Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.
User reviews: Very Positive (1,392 reviews)
Release Date: Apr 16, 2012

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Buy Superbrothers: Sword & Sworcery EP


Recommended By Curators

"Showed at PAX East 2012 - Exploratory adventure game with a wonderful soundtrack."


“...a beautiful and enthralling adventure that feels both archetypal and unique”
9/10 – Gamespot

“...masterfully blends music, art, storytelling and gameplay in deeply poetic ways that you just don’t see very often.”
9/10 – IGN

“It’s genuinely beautiful, with moments of stark evocative beauty, sharp with strangeness.”
Rock Paper Shotgun

About This Game

Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

Superbrothers: Sword & Sworcery EP features an album's worth of original music by noted composer Jim Guthrie as well as artwork & designs by Superbrothers Inc, crafted & engineered by videogame wizards at Capy in Toronto, Canada.

Songs will be placed in your Superbrothers: Sword and Sworcery EP Folder in the Steam Directory:

...Steam\steamapps\common\superbrothers sword & sworcery ep\soundtrack

Key Features:

  • Guide a warrior monk on a laid back adventure in a bronze age mountain wilderness, overcome occasionally hard-hitting battes & solve mystical musical puzzles to help The Scythian complete her woeful errand.
  • A fevered famicom dream. Explore a lavishly-painted mythopoetic storyworld affected by real-world moon phases, conceived & crafted by a representative at Superbrothers Inc.
  • A prog rock concept record you can hang out in. Treat your ears to an album's worth of original music created by the legendary composer Jim Guthrie.
  • Remastered & ready for public exhibition. The new edition features razor-sharp pixels and a refined audio mix, ideal for projecting in a home theatre or cinema context.
  • Point & click. This new edition of S:S&S EP for the electric computer has been faithfully re-engineered by videogame wizards at Capy to support input via the two-button mouse.
  • Tweet this? Optionally co-operate with friends via Twitter by relaying clues & other tidbits as you dig deeper into the esoteric mysteries of S:S&S:EP.

Soundtrack Details:

Jim Guthrie's legendarily epic Sword & Sworcery LP: The Ballad of the Space Babies is a landmark prog rock concept album from the noted composer. Jim's compositions were named "The Best Videogame Music of 2011" by Kotaku, while Double Fine's Tim Schafer said "The music is amazing. I want Jim Guthrie to score my life."

Track List:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

System Requirements

Mac OS X
SteamOS + Linux


    • OS:Microsoft® Windows® XP / Vista / 7
    • Processor:AMD Athlon 64 2800+ @ 1.8 Ghz and Intel Pentium IV @ 2.8 Ghz
    • Memory:1 GB RAM
    • Graphics:Graphics Card with 128 MB of RAM
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0 compliant sound card

    ATI cards older than the HD series are not officially supported but may be compatible in many cases (e.g X300, X800, X1300, etc.).


    • OS:Microsoft® Windows® XP / Vista / 7
    • Memory:2 GB RAM
    • Graphics:Graphics Card with 256 MB of RAM
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0 compliant sound card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo @ 2.4 Ghz
    • Memory: 1GB RAM
    • Hard Disk Space: 500 MB Free Space
    • Video Card: Graphics Card with 128 MB of RAM
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Helpful customer reviews
30 of 32 people (94%) found this review helpful
1 person found this review funny
12.6 hrs on record
Posted: November 2, 2014
The triangles!! Anything but the triangles!

Sword n' Sworcery is a rather unusually titled game. But it's also a rather unusual game, too. Not that I know anything about Superbrothers after having finished it, but I can safely say that calling the game an EP is actually pretty accurate... Gameplay is overall limited, and you're here for the 'magic', the music, and the atmosphere. Keep an open mind here, S&S doesn't play quite like any other game. You'll only be going through the game once, but if you finish it, it's a worthy experience as games go. Really just the perfect game for people who want a stripped down adventure game which focuses less on gameplay and more on the feel of the experience.

