Snapshot is the tale of a lone robot lost in an abandoned world. Armed with only his trusty camera, Pic sets forth on his great adventure. A camera might not seem like enough for a puzzle platforming adventure, but this camera is different from most: It has the ability to capture and remove from the world the very objects that it...
User reviews:
Overall:
Mostly Positive (193 reviews) - 76% of the 193 user reviews for this game are positive.
Release Date: Aug 30, 2012

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About This Game

Snapshot is the tale of a lone robot lost in an abandoned world. Armed with only his trusty camera, Pic sets forth on his great adventure. A camera might not seem like enough for a puzzle platforming adventure, but this camera is different from most: It has the ability to capture and remove from the world the very objects that it photographs. Not only that, but it can also use its powers to paste the photos it took back into the environment! Everything that the camera captures is perfectly preserved, and when the photos are restored the objects are restored with it. On top of all of that, this amazing camera can also rotate the photos before they're pasted. Take a picture of an incoming fireball, rotate it and paste it to send it flying into a wall of heavy boxes to knock it out of the way. See what kind of crazy things can happen to Pic with his awesome (and probably magical) camera during the adventure of his life!

Key Features:

  • A unique photography mechanic
  • Over 100 different levels of platforming and puzzling.
  • 4 distinct environments to explore.
  • Secrets and time trial challenges for every level.
  • Hand crafted high resolution graphics.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:nVidia 8800 GTS or Equivalent
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:On Board Soundcard
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:nVidia 8800 GTS or Better
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:On Board Soundcard
    Minimum:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Disk Space: 500MB space
    • Video Card: GT 120 or better
    • Sound: On Board Soundcard
    Recommended:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Hard Disk Space: 500MB space
    • Video Card: nVidia 8800 GTS or better
    • Sound: On Board Soundcard
Customer reviews
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Overall:
Mostly Positive (193 reviews)
Recently Posted
BrutolMotent
( 0.8 hrs on record )
Posted: April 8
Snapshot is a platforming game which allows you to take "snapshots" of items to store them and them drop them in place around the level to help you get to the goal. The first few levels start off not bad, but then pretty soon you're hit with the terrible level design with no checkpoints. It becomes quickly frustrating to start a level all the way over when you fall into spikes right near the end of the level due to the poor floaty controls of your character. Also new mechanics are quickly added into the game, for example springs get added one level and then the next some elephants get added all which are implemented poorly and become difficult to utilize. Most people do not even progress far in the game, only ~11% of players have unlocked Chapter 2!
Helpful? Yes No Funny
The King Of Bees
( 23.0 hrs on record )
Posted: April 5
Snapshot is criminally underrated.

Cool art style, interesting and responsive core gameplay mechanic, satisfying controls and generally good level and puzzle design. And the photo mechanic has something that's just so pleasantly janky about it that comes off as a little endearing and actually pretty fun when you get the hang of it.

That being said, I've never completed the game despite my fair amount of hours in it, because I've lost my save data for it about five times. I dunno if that just happened because I'm dumb or because the developer put the save data in the cache or something like that.
Helpful? Yes No Funny
Snus
( 0.5 hrs on record )
Posted: March 24
A great idea and cool visuals are totally ruined by unresponsive controls, questionable physics, bad level design and a lack of checkpoints. Basically, you do the same over and over again and have to start each level from the beginning if the robot dies or becomes stuck. And it happens a lot here.

Oh, and here are time trials which were clearly designed by a sadist. It took me a dozen tries to finish the very first level in the allotted 10 seconds (which i did in 9.76). And in this level you simply run forward and jump a couple times.
Helpful? Yes No Funny
Oregono
( 0.4 hrs on record )
Posted: March 4
#EARLY IMPRESSIONS
#LEVEL 9/120

#### Thumb Sideways (Meh but not terrible) ####
A platformer where you take pictures of object and then use those pictures to place those object where you need to in order to progress.

