Snapshot is the tale of a lone robot lost in an abandoned world. Armed with only his trusty camera, Pic sets forth on his great adventure. A camera might not seem like enough for a puzzle platforming adventure, but this camera is different from most: It has the ability to capture and remove from the world the very objects that it...
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Overall:
В основном положительные (всего 195) - 75% из 195 обзоров этой игры положительны
Дата выхода: 30 авг. 2012

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Дополнительный контент для этой игры

 

Об этой игре

Snapshot is the tale of a lone robot lost in an abandoned world. Armed with only his trusty camera, Pic sets forth on his great adventure. A camera might not seem like enough for a puzzle platforming adventure, but this camera is different from most: It has the ability to capture and remove from the world the very objects that it photographs. Not only that, but it can also use its powers to paste the photos it took back into the environment! Everything that the camera captures is perfectly preserved, and when the photos are restored the objects are restored with it. On top of all of that, this amazing camera can also rotate the photos before they're pasted. Take a picture of an incoming fireball, rotate it and paste it to send it flying into a wall of heavy boxes to knock it out of the way. See what kind of crazy things can happen to Pic with his awesome (and probably magical) camera during the adventure of his life!

Key Features:

  • A unique photography mechanic
  • Over 100 different levels of platforming and puzzling.
  • 4 distinct environments to explore.
  • Secrets and time trial challenges for every level.
  • Hand crafted high resolution graphics.

Системные требования

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:nVidia 8800 GTS or Equivalent
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:On Board Soundcard
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:nVidia 8800 GTS or Better
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:On Board Soundcard
    Minimum:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Disk Space: 500MB space
    • Video Card: GT 120 or better
    • Sound: On Board Soundcard
    Recommended:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Hard Disk Space: 500MB space
    • Video Card: nVidia 8800 GTS or better
    • Sound: On Board Soundcard
Customer reviews
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Overall:
В основном положительные (всего 195)
Recently Posted
Halen5
( 0.7 ч. в игре )
Опубликовано: 20 мая
Great art, cool music, decent camera puzzle mechanic. HOWEVER, the platforming controls for the character are far too loose, floaty, slidey, mushy, pick your adjective. Alas, I cannot recommend this in good faith for anyone beyond those who seek out specifically this kind of "puzzle" game. Soundtrack is really cool though.
BrutolMotent
( 0.8 ч. в игре )
Опубликовано: 8 апреля
Snapshot is a platforming game which allows you to take "snapshots" of items to store them and them drop them in place around the level to help you get to the goal. The first few levels start off not bad, but then pretty soon you're hit with the terrible level design with no checkpoints. It becomes quickly frustrating to start a level all the way over when you fall into spikes right near the end of the level due to the poor floaty controls of your character. Also new mechanics are quickly added into the game, for example springs get added one level and then the next some elephants get added all which are implemented poorly and become difficult to utilize. Most people do not even progress far in the game, only ~11% of players have unlocked Chapter 2!
The King Of Bees
( 23.0 ч. в игре )
Опубликовано: 5 апреля
Snapshot is criminally underrated.

Cool art style, interesting and responsive core gameplay mechanic, satisfying controls and generally good level and puzzle design. And the photo mechanic has something that's just so pleasantly janky about it that comes off as a little endearing and actually pretty fun when you get the hang of it.

That being said, I've never completed the game despite my fair amount of hours in it, because I've lost my save data for it about five times. I dunno if that just happened because I'm dumb or because the developer put the save data in the cache or something like that.
Snus
( 0.5 ч. в игре )
Опубликовано: 24 марта
A great idea and cool visuals are totally ruined by unresponsive controls, questionable physics, bad level design and a lack of checkpoints. Basically, you do the same over and over again and have to start each level from the beginning if the robot dies or becomes stuck. And it happens a lot here.

Oh, and here are time trials which were clearly designed by a sadist. It took me a dozen tries to finish the very first level in the allotted 10 seconds (which i did in 9.76). And in this level you simply run forward and jump a couple times.
Oregono
( 0.4 ч. в игре )
Опубликовано: 4 марта
#EARLY IMPRESSIONS
#LEVEL 9/120

#### Thumb Sideways (Meh but not terrible) ####
A platformer where you take pictures of object and then use those pictures to place those object where you need to in order to progress.

