Conflict spans the stars as huge robot armies are locked in an enduring battle. Head out to the battlefields with your friends in this 3-on-3 action platformer.
User reviews: Very Positive (15,359 reviews) - 89% of the 15,359 user reviews for this game are positive.
Release Date: Aug 1, 2012

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Include three copies of Awesomenauts - Send the extra copies to your friends.

Packages that include this game

Buy Awesomenauts Ultimate Overdrive Pack

Includes 4 items: Awesomenauts, Awesomenauts: Official Soundtrack, Awesomenauts: Overdrive Expansion, Awesomenauts: Starstorm Expansion

Downloadable Content For This Game

Buy Awesomenauts - Costume Party DLC Bundle

Includes 9 items: Awesomenauts - Bumble Gnaw Skin, Awesomenauts - Coco Hawaii Skin, Awesomenauts - Disco Voltar Skin, Awesomenauts - Expendable Clunk Skin, Awesomenauts - Grandmaster Splash Skin, Awesomenauts - Hotrod Derpl Skin, Awesomenauts - Kosmonaut Yuri Skin, Awesomenauts - Mousquetaire Leon Skin, Awesomenauts - Officer Lonestar Skin

Buy Awesomenauts - Costume Party 2 DLC Bundle

Includes 9 items: Awesomenauts - Cap'n Vinnie & Seadog Spike Skin, Awesomenauts - Cluck Skin, Awesomenauts - Coco McFly Skin, Awesomenauts - Demon Skølldir Skin, Awesomenauts - Double-O Yuri Skin, Awesomenauts - Kage Genji Skin, Awesomenauts - Pimpy G. Skin, Awesomenauts - Ravishing Raelynn Skin, Awesomenauts - Shaolin Ayla Skin

 

Recent updates View all (129)

February 12

Updated Sheriff Lonestar Killing Spree unveiled!



Sheriff Lonestar is receiving a visual overhaul when Awesomenauts: Overdrive launches, and his character theme and killing spree are also getting an update!

We've just revealed his brand-new Killing Spree! Yee haw!
https://www.youtube.com/watch?v=c_4P7D5LbbE

5 comments Read more

February 10

Awesomenauts 2.13.5 is now live!


Awesomenauts 2.13.5 is now live! This will be the final update before we release Awesomenauts: Overdrive in a few weeks, and introduces a large number of balance tweaks!

Highlights include the removal of axis-snapping when playing with a controller on Mac / Linux, removal of mini-knockbacks, and an increased base movement speed for all characters, with a proportional reduction in bonus speed from Space Air Max and other relevant footwear.

There are too many changes to post here, so head over to our forums for the full patch notes: https://www.awesomenauts.com/forum/viewtopic.php?f=6&t=43949

9 comments Read more

About This Game

The year is 3587. Conflict spans the stars as huge robot armies are locked in an enduring stalemate. In their bid for galactic supremacy, they call upon the most powerful group of mercenaries in the universe: the Awesomenauts!

Awesomenauts is a MOBA fitted into the form of an accessible 3-on-3 action platformer. Head out to the online battlefields together with your friends as an online party or in local splitscreen, and never worry about having to wait for an online match because of drop-in matchmaking!

Devise strategies as you upgrade and customize each character's skills to suit your playing style. Expect new items, features, DLC and Awesomenauts to be added regularly!


