration of his adventures is one of Gunslinger’s most successful hooks, his charismatic narcissism and increasingly unreliable nature providing the otherwise soulless shootouts with a sense of character. His repeated backpedaling of events to say “what really happened” borrows a page from Prince of Persia: The Sands of Time in allowing the game to organically account for inconsistencies (read: your death), as well as put you into impossible scenarios that break the narrative but are no less fun to play through.

Unfortunately, this conceit grows tiresome after a few hours, once it becomes clear that the narrative is little more than a stream of consciousness excuse to shuffle you from setpiece to setpiece like an incoherent theme park ride. Gunslinger tries to mask its meandering pacing by pitting the player against an onslaught of different outlaws, each with their own story of dubious authenticity, but the result is like a greatest hits album for a band without enough songs to warrant one. A few of the outlaws lend themselves well to Gunslinger’s shooting gallery design, but most feel interchangeable to one another, as cookie cutter in their personality as the levels that surround them. It doesn’t matter much if the Gatling-gun is on a hill or in a cave, or if you have to hold off an ambush from a house or a barn, all that's changed is the shifting of assets and the alteration of a few lines of dialogue.

But the repetition is as much the fault of the narrative, as it is the familiar gunplay. Gunslinger is basically an assemblage of neat ideas from more inspired games. Bastion’s narration is adjoined to Bulletstorm’s storing system, outfitted with Max Payne’s slow-mo shooting ability, and blended together with Borderland’s art style and enemy AI. The concoction is, admittedly, wildly successful at what it tries to do. Guns are disinteresting in their design, but with only three to choose from, it’s easy enough to find what works for you and ignore the rest. Enemies are mindless, but it’s enjoyable enough to watch points pop out of them. Concentration (which slows down time and highlights enemies) may feel a bit like cheating, but Gunslinger exists for no other purpose than to make you feel like an invincible, well, gunslinger, so have at it!

Gunslinger is perfectly ridiculous and unremarkable, but it sells itself well enough that it’s easy to buy into its Frankensteinian collage of games and just enjoy the dumb ride. For a time. Like its narrative, Gunslinger’s gunplay begins to feel route and tedious a few hours into its already short runtime of about 4-5 hours. Fights take longer and longer, and death becomes a more contentious presence. An upgrade tree tries to remedy Gunslinger’s repetition, but its additions are more a matter of convention than interesting perks. You might need a larger ammo clip because you’re facing more enemies at once, but nothing changes about the shooting on a fundamental level, and the few cool ideas Gunslinger has along its upgrade path remain little more than quality of life improvements than mechanical game changers.

Surprisingly, Gunslinger proves significantly more enjoyable as a shooter when most of its extraneous components are stripped away in its arcade mode, which effectively transforms the game into a lightgun shooter ala-Time Crisis or the on foot levels of Rebel Assault II. By shifting the purpose of earning points off of uninteresting level gains and over onto leaderboard chasing, Gunslinger’s combo and skill shot features begin to actually matter. Arcade mode also cuts out almost all the traversal downtime of the main game, populating levels with more enemies that pop out like animatronics, and tweaking the gunplay to be just a little more forgiving. None of the maps quite stand out enough to create a heated leaderboard showdown, but arcade mode still serves as a nice palate cleanser to the comparatively mundane shooting of the single player game.

It deserves to be said that even if Gunslinger is only a decent shooter with an underutilized setting, coming after The Cartel – a game so bad its CEO denounced it as a mistake – this is more than I would have ordinarily begun to hope for. But like a rash that refuses to go away, Gunslinger can’t seem to shake the most troubling issue that has plagued the series to varying degrees since it’s incarnation: representation. Though it may be nowhere near the abhorrent mess that was The Cartel’s take on human trafficking, Gunslinger’s portrayal of Native Americans can barely sneak past as less than violent propaganda. Whether or not it is appropriate for the setting is irrelevant; head-shotting Native Americans as a white man in a decidedly dumb first person shooter is, and probably always will be, in incredibly poor taste.

Gunslinger is a fine shooter that endears itself through a love of its setting and an unconventional approach toward narration. Its hooks begin to slip sometime before its conclusion, but Gunslinger is so easy to engage with that it never becomes unpleasant even as it grows a bit stale. Its depiction of Native Americans is horrendous, and prevalent sexist and racial slurs regrettable, but at the very least Gunslinger makes some headway in distancing itself from its trainwreck of a predecessor. Gunslinger isn’t a great game, but it’s the one that does the best to make a case that Call of Juarez can be more than a western pastiche filled with racial grievances.

