Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.
User reviews:
Recent:
Mixed (24 reviews) - 62% of the 24 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,815 reviews) - 80% of the 1,815 user reviews for this game are positive.
Release Date: Apr 16, 2012

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Buy Superbrothers: Sword & Sworcery EP

Packages that include this game

Buy Capy Games Bundle

Includes 4 items: Critter Crunch, Might & Magic: Clash of Heroes, Super Time Force Ultra, Superbrothers: Sword & Sworcery EP

 

Reviews

“...a beautiful and enthralling adventure that feels both archetypal and unique”
9/10 – Gamespot

“...masterfully blends music, art, storytelling and gameplay in deeply poetic ways that you just don’t see very often.”
9/10 – IGN

“It’s genuinely beautiful, with moments of stark evocative beauty, sharp with strangeness.”
Rock Paper Shotgun

About This Game

Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

Superbrothers: Sword & Sworcery EP features an album's worth of original music by noted composer Jim Guthrie as well as artwork & designs by Superbrothers Inc, crafted & engineered by videogame wizards at Capy in Toronto, Canada.

Songs will be placed in your Superbrothers: Sword and Sworcery EP Folder in the Steam Directory:

...Steam\steamapps\common\superbrothers sword & sworcery ep\soundtrack

Key Features:

  • Guide a warrior monk on a laid back adventure in a bronze age mountain wilderness, overcome occasionally hard-hitting battes & solve mystical musical puzzles to help The Scythian complete her woeful errand.
  • A fevered famicom dream. Explore a lavishly-painted mythopoetic storyworld affected by real-world moon phases, conceived & crafted by a representative at Superbrothers Inc.
  • A prog rock concept record you can hang out in. Treat your ears to an album's worth of original music created by the legendary composer Jim Guthrie.
  • Remastered & ready for public exhibition. The new edition features razor-sharp pixels and a refined audio mix, ideal for projecting in a home theatre or cinema context.
  • Point & click. This new edition of S:S&S EP for the electric computer has been faithfully re-engineered by videogame wizards at Capy to support input via the two-button mouse.
  • Tweet this? Optionally co-operate with friends via Twitter by relaying clues & other tidbits as you dig deeper into the esoteric mysteries of S:S&S:EP.

Soundtrack Details:

Jim Guthrie's legendarily epic Sword & Sworcery LP: The Ballad of the Space Babies is a landmark prog rock concept album from the noted composer. Jim's compositions were named "The Best Videogame Music of 2011" by Kotaku, while Double Fine's Tim Schafer said "The music is amazing. I want Jim Guthrie to score my life."

Track List:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

System Requirements

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Processor:AMD Athlon 64 2800+ @ 1.8 Ghz and Intel Pentium IV @ 2.8 Ghz
    • Memory:1 GB RAM
    • Graphics:Graphics Card with 128 MB of RAM
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0 compliant sound card

    ATI cards older than the HD series are not officially supported but may be compatible in many cases (e.g X300, X800, X1300, etc.).

    Recommended:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Memory:2 GB RAM
    • Graphics:Graphics Card with 256 MB of RAM
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0 compliant sound card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo @ 2.4 Ghz
    • Memory: 1GB RAM
    • Hard Disk Space: 500 MB Free Space
    • Video Card: Graphics Card with 128 MB of RAM
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (24 reviews)
Overall:
Very Positive (1,815 reviews)
Recently Posted
Mike Dawson
( 0.3 hrs on record )
Posted: July 23
total hipster game, avoid
Helpful? Yes No Funny
Amoeba Bait
( 1.8 hrs on record )
Posted: July 23
Do not buy this game.

The gameplay is extremely limited - click to move; click to interact with object; click to send a tweet about object.
The environment is bland and uninteresting; with the artstyle looking vague and on the wrong side of "indie" (read: disgusting).
The main selling point of this game seems to be the OST, given the name of this game (Sword and Sworcery EP), but the soundtrack is just as uninspired as the rest of the game; it's generic and not at all memorable.

Even the movement controls in this game are terrible. Want to move to an object? Double click on it. OOPS! Looks like nyour reading a description of the object isntead of going over to it. And why are you giving me the option to send a tweet about literally every single interaction I am having in this game? People arent going to care! In-fact, it'll probably annoy them.

The characters as just as shallow as this game is ugly. I had no idea that the player character is supposed to be a woman. Yep. That scrambled, elongated mess of pixels is supposed to be a woman.

The writing trys to be funny and meta, but comes across as. again, uninspired and snarky. There seems to be no effort to try to make the player feel as if they are imersed within this fantastical world. Instead, it feels like a powerpoint presentation of screens that the character shambles through for no reason whatsoever. There is no goal presented to you at the start of the game, and no real stakes whatsoever.

The "combat" is nothing more than a quicktime event, and when being "chased" by a baddy, all you need to do to outrun them is click on the exit.

Simply put, this game is a bland, boring, stakless "adventure" with no real purpose. Alomst every single element in this game is underwhelming to say the least.

Please do not purchase this game.
Helpful? Yes No Funny
Bee
( 7.7 hrs on record )
Posted: July 21
A very mixed bag. Nice music, very nice sounds, I personally like the pixel asthetic, and in essence the game is an adequate but simple puzzle/adventure with a smidgen of quicktime-like action sequence.

However, the writing is completely off in tone--super casual, very modern, laden with adolescent slang, and what little voice acting there is has the same issue. It might be going for a Katamari Damacy feel, but it comes across as disrespectful toward the material, and toward the player.

Overall, cutesy. Cool if you're into that. Worth a couple of bucks.

