Snapshot es la historia de un robot solitario perdido en un mundo abandonado. Armado sólo con su fiel cámara, Pic se adentra en su gran aventura. Una cámara puede no parecer suficiente para una aventura de puzles y plataformas, pero esta cámara es diferente al resto: Tiene la habilidad de capturar y eliminar del mundo los propios objetos...
Análisis de usuarios: Muy positivos (156 análisis)
Fecha de lanzamiento: 30 de ago. 2012

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Includes the full game and Soundtrack

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Recomendado por mentores

"Showed at PAX East 2012 - Charming yet challenging, the photo mechanic in this game really caught our attention."

Acerca de este juego

Snapshot es la historia de un robot solitario perdido en un mundo abandonado. Armado sólo con su fiel cámara, Pic se adentra en su gran aventura. Una cámara puede no parecer suficiente para una aventura de puzles y plataformas, pero esta cámara es diferente al resto: Tiene la habilidad de capturar y eliminar del mundo los propios objetos que fotografía. No sólo eso, ¡sino que puede usar sus poderes para pegar las fotos que tomó en el entorno! Todo lo que la cámara captura queda perfectamente preservado, y cuando las fotos se recuperan, también lo hacen los objetos con ellas. Por encima de todo, esta increíble cámara puede también rotar las fotos antes de pegarlas. Toma una foto de una bola de fuego acercándose, rótala y pégala para enviarla volando contra un muro de cajas pesadas y abrirte camino. ¡Descubre qué clase de locuras pueden sucederle a Pic con su increíble (y posiblemente mágica) cámara en la aventura de su vida!

Características principales:

  • Una exclusiva mecánica de fotografías.
  • Más de 100 niveles distintos de plataformas y puzles.
  • 4 entornos diferentes que explorar.
  • Secretos y desafíos de tiempo en cada nivel.
  • Gráficos de alta resolución dibujados a mano.

Requisitos del sistema

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:nVidia 8800 GTS or Equivalent
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:On Board Soundcard
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:nVidia 8800 GTS or Better
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:On Board Soundcard
    Minimum:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Disk Space: 500MB space
    • Video Card: GT 120 or better
    • Sound: On Board Soundcard
    Recommended:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Hard Disk Space: 500MB space
    • Video Card: nVidia 8800 GTS or better
    • Sound: On Board Soundcard
Análisis útiles de usuarios
A 9 de 9 personas (100%) les ha sido útil este análisis
4.6 h registradas
Publicado: 8 de febrero
Cut, paste. Cut, paste. Cut, paste.

The constant deletion and reproduction of content experienced playing Snapshot feels like the perfect counterpoint to its almost schizophrenic eagerness to continually replace mechanics, too insecure with the ideas its putting forward to ever spend long enough on any given one to actually develop it into more than a one off curiosity. The only constant is your ability to copy certain objects and then place them elsewhere in a level, but Snapshot treats its core mechanic as a novelty, one I quickly grew aggravated with as I attempted to work with its unwieldy interface.

Basic movements are already stiff and awkward, making rudimentary jumps hazardous and unpredictable, but trying to frame and position objects while avoiding obstacles at the speed you're often forced to is agonizing. I was constantly falling onto hazards and screwing up puzzles because I wasn't able to move my frame quick enough to grab an object, and this only becomes worse the longer you play as the game abandons any notion that it understands the weaknesses of its interface.

Nearly every chapter brings with it a new concept for you to work with, be it magnets or fireballs, but they're so briefly utilized that Snapshot is never able to build any sort of mechanical vocabulary. I never knew what I could or couldn't do or how different items interacted with one another because Snapshot never tells you, and spends so little time using any of its ideas that you're constantly going through tutorials and then being told the thing you just learned is irrelevant beyond your immediate puzzle. Snapshot's kitchen sink approach to game design also completely abolishes its difficulty slope. As it has to continually stop to tell you how something works, it creates a series of levels that vary erratically in challenge, some obnoxiously difficult while others only ask you to press right and jump. Completely a challenging puzzle only to have it followed up by one that was almost insultingly easy made it feel like my time was being deliberately wasted. Snapshot has more ideas than it has levels to hold them, so it forces you to spend needless amounts of time within a single level so as to make it appear as if whatever mechanic its currently using has any place in the game.

And a handful of them are kind of cool, but they're buried deep in a game that's too busy trying on clothes it doesn't fit to notice the parts that work. Even if it had, I have little hope it would have had any more luck utilizing them when Snapshot's foundation struggles to hold itself together during even the simplest moments. Retro Affect has stuffed their game to the point of breaking with content, but it seems to suggest even they realized most of what's here needn't be, as you can see the ending after less than half the game is actually finished. It's a silver lining I quickly took advantage of, but hardly something to recommend a game over.
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A 11 de 13 personas (85%) les ha sido útil este análisis
14.6 h registradas
Publicado: 1 de octubre de 2014
Unlike the other Kyle Pulver game I've played, Offspring Fling, which I absolutely loved, I can't say the same for Snapshot. A unique and interesting concept quickly tires itself out and becomes bland and repetitive.