Also- watch out for triangles firing lasers. Deadly things.
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14 of 16 people (88%) found this review helpful
7.4 hrs on record
Posted: October 14, 2014
Superbrothers: Sword and Sworcery is one of the most imaginative and beautiful games I’ve played in a while (that’s just my personal preference). The game is simplistic to play but, I was hooked till the very end. The game is like one of those “Where the f*** do I go” kind of games but, I don’t mean that in a bad way as you may think for the quotation sentience. The pixel visuals are really nice. At first, I wasn’t too keen on the game but, as I played more, I started to really love the look of it. The gameplay consists of you clicking on the environment to which the character will follow. You don’t really have full control of the characters but, I think it make you feel and take in the world and environment more. It’s a funny game but, at the same time, I felt, some sort of serious connection to the character as I got further into the game. I felt… something… at the game ended, which I can’t really explain nor did I expect. Every now and then you trigger random battles, which personally, I really like. At first I didn’t know what to do but you get the hang of it pretty quick.

The game tells you nothing. I like games like that. It doesn’t take your hand and flat out tell you what you need to do next. Other characters in the game give you clue as to what to do next and you take it from there.

Overall I love this game. It’s one of those games that makes me wish I could make my own game. I know a few people wouldn’t but, I would say it’s worth the money and if I didn’t have the game (as in if I had played it at a friend house) I would buy it for myself. Even if I finished it. I’m weird like that. When I play a game I like, I want to own it. Period. Everything from the music, to the visuals, God... i just love it.

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40 of 67 people (60%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: September 20, 2014
  • Great soundtrack (seriously, forget the game, just buy the soundtrack)
  • The environments are pretty
  • There are a few good puzzle ideas here and there (liked the jam session with Jim Guthrie)
  • Controls - played through the game and still don't know how to do certain actions (eg. how to back out of a battle - wanted to have a chat with a character (Grizzled Boar), instead I entered a battle with him and had no idea how to cancel this), I spent most of the time randomly clicking things, even though I had the general idea what should be done, I struggled with HOW to do it. What might have worked with touch controls is poorly translated to mouse.
  • Lazy game design - Most of the game time is spent travelling through screens or fighting with controls, actual content which required you to think or make decision could be completed in 30 mins. All the bosses are the same. Sometimes it felt that the game is being cryptic just to hide that there is in fact nothing to do. On the point of lazy game design, sometimes it turns out its more convenient to do nothing than actually play the game - eg. after I alter the moon phase in Moon Grotto, the spectre appears when I come out. Turns out it's easier to let myself be killed, because I will wake up by the hearth with no negative consequences from death and I save myself travelling a few screens to get into a dream.

I don't mind artsy games, games which are slow paced etc. However playing this felt like watching an artsy animated film which requires you to constantly push play button, because it won't continue unless you do, although it gives you no challenge or satisfaction from doing so. The game feels like attention-seeking little kid and the feeling is reinforced by "Tweet this ?" prompts present almost anywhere. Stuff that might be interesting is killed by bad controls, so either play this on a touchscreen device or just buy the soundtrack. Playing it on PC is not worth it.
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10 of 12 people (83%) found this review helpful
8.3 hrs on record
Posted: November 10, 2014
A fantasticly short game with the the added feature of accomplishing chapters during the actual phases of the moon! OR Find the Moon Grotto to change the moon phases. OR Change the time and date in your PC to speed up the moon phases in the game. But that idea will only work with the repercussion of a "cheater achievement" that will post! XD

Also, Dogfella is very cool and brings a smile to your face when he barks at you to follow him. He helps you gather the pieces of The Trigon!!!