You can read more of my writing on Kritiqal.
Helpful? Yes No Funny
SuperMonster7
24.6 hrs on record
Posted: 17 August
This game is probably the best western expierience you'll get on steam. The guns feel amazing. The replayabality is endless, and itss just an amazing game to play or rreplay when your bored.
Helpful? Yes No Funny
adheper
5.0 hrs on record
Posted: 17 August
Good, fun gameplay; however, the story isn't the deepest there is, and, if the story was a bit longer, the action would've gotten repetitive as there isn't much of a progression to speak of, combat-wise. The short story is enjoyable though.
Helpful? Yes No Funny
i_porter
5.3 hrs on record
Posted: 16 August
It's high noon.

Call of duty sucks. Believe me.
Helpful? Yes No Funny
lit
4.8 hrs on record
Posted: 16 August
Challenging and entertaining FPS that gives you a vital choice in the end. 100% recommend it.
Helpful? Yes No Funny
Reanimate
3.8 hrs on record
Posted: 16 August
It's been awhile since I played any sort of western video game, the last being the great Red Dead Redemption. So I was pretty excited, as I've heard great things of this game and how it's more arcade gameplay. I can tell you right now that this game is worth it. It's so much fun! I could barely put it down the second I picked it up!

Positives
The game is a blast to play. Slinging revolvers and lever action rifles hasn't been done so well since Red Dead Redemption. The aiming and gameplay is smooth, and the guns look great, especially the legendary ones with golden engravings. The storytelling is really cool. It's told by Silas Greaves, the protagonist, as you play, and the world and characters change as the story is being told because he might mess up or remember something wrong. There's a bullet dodging mechanic if you're at low health, and there's even a slow-down-time mechanic so you can go out in the open slinging two rangers and pick off 6 dudes in the head. Dueling with notorious western outlaws is a treat, and is very thematic. As you can see from, the gameplay of this game is this game's biggest strength. It makes you feel invincible and badass, but also stays challanging, especially on hard mode. The ending of this game is a massive plot twist, and also has a surprise, but you'll have to beat the game to know what happens. The graphics are like Borderlands. They have this cell-shaded kinda look, and they work well, and also look great.

Negatives
There's not a lot I hate about this game, but there's some things, like in all games. The FOV is really small. Luckily you can change it, but only through the files in your AppData folder. Wouldn't it been easier to add a FOV slider? When you're dueling, the aiming, although floaty to make it difficult to focus on your target, feels overdone. Small movements are hard to do, which is basically what you need to do a lot in dueling. Shotgunners take 3 or more shots to kill than your normal outlaws, and boss enemies are bullet sponges, taking around 4 full revolvers to kill. That's made even worse because they're always coming towards you. The game is also short. As you can see from my playtime, it took me around 3.5 hours to beat. They do have stuff like the Arcade mode and New Game +, which is nice, but it would've been nice if the game was a bit longer.

Summary
Call of Juarez: Gunslinger is a fantastic game, and one of my personal favorite games now! It's fun, has character, and is a blast from start to finish. It's one of the best western video games made, alongside Red Dead Redemption.

Should you buy it? YES YOU SHOULD. Now go get it, you darn varmit.
Helpful? Yes No Funny
two-bears-hi-fiveing
7.4 hrs on record
Posted: 16 August
the best western game i have played in a long time
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 16 people (100%) found this review helpful
1 person found this review funny
Recommended
5.4 hrs on record
Posted: 11 August
Really good game, but sadly it's very short.
Was this review helpful? Yes No Funny
14 of 14 people (100%) found this review helpful
8 people found this review funny
7 of 7 people (100%) found this review helpful
3 people found this review funny
Recommended
4.6 hrs on record
Posted: 28 July
I bought this at 2 in the morning, and refused myself sleep until dawn playing the absolute hell out of it.

The game is told through narration through the story, sometimes pausing for brief comedic moments (like steve falling asleep, ♥♥♥♥ing steve).

Gunplay is smooth, one of the better console ports I've played, the showdown mechanic is amazing.

A good varietly of guns, with special versions of each that can be unlocked through a three-tree in-depth perk system that focuses on three seperate things.

The level environments are amazing, though sometimes can be hard to navigate.

Graphics are similar to those in Borderlands 2, and have aged well for a game from 2013.

Replay value is there, with two other modes other than story mode.

The guy looks like ♥♥♥♥♥♥♥ Mccree.

Call of Mccree: Gunslinger was fun.