  • Saturday morning is back – 3 on 3 online platforming shooter action with a bright 80's cartoon style
  • It’s a MOBA! – classes, upgrades, creeps, turrets, bases and tactical depth are all present. Awesomenauts adds fast paced platforming gameplay to create a truly unique and accessible MOBA experience
  • The Awesomenauts – take control of an extensive cast of highly customizable Awesomenauts, each with their own attacks and skills.
  • Team Deathmatch! - Tired of the Classic Awesomenauts matches? Take on your friends in Team Deathmatch or spice things up with many custom game options for the traditional Awesomenauts gamemode.
  • Splitscreen action – Online and offline play with up to 3 players in local splitscreen!
  • Regular updates - Regular additions of new Awesomenauts, balance updates, DLC and more.
  • Don't criticize it, customize it! – hundreds of unique items to beef up your abilities and customize your Awesomenaut to suit your personal playing style!
  • Push it to the limit – Face melting battles across multiple exotic planets and alien spaceships!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, Windows 7, Windows 8, or Windows 10
    • Processor: Any processor with 2 Cores
    • Memory: 2 GB RAM
    • Graphics: ATI or Nvidia Videocard with at least 256MB, or Intel GMA 950 or newer
    • Hard Drive: 2.5 GD HD space
    Recommended:
    • OS: Windows 7, Windows 8, or Windows 10
    • Processor: Any processor with 2 Cores
    • Memory: 4 GB RAM
    • Graphics: ATI or Nvidia Videocard with at least 512MB
    • Hard Drive: 2.5 GD HD space
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3 or later.
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB
    • Hard Drive: 2.5 GD HD space
    Recommended:
    • OS: OS X version Lion 10.7 or later.
    • Processor: Any Processor with 2 Cores
    • Memory: 4 GB RAM
    • Graphics: ATI or NVIDIA Videocard with at least 512MB or higher.
    • Hard Drive: 2.5 GD HD space
    • Other: Broadband Internet connection
    Minimum:
    • OS: Ubuntu
    • Processor: Any processor with 2 Cores
    • Memory: 2 GB RAM
    • Video Card: ATI or Nvidia Videocard with at least 256MB, or Intel GMA 950 or newer
    • Hard Disk Space: 2.5 GD HD space
    Recommended:
    • OS: Ubuntu
    • Processor: Any processor with 2 Cores
    • Memory: 4 GB RAM
    • Video Card: ATI or Nvidia Videocard with at least 512MB
    • Hard Disk Space: 2.5 GD HD space
    • Other: Broadband Internet connection
Helpful customer reviews
270 of 349 people (77%) found this review helpful
18 people found this review funny
1,292.7 hrs on record
Posted: December 3, 2015
Ah, there goes 'Nauts, she was beautiful once, unique, deceptively simple, cruelly complex. She could chew-up and spit out the unwary who did not look beyond the cute and funny cartoon aesthetic to see the infinite variety and merciless soul of the hunter inside.

But like a heedless beauty queen, she's been at the meth looking for a quick rush and now she's quickly losing her charm.

Some are trying to present the new XP system as a great innovation, a fresh idea. It's nothing more than razor blades crudely slapped onto a hammer to try to force games to finish more quickly.

Briefly, winners get extra rewards so that they can quickly dispatch those annoying losers trying to make an interesting game of it.

With flat percentage increases to damage and health given as you now level-up (as well as the old in-game currency to spend on skills) it's unsurprising that amongst the imaginatively and carefully designed fighters that you can play there have been clear winners and losers - sod balance, fairness, dramatic tension, nuance, the ability of skill to turn a game around, finish the game already and start a new one.

It wasn't needed. Games generally averaged 20-25 minutes, occasionally you'd walkover the opposition in 7 minutes, sometimes a game would become a 50 minute epic, with dramatic turns in the ebb and flow of battle. Desperately needed new maps, designed for quicker games, could have satisfied the devs' lust for speed, but while masses of new characters have generously been given, oddly they won't release new maps beyond the 4 available - they have a guy continually tinkering and making unneeded and often worse changes to the UI, but won't release new maps, which would draw people back in.

Unneccessarily widening any skill gap between players of course benefits experienced players at the expense of newer ones - humiliating new players is not a good way to build your community.

Ronimo have a creative urge to make a new game, they should definitely do that, I'd buy it in a heartbeat. What they shouldn't try to do is rearrange the bones of one of their old games, this was alive before they went Frankenstein on it.

Not long ago I used to think that everyone should play Awesomenauts, now I can only recommend it if the XP system is removed... yes the system will be improved (or maybe they will take the game further away from its origins), but the intent is to make games quicker - the result is less fun - an increase in boring easy games and frustrating impossible games.
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172 of 220 people (78%) found this review helpful
7 people found this review funny
352.3 hrs on record
Posted: December 5, 2015
I "DID" love awesomenauts. It was the best part of my day everyday after work. Then they rolled out the XP system and now it isn't any fun, nor is it fair at all. Here's why:

All it takes is a 2+ level lead and 90% of the time that team will win. Think about this logically. If a team gets an early lead what sense does it make to not only reward them with more solar than the other team but NOW to ALSO boost their damage and health, significantly, this making them even stronger than before?...It's insanity! Almost every game is determined in the first 1-2 minutes due to who gets the first kill and consequently a level lead.

