Snapshot is the tale of a lone robot lost in an abandoned world. Armed with only his trusty camera, Pic sets forth on his great adventure. A camera might not seem like enough for a puzzle platforming adventure, but this camera is different from most: It has the ability to capture and remove from the world the very objects that it...
User reviews: Very Positive (163 reviews)
Release Date: Aug 30, 2012

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Recommended By Curators

"Showed at PAX East 2012 - Charming yet challenging, the photo mechanic in this game really caught our attention."

About This Game

Snapshot is the tale of a lone robot lost in an abandoned world. Armed with only his trusty camera, Pic sets forth on his great adventure. A camera might not seem like enough for a puzzle platforming adventure, but this camera is different from most: It has the ability to capture and remove from the world the very objects that it photographs. Not only that, but it can also use its powers to paste the photos it took back into the environment! Everything that the camera captures is perfectly preserved, and when the photos are restored the objects are restored with it. On top of all of that, this amazing camera can also rotate the photos before they're pasted. Take a picture of an incoming fireball, rotate it and paste it to send it flying into a wall of heavy boxes to knock it out of the way. See what kind of crazy things can happen to Pic with his awesome (and probably magical) camera during the adventure of his life!

Key Features:

  • A unique photography mechanic
  • Over 100 different levels of platforming and puzzling.
  • 4 distinct environments to explore.
  • Secrets and time trial challenges for every level.
  • Hand crafted high resolution graphics.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:nVidia 8800 GTS or Equivalent
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:On Board Soundcard
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:nVidia 8800 GTS or Better
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:On Board Soundcard
    Minimum:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Disk Space: 500MB space
    • Video Card: GT 120 or better
    • Sound: On Board Soundcard
    Recommended:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Hard Disk Space: 500MB space
    • Video Card: nVidia 8800 GTS or better
    • Sound: On Board Soundcard
Helpful customer reviews
14 of 17 people (82%) found this review helpful
4.6 hrs on record
Posted: February 8
Cut, paste. Cut, paste. Cut, paste.

The constant deletion and reproduction of content experienced playing Snapshot feels like the perfect counterpoint to its almost schizophrenic eagerness to continually replace mechanics, too insecure with the ideas its putting forward to ever spend long enough on any given one to actually develop it into more than a one off curiosity. The only constant is your ability to copy certain objects and then place them elsewhere in a level, but Snapshot treats its core mechanic as a novelty, one I quickly grew aggravated with as I attempted to work with its unwieldy interface.

Basic movements are already stiff and awkward, making rudimentary jumps hazardous and unpredictable, but trying to frame and position objects while avoiding obstacles at the speed you're often forced to is agonizing. I was constantly falling onto hazards and screwing up puzzles because I wasn't able to move my frame quick enough to grab an object, and this only becomes worse the longer you play as the game abandons any notion that it understands the weaknesses of its interface.

Nearly every chapter brings with it a new concept for you to work with, be it magnets or fireballs, but they're so briefly utilized that Snapshot is never able to build any sort of mechanical vocabulary. I never knew what I could or couldn't do or how different items interacted with one another because Snapshot never tells you, and spends so little time using any of its ideas that you're constantly going through tutorials and then being told the thing you just learned is irrelevant beyond your immediate puzzle. Snapshot's kitchen sink approach to game design also completely abolishes its difficulty slope. As it has to continually stop to tell you how something works, it creates a series of levels that vary erratically in challenge, some obnoxiously difficult while others only ask you to press right and jump. Completely a challenging puzzle only to have it followed up by one that was almost insultingly easy made it feel like my time was being deliberately wasted. Snapshot has more ideas than it has levels to hold them, so it forces you to spend needless amounts of time within a single level so as to make it appear as if whatever mechanic its currently using has any place in the game.

