Let me start by saying that The Bridge is not a bad game. For an indie game the developers should be proud of what they've accomplished. If there were a somewhere-between-thumbs-up-and-thumbs-down button this is the game I would most want to use it for.
I leaned on the side of not recommending it though, for several reasons. This game is inevitably compared to Briad because it has an artsy style, time manipulation, and puzzles. But it's nowhere near the level of those other puzzles games that I love, including Braid or Limbo or even Master Reboot. The reason is mostly depth and story. There simply isn't that much here. And what does exist is far too obscure and limited to be moving.
Beyond that, the puzzles range from straightforward to extremely frustrasting. The difficulty never really flattened out: I either had a level figured out in the first minute, or could stare at it forever with limited success. A few puzzles required some split second timing, which given the controls and precision in this game (they're laggy and your character can't move fast at all) made them very annoying. It was essentially just repeat forever until you happen to squeeze by.
The black and white art might have actually hurt the game more than helped, as it could be hard to tell the difference between some things that were only separated by shades of gray. As for the music, I hardly noticed it, so it didn't leave much of an impact.
My final complaint is performance. This is a 2D game with limited effects, but even on an absurdly powerful machine it got extremely choppy at points. It was somewhere down near 1 frame per 2 seconds while I was in freefall. That's just not acceptable, even for an indie game.
So overall if you're itching for a puzzle game and don't mind the lack of story, and can look past the game's other flaws, then you can pick up The Bridge and it will give you what you want for a few hours. But personally, I won't be coming back to it any time soon.