I Love this game and is going in my all time favs!
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6 of 7 people (86%) found this review helpful
1.5 hrs on record
Posted: October 25, 2014
Highly stylized games are tough to execute with success, but this one nails it. The cool witty writing, phenomenal art and great soundtrack come together brilliantly. I recommend this game! It is a lite "King's Quest" for the modern era.
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6 of 7 people (86%) found this review helpful
4.7 hrs on record
Posted: December 19, 2014
I finished this game last week and it has continued to haunt me since. It's beautiful, quirky, funny, sad, baffling and dreamlike, and I would totally recommend it to anyone. It's called an EP for a reason--I finished in under 5 hours--but it was a very satisfying few hours.
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7 of 9 people (78%) found this review helpful
4.9 hrs on record
Posted: October 12, 2014
This game. There's just something about it. It makes you want to laugh, smile and cry all at the same time.
I suppose it shows life in a shortened version and what everyone wants to try and be. We all want to be the hero, but as some people know, there can be no hero without sacrafice and suffering.

The soundtrack to this game compliments the graphics perfectly setting a brilliant atmosphere of being tense and relaxed at the same time.

As a side note this isn't a game, it's a journey and you will never forget this journey.

"If you want to treat yourself to an audio/visual treat, definitely try it out on Steam" -mightier tumblr

Now we're cosmic friends forever ...ok?

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8 of 11 people (73%) found this review helpful
7.2 hrs on record
Posted: December 21, 2014
Actually I hate pixel art - but this game is worth to play: it's strange, beautifull, and full of excitement....

Ненавиджу піксель-арт - але ця гра заслуговує на увагу: вона чудова, трошки дивна, та все-ж таки захоплююча....
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8 of 11 people (73%) found this review helpful
6.3 hrs on record
Posted: November 2, 2014
It's painfully short, 2deep4u arthouse trash, but I love it. Killer soundtrack, nice atmosphere. Leaves you wanting more. Originaly a phone game, and it shows with the wonky interface. Whoever thought of the social media integration is clearly mentally challenged, but it's a mercifully optional feature.
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4 of 4 people (100%) found this review helpful
5.2 hrs on record
Posted: November 23, 2014
An amazing and ethereal experience leaving you wanting more and more each session of play time, yet you always seem to fall under a dusty empty spell which seems to fill you to the brim once you finish a chapter.

I love this game so much that I'm even willing enough to bend the rules in order to recieve the achievement that rewards you for cheating the in-game moon phase based clock.

All in all, please take on The Scythian's woeful errand while listening to the amazing in-game soundtrack composed by Jim Gutherie. You won't be dissapointed.
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5 of 6 people (83%) found this review helpful
4.7 hrs on record
Posted: January 4
This game is scenic, atmospheric, and the pixel artwork is impressive. It incorporates music really well - and is lively when progress is made. It even has humorous and witty dialogue that breaks the 4th wall at times. It is easy to see how it could influence other creators. On the negative side, it was unneccessarily cryptic, and I would be suprised if most people beat it without a walkthrough or guide. While playing, I perceived the creators to be self-indulgent and protentious, and cursed them for being so obtuse about how to actually beat the game. I appreciated the ending but it's hard to recommend.
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7 of 10 people (70%) found this review helpful
3 people found this review funny
2.4 hrs on record
Posted: December 19, 2014
Like Putt-Putt Joins the Parade but in Hardcore Mode
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9 of 14 people (64%) found this review helpful
3.9 hrs on record
Posted: November 30, 2014
pretentious hipster garbage/10

honestly though, great sound design, pretty pixel art, but you end up walking up and down the same few screens. combat is eh, controles are weird due to being ported from iPad. pick up for cheap if you really have to but don't expect great things. there's little enough content to make you bored after 2 hours of playing.
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5 of 7 people (71%) found this review helpful
6.2 hrs on record
Posted: November 17, 2014
Superbrothers: Sword & Sworcery, while linear, proves to be over-the-top and out-of-the-box. While fitting into the pixelated art style that is becoming more popular by the minute, this game may be the only one to pull it off in such a gorgeous and vivid way. Bright colors, unique environments, and the cute little creatures of the forest are all implemented perfectly and without excess noise to drown everything out. The graphical content of this game never ceases to disappoint. From a tiny village, to a waterfall going through the middle of the woods, and even a concert venue with a bear, Capybara makes everything work and keep you wanting more.