Pros:
Creative overall idea

Cons:
- Some items appear to need to be placed on slanted surfaces and there is seemingly no way to prevent the object you place on these surfaces from rolling due to the game's physics.
Helpful? Yes No Funny
Bachuuu
( 0.1 hrs on record )
Posted: February 15
Boring af
Helpful? Yes No Funny
Audish
( 1.3 hrs on record )
Posted: February 13
Platformers really need a unique hook to do well these days, and Snapshot certainly comes through on that front. Your little robot dude can take pictures of the world that save the items he snaps in them. He can then load the picture back into reality, rotating it to fit whatever the situation calls for. Pictures also capture motion, so if you snap a flying crate, it'll still be speeding through the air when you bring it back. Add in 120 levels to puzzle through, along with stars to collect and hidden objects to find, and you've got a quality mix, right?

You would, if the levels weren't designed by a sadist. Snapshot has one massive flaw, and it's the level design. Not five levels in, you'll start encountering death spikes that force you to start the whole level over. There are no lives and no checkpoints, so even on the larger sprawling levels, one misstep can cost you a lot of time. Worse than that, many of the puzzles in the game can be rendered impossible to solve, forcing a restart of the level. This is because many levels like to make you stack objects to scale tall walls or shafts, and then continue using those items later in the level. Of course, if you fall back down after moving your items to the top, there's no way to get them back. The very first level involving springs is very easy to ruin if you do any exploring whatsoever.

I want to say it's a shame, but honestly all Snapshot has going for it is the picture gimmick. The graphics are clean and cute but nothing special. There's no story to speak of, or if there is it's locked behind dozens of aggravating levels. Really, puzzle platformers come down to their level design, and if it's crap, nothing can save it. Surely there's already another platformer out there that uses the same or a similar system to greater effect. And even if there isn't, Snapshot certainly isn't worth braving just for that.
Helpful? Yes No Funny
Zillastock
( 23.8 hrs on record )
Posted: February 1
In this puzzle platformer your a robot that has to get to the level exit by taking and placing objects. You take objects by taking their picture and replace them by untaking their picture. You can collect stars along the way, take pictures of special objects and try to beat the fastest times.

There are 100+ levels and they are divided into groups of 3. Each group introduces and highlights a new object. Most of the objects only make appearances in their group of 3. The first level of each group are the shortest with the second and third being progressively longer. Collecting the stars and special objects also adds quite a bit of length to a level. There are no checkpoints, So most failures require you to redo the whole level.

Which objects to place where is the meat of the game, But that is pretty obvious most of the time. The puzzle aspect comes into play most when figuring out how to get things into or out of no picture taking zones. Again not that difficult. The hardest part of the game is when you have to perform some mid-air photography acrobatics. Which can get quite annoying as you'll have to play the entire level over again just give it another try if you fail. It presents itself as being a casual game, and for the most part it is, But it has these areas that require patience and persistence.

It's an OK game, best played in short sessions. I went for the extra stuff and got them all up until the last 5 or 6 levels. At that point a failed jump was crashing the game making it very hard to figure out what to do next. So I skipped the rest and just finished out the game at 81% complete.

Marginal thumbs up.
Helpful? Yes No Funny
Kitsu
( 5.2 hrs on record )
Posted: January 13
Would've liked it if it had some sort of save or checkpoint system, but as it stands most of the levels are too long to explore thoroughly without a death. The level design is poor and death makes me really not want to re-do the mechanics I've passed again. I would normally just power through it, but it's incredibly disappointing and over punishing to die in a puzzle game where I should be allowed to test and see what works. Instead I have to repeat a bunch of steps just to get back to where I was before.

There's a LOT of levels, and they're generally very long and repetitive. Even with the "new" mechanics it adds every once in a while, it feels like you're doing the same thing.
Helpful? Yes No Funny
mB[o.O]
( 13.7 hrs on record )
Posted: January 7
Simply: Awesome!
Helpful? Yes No Funny
darkjant
( 0.3 hrs on record )
Posted: December 31, 2015
I cannot event start the game. I tried to click everything never worked
Helpful? Yes No Funny
Moose
( 317.2 hrs on record )
Posted: December 7, 2015
i like it
Helpful? Yes No Funny
poopballoon
( 0.2 hrs on record )
Posted: November 20, 2015
It's a flash game.
Helpful? Yes No Funny
shrewdlogarithm
( 1.1 hrs on record )
Posted: November 10, 2015
This starts-off really well but it quickly starts to feel quite tiresome and repetitive.