You can be the best player in the game but if your teammates make ONE wrong move the other team will now have such a strong solar and level lead that they are neigh unbeatable. I've had SO many games since this update where I was the top scoring player in the game (We're talking 10+ kills to 0 deaths) and I lost, sometime 6-10 games in a ROW simply because my teammates made little mistakes in the beginning.

End comment: It should NEVER be as difficult as it is for a team to make a come back. This patch rewards an early lead so heavily that I can only compare it to a wrestling match between a strong guy and a slightly less strong guy, in which the game makers see the strong guy and delusionally think it would be a good idea to give him steriods in order to make him even more difficult to beat. They call that balance?...No, the scales are now tipped so horribly that the game isn't ANY FUN to play anymore!

FIX IT or I'm not ever buying DLC or playing another match again. 99% of the players I've talked to in game HATE the XP system, even when they're winning! STOP IGNORING US!
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94 of 118 people (80%) found this review helpful
4 people found this review funny
1,332.4 hrs on record
Posted: December 10, 2015
They broke it. They broke the hell out of it.

They made a leveling system that's team based, meaning as soon a one team gets a lead, it can just stomp all over the other team. Matches used to have slow buildups that could lead standoffs and turnarounds, but now they are 'whoever gets leveled up first wins.' You got currency for killing players, droids, and turrents, but could still outplay your opponent even if you had less money than they did. Now everything stacks with leveling, so if you have a lower level that your opponent you are screwed.

Was it perfect before? No, but I could still enjoy it. This was the game I could unwind to and would hardly ever get upset becuase of a lose. Now it just infuriates me because the enemy team can push harder and down my turrents with ease, and there's nothing I can do because the game is no longer about skill but about who has the bigger numbers. I used to rarely ever ragequit a match, but now 90% of all matched are just steamrolls and If I'm on the losing end I see no pont in sticking around because you only have a fraction of a percentage to turn things around. Matches are faster now, but at the cost it them no longer being interesting or fun.

Uninstalling now. I'll reinstall if this mess gets fixed.
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101 of 131 people (77%) found this review helpful
3 people found this review funny
654.8 hrs on record
Posted: December 7, 2015
Almost 600 hours played and first review ever.

Nauts was a fantastic game. The community has good and bad seeds and good and bad players. I, for one, can say I've made a ton of friends that I regularly talk to in Steam even if not playing a game together.

The new patch completely and utterly destroyed the game. It punishes poorer team comps, slower build team comps, and non-premades. Never have I seen a game that REFUSES to let you win if you have 1 poor performer on the team. You can't save them or carry them -- they literally cause the enemy team to be on God Mode.

Worse, I can't even enjoy it. If I play with a premade, we steamroll the other team. There's no competition; there's no chance of a comeback. If I'm playing a premade, there's no hope. We will be steamrolled. It's a zergfest. Get 3 initial kills and 0 deaths as a team, basically auto-win button.

I HATE rage quitters, but what is the incentive to even stay in matches if you're guaranteed to lose?

Worse, why didn't Ronimo listen to the community? Who infleunced this misguided ship?

If you want a mass exodus, by all means -- keep the game the same; If you want to create competition and engagement -- change it. If you're trying to stop turtling, perhaps nauts who refuse to leave their turret for 60 seconds start taking a 'Death DoT'. If, XP is your bread and butter, then remove all damage dealing skills and make everything about building characters to different utility functions.

Better yet, bring 2.12 back and create an XP system in Nauts 2 that you have time to test and understand without public outcry. We did not want this. I have sadly, uninstalled the game. Best of luck Ronimo.
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140 of 198 people (71%) found this review helpful
48 people found this review funny
1,130.9 hrs on record
Posted: August 19, 2015
  • Innovative
  • Extreme fun
  • Charm
  • Casual & Competitive
  • Beautiful controls
  • Incredible soundtrack
Go waste 1000 hours of your life like I did.
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