Pros:
Creative overall idea

Cons:
- Some items appear to need to be placed on slanted surfaces and there is seemingly no way to prevent the object you place on these surfaces from rolling due to the game's physics.
Bachuuu
( 0.1 ч. в игре )
Опубликовано: 15 февраля
Boring af
Audish
( 1.3 ч. в игре )
Опубликовано: 13 февраля
Platformers really need a unique hook to do well these days, and Snapshot certainly comes through on that front. Your little robot dude can take pictures of the world that save the items he snaps in them. He can then load the picture back into reality, rotating it to fit whatever the situation calls for. Pictures also capture motion, so if you snap a flying crate, it'll still be speeding through the air when you bring it back. Add in 120 levels to puzzle through, along with stars to collect and hidden objects to find, and you've got a quality mix, right?

You would, if the levels weren't designed by a sadist. Snapshot has one massive flaw, and it's the level design. Not five levels in, you'll start encountering death spikes that force you to start the whole level over. There are no lives and no checkpoints, so even on the larger sprawling levels, one misstep can cost you a lot of time. Worse than that, many of the puzzles in the game can be rendered impossible to solve, forcing a restart of the level. This is because many levels like to make you stack objects to scale tall walls or shafts, and then continue using those items later in the level. Of course, if you fall back down after moving your items to the top, there's no way to get them back. The very first level involving springs is very easy to ruin if you do any exploring whatsoever.

I want to say it's a shame, but honestly all Snapshot has going for it is the picture gimmick. The graphics are clean and cute but nothing special. There's no story to speak of, or if there is it's locked behind dozens of aggravating levels. Really, puzzle platformers come down to their level design, and if it's crap, nothing can save it. Surely there's already another platformer out there that uses the same or a similar system to greater effect. And even if there isn't, Snapshot certainly isn't worth braving just for that.
Zillastock
( 23.8 ч. в игре )
Опубликовано: 1 февраля
In this puzzle platformer your a robot that has to get to the level exit by taking and placing objects. You take objects by taking their picture and replace them by untaking their picture. You can collect stars along the way, take pictures of special objects and try to beat the fastest times.

There are 100+ levels and they are divided into groups of 3. Each group introduces and highlights a new object. Most of the objects only make appearances in their group of 3. The first level of each group are the shortest with the second and third being progressively longer. Collecting the stars and special objects also adds quite a bit of length to a level. There are no checkpoints, So most failures require you to redo the whole level.

Which objects to place where is the meat of the game, But that is pretty obvious most of the time. The puzzle aspect comes into play most when figuring out how to get things into or out of no picture taking zones. Again not that difficult. The hardest part of the game is when you have to perform some mid-air photography acrobatics. Which can get quite annoying as you'll have to play the entire level over again just give it another try if you fail. It presents itself as being a casual game, and for the most part it is, But it has these areas that require patience and persistence.

It's an OK game, best played in short sessions. I went for the extra stuff and got them all up until the last 5 or 6 levels. At that point a failed jump was crashing the game making it very hard to figure out what to do next. So I skipped the rest and just finished out the game at 81% complete.

Marginal thumbs up.
Kitsu
( 5.2 ч. в игре )
Опубликовано: 13 января
Would've liked it if it had some sort of save or checkpoint system, but as it stands most of the levels are too long to explore thoroughly without a death. The level design is poor and death makes me really not want to re-do the mechanics I've passed again. I would normally just power through it, but it's incredibly disappointing and over punishing to die in a puzzle game where I should be allowed to test and see what works. Instead I have to repeat a bunch of steps just to get back to where I was before.

There's a LOT of levels, and they're generally very long and repetitive. Even with the "new" mechanics it adds every once in a while, it feels like you're doing the same thing.
mB[o.O]
( 13.7 ч. в игре )
Опубликовано: 7 января
Simply: Awesome!
darkjant
( 0.3 ч. в игре )
Опубликовано: 31 декабря 2015
I cannot event start the game. I tried to click everything never worked
Moose
( 317.2 ч. в игре )
Опубликовано: 7 декабря 2015
i like it
poopballoon
( 0.2 ч. в игре )
Опубликовано: 20 ноября 2015
It's a flash game.
shrewdlogarithm
( 1.1 ч. в игре )
Опубликовано: 10 ноября 2015
This starts-off really well but it quickly starts to feel quite tiresome and repetitive.

Furthermore, as the difficulty increases, shortcomings in the controls get more obvious and the checkpoint-free nature of the levels makes this more tiresome.

