26 มิถุนายน 2014
Since 2008 Castle Crashers has been the largest, most successful game we've ever created. We are proud to announce that just recently Castle Crashers Steam has passed the 1 million mark, pushing the cumulative total to 5 million downloads across all platforms!
In celebration of this 5 million milestone, we are going back to 2005 when we started working on Castle Crashers.
Back in 2005, Dan Paladin, our art director, started sketching up ideas for our 2D multiplayer adventure. Our previous BattleBlock Theater sketch blog post was well received, so we thought it’d be fun to show off some of the original creations for Castle Crashers.
Click HERE to see the rest of the sketches. Some of these ideas got slightly altered before the game finished development, and some of them didn’t make it to the final version! Can you point out which ones made it in?
21 พฤษภาคม 2014
Just in case you haven't seen it already, we've added a new Arrange to Play Discussion Board so you can find new play dates. Post there if you are looking for Castle Crashers buddies.