Snapshot est l'histoire d'un robot solitaire perdu dans un monde abandonné. Armé seulement de son appareil photo favori, Pic se lance dans sa grande aventure. Un appareil photo peut sembler peu pour une aventure de puzzle et de plate-forme, mais cet appareil photo est différent des autres: Il a la capacité de capturer et retirer du monde...
Évaluations des utilisateurs :
Globales :
plutôt positives (193 évaluation(s)) - 76% des 193 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 30 août 2012

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Acheter Snapshot

Acheter Snapshot: Soundtrack Edition

Includes the full game and Soundtrack

 

À propos de ce jeu

Snapshot est l'histoire d'un robot solitaire perdu dans un monde abandonné. Armé seulement de son appareil photo favori, Pic se lance dans sa grande aventure. Un appareil photo peut sembler peu pour une aventure de puzzle et de plate-forme, mais cet appareil photo est différent des autres: Il a la capacité de capturer et retirer du monde les objet qu'il photographie. Pas rien que ça, il peut aussi utiliser ses pouvoirs pour replacer les photos qu'il a pris dans l'environnement! Tout ce que l'appareil photo capture est parfaitement préservé, et quand les photos sont replacées dans l'environnement les objets sont copiés avec.Par dessus tout, cet appareil photo incroyable peut aussi retourner les photos avant les replacer. Prenez une photo d'une boule de feu arrivant vers vous, retournez la et replacez la pour l'envoyer voler dans un mur de caisses infranchissable pour dégager le passage. Voyez les choses folles qui peuvent arriver à Pic et son incroyable (et probablement magique) appareil photo durant l'aventure de sa vie!

Principales caractéristiques :

  • Une mécanique de photographie unique.
  • Plus de 100 niveaux différents de plate-forme et de puzzles.
  • 4 environnements distincts à explorer.
  • Des secrets et challenges chronométrés pour chaque niveau.
  • Environnements haute résolution dessinés à la main.

Configuration requise

Windows
Mac OS X
    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 2 Go de RAM
    • Affichage : nVidia 8800 GTS ou équivalent
    • DirectX® : 9.0c
    • Disque dur : 500 Mo d'espace disque disponible
    • Son : Carte son embarquée
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 4 Go de RAM
    • Affichage : nVidia 8800 GTS ou meilleure
    • DirectX® : 9.0c
    • Disque dur : 1 Go d'espace disque disponible
    • Son : Carte son embarquée
    Minimum :
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou plus récent.
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 500 Mo d'espace disque disponible
    • Carte graphique : GT 120 ou mieux
    • Son : Carte son intégrée
    Recommandée :
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou plus récent.
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 4 Go de RAM
    • Disque dur : 500 Mo d'espace disque disponible
    • Carte graphique : nVidia 8800 GTS ou mieux
    • Son : Carte son intégrée
Évaluations intéressantes des utilisateurs
9 personne(s) sur 12 (75%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 13 février
Platformers really need a unique hook to do well these days, and Snapshot certainly comes through on that front. Your little robot dude can take pictures of the world that save the items he snaps in them. He can then load the picture back into reality, rotating it to fit whatever the situation calls for. Pictures also capture motion, so if you snap a flying crate, it'll still be speeding through the air when you bring it back. Add in 120 levels to puzzle through, along with stars to collect and hidden objects to find, and you've got a quality mix, right?

You would, if the levels weren't designed by a sadist. Snapshot has one massive flaw, and it's the level design. Not five levels in, you'll start encountering death spikes that force you to start the whole level over. There are no lives and no checkpoints, so even on the larger sprawling levels, one misstep can cost you a lot of time. Worse than that, many of the puzzles in the game can be rendered impossible to solve, forcing a restart of the level. This is because many levels like to make you stack objects to scale tall walls or shafts, and then continue using those items later in the level. Of course, if you fall back down after moving your items to the top, there's no way to get them back. The very first level involving springs is very easy to ruin if you do any exploring whatsoever.

I want to say it's a shame, but honestly all Snapshot has going for it is the picture gimmick. The graphics are clean and cute but nothing special. There's no story to speak of, or if there is it's locked behind dozens of aggravating levels. Really, puzzle platformers come down to their level design, and if it's crap, nothing can save it. Surely there's already another platformer out there that uses the same or a similar system to greater effect. And even if there isn't, Snapshot certainly isn't worth braving just for that.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
23.8 heures en tout
Posté le : 1 février
In this puzzle platformer your a robot that has to get to the level exit by taking and placing objects. You take objects by taking their picture and replace them by untaking their picture. You can collect stars along the way, take pictures of special objects and try to beat the fastest times.

There are 100+ levels and they are divided into groups of 3. Each group introduces and highlights a new object. Most of the objects only make appearances in their group of 3. The first level of each group are the shortest with the second and third being progressively longer. Collecting the stars and special objects also adds quite a bit of length to a level. There are no checkpoints, So most failures require you to redo the whole level.

Which objects to place where is the meat of the game, But that is pretty obvious most of the time. The puzzle aspect comes into play most when figuring out how to get things into or out of no picture taking zones. Again not that difficult. The hardest part of the game is when you have to perform some mid-air photography acrobatics. Which can get quite annoying as you'll have to play the entire level over again just give it another try if you fail. It presents itself as being a casual game, and for the most part it is, But it has these areas that require patience and persistence.

It's an OK game, best played in short sessions. I went for the extra stuff and got them all up until the last 5 or 6 levels. At that point a failed jump was crashing the game making it very hard to figure out what to do next. So I skipped the rest and just finished out the game at 81% complete.

Marginal thumbs up.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
0.8 heures en tout
Posté le : 8 avril
Snapshot is a platforming game which allows you to take "snapshots" of items to store them and them drop them in place around the level to help you get to the goal. The first few levels start off not bad, but then pretty soon you're hit with the terrible level design with no checkpoints. It becomes quickly frustrating to start a level all the way over when you fall into spikes right near the end of the level due to the poor floaty controls of your character. Also new mechanics are quickly added into the game, for example springs get added one level and then the next some elephants get added all which are implemented poorly and become difficult to utilize. Most people do not even progress far in the game, only ~11% of players have unlocked Chapter 2!
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
5.2 heures en tout
Posté le : 13 janvier
Would've liked it if it had some sort of save or checkpoint system, but as it stands most of the levels are too long to explore thoroughly without a death. The level design is poor and death makes me really not want to re-do the mechanics I've passed again. I would normally just power through it, but it's incredibly disappointing and over punishing to die in a puzzle game where I should be allowed to test and see what works. Instead I have to repeat a bunch of steps just to get back to where I was before.

There's a LOT of levels, and they're generally very long and repetitive. Even with the "new" mechanics it adds every once in a while, it feels like you're doing the same thing.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 15 février
Boring af
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