Furthermore, as the difficulty increases, shortcomings in the controls get more obvious and the checkpoint-free nature of the levels makes this more tiresome.

Example: a lot of levels require you to jump from a platform, snapshot that platform and then paste it where you're going to land - but aiming and timing this feels random and when you need to do it 10 times to get to a star (any mistakes resulting in a restart) it's just boring.

I've also been killed on the 'wrong side' of spiky platforms a few times - and timing landings seems a bit wonky in places (resulting in you hitting spikes or whatever)

It's not a bad game - it's a lovely idea - but it's just too keen to punish you for what are it's mistakes and not yours...
Helpful? Yes No Funny
rotslayer
( 5.5 hrs on record )
Posted: September 22, 2015
As another reviewer pointed out, If you look at the global gameplay stats, it becomes clear very few people have played this one beyond the first section. Before looking at this I had the insane idea of trying to complete the time trials, get the hidden object and collect all the stars in each stage. The time trial times are completely unforgiving and after the 10th or 11th level the tedium made me want to stop completely and just play the levels without getting anything. But at that point the frustration had set in and every new level made me think, who in their right minds would bother will all this?

The level of precision needed to even complete some levels (specifically, bouncing and snapping up the item just after you've bounced) finally did me in. Games this difficult need to give you a reason to continue, more than the vainglory of proving to the world that you could 100% Snapshot. As far as I could tell, collecting stars, pictures of the special items in each level, and completing the time trials gives you nothing. We are not living in the days of the NES where money and game options are limited. When frustration and overwhelmedness are the core emotions a game provokes, it is time to put your pride in your knapsack and move on to the next world with the dream that somewhere out there love awaits. Left swipe this one.
Helpful? Yes No Funny
davecasillo
( 83.9 hrs on record )
Posted: August 19, 2015
no doubt get it
Helpful? Yes No Funny
zigzagdance
( 0.9 hrs on record )
Posted: August 10, 2015
In a world rife with indie platformers, Snapshot fails to stand out.
Helpful? Yes No Funny
Behaarter_bock
( 0.1 hrs on record )
Posted: August 5, 2015
A game with a lot of potential but with ♥♥♥♥♥♥ control.

You start the game on an unskippable studio intro then you're thrown into the game without any clear tutorial. The sensitivity of the cursor is too damn high
Helpful? Yes No Funny
MMz
( 12.4 hrs on record )
Posted: July 15, 2015
Gosh... I have to restart that level... Again...

It wouldn't be a problem if the game metrics where better tuned and would make the experience SO SLOW. But not only this, you can't really control your jumps and nothing is precise, resulting in this slow die and retry until your nerves breakout.

One must be not really objective to say this game is bad, because in itself, the design is well thought, the levels are interesting, I see all the efforts from the devs... Definitely convincing! And it's only pumping up my frustration against the metrics...

I wouldn't recommend that game for my friends or player like me. Maybe a beginner in the platform kind of game, or a kid (totally suitable for a kid with fairy graphics and mood, no violence, ...) who has a lot of patience.

No level editor provided (or I didn't noticed it).
Helpful? Yes No Funny
Danaconda
( 0.5 hrs on record )
Posted: June 30, 2015
Neat little puzzle platformer with a unique gimmick. Nice visuals as well.
Helpful? Yes No Funny
Manta
( 6.7 hrs on record )
Posted: June 15, 2015
.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: April 8
Snapshot is a platforming game which allows you to take "snapshots" of items to store them and them drop them in place around the level to help you get to the goal. The first few levels start off not bad, but then pretty soon you're hit with the terrible level design with no checkpoints. It becomes quickly frustrating to start a level all the way over when you fall into spikes right near the end of the level due to the poor floaty controls of your character. Also new mechanics are quickly added into the game, for example springs get added one level and then the next some elephants get added all which are implemented poorly and become difficult to utilize. Most people do not even progress far in the game, only ~11% of players have unlocked Chapter 2!
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
9 of 12 people (75%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: February 13
Platformers really need a unique hook to do well these days, and Snapshot certainly comes through on that front. Your little robot dude can take pictures of the world that save the items he snaps in them. He can then load the picture back into reality, rotating it to fit whatever the situation calls for. Pictures also capture motion, so if you snap a flying crate, it'll still be speeding through the air when you bring it back. Add in 120 levels to puzzle through, along with stars to collect and hidden objects to find, and you've got a quality mix, right?