Maybe it's because I have a special place in my heart for western games from Red Dead Redemption, but I give this game a 9.5/10.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
2 people found this review funny
Recommended
0.4 hrs on record
Posted: 24 July
oh snap
it runs!

what is worse than country music?
nothing

can you deal with gorgeous vistas of the western frontier
while chunking dynamite at a bunch of lily livers?
yes

ever play Time Crisis
or one of those stand and shoot ♥♥♥♥ arcade games
at your local megaplex?
sure

Call of Jaurez: Gunslinger delivers
that and more in the safety of your home
away from meddling humans
ok

it has that dark outline around everything
just like Borderlands
so you know your tail feather is going to be ruffled
in all the right ways

before you start your chatterboxin bout my playtime
i dun put in work with them M$ boyz
when this pretty flower first bloomed
campaign is bout 7 hours
give or take

much replay value
if i do myself (say so)

if you are looking for great arcade action
like the aforementioned
but hate cowboy/western type ♥♥♥♥
no worries
the action is tense
leveling up is fun
it has that cool
"Dead Man" by Jim Jarmusch
type of atmosphere

this game is based on mostly historical fact
involving the bloodiest massacres in
american history

you can get your learn on
and headshot combos
at the same time!
old city slickers lookin ♥♥♥.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
6 people found this review funny
Recommended
10.0 hrs on record
Posted: 28 July
My d*ck stuck in revolver barrel... Ammm... Silas Greaves cool as hell. 10/10
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
5.4 hrs on record
Posted: 17 August
There is a scene early on in Gore Verbinski’s 2011 animated western, Rango, in which Johnny Depp’s titular chameleon is attempting to endear himself to the townsfolk after bumbling his way into town. Through a display of increasingly frantic and outrageous dramatics, he weaves a fantastic tale of his fight with a band of notorious outlaws, an account which the townsfolk have completely bought into by the end despite being fabricated on the spot and held together with the thinnest of logic. Though the scene’s primary purpose is to position Rango as a respected member of the town, as well as to play off his insecurities and reliance of acting in all his social encounters, it also feeds into one of the most persistent and engaging tenants of spaghetti westerns: a stranger’s tale told over a glass of whisky at the town saloon.

Storytelling is among the most fundamental aspects of human socialization, but it has a special position within the narrative of the wild west. Given the sparseness of towns sprinkled across seemingly endless plains, and the lack of any form of correspondence faster than a letter, information was in short supply. A newcomer became then not only a curiosity but a window into life outside a given town, as much for the sake of news as entertainment. The stories may sound absurd, but who is to say they aren’t true when the only one able to vouch for their legitimacy is the storyteller herself?

It was this idea, and the before-mentioned scene from Rango, that kept running through my mind as I made my way through Call of Juarez: Gunslinger, a bite-sized offshoot of a series whose continued existence after the abhorrent The Cartel is as surprising as the direction developer Techland has taken it. Far more than any of the three games that preceded it, Gunslinger is enraptured with the spaghetti western in its campiest, most iconic incarnation. Setup as a barside retelling of famed bounty hunter Silas Greaves’ exploits, Gunslinger is a hodgepodge amalgamation of western iconography, shooter conventions, and game design tomfoolery.

Train heists, bank robberies, standoff duals, and a lifelong quest for revenge, Gunslinger indulges itself on every western trope known to the genre, framing it all around Greave’s increasingly ridiculous encounters with famous outlaws. Greave’s constant narration of his adventures is one of Gunslinger’s most successful hooks, his charismatic narcissism and increasingly unreliable nature providing the otherwise soulless shootouts with a sense of character. His repeated backpedaling of events to say “what really happened” borrows a page from Prince of Persia: The Sands of Time in allowing the game to organically account for inconsistencies (read: your death), as well as put you into impossible scenarios that break the narrative but are no less fun to play through.

Unfortunately, this conceit grows tiresome after a few hours, once it becomes clear that the narrative is little more than a stream of consciousness excuse to shuffle you from setpiece to setpiece like an incoherent theme park ride. Gunslinger tries to mask its meandering pacing by pitting the player against an onslaught of different outlaws, each with their own story of dubious authenticity, but the result is like a greatest hits album for a band without enough songs to warrant one. A few of the outlaws lend themselves well to Gunslinger’s shooting gallery design, but most feel interchangeable to one another, as cookie cutter in their personality as the levels that surround them. It doesn’t matter much if the Gatling-gun is on a hill or in a cave, or if you have to hold off an ambush from a house or a barn, all that's changed is the shifting of assets and the alteration of a few lines of dialogue.