And a handful of them are kind of cool, but they're buried deep in a game that's too busy trying on clothes it doesn't fit to notice the parts that work. Even if it had, I have little hope it would have had any more luck utilizing them when Snapshot's foundation struggles to hold itself together during even the simplest moments. Retro Affect has stuffed their game to the point of breaking with content, but it seems to suggest even they realized most of what's here needn't be, as you can see the ending after less than half the game is actually finished. It's a silver lining I quickly took advantage of, but hardly something to recommend a game over.
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19 of 21 people (90%) found this review helpful
4.8 hrs on record
Posted: December 17, 2013
Overlooked little puzzle platformer game. Now, I know the genre is kind of saturated and there's a lot of stuff going on when it comes to this type of games. Snapshot manages to be unique with simple but nice graphics, nicely scaling challenge, lots of stuff to do. It is definitely best idea to play this in small doses, like one set of levels per day, you just can't grind it unless you are hardcore. And somehow that's how it actually keeps you playing which gives it a good life cycle. Give it a shot every now and then when you are bored and someday you will finish it. There is no hurry. Just a few minutes for Snapshot. Again and again. Truly nice execution.
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20 of 26 people (77%) found this review helpful
4.8 hrs on record
Posted: July 16, 2014
This game starts with an interesting concept, but it becomes insanely tedious because of bad level design and no kind of savepoint if you die. If you want a proof that the game falls flat, only 5% even cleared the first chapter.
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13 of 16 people (81%) found this review helpful
Posted: August 17, 2013
A pretty simple casual platforming game.

Has interesting mechanics and it's definitely fun. There are a lot of levels to play and it scales very well. Hard to achieve perfect scores on all levels. Nice art style and soundtrack. Not a bad game in the slightest.

Good when bored.
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13 of 16 people (81%) found this review helpful
14.6 hrs on record
Posted: October 1, 2014
Unlike the other Kyle Pulver game I've played, Offspring Fling, which I absolutely loved, I can't say the same for Snapshot. A unique and interesting concept quickly tires itself out and becomes bland and repetitive.

With around 120 levels it's a game that really overstays its welcome. Each set of three levels introduces a gimmicky twist to the gameplay- I feel safe with saying gimmick because all but the most fundamental of them are promptly thrown out the window and never seen again. There is no cohesiveness to the design that brings all these scattershot elements together into something greater. A lot of them are poorly implemented, frustrating to use, or just plain boring anyway- if you do happen to find a mechanic you like, you'll probably never see it again.

A broader problem is that it's supposed to be a puzzle game, but has failed to puzzle me in any way. I've rarely been stumped on how to approach a problem; instead it all seems kind of obvious.The only real difficulty I've had in finishing a level is from frustrating deaths due to a combination of insta-kill falls/spikes, the poor mechanics mentioned above, and the lack of checkpoints in levels. A lot of the levels take far too long and offer far too much room for mistakes to not include any sort of checkpoint. I wouldn't speak too highly of the level design itself either.

Unless it's something you're receiving in a bundle of some sort and just want to try out for a little bit, I cannot recommend Snapshot at all. A lot of potential seems wasted with such a unique core mechanic behind it. It is an exercise in frustration rather than problem solving; repetiveness rather than innovation.
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11 of 16 people (69%) found this review helpful
2.3 hrs on record
Posted: July 4, 2014
Awesome art and level creativity, definitely won me over due to the uniqueness. However plays like garbage with the 360 controller, and mouse controls are awkward, especially because some levels require accuracy on the shots. I liked how well defined the sprites were and how everything seemed so polished. But I cannot play a game confortably if the controls are bad. Gave me a headache because of the effort I had to make moving around. I'd love to recommend it, but under the circumstances, no.
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6 of 7 people (86%) found this review helpful
17.8 hrs on record
Posted: November 25, 2013
An excellent platformer with some tricky puzzles, although some of them can be infuriating. Worth sticking with :)
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7 of 9 people (78%) found this review helpful
10.5 hrs on record
Posted: January 1, 2014
Very inovative take on the traditional platformer
Going for all fastest times can be a real fun and statisfying experience
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6 of 8 people (75%) found this review helpful
7.1 hrs on record
Posted: March 24, 2014
Snapshot is an ok 2D puzzle platformer. The gimmick is being able to "snap" a picture of things and move them about. There are some fun puzzles but it's nothing spectacular. Worth playing if you like this type of game, but I wouldn't pay more than $1-$2.
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9 of 14 people (64%) found this review helpful
15.2 hrs on record
Posted: February 20, 2014
The game had an interesting game mechanic that appealed to me - taking a 'snapshot' of an object to use later on. In the beginning it was delightful to use the 'snapshot' ability to solve puzzles, do some simple platforming, and perform simple tricks. The graphics are simple. As far as I've seen, the narrative is purely visual - no text or voice acting.

