Snapshot est l'histoire d'un robot solitaire perdu dans un monde abandonné. Armé seulement de son appareil photo favori, Pic se lance dans sa grande aventure. Un appareil photo peut sembler peu pour une aventure de puzzle et de plate-forme, mais cet appareil photo est différent des autres: Il a la capacité de capturer et retirer du monde...
Évaluations des utilisateurs : Très positive (170 évaluation(s))
Date de parution: 30 août 2012

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Acheter Snapshot

Acheter Snapshot: Soundtrack Edition

Includes the full game and Soundtrack

 

Recommandé par les curateurs

"Showed at PAX East 2012 - Charming yet challenging, the photo mechanic in this game really caught our attention."

À propos de ce jeu

Snapshot est l'histoire d'un robot solitaire perdu dans un monde abandonné. Armé seulement de son appareil photo favori, Pic se lance dans sa grande aventure. Un appareil photo peut sembler peu pour une aventure de puzzle et de plate-forme, mais cet appareil photo est différent des autres: Il a la capacité de capturer et retirer du monde les objet qu'il photographie. Pas rien que ça, il peut aussi utiliser ses pouvoirs pour replacer les photos qu'il a pris dans l'environnement! Tout ce que l'appareil photo capture est parfaitement préservé, et quand les photos sont replacées dans l'environnement les objets sont copiés avec.Par dessus tout, cet appareil photo incroyable peut aussi retourner les photos avant les replacer. Prenez une photo d'une boule de feu arrivant vers vous, retournez la et replacez la pour l'envoyer voler dans un mur de caisses infranchissable pour dégager le passage. Voyez les choses folles qui peuvent arriver à Pic et son incroyable (et probablement magique) appareil photo durant l'aventure de sa vie!

Principales caractéristiques :

  • Une mécanique de photographie unique.
  • Plus de 100 niveaux différents de plate-forme et de puzzles.
  • 4 environnements distincts à explorer.
  • Des secrets et challenges chronométrés pour chaque niveau.
  • Environnements haute résolution dessinés à la main.

Configuration requise

Windows
Mac OS X
    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 2 Go de RAM
    • Affichage : nVidia 8800 GTS ou équivalent
    • DirectX® : 9.0c
    • Disque dur : 500 Mo d'espace disque disponible
    • Son : Carte son embarquée
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 4 Go de RAM
    • Affichage : nVidia 8800 GTS ou meilleure
    • DirectX® : 9.0c
    • Disque dur : 1 Go d'espace disque disponible
    • Son : Carte son embarquée
    Minimum :
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou plus récent.
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 500 Mo d'espace disque disponible
    • Carte graphique : GT 120 ou mieux
    • Son : Carte son intégrée
    Recommandée :
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou plus récent.
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 4 Go de RAM
    • Disque dur : 500 Mo d'espace disque disponible
    • Carte graphique : nVidia 8800 GTS ou mieux
    • Son : Carte son intégrée
Évaluations intéressantes des utilisateurs
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
13.6 heures en tout
Posté le : 23 avril
Snapshot is a proof, should we ever need one, that a good idea does not make a good game. The concept of the camera to move objects around is great but the puzzles it induces are not engaging enough and are eventually destroyed by the horrible controls (the controller is not well implemented, the analog stick dead zone setting for instance). Furthermore, the combination of the crappy physics engine (every object seems to have the same mass and inertia), the unimaginative level design and the approximate platforming will prevent you for getting where you want or doing the simplest thing, like enjoying yourself.

There is not much to be saved here, as if the game was never meant to be played beyond the first fifteen minutes. Which is roughly the amount of fun time it has to offer. Afterwards, it's just mundane work if you're a completionist.
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15 personne(s) sur 23 (65%) ont trouvé cette évaluation utile
4.6 heures en tout
Posté le : 8 février
Cut, paste. Cut, paste. Cut, paste.

The constant deletion and reproduction of content experienced playing Snapshot feels like the perfect counterpoint to its almost schizophrenic eagerness to continually replace mechanics, too insecure with the ideas its putting forward to ever spend long enough on any given one to actually develop it into more than a one off curiosity. The only constant is your ability to copy certain objects and then place them elsewhere in a level, but Snapshot treats its core mechanic as a novelty, one I quickly grew aggravated with as I attempted to work with its unwieldy interface.

Basic movements are already stiff and awkward, making rudimentary jumps hazardous and unpredictable, but trying to frame and position objects while avoiding obstacles at the speed you're often forced to is agonizing. I was constantly falling onto hazards and screwing up puzzles because I wasn't able to move my frame quick enough to grab an object, and this only becomes worse the longer you play as the game abandons any notion that it understands the weaknesses of its interface.

Nearly every chapter brings with it a new concept for you to work with, be it magnets or fireballs, but they're so briefly utilized that Snapshot is never able to build any sort of mechanical vocabulary. I never knew what I could or couldn't do or how different items interacted with one another because Snapshot never tells you, and spends so little time using any of its ideas that you're constantly going through tutorials and then being told the thing you just learned is irrelevant beyond your immediate puzzle. Snapshot's kitchen sink approach to game design also completely abolishes its difficulty slope. As it has to continually stop to tell you how something works, it creates a series of levels that vary erratically in challenge, some obnoxiously difficult while others only ask you to press right and jump. Completely a challenging puzzle only to have it followed up by one that was almost insultingly easy made it feel like my time was being deliberately wasted. Snapshot has more ideas than it has levels to hold them, so it forces you to spend needless amounts of time within a single level so as to make it appear as if whatever mechanic its currently using has any place in the game.

And a handful of them are kind of cool, but they're buried deep in a game that's too busy trying on clothes it doesn't fit to notice the parts that work. Even if it had, I have little hope it would have had any more luck utilizing them when Snapshot's foundation struggles to hold itself together during even the simplest moments. Retro Affect has stuffed their game to the point of breaking with content, but it seems to suggest even they realized most of what's here needn't be, as you can see the ending after less than half the game is actually finished. It's a silver lining I quickly took advantage of, but hardly something to recommend a game over.
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21 personne(s) sur 23 (91%) ont trouvé cette évaluation utile
4.8 heures en tout
Posté le : 17 décembre 2013
Overlooked little puzzle platformer game. Now, I know the genre is kind of saturated and there's a lot of stuff going on when it comes to this type of games. Snapshot manages to be unique with simple but nice graphics, nicely scaling challenge, lots of stuff to do. It is definitely best idea to play this in small doses, like one set of levels per day, you just can't grind it unless you are hardcore. And somehow that's how it actually keeps you playing which gives it a good life cycle. Give it a shot every now and then when you are bored and someday you will finish it. There is no hurry. Just a few minutes for Snapshot. Again and again. Truly nice execution.
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15 personne(s) sur 18 (83%) ont trouvé cette évaluation utile
Posté le : 17 août 2013
A pretty simple casual platforming game.

Has interesting mechanics and it's definitely fun. There are a lot of levels to play and it scales very well. Hard to achieve perfect scores on all levels. Nice art style and soundtrack. Not a bad game in the slightest.

Good when bored.
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21 personne(s) sur 29 (72%) ont trouvé cette évaluation utile
4.8 heures en tout
Posté le : 16 juillet 2014
This game starts with an interesting concept, but it becomes insanely tedious because of bad level design and no kind of savepoint if you die. If you want a proof that the game falls flat, only 5% even cleared the first chapter.
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