You would, if the levels weren't designed by a sadist. Snapshot has one massive flaw, and it's the level design. Not five levels in, you'll start encountering death spikes that force you to start the whole level over. There are no lives and no checkpoints, so even on the larger sprawling levels, one misstep can cost you a lot of time. Worse than that, many of the puzzles in the game can be rendered impossible to solve, forcing a restart of the level. This is because many levels like to make you stack objects to scale tall walls or shafts, and then continue using those items later in the level. Of course, if you fall back down after moving your items to the top, there's no way to get them back. The very first level involving springs is very easy to ruin if you do any exploring whatsoever.

I want to say it's a shame, but honestly all Snapshot has going for it is the picture gimmick. The graphics are clean and cute but nothing special. There's no story to speak of, or if there is it's locked behind dozens of aggravating levels. Really, puzzle platformers come down to their level design, and if it's crap, nothing can save it. Surely there's already another platformer out there that uses the same or a similar system to greater effect. And even if there isn't, Snapshot certainly isn't worth braving just for that.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: March 24
A great idea and cool visuals are totally ruined by unresponsive controls, questionable physics, bad level design and a lack of checkpoints. Basically, you do the same over and over again and have to start each level from the beginning if the robot dies or becomes stuck. And it happens a lot here.

Oh, and here are time trials which were clearly designed by a sadist. It took me a dozen tries to finish the very first level in the allotted 10 seconds (which i did in 9.76). And in this level you simply run forward and jump a couple times.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Most Helpful Reviews  In the past 180 days
2 of 2 people (100%) found this review helpful
Recommended
23.8 hrs on record
Posted: February 1
In this puzzle platformer your a robot that has to get to the level exit by taking and placing objects. You take objects by taking their picture and replace them by untaking their picture. You can collect stars along the way, take pictures of special objects and try to beat the fastest times.

There are 100+ levels and they are divided into groups of 3. Each group introduces and highlights a new object. Most of the objects only make appearances in their group of 3. The first level of each group are the shortest with the second and third being progressively longer. Collecting the stars and special objects also adds quite a bit of length to a level. There are no checkpoints, So most failures require you to redo the whole level.

Which objects to place where is the meat of the game, But that is pretty obvious most of the time. The puzzle aspect comes into play most when figuring out how to get things into or out of no picture taking zones. Again not that difficult. The hardest part of the game is when you have to perform some mid-air photography acrobatics. Which can get quite annoying as you'll have to play the entire level over again just give it another try if you fail. It presents itself as being a casual game, and for the most part it is, But it has these areas that require patience and persistence.

It's an OK game, best played in short sessions. I went for the extra stuff and got them all up until the last 5 or 6 levels. At that point a failed jump was crashing the game making it very hard to figure out what to do next. So I skipped the rest and just finished out the game at 81% complete.

Marginal thumbs up.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
5.2 hrs on record
Posted: January 13
Would've liked it if it had some sort of save or checkpoint system, but as it stands most of the levels are too long to explore thoroughly without a death. The level design is poor and death makes me really not want to re-do the mechanics I've passed again. I would normally just power through it, but it's incredibly disappointing and over punishing to die in a puzzle game where I should be allowed to test and see what works. Instead I have to repeat a bunch of steps just to get back to where I was before.

There's a LOT of levels, and they're generally very long and repetitive. Even with the "new" mechanics it adds every once in a while, it feels like you're doing the same thing.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: November 10, 2015
This starts-off really well but it quickly starts to feel quite tiresome and repetitive.

Furthermore, as the difficulty increases, shortcomings in the controls get more obvious and the checkpoint-free nature of the levels makes this more tiresome.

Example: a lot of levels require you to jump from a platform, snapshot that platform and then paste it where you're going to land - but aiming and timing this feels random and when you need to do it 10 times to get to a star (any mistakes resulting in a restart) it's just boring.

