Snapshot est l'histoire d'un robot solitaire perdu dans un monde abandonné. Armé seulement de son appareil photo favori, Pic se lance dans sa grande aventure. Un appareil photo peut sembler peu pour une aventure de puzzle et de plate-forme, mais cet appareil photo est différent des autres: Il a la capacité de capturer et retirer du monde...
Évaluations des utilisateurs : Très positive (149 évaluation(s))
Date de parution: 30 août 2012

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Acheter Snapshot

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

-15%
$9.99
$8.49

Acheter Snapshot: Soundtrack Edition

Includes the full game and Soundtrack

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

-15%
$12.99
$11.04
 

Recommandé par les curateurs

"Showed at PAX East 2012 - Charming yet challenging, the photo mechanic in this game really caught our attention."

À propos de ce jeu

Snapshot est l'histoire d'un robot solitaire perdu dans un monde abandonné. Armé seulement de son appareil photo favori, Pic se lance dans sa grande aventure. Un appareil photo peut sembler peu pour une aventure de puzzle et de plate-forme, mais cet appareil photo est différent des autres: Il a la capacité de capturer et retirer du monde les objet qu'il photographie. Pas rien que ça, il peut aussi utiliser ses pouvoirs pour replacer les photos qu'il a pris dans l'environnement! Tout ce que l'appareil photo capture est parfaitement préservé, et quand les photos sont replacées dans l'environnement les objets sont copiés avec.Par dessus tout, cet appareil photo incroyable peut aussi retourner les photos avant les replacer. Prenez une photo d'une boule de feu arrivant vers vous, retournez la et replacez la pour l'envoyer voler dans un mur de caisses infranchissable pour dégager le passage. Voyez les choses folles qui peuvent arriver à Pic et son incroyable (et probablement magique) appareil photo durant l'aventure de sa vie!

Principales caractéristiques :

  • Une mécanique de photographie unique.
  • Plus de 100 niveaux différents de plate-forme et de puzzles.
  • 4 environnements distincts à explorer.
  • Des secrets et challenges chronométrés pour chaque niveau.
  • Environnements haute résolution dessinés à la main.

Configuration requise

Windows
Mac OS X
    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 2 Go de RAM
    • Affichage : nVidia 8800 GTS ou équivalent
    • DirectX® : 9.0c
    • Disque dur : 500 Mo d'espace disque disponible
    • Son : Carte son embarquée
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 4 Go de RAM
    • Affichage : nVidia 8800 GTS ou meilleure
    • DirectX® : 9.0c
    • Disque dur : 1 Go d'espace disque disponible
    • Son : Carte son embarquée
    Minimum :
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou plus récent.
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 500 Mo d'espace disque disponible
    • Carte graphique : GT 120 ou mieux
    • Son : Carte son intégrée
    Recommandée :
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou plus récent.
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 4 Go de RAM
    • Disque dur : 500 Mo d'espace disque disponible
    • Carte graphique : nVidia 8800 GTS ou mieux
    • Son : Carte son intégrée
Évaluations intéressantes des utilisateurs
15 personne(s) sur 20 (75%) ont trouvé cette évaluation utile
4.8 heures en tout
Posté le : 16 juillet
This game starts with an interesting concept, but it becomes insanely tedious because of bad level design and no kind of savepoint if you die. If you want a proof that the game falls flat, only 5% even cleared the first chapter.
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10 personne(s) sur 14 (71%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 4 juillet
Awesome art and level creativity, definitely won me over due to the uniqueness. However plays like garbage with the 360 controller, and mouse controls are awkward, especially because some levels require accuracy on the shots. I liked how well defined the sprites were and how everything seemed so polished. But I cannot play a game confortably if the controls are bad. Gave me a headache because of the effort I had to make moving around. I'd love to recommend it, but under the circumstances, no.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
14.6 heures en tout
Posté le : 1 octobre
Unlike the other Kyle Pulver game I've played, Offspring Fling, which I absolutely loved, I can't say the same for Snapshot. A unique and interesting concept quickly tires itself out and becomes bland and repetitive.