Example: a lot of levels require you to jump from a platform, snapshot that platform and then paste it where you're going to land - but aiming and timing this feels random and when you need to do it 10 times to get to a star (any mistakes resulting in a restart) it's just boring.

I've also been killed on the 'wrong side' of spiky platforms a few times - and timing landings seems a bit wonky in places (resulting in you hitting spikes or whatever)

It's not a bad game - it's a lovely idea - but it's just too keen to punish you for what are it's mistakes and not yours...
rotslayer
( 5.5 ч. в игре )
Опубликовано: 22 сентября 2015
As another reviewer pointed out, If you look at the global gameplay stats, it becomes clear very few people have played this one beyond the first section. Before looking at this I had the insane idea of trying to complete the time trials, get the hidden object and collect all the stars in each stage. The time trial times are completely unforgiving and after the 10th or 11th level the tedium made me want to stop completely and just play the levels without getting anything. But at that point the frustration had set in and every new level made me think, who in their right minds would bother will all this?

The level of precision needed to even complete some levels (specifically, bouncing and snapping up the item just after you've bounced) finally did me in. Games this difficult need to give you a reason to continue, more than the vainglory of proving to the world that you could 100% Snapshot. As far as I could tell, collecting stars, pictures of the special items in each level, and completing the time trials gives you nothing. We are not living in the days of the NES where money and game options are limited. When frustration and overwhelmedness are the core emotions a game provokes, it is time to put your pride in your knapsack and move on to the next world with the dream that somewhere out there love awaits. Left swipe this one.
Mykyta
( 1.1 ч. в игре )
Опубликовано: 27 августа 2015
Игрушка хорошо тренирует мозг и реакцию, на более поздних уровнях заставляет посидеть и подумать.
davecasillo
( 83.9 ч. в игре )
Опубликовано: 19 августа 2015
no doubt get it
zigzagdance
( 0.9 ч. в игре )
Опубликовано: 10 августа 2015
In a world rife with indie platformers, Snapshot fails to stand out.
Behaarter_bock
( 0.1 ч. в игре )
Опубликовано: 5 августа 2015
A game with a lot of potential but with ♥♥♥♥♥♥ control.

You start the game on an unskippable studio intro then you're thrown into the game without any clear tutorial. The sensitivity of the cursor is too damn high
MMz
( 12.4 ч. в игре )
Опубликовано: 15 июля 2015
Gosh... I have to restart that level... Again...

It wouldn't be a problem if the game metrics where better tuned and would make the experience SO SLOW. But not only this, you can't really control your jumps and nothing is precise, resulting in this slow die and retry until your nerves breakout.

One must be not really objective to say this game is bad, because in itself, the design is well thought, the levels are interesting, I see all the efforts from the devs... Definitely convincing! And it's only pumping up my frustration against the metrics...

I wouldn't recommend that game for my friends or player like me. Maybe a beginner in the platform kind of game, or a kid (totally suitable for a kid with fairy graphics and mood, no violence, ...) who has a lot of patience.

No level editor provided (or I didn't noticed it).
Most Helpful Reviews  In the past 90 days
5 из 6 пользователей (83%) посчитали этот обзор полезным
Не рекомендую
0.8 ч. в игре
Опубликовано: 8 апреля
Snapshot is a platforming game which allows you to take "snapshots" of items to store them and them drop them in place around the level to help you get to the goal. The first few levels start off not bad, but then pretty soon you're hit with the terrible level design with no checkpoints. It becomes quickly frustrating to start a level all the way over when you fall into spikes right near the end of the level due to the poor floaty controls of your character. Also new mechanics are quickly added into the game, for example springs get added one level and then the next some elephants get added all which are implemented poorly and become difficult to utilize. Most people do not even progress far in the game, only ~11% of players have unlocked Chapter 2!
Был ли этот обзор полезен? Да Нет Забавный
2 из 2 пользователей (100%) посчитали этот обзор полезным
Не рекомендую
0.5 ч. в игре
Опубликовано: 24 марта
A great idea and cool visuals are totally ruined by unresponsive controls, questionable physics, bad level design and a lack of checkpoints. Basically, you do the same over and over again and have to start each level from the beginning if the robot dies or becomes stuck. And it happens a lot here.