But the repetition is as much the fault of the narrative, as it is the familiar gunplay. Gunslinger is basically an assemblage of neat ideas from more inspired games. Bastion’s narration is adjoined to Bulletstorm’s storing system, outfitted with Max Payne’s slow-mo shooting ability, and blended together with Borderland’s art style and enemy AI. The concoction is, admittedly, wildly successful at what it tries to do. Guns are disinteresting in their design, but with only three to choose from, it’s easy enough to find what works for you and ignore the rest. Enemies are mindless, but it’s enjoyable enough to watch points pop out of them. Concentration (which slows down time and highlights enemies) may feel a bit like cheating, but Gunslinger exists for no other purpose than to make you feel like an invincible, well, gunslinger, so have at it!

Gunslinger is perfectly ridiculous and unremarkable, but it sells itself well enough that it’s easy to buy into its Frankensteinian collage of games and just enjoy the dumb ride. For a time. Like its narrative, Gunslinger’s gunplay begins to feel route and tedious a few hours into its already short runtime of about 4-5 hours. Fights take longer and longer, and death becomes a more contentious presence. An upgrade tree tries to remedy Gunslinger’s repetition, but its additions are more a matter of convention than interesting perks. You might need a larger ammo clip because you’re facing more enemies at once, but nothing changes about the shooting on a fundamental level, and the few cool ideas Gunslinger has along its upgrade path remain little more than quality of life improvements than mechanical game changers.

Surprisingly, Gunslinger proves significantly more enjoyable as a shooter when most of its extraneous components are stripped away in its arcade mode, which effectively transforms the game into a lightgun shooter ala-Time Crisis or the on foot levels of Rebel Assault II. By shifting the purpose of earning points off of uninteresting level gains and over onto leaderboard chasing, Gunslinger’s combo and skill shot features begin to actually matter. Arcade mode also cuts out almost all the traversal downtime of the main game, populating levels with more enemies that pop out like animatronics, and tweaking the gunplay to be just a little more forgiving. None of the maps quite stand out enough to create a heated leaderboard showdown, but arcade mode still serves as a nice palate cleanser to the comparatively mundane shooting of the single player game.

It deserves to be said that even if Gunslinger is only a decent shooter with an underutilized setting, coming after The Cartel – a game so bad its CEO denounced it as a mistake – this is more than I would have ordinarily begun to hope for. But like a rash that refuses to go away, Gunslinger can’t seem to shake the most troubling issue that has plagued the series to varying degrees since it’s incarnation: representation. Though it may be nowhere near the abhorrent mess that was The Cartel’s take on human trafficking, Gunslinger’s portrayal of Native Americans can barely sneak past as less than violent propaganda. Whether or not it is appropriate for the setting is irrelevant; head-shotting Native Americans as a white man in a decidedly dumb first person shooter is, and probably always will be, in incredibly poor taste.

Gunslinger is a fine shooter that endears itself through a love of its setting and an unconventional approach toward narration. Its hooks begin to slip sometime before its conclusion, but Gunslinger is so easy to engage with that it never becomes unpleasant even as it grows a bit stale. Its depiction of Native Americans is horrendous, and prevalent sexist and racial slurs regrettable, but at the very least Gunslinger makes some headway in distancing itself from its trainwreck of a predecessor. Gunslinger isn’t a great game, but it’s the one that does the best to make a case that Call of Juarez can be more than a western pastiche filled with racial grievances.

You can read more of my writing on Kritiqal.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
2 people found this review funny
6 of 8 people (75%) found this review helpful
1 person found this review funny
Recommended
1.7 hrs on record
Posted: 20 July
You're basically Mcree from Overwatch
It's high noon/10
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
5.4 hrs on record
Posted: 4 August
Call Of Juarez® Gunslinger

5 pros
+ Clean Combat
+ Beautiful Graphics/Atmohspere
+ Voice Acting
+ Storyline
+ Dueling

5 Cons
- Boss Ai
- Black Bars
- Little Weapon choice
- Reptitive
- Boss Fights

Summary
This is a very well done game, The art style reminds me of borderlands. They did an amazing job making the wild west atphsmore, The story was creative as your playing and telling it, it was also very unpredictable and there was always a suprise at every mission. The Boss ai sometimes would glitch and would be running in place, resulting in me killing him in 5 seconds. I felt like the boss fights could of been alot better, Theres basically only 3 types of weapons, shotguns, pistols, and rifles. In my opinion they could of added a few more. And once in awhile the quest can get a little repetitve but not to the point it makes you not wanna play.

Overall Rating
8.5/10
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
40.8 hrs on record
Posted: 19 July
it's best high noon simulator 2016
Was this review helpful? Yes No Funny