With around 120 levels it's a game that really overstays its welcome. Each set of three levels introduces a gimmicky twist to the gameplay- I feel safe with saying gimmick because all but the most fundamental of them are promptly thrown out the window and never seen again. There is no cohesiveness to the design that brings all these scattershot elements together into something greater. A lot of them are poorly implemented, frustrating to use, or just plain boring anyway- if you do happen to find a mechanic you like, you'll probably never see it again.

A broader problem is that it's supposed to be a puzzle game, but has failed to puzzle me in any way. I've rarely been stumped on how to approach a problem; instead it all seems kind of obvious.The only real difficulty I've had in finishing a level is from frustrating deaths due to a combination of insta-kill falls/spikes, the poor mechanics mentioned above, and the lack of checkpoints in levels. A lot of the levels take far too long and offer far too much room for mistakes to not include any sort of checkpoint. I wouldn't speak too highly of the level design itself either.

Unless it's something you're receiving in a bundle of some sort and just want to try out for a little bit, I cannot recommend Snapshot at all. A lot of potential seems wasted with such a unique core mechanic behind it. It is an exercise in frustration rather than problem solving; repetiveness rather than innovation.
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A 2 de 4 personas (50%) les ha sido útil este análisis
11.1 h registradas
Publicado: 13 de octubre de 2014
This is a rather overlooked little Indie, worth a buck or 2 should you see fit.

It's a puzzle platformer where you 'snapshot' objects in the map to get across obstacles, collect stars, hidden items and whatnot.

It's a rather beautiful game with a lovingly crafted graphics and cute protagonist. It's got some pretty neat music along with it and has a nice playful feel to the whole experience.

My only issue is that is does get rather tedious after some time. I found myself finding it hard to continue to play, and have left it be in my 'played' category at about 40% complete. Although the game does add new elements over time and the level variety does get mixed up somewhat, it just is all a little too much. Though I've always been relatively impatient with games of this genre, so take that as you will.


Played on a MacBook Air 2013.
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A 2 de 4 personas (50%) les ha sido útil este análisis
1.0 h registradas
Publicado: 14 de octubre de 2014
A fun and quirky puzzle platformer. Easy to play through casually but very challenging for a completionist.
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A 2 de 4 personas (50%) les ha sido útil este análisis
3.0 h registradas
Publicado: 19 de octubre de 2014
Easily one of the prettiest games I've played. It's not too hard, but it can be kind of puzzling at times.
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A 1 de 2 personas (50%) les ha sido útil este análisis
1.9 h registradas
Publicado: 26 de octubre de 2014
Really, I'm on the border line with recommending this game. It's visuals are stunning, the audio is great. The background music can get a bit repetitive, but the tunes are calm enough that you don't mind. The concept is wonderful, I'm a big fan of puzzle games and when I saw where this game started I was very excited.
But it sort of flat-lined. Even within the first world I was getting bored. There was just enough new concepts introduced to keep me playing, but I found the difficulty of the game to not be in the puzzle-solving but in the controls. I knew exactly what to do, but I couldn't get my darn keyboard-touchpad-click combo control madness to make it happen. Definitely needs to let you set your own controls (wasd without an option for "w" as jump instead of space? Seriously?) Plus, I'm playing on a Mac laptop, and right-click left-click as one of THE main controls got incredibly tricky with a touchpad and no mouse.
The story could also use a little work. A good storyline can save a bad game sometimes. But this had little story, and relied entirely on the puzzle-solving, which as previously mentioned was weak.
100%ing this game would get really tedious. If you're into that kind of thing, this is for you.
Definitely worth a try though. If you get it in a bundle or as a gift, cool.
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A 1 de 2 personas (50%) les ha sido útil este análisis
0.9 h registradas
Publicado: 17 de noviembre de 2014
Fun platformer with a really nifty mechanic.
If you enjoy platforming, you will likely enjoy this game. The mechanic is a heckuvalotoffun.
You take pictures to mvoe objects. Sounds simple. It isn't.