Oh, and here are time trials which were clearly designed by a sadist. It took me a dozen tries to finish the very first level in the allotted 10 seconds (which i did in 9.76). And in this level you simply run forward and jump a couple times.
Был ли этот обзор полезен? Да Нет Забавный
Most Helpful Reviews  In the past 180 days
11 из 15 пользователей (73%) посчитали этот обзор полезным
Не рекомендую
1.3 ч. в игре
Опубликовано: 13 февраля
Platformers really need a unique hook to do well these days, and Snapshot certainly comes through on that front. Your little robot dude can take pictures of the world that save the items he snaps in them. He can then load the picture back into reality, rotating it to fit whatever the situation calls for. Pictures also capture motion, so if you snap a flying crate, it'll still be speeding through the air when you bring it back. Add in 120 levels to puzzle through, along with stars to collect and hidden objects to find, and you've got a quality mix, right?

You would, if the levels weren't designed by a sadist. Snapshot has one massive flaw, and it's the level design. Not five levels in, you'll start encountering death spikes that force you to start the whole level over. There are no lives and no checkpoints, so even on the larger sprawling levels, one misstep can cost you a lot of time. Worse than that, many of the puzzles in the game can be rendered impossible to solve, forcing a restart of the level. This is because many levels like to make you stack objects to scale tall walls or shafts, and then continue using those items later in the level. Of course, if you fall back down after moving your items to the top, there's no way to get them back. The very first level involving springs is very easy to ruin if you do any exploring whatsoever.

I want to say it's a shame, but honestly all Snapshot has going for it is the picture gimmick. The graphics are clean and cute but nothing special. There's no story to speak of, or if there is it's locked behind dozens of aggravating levels. Really, puzzle platformers come down to their level design, and if it's crap, nothing can save it. Surely there's already another platformer out there that uses the same or a similar system to greater effect. And even if there isn't, Snapshot certainly isn't worth braving just for that.
Был ли этот обзор полезен? Да Нет Забавный
2 из 2 пользователей (100%) посчитали этот обзор полезным
Рекомендую
23.8 ч. в игре
Опубликовано: 1 февраля
In this puzzle platformer your a robot that has to get to the level exit by taking and placing objects. You take objects by taking their picture and replace them by untaking their picture. You can collect stars along the way, take pictures of special objects and try to beat the fastest times.

There are 100+ levels and they are divided into groups of 3. Each group introduces and highlights a new object. Most of the objects only make appearances in their group of 3. The first level of each group are the shortest with the second and third being progressively longer. Collecting the stars and special objects also adds quite a bit of length to a level. There are no checkpoints, So most failures require you to redo the whole level.

Which objects to place where is the meat of the game, But that is pretty obvious most of the time. The puzzle aspect comes into play most when figuring out how to get things into or out of no picture taking zones. Again not that difficult. The hardest part of the game is when you have to perform some mid-air photography acrobatics. Which can get quite annoying as you'll have to play the entire level over again just give it another try if you fail. It presents itself as being a casual game, and for the most part it is, But it has these areas that require patience and persistence.

It's an OK game, best played in short sessions. I went for the extra stuff and got them all up until the last 5 or 6 levels. At that point a failed jump was crashing the game making it very hard to figure out what to do next. So I skipped the rest and just finished out the game at 81% complete.

Marginal thumbs up.
Был ли этот обзор полезен? Да Нет Забавный
2 из 2 пользователей (100%) посчитали этот обзор полезным
Не рекомендую
5.2 ч. в игре
Опубликовано: 13 января
Would've liked it if it had some sort of save or checkpoint system, but as it stands most of the levels are too long to explore thoroughly without a death. The level design is poor and death makes me really not want to re-do the mechanics I've passed again. I would normally just power through it, but it's incredibly disappointing and over punishing to die in a puzzle game where I should be allowed to test and see what works. Instead I have to repeat a bunch of steps just to get back to where I was before.

There's a LOT of levels, and they're generally very long and repetitive. Even with the "new" mechanics it adds every once in a while, it feels like you're doing the same thing.
Был ли этот обзор полезен? Да Нет Забавный
Most Helpful Reviews  Overall
44 из 47 пользователей (94%) посчитали этот обзор полезным
Рекомендую
7.0 ч. в игре
Опубликовано: 4 июля 2014
Пазл-платформер, в котором можно вдоволь пофотографировать.