Sword & Sworcery tells the tale from a Scythian woman’s point of view as she steals a tome and proceeds to fight a towering specter, numerous small triangles that form a larger triangle, and even that mysterious bear inside a tree that is much bigger on the inside. Using the tome to read your, and everyone else’s, thoughts from second person, this title provides a fun and humorous way to keep you coming back.

While this game is short, it is split into sections. To prolong this game, I recommend playing each session on a different day. As short as it may be, Sword & Sworcery is a fantastic game with a wonderful soundtrack and is for anyone who likes adventure, pixel-art, art in general, or just having a good time.
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12 of 21 people (57%) found this review helpful
1.0 hrs on record
Posted: September 8, 2014
This game may have nice sound and pixel art, however the game part of the game is severly lacking. There is almost no decision making, large ammounts of walking back and forth without a lot happening, and is more of a novel than a game not in the sense that it has large ammounts of text, but in the sense that your actions feel meaningless.
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2 of 2 people (100%) found this review helpful
3.4 hrs on record
Posted: November 22, 2014
A neat trifle if it's inexpensive.

This was originally designed as an iOS game, and it shows. A few light puzzles and a slightly clunky control scheme, beatable in ~3ish hours depending on what the phase of the moon is. (Not kidding.) But the visuals and audio are great, and the anachronistic writing is kind of charming - it reads like someone describing the act of playing an adventure game, with all the irreverance and meta-commentary that implies.
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3 of 4 people (75%) found this review helpful
1.4 hrs on record
Posted: December 26, 2014
Magnificent visual design, sweet music and interesting narrative structure, but sadly plagued by a mumbo jumbo story, the weirdest semi humorous tone and 'throw stuff at the wall to see what sticks' puzzle design. I played about 1 and a half of the 6 chapters before my patience reached its limit and then I fast forwarded through the rest on youTube.
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4 of 6 people (67%) found this review helpful
8.1 hrs on record
Posted: October 29, 2014
The following is from:

I don't use twttier and this game's nudgings to do so weren't strong enough.

The game Swuperbwothers: Sword and Sworcery had a unique take on marketing by having a built in node one could tap to automatically tweet whatever was happening in the game to their twitter account. To me it was more of a nuisance than anything else because I didn't care whether people knew I was playing the game or not. Had there been a moment that I wanted everyone to know about then it would have been another story....but apparently there wasn't.

Aside from the lackluster attempt to get me to advertise for them, the developers behind S:S&S did deliver in one promise they made at the beginning of the game: good sound and jazzy music. This Jim Guthrie fellow made some solid tunes throughout the game. Particularly I liked the tunes the flowed After each I defeated and retrieved each Trigon, while I was in the dream world during a full moon, and when the Gogolithic Mass chased me.

The one aspect I was trying to explore while playing the game was the insatiable curiosity I had about how the entire dialog of the game reminded me of something a schmo would say while hanging with his other friend schmo. There were modern colloquialisms, filler words, and then suddenly words that fit the context of the game. After thinking about this for awhile I developed in my mind a voice that I imagined would speak this way in real life. I imagined this voice would belong to someone who liked groups like Ben Folds Five, but also would watch episodes of Sesame Street simply because few people his age would do it. A voice that grew up in the 90's with a tinge of modern hipster. And then I heard this.


That point aside, I also wondered if most artistic games share characteristics similar to conventional art in that if they reflect the personality of the designer then they will be much more popular (of course among people who find that personality type amiable).

In the name of Buddha, Amen.

Here is my playalyzation of the this game
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4 of 6 people (67%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: October 10, 2014
Storyline: 10/10
Graphics: 8/10
Gameplay/ 9/10
Uniqueness factor: 10/10

Overall: 9.2/10

It's a great game with a unique storyline and gameplay.

I suggest you get it immediately!
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: September 24, 2014
I have very little playtime on this on Steam because I already played it on iOS. This game is atmospheric as heck, and really reminds me of Another World in some respects. The art is glorious, as is the music. The combat is very meh, but is not that common. Just exploring around the world and trying to figure out bits of the story is enormously engaging enough.
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