I suck at platformers and did not finish this game.
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A 2 de 4 personas (50%) les ha sido útil este análisis
18.7 h registradas
Publicado: 16 de octubre de 2014
As someone who has 100% the game I can say that I highly recommend this game. One thing to bear in mind though is that it is the kind of game where you want to take your time, explore and exploit the mechanics to their fullest. The first time I tried the game I ended up uninstalling it after beating the first world because I just rushed through and as a result did not get much enjoyment out of it. Only a year later I decided to pick it back up and give it the go it deserves.
Another thing to note is that almost every three levels througout the game (yes even [actually especially] in the end-game) introduce a new mechanic to the experience. Usually in this kind of game the further you go the more the same mechanics get beat to death and levels simply get longer and more complicated. Not in this game, I was overwhelmed by the creativity and innovation that is spread throughout the entire game like breadcrumbs making you follow their trail and eat up all the way from the beginning to the end.
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A 0 de 1 personas (0%) les ha sido útil este análisis
2.6 h registradas
Publicado: 25 de diciembre de 2012
Otro puzle-plataformero para la colección, con una mecánica bastante original. Genial.
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A 19 de 21 personas (90%) les ha sido útil este análisis
4.8 h registradas
Publicado: 17 de diciembre de 2013
Overlooked little puzzle platformer game. Now, I know the genre is kind of saturated and there's a lot of stuff going on when it comes to this type of games. Snapshot manages to be unique with simple but nice graphics, nicely scaling challenge, lots of stuff to do. It is definitely best idea to play this in small doses, like one set of levels per day, you just can't grind it unless you are hardcore. And somehow that's how it actually keeps you playing which gives it a good life cycle. Give it a shot every now and then when you are bored and someday you will finish it. There is no hurry. Just a few minutes for Snapshot. Again and again. Truly nice execution.
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A 17 de 23 personas (74%) les ha sido útil este análisis
4.8 h registradas
Publicado: 16 de julio de 2014
This game starts with an interesting concept, but it becomes insanely tedious because of bad level design and no kind of savepoint if you die. If you want a proof that the game falls flat, only 5% even cleared the first chapter.
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A 13 de 16 personas (81%) les ha sido útil este análisis
Publicado: 17 de agosto de 2013
A pretty simple casual platforming game.

Has interesting mechanics and it's definitely fun. There are a lot of levels to play and it scales very well. Hard to achieve perfect scores on all levels. Nice art style and soundtrack. Not a bad game in the slightest.

Good when bored.
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A 11 de 16 personas (69%) les ha sido útil este análisis
2.3 h registradas
Publicado: 4 de julio de 2014
Awesome art and level creativity, definitely won me over due to the uniqueness. However plays like garbage with the 360 controller, and mouse controls are awkward, especially because some levels require accuracy on the shots. I liked how well defined the sprites were and how everything seemed so polished. But I cannot play a game confortably if the controls are bad. Gave me a headache because of the effort I had to make moving around. I'd love to recommend it, but under the circumstances, no.
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A 6 de 7 personas (86%) les ha sido útil este análisis
17.8 h registradas
Publicado: 25 de noviembre de 2013
An excellent platformer with some tricky puzzles, although some of them can be infuriating. Worth sticking with :)
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A 7 de 9 personas (78%) les ha sido útil este análisis
10.5 h registradas
Publicado: 1 de enero de 2014
Very inovative take on the traditional platformer
Going for all fastest times can be a real fun and statisfying experience
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A 6 de 8 personas (75%) les ha sido útil este análisis
7.1 h registradas
Publicado: 24 de marzo de 2014
Snapshot is an ok 2D puzzle platformer. The gimmick is being able to "snap" a picture of things and move them about. There are some fun puzzles but it's nothing spectacular. Worth playing if you like this type of game, but I wouldn't pay more than $1-$2.
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A 4 de 5 personas (80%) les ha sido útil este análisis
0.6 h registradas
Publicado: 9 de diciembre de 2013
Very Cool!
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A 8 de 13 personas (62%) les ha sido útil este análisis
15.2 h registradas
Publicado: 20 de febrero de 2014
The game had an interesting game mechanic that appealed to me - taking a 'snapshot' of an object to use later on. In the beginning it was delightful to use the 'snapshot' ability to solve puzzles, do some simple platforming, and perform simple tricks. The graphics are simple. As far as I've seen, the narrative is purely visual - no text or voice acting.

As the game progresses, the platforming puzzles become increasingly complex and interesting. The puzzles were creative and varied. However, the actual platforming gets tedious and frustrating. I loathed the many puzzles that required double jumping on a spring using the 'snapshot' ability.

I would recommend playing this game in small sessions over a long period of time. I found more enjoyment when I played a few levels at a time, stopping when the platforming became frustrating.
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A 3 de 4 personas (75%) les ha sido útil este análisis
25.4 h registradas
Publicado: 23 de noviembre de 2012
Beautiful Indie Game. A new way to solve puzzles in a game.
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A 3 de 4 personas (75%) les ha sido útil este análisis
0.5 h registradas
Publicado: 12 de noviembre de 2012
Amazing use of core gameplay elements. Soundtrack is stellar. Kyle Pulver steals my heart again.
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