With around 120 levels it's a game that really overstays its welcome. Each set of three levels introduces a gimmicky twist to the gameplay- I feel safe with saying gimmick because all but the most fundamental of them are promptly thrown out the window and never seen again. There is no cohesiveness to the design that brings all these scattershot elements together into something greater. A lot of them are poorly implemented, frustrating to use, or just plain boring anyway- if you do happen to find a mechanic you like, you'll probably never see it again.

A broader problem is that it's supposed to be a puzzle game, but has failed to puzzle me in any way. I've rarely been stumped on how to approach a problem; instead it all seems kind of obvious.The only real difficulty I've had in finishing a level is from frustrating deaths due to a combination of insta-kill falls/spikes, the poor mechanics mentioned above, and the lack of checkpoints in levels. A lot of the levels take far too long and offer far too much room for mistakes to not include any sort of checkpoint. I wouldn't speak too highly of the level design itself either.

Unless it's something you're receiving in a bundle of some sort and just want to try out for a little bit, I cannot recommend Snapshot at all. A lot of potential seems wasted with such a unique core mechanic behind it. It is an exercise in frustration rather than problem solving; repetiveness rather than innovation.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
18.7 heures en tout
Posté le : 16 octobre
As someone who has 100% the game I can say that I highly recommend this game. One thing to bear in mind though is that it is the kind of game where you want to take your time, explore and exploit the mechanics to their fullest. The first time I tried the game I ended up uninstalling it after beating the first world because I just rushed through and as a result did not get much enjoyment out of it. Only a year later I decided to pick it back up and give it the go it deserves.
Another thing to note is that almost every three levels througout the game (yes even [actually especially] in the end-game) introduce a new mechanic to the experience. Usually in this kind of game the further you go the more the same mechanics get beat to death and levels simply get longer and more complicated. Not in this game, I was overwhelmed by the creativity and innovation that is spread throughout the entire game like breadcrumbs making you follow their trail and eat up all the way from the beginning to the end.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
2.2 heures en tout
Posté le : 9 août
Snapshot is a very clever side-scroller, I'd definitely recommend it to any combination of puzzle/platformer/2D-side scrolling fans. There are both easy and difficult side challenges for each level, and a wide variety of levels and visuals, with fairly smooth animations and such to hold it all together. Simple to learn, moderately challenging to master. Fun little title. Not very deep or extensive, but a decent length.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 17 août
Snapshot is an easy but fun game to play. Very easy to play. There is no action into the game, it's about finding the right spot and mostly not so hard. The perfect game for children that like a challenge.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
11.1 heures en tout
Posté le : 13 octobre
This is a rather overlooked little Indie, worth a buck or 2 should you see fit.

It's a puzzle platformer where you 'snapshot' objects in the map to get across obstacles, collect stars, hidden items and whatnot.

It's a rather beautiful game with a lovingly crafted graphics and cute protagonist. It's got some pretty neat music along with it and has a nice playful feel to the whole experience.

My only issue is that is does get rather tedious after some time. I found myself finding it hard to continue to play, and have left it be in my 'played' category at about 40% complete. Although the game does add new elements over time and the level variety does get mixed up somewhat, it just is all a little too much. Though I've always been relatively impatient with games of this genre, so take that as you will.