Все построено на механике передвижения объектов с помощью их снимков. Т.е., например, не хватает сил нашему роботу допрыгнуть до следующей ступени - ставим ящик перед ней. Вот только сфотать его забыли. Не беда - вернулись обратно сняли это дело на фотоаппарат и поставили в нужном месте. Кажущаяся простота улетучивается через час-полтора игры. Загадки становятся намного менее очевидными. Игра будто подталкивает вас и намекает, что пора бы мозгом пользоваться и придумывать смелые решения. Причем типов взаимодействия с объектами - уйма. Скучать не получится. Реальная нервирующая проблема - смерть. Как только вы свалились в пропасть - начинаете уровень заново. Безрадостная перспектива.

Сними слона! 7,5 из 10 :)
Был ли этот обзор полезен? Да Нет Забавный
16 из 17 пользователей (94%) посчитали этот обзор полезным
Рекомендую
9.1 ч. в игре
Опубликовано: 17 января 2014
Очень хороший пазл-платформер, умный, интересный, замечательно нарисованный.
Механика "забирать куски уровня в буфер памяти, всячески там крутить, изменять и выкладывать из буфера в нужную точку уровня" - впервые в жизни такое вижу, очень нестандартное решение.
Всем любителям жанра смело рекомендую.
Был ли этот обзор полезен? Да Нет Забавный
7 из 9 пользователей (78%) посчитали этот обзор полезным
Рекомендую
24.1 ч. в игре
Опубликовано: 4 июля 2014
Недооцененная жемчужина среди платформеров.

Признаюсь честно, я очень впечатлен этой игрой. В ней превосходно практически все: отличная, нарисованная вручную графика, великолепнейший саундтрек, состоящий из нескольких десятков композиций и уникальные геймплейные особенности, которые больше не встретишь ни в одной игре.

Как раз на этих геймплейных особенностях и хотелось бы остановиться: мы играем за милого робота PIC (Portable Intelligent Camera), который является, по сути, разумной фотокамерой. Он способен запечатлеть предметы и организмы и сохранять их в своем буфере обмена, чтобы затем вставлять их в реальность - таким образом можно передвигать/изменять угол/разгонять предметы до большой скорости, все зависит лишь от действий игрока. Но это лишь основные функции, в игре существует также и множество предметов, которые могут помочь или помешать пройти уровень до конца. Всего в игре 36 лобби и практически каждое из них представляет нам какую-либо новую механику/предмет, которые сильно изменяют геймплей и не дают игре повторяться вплоть до самого конца. Как пример - в одном лобби нужно использовать слонов для высоких прыжков, в другом летать на облаках, в третьем - использовать магниты для притяжения... Вариантов много!

Именно тот факт, что игра постоянно привносит что-то новое в геймплей, а также красочный и запоминающийся мир, заставили меня полюбить эту игру. Единственным ее недостатком я считаю сложность, которая порой бывает слишком высокой. Некоторые игровые механики требуют невиданной ловкости и/или реакции, что может сильно затормозить процесс прохождения, но после определенной практики все проблемы исчезнут.

Отдельно хотелось бы упомянуть саундтрек игры. Обычно я не слишком много внимания уделяю звуку и еще реже музыка в играх может зацепить меня так, чтобы я ее полюбил. Но OST из Snapshot - исключение. Прекрасная, расслабляющая музыка, которая не только идеально подходит игре, но и отлично звучит вне ее. Я не пожалел денег и купил саундтрек игры в Стиме, что стало для меня первым и пока единственным случаем покупки игровой музыки.

Подводя итог: рекомендую игру всем любителям качественных платформеров (особенно если у вас есть в запасе терпение =) 8,5/10
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3 из 3 пользователей (100%) посчитали этот обзор полезным
Рекомендую
0.7 ч. в игре
Опубликовано: 10 декабря 2014
прикольная головоломка
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4 из 5 пользователей (80%) посчитали этот обзор полезным
Рекомендую
0.5 ч. в игре
Опубликовано: 2 июня 2014
Довольно неплохой платформер с видом сбоку.

Не могу сказать, что данный платформер затягивает, как, например, Лимбо, но любителям жанра поиграть стоит.
Из плюсов могу отметить приятную графику и саундтрек, какую-никакую сюжетную линию (в виде последовательно слепленных картинок) и занятной геймплей.