I've also been killed on the 'wrong side' of spiky platforms a few times - and timing landings seems a bit wonky in places (resulting in you hitting spikes or whatever)

It's not a bad game - it's a lovely idea - but it's just too keen to punish you for what are it's mistakes and not yours...
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
22 of 24 people (92%) found this review helpful
Recommended
4.8 hrs on record
Posted: December 17, 2013
Overlooked little puzzle platformer game. Now, I know the genre is kind of saturated and there's a lot of stuff going on when it comes to this type of games. Snapshot manages to be unique with simple but nice graphics, nicely scaling challenge, lots of stuff to do. It is definitely best idea to play this in small doses, like one set of levels per day, you just can't grind it unless you are hardcore. And somehow that's how it actually keeps you playing which gives it a good life cycle. Give it a shot every now and then when you are bored and someday you will finish it. There is no hurry. Just a few minutes for Snapshot. Again and again. Truly nice execution.
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26 of 32 people (81%) found this review helpful
Not Recommended
14.6 hrs on record
Posted: October 1, 2014
Unlike the other Kyle Pulver game I've played, Offspring Fling, which I absolutely loved, I can't say the same for Snapshot. A unique and interesting concept quickly tires itself out and becomes bland and repetitive.

With around 120 levels it's a game that really overstays its welcome. Each set of three levels introduces a gimmicky twist to the gameplay- I feel safe with saying gimmick because all but the most fundamental of them are promptly thrown out the window and never seen again. There is no cohesiveness to the design that brings all these scattershot elements together into something greater. A lot of them are poorly implemented, frustrating to use, or just plain boring anyway- if you do happen to find a mechanic you like, you'll probably never see it again.

A broader problem is that it's supposed to be a puzzle game, but has failed to puzzle me in any way. I've rarely been stumped on how to approach a problem; instead it all seems kind of obvious.The only real difficulty I've had in finishing a level is from frustrating deaths due to a combination of insta-kill falls/spikes, the poor mechanics mentioned above, and the lack of checkpoints in levels. A lot of the levels take far too long and offer far too much room for mistakes to not include any sort of checkpoint. I wouldn't speak too highly of the level design itself either.

Unless it's something you're receiving in a bundle of some sort and just want to try out for a little bit, I cannot recommend Snapshot at all. A lot of potential seems wasted with such a unique core mechanic behind it. It is an exercise in frustration rather than problem solving; repetiveness rather than innovation.
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16 of 19 people (84%) found this review helpful
Recommended
Posted: August 17, 2013
A pretty simple casual platforming game.

Has interesting mechanics and it's definitely fun. There are a lot of levels to play and it scales very well. Hard to achieve perfect scores on all levels. Nice art style and soundtrack. Not a bad game in the slightest.

Good when bored.
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25 of 38 people (66%) found this review helpful
1 person found this review funny
Not Recommended
4.8 hrs on record
Posted: July 16, 2014
This game starts with an interesting concept, but it becomes insanely tedious because of bad level design and no kind of savepoint if you die. If you want a proof that the game falls flat, only 5% even cleared the first chapter.
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18 of 27 people (67%) found this review helpful
1 person found this review funny
Not Recommended
4.6 hrs on record
Posted: February 8, 2015
Cut, paste. Cut, paste. Cut, paste.

The constant deletion and reproduction of content experienced playing Snapshot feels like the perfect counterpoint to its almost schizophrenic eagerness to continually replace mechanics, too insecure with the ideas its putting forward to ever spend long enough on any given one to actually develop it into more than a one off curiosity. The only constant is your ability to copy certain objects and then place them elsewhere in a level, but Snapshot treats its core mechanic as a novelty, one I quickly grew aggravated with as I attempted to work with its unwieldy interface.

Basic movements are already stiff and awkward, making rudimentary jumps hazardous and unpredictable, but trying to frame and position objects while avoiding obstacles at the speed you're often forced to is agonizing. I was constantly falling onto hazards and screwing up puzzles because I wasn't able to move my frame quick enough to grab an object, and this only becomes worse the longer you play as the game abandons any notion that it understands the weaknesses of its interface.