Played on a MacBook Air 2013.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 14 octobre
A fun and quirky puzzle platformer. Easy to play through casually but very challenging for a completionist.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 19 octobre
Easily one of the prettiest games I've played. It's not too hard, but it can be kind of puzzling at times.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1.9 heures en tout
Posté le : 26 octobre
Really, I'm on the border line with recommending this game. It's visuals are stunning, the audio is great. The background music can get a bit repetitive, but the tunes are calm enough that you don't mind. The concept is wonderful, I'm a big fan of puzzle games and when I saw where this game started I was very excited.
But it sort of flat-lined. Even within the first world I was getting bored. There was just enough new concepts introduced to keep me playing, but I found the difficulty of the game to not be in the puzzle-solving but in the controls. I knew exactly what to do, but I couldn't get my darn keyboard-touchpad-click combo control madness to make it happen. Definitely needs to let you set your own controls (wasd without an option for "w" as jump instead of space? Seriously?) Plus, I'm playing on a Mac laptop, and right-click left-click as one of THE main controls got incredibly tricky with a touchpad and no mouse.
The story could also use a little work. A good storyline can save a bad game sometimes. But this had little story, and relied entirely on the puzzle-solving, which as previously mentioned was weak.
100%ing this game would get really tedious. If you're into that kind of thing, this is for you.
Definitely worth a try though. If you get it in a bundle or as a gift, cool.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 17 novembre
Fun platformer with a really nifty mechanic.
If you enjoy platforming, you will likely enjoy this game. The mechanic is a heckuvalotoffun.
You take pictures to mvoe objects. Sounds simple. It isn't.

I suck at platformers and did not finish this game.
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19 personne(s) sur 21 (90%) ont trouvé cette évaluation utile
4.8 heures en tout
Posté le : 17 décembre 2013
Overlooked little puzzle platformer game. Now, I know the genre is kind of saturated and there's a lot of stuff going on when it comes to this type of games. Snapshot manages to be unique with simple but nice graphics, nicely scaling challenge, lots of stuff to do. It is definitely best idea to play this in small doses, like one set of levels per day, you just can't grind it unless you are hardcore. And somehow that's how it actually keeps you playing which gives it a good life cycle. Give it a shot every now and then when you are bored and someday you will finish it. There is no hurry. Just a few minutes for Snapshot. Again and again. Truly nice execution.
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
Posté le : 17 août 2013
A pretty simple casual platforming game.

Has interesting mechanics and it's definitely fun. There are a lot of levels to play and it scales very well. Hard to achieve perfect scores on all levels. Nice art style and soundtrack. Not a bad game in the slightest.

Good when bored.
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
17.8 heures en tout
Posté le : 25 novembre 2013
An excellent platformer with some tricky puzzles, although some of them can be infuriating. Worth sticking with :)
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
10.5 heures en tout
Posté le : 1 janvier
Very inovative take on the traditional platformer
Going for all fastest times can be a real fun and statisfying experience
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
7.1 heures en tout
Posté le : 24 mars
Snapshot is an ok 2D puzzle platformer. The gimmick is being able to "snap" a picture of things and move them about. There are some fun puzzles but it's nothing spectacular. Worth playing if you like this type of game, but I wouldn't pay more than $1-$2.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 9 décembre 2013
Very Cool!
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8 personne(s) sur 13 (62%) ont trouvé cette évaluation utile
15.2 heures en tout
Posté le : 20 février
The game had an interesting game mechanic that appealed to me - taking a 'snapshot' of an object to use later on. In the beginning it was delightful to use the 'snapshot' ability to solve puzzles, do some simple platforming, and perform simple tricks. The graphics are simple. As far as I've seen, the narrative is purely visual - no text or voice acting.

As the game progresses, the platforming puzzles become increasingly complex and interesting. The puzzles were creative and varied. However, the actual platforming gets tedious and frustrating. I loathed the many puzzles that required double jumping on a spring using the 'snapshot' ability.

I would recommend playing this game in small sessions over a long period of time. I found more enjoyment when I played a few levels at a time, stopping when the platforming became frustrating.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
25.4 heures en tout
Posté le : 23 novembre 2012
Beautiful Indie Game. A new way to solve puzzles in a game.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 12 novembre 2012
Amazing use of core gameplay elements. Soundtrack is stellar. Kyle Pulver steals my heart again.
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