6/10
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5 из 7 пользователей (71%) посчитали этот обзор полезным
Рекомендую
0.3 ч. в игре
Опубликовано: 20 апреля 2014
Хорошая инди игрушка , должна всем понравиться
Был ли этот обзор полезен? Да Нет Забавный
2 из 2 пользователей (100%) посчитали этот обзор полезным
Рекомендую
13.0 ч. в игре
Опубликовано: 7 октября 2012
Великолепная игра, с оригинальной идеей и прекрасной реализацией, в меру сложная и отлично отричованная вручную. Элементы головоломок меняются от уровня у уровню повышая свою сложность и разнообазие.
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4 из 6 пользователей (67%) посчитали этот обзор полезным
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0.5 ч. в игре
Опубликовано: 28 февраля 2014
крутая игра но цена завышена(я купил ключ за 20р на неё)
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3 из 6 пользователей (50%) посчитали этот обзор полезным
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0.4 ч. в игре
Опубликовано: 18 октября 2014
Яркий пример того, что оригинальная идея сама по себе не способна сделать игру классной, если есть проблемы с базовой механикой жанра (платформингом). Тут интересная идея, красивая графика, но увы, крайне неудобное управление. С геймпада более-менее удобно прыгать, но точно навести камеру не получится. С мышки+клавы удобно фоткать, но невыносимо тяжело прыгать по платформам (а платформинг там весьма хардкорен).
Жаль, все могло быть намного лучше.
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4 из 11 пользователей (36%) посчитали этот обзор полезным
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0.6 ч. в игре
Опубликовано: 8 января 2014
Уныло. Механическое управление не фонтан. Слишком хардкорный платформер без чуткости управления a la Meatboy невозможен.
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2 из 8 пользователей (25%) посчитали этот обзор полезным
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0.5 ч. в игре
Опубликовано: 24 января 2014
Так себе
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28 из 34 пользователей (82%) посчитали этот обзор полезным
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14.6 ч. в игре
Опубликовано: 1 октября 2014
Unlike the other Kyle Pulver game I've played, Offspring Fling, which I absolutely loved, I can't say the same for Snapshot. A unique and interesting concept quickly tires itself out and becomes bland and repetitive.

With around 120 levels it's a game that really overstays its welcome. Each set of three levels introduces a gimmicky twist to the gameplay- I feel safe with saying gimmick because all but the most fundamental of them are promptly thrown out the window and never seen again. There is no cohesiveness to the design that brings all these scattershot elements together into something greater. A lot of them are poorly implemented, frustrating to use, or just plain boring anyway- if you do happen to find a mechanic you like, you'll probably never see it again.

A broader problem is that it's supposed to be a puzzle game, but has failed to puzzle me in any way. I've rarely been stumped on how to approach a problem; instead it all seems kind of obvious.The only real difficulty I've had in finishing a level is from frustrating deaths due to a combination of insta-kill falls/spikes, the poor mechanics mentioned above, and the lack of checkpoints in levels. A lot of the levels take far too long and offer far too much room for mistakes to not include any sort of checkpoint. I wouldn't speak too highly of the level design itself either.

Unless it's something you're receiving in a bundle of some sort and just want to try out for a little bit, I cannot recommend Snapshot at all. A lot of potential seems wasted with such a unique core mechanic behind it. It is an exercise in frustration rather than problem solving; repetiveness rather than innovation.
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22 из 24 пользователей (92%) посчитали этот обзор полезным
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4.8 ч. в игре
Опубликовано: 17 декабря 2013
Overlooked little puzzle platformer game. Now, I know the genre is kind of saturated and there's a lot of stuff going on when it comes to this type of games. Snapshot manages to be unique with simple but nice graphics, nicely scaling challenge, lots of stuff to do. It is definitely best idea to play this in small doses, like one set of levels per day, you just can't grind it unless you are hardcore. And somehow that's how it actually keeps you playing which gives it a good life cycle. Give it a shot every now and then when you are bored and someday you will finish it. There is no hurry. Just a few minutes for Snapshot. Again and again. Truly nice execution.
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16 из 19 пользователей (84%) посчитали этот обзор полезным
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Опубликовано: 17 августа 2013
A pretty simple casual platforming game.

Has interesting mechanics and it's definitely fun. There are a lot of levels to play and it scales very well. Hard to achieve perfect scores on all levels. Nice art style and soundtrack. Not a bad game in the slightest.

Good when bored.
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25 из 38 пользователей (66%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
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4.8 ч. в игре
Опубликовано: 16 июля 2014
This game starts with an interesting concept, but it becomes insanely tedious because of bad level design and no kind of savepoint if you die. If you want a proof that the game falls flat, only 5% even cleared the first chapter.
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