As the game progresses, the platforming puzzles become increasingly complex and interesting. The puzzles were creative and varied. However, the actual platforming gets tedious and frustrating. I loathed the many puzzles that required double jumping on a spring using the 'snapshot' ability.

I would recommend playing this game in small sessions over a long period of time. I found more enjoyment when I played a few levels at a time, stopping when the platforming became frustrating.
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3 of 4 people (75%) found this review helpful
0.5 hrs on record
Posted: November 12, 2012
Amazing use of core gameplay elements. Soundtrack is stellar. Kyle Pulver steals my heart again.
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3 of 4 people (75%) found this review helpful
1.4 hrs on record
Posted: September 1, 2012
What a clever little game. Snapshot puts you in control of a little robot who has the ability to take pictures. These pictures have to be used to solve small puzzles and find secrets.
It controls extremely well, and looks great in motion. The art is just adorable.
If you, like me, love games with (some sort of) innovation make sure you play this one. It's well worth your time.

[Rating: 76/100]
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3 of 4 people (75%) found this review helpful
1.2 hrs on record
Posted: December 17, 2012
6,5/10 *but not for all! :-/
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4 of 6 people (67%) found this review helpful
0.6 hrs on record
Posted: December 9, 2013
Very Cool!
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3 of 5 people (60%) found this review helpful
11.1 hrs on record
Posted: October 13, 2014
This is a rather overlooked little Indie, worth a buck or 2 should you see fit.

It's a puzzle platformer where you 'snapshot' objects in the map to get across obstacles, collect stars, hidden items and whatnot.

It's a rather beautiful game with a lovingly crafted graphics and cute protagonist. It's got some pretty neat music along with it and has a nice playful feel to the whole experience.

My only issue is that is does get rather tedious after some time. I found myself finding it hard to continue to play, and have left it be in my 'played' category at about 40% complete. Although the game does add new elements over time and the level variety does get mixed up somewhat, it just is all a little too much. Though I've always been relatively impatient with games of this genre, so take that as you will.


Played on a MacBook Air 2013.
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3 of 5 people (60%) found this review helpful
25.4 hrs on record
Posted: November 23, 2012
Beautiful Indie Game. A new way to solve puzzles in a game.
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2 of 4 people (50%) found this review helpful
1.0 hrs on record
Posted: October 14, 2014
A fun and quirky puzzle platformer. Easy to play through casually but very challenging for a completionist.
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2 of 4 people (50%) found this review helpful
3.0 hrs on record
Posted: October 19, 2014
Easily one of the prettiest games I've played. It's not too hard, but it can be kind of puzzling at times.
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1 of 2 people (50%) found this review helpful
1.9 hrs on record
Posted: October 26, 2014
Really, I'm on the border line with recommending this game. It's visuals are stunning, the audio is great. The background music can get a bit repetitive, but the tunes are calm enough that you don't mind. The concept is wonderful, I'm a big fan of puzzle games and when I saw where this game started I was very excited.
But it sort of flat-lined. Even within the first world I was getting bored. There was just enough new concepts introduced to keep me playing, but I found the difficulty of the game to not be in the puzzle-solving but in the controls. I knew exactly what to do, but I couldn't get my darn keyboard-touchpad-click combo control madness to make it happen. Definitely needs to let you set your own controls (wasd without an option for "w" as jump instead of space? Seriously?) Plus, I'm playing on a Mac laptop, and right-click left-click as one of THE main controls got incredibly tricky with a touchpad and no mouse.
The story could also use a little work. A good storyline can save a bad game sometimes. But this had little story, and relied entirely on the puzzle-solving, which as previously mentioned was weak.
100%ing this game would get really tedious. If you're into that kind of thing, this is for you.
Definitely worth a try though. If you get it in a bundle or as a gift, cool.
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4 of 8 people (50%) found this review helpful
0.9 hrs on record
Posted: February 15, 2014
The idea - using snapshots of items in the world to move them - is great, but it's ultimately ruined by boring and frustrating jumping puzzles.
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