Nearly every chapter brings with it a new concept for you to work with, be it magnets or fireballs, but they're so briefly utilized that Snapshot is never able to build any sort of mechanical vocabulary. I never knew what I could or couldn't do or how different items interacted with one another because Snapshot never tells you, and spends so little time using any of its ideas that you're constantly going through tutorials and then being told the thing you just learned is irrelevant beyond your immediate puzzle. Snapshot's kitchen sink approach to game design also completely abolishes its difficulty slope. As it has to continually stop to tell you how something works, it creates a series of levels that vary erratically in challenge, some obnoxiously difficult while others only ask you to press right and jump. Completely a challenging puzzle only to have it followed up by one that was almost insultingly easy made it feel like my time was being deliberately wasted. Snapshot has more ideas than it has levels to hold them, so it forces you to spend needless amounts of time within a single level so as to make it appear as if whatever mechanic its currently using has any place in the game.

And a handful of them are kind of cool, but they're buried deep in a game that's too busy trying on clothes it doesn't fit to notice the parts that work. Even if it had, I have little hope it would have had any more luck utilizing them when Snapshot's foundation struggles to hold itself together during even the simplest moments. Retro Affect has stuffed their game to the point of breaking with content, but it seems to suggest even they realized most of what's here needn't be, as you can see the ending after less than half the game is actually finished. It's a silver lining I quickly took advantage of, but hardly something to recommend a game over.
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8 of 10 people (80%) found this review helpful
Recommended
7.1 hrs on record
Posted: March 24, 2014
Snapshot is an ok 2D puzzle platformer. The gimmick is being able to "snap" a picture of things and move them about. There are some fun puzzles but it's nothing spectacular. Worth playing if you like this type of game, but I wouldn't pay more than $1-$2.
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9 of 12 people (75%) found this review helpful
Recommended
10.5 hrs on record
Posted: January 1, 2014
Very inovative take on the traditional platformer
Going for all fastest times can be a real fun and statisfying experience
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12 of 18 people (67%) found this review helpful
Not Recommended
3.0 hrs on record
Posted: July 4, 2014
Awesome art and level creativity, definitely won me over due to the uniqueness. However plays like garbage with the 360 controller, and mouse controls are awkward, especially because some levels require accuracy on the shots. I liked how well defined the sprites were and how everything seemed so polished. But I cannot play a game confortably if the controls are bad. Gave me a headache because of the effort I had to make moving around. I'd love to recommend it, but under the circumstances, no.
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8 of 11 people (73%) found this review helpful
Recommended
17.9 hrs on record
Posted: November 25, 2013
An excellent platformer with some tricky puzzles, although some of them can be infuriating. Worth sticking with :)
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11 of 17 people (65%) found this review helpful
Not Recommended
15.2 hrs on record
Posted: February 20, 2014
The game had an interesting game mechanic that appealed to me - taking a 'snapshot' of an object to use later on. In the beginning it was delightful to use the 'snapshot' ability to solve puzzles, do some simple platforming, and perform simple tricks. The graphics are simple. As far as I've seen, the narrative is purely visual - no text or voice acting.

As the game progresses, the platforming puzzles become increasingly complex and interesting. The puzzles were creative and varied. However, the actual platforming gets tedious and frustrating. I loathed the many puzzles that required double jumping on a spring using the 'snapshot' ability.

I would recommend playing this game in small sessions over a long period of time. I found more enjoyment when I played a few levels at a time, stopping when the platforming became frustrating.
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5 of 6 people (83%) found this review helpful
Recommended
0.5 hrs on record
Posted: November 12, 2012
Amazing use of core gameplay elements. Soundtrack is stellar. Kyle Pulver steals my heart again.
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5 of 6 people (83%) found this review helpful
Recommended
1.8 hrs on record
Posted: September 1, 2012
What a clever little game. Snapshot puts you in control of a little robot who has the ability to take pictures. These pictures have to be used to solve small puzzles and find secrets.
It controls extremely well, and looks great in motion. The art is just adorable.
If you, like me, love games with (some sort of) innovation make sure you play this one. It's well worth your time.

[Rating: 76/100]
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6 of 8 people (75%) found this review helpful
Recommended
25.5 hrs on record
Posted: November 23, 2012
Beautiful Indie Game. A new way to solve puzzles in a game.
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