Then there's the marketing and hype. It's an obvious indie-scene darling, thanking Brandon Boyer, former Chairman of the IGF. But then it also has an award from the IGF and the GDC? Wins or is nominated Best Game by almost 2 dozen gaming publications, including IGN, Kotaku, Gamasutra, 1up, Gamesradar, PCMag, Venturebeat, Wired, Destructoid, on and on? One of Time Magazine's Video Games of the Year sitting beside Portal 2, Skyrim, Minecraft, and Dark Souls? I don't know who is in Capybara Games, but the wiki says it's a collection of IGDA members. So the same people making the games are the ones giving it awards. Am I supposed to believe it's being done on merit?

This strains credulity well beyond reason. Keep in mind this is one indie game released the same year as Bastion, Terraria, and Binding of Isaac. This reeks of having schmoozed its way to the top. In a fair world, I'd recommend this game and suggest buying it for $5 or less. But in the face of such ridiculous, hyperbolic, and inescapable praise, no. I cannot add a recommendation to such a sea of duplicity.
Helpful? Yes No Funny
Ghost of Bukowski
( 5.2 hrs on record )
Posted: July 19
What's the only thing more horrible than a game having obnoxious QTEs slowing you down?

I'll tell you: It's having a d0uchebag-level pretentious game completely halting your progress because of your computer's ACTUAL TIME AND DATE settings.

I swear on my Gaben altar, I am not making this up:
Lo and behold, this game demands you play it according to the £uckin' REAL WORLD MOON CYCLES to progress. Unless you got some key, which is only available if it is not a full or dark moon in REAL LIFE, which it of course was the day I played it. Hence locking you out of getting the key and being able to alter the games moon phases with the cave that this key grants access to.

I was ready to recommend this because of decent pixel artwork, nice music and all-around greatness, but when the games' messing with real world MOON CYCLES stops you from playing, well, that's just a boatload of steaming hipster sh|te that no one in their right mind would succumb themselves to.

Into the garbage bin you go, you annoying filth of bits and bytes.
Helpful? Yes No Funny
f0x
( 10.0 hrs on record )
Posted: July 17
S:S&S EP is just as much of a game as it is a work of art. The story of Scythian is somewhat surreal and weird but nevertheless great. The 16-bit-esque graphics are very cute and enjoyable. The soundtrack composed by Jim Guthrie is so fantastic and memorable that playing this game is worth it just for the music alone. Overall, I can't recommend this game enough.

If have played the game already, check out this artwork blog dedicated to it: http://sworcery.tumblr.com
It's really amazing how such a small game inspired so many people. And how many more people are to be inspired by it.
Helpful? Yes No Funny
Bright
( 0.1 hrs on record )
Posted: July 11
Beautiful little adventure game with an amazing soundtrack.
Helpful? Yes No Funny
Winged Adventurer
( 4.6 hrs on record )
Posted: July 11
+ Astonishing pixel art visuals and beautiful effects
+ Pleasing sounds
+ Awesome soundtrack
+ Good gameplay
+ Epic and mysterious story
Helpful? Yes No Funny
newagebegins
( 6.8 hrs on record )
Posted: July 10
Good puzzle-adventure game with great music and lovely graphics, a bit repetitive though.
Helpful? Yes No Funny
Zeuhl
( 8.4 hrs on record )
Posted: July 8
I tried to give it a chance, but I couldn't bring myself to finish the game. While I love its art style (both visual and audio), it has too many flaws for me to consider it a 'fun' game. The story and characters are ultimately forgettable, and I quickly found both the gameplay (combat/puzzles) and the 'oh so quirky quirkiness for the sake of being quirky' extremely annoying.
Helpful? Yes No Funny
Liselotte
( 6.3 hrs on record )
Posted: July 7
It's simple, short, very spiritual and has a cool soundtrack. Not the type of game everyone would like tho.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 9 people (78%) found this review helpful
1 person found this review funny
Not Recommended
5.2 hrs on record
Posted: July 19
What's the only thing more horrible than a game having obnoxious QTEs slowing you down?

I'll tell you: It's having a d0uchebag-level pretentious game completely halting your progress because of your computer's ACTUAL TIME AND DATE settings.

I swear on my Gaben altar, I am not making this up:
Lo and behold, this game demands you play it according to the £uckin' REAL WORLD MOON CYCLES to progress. Unless you got some key, which is only available if it is not a full or dark moon in REAL LIFE, which it of course was the day I played it. Hence locking you out of getting the key and being able to alter the games moon phases with the cave that this key grants access to.

I was ready to recommend this because of decent pixel artwork, nice music and all-around greatness, but when the games' messing with real world MOON CYCLES stops you from playing, well, that's just a boatload of steaming hipster sh|te that no one in their right mind would succumb themselves to.

Into the garbage bin you go, you annoying filth of bits and bytes.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
Recommended
5.0 hrs on record
Posted: July 2
I first bought the soundtrack based on word of mouth alone, and it was only after I fell in love with the music that I finally purchased the game when it was made available on Steam. Somehow, through some kind of dark magic, the game fit the images in my head perfectly. It's art, pure and simple - a tale told through suggestion and poetry, the kind of adventure that blossoms the further you dig into it.
Was this review helpful? Yes No Funny
16 of 28 people (57%) found this review helpful
2 people found this review funny
Not Recommended
7.1 hrs on record
Posted: June 26
I cannot in good conscience recommend this game because of the obtuse and overbearing mechanic of linking the ability of players to complete tasks based on an internal clock that uses the real world phases of the moon to attain specific objectives. While there is an item that allows for the changes of said phases to occur at the player's control, it can only be attained at a late stage of the game. (or by cheating as per the game's own advise)

It is also incredibly important to point out that if players get the "Dark Moon Trigon" before the "Bright Moon Trigon" said time shifting item becomes unavailable. So if the game is being played while there is a new moon, then the player will have to wait 2 weeks of real time for a full moon to try to attain the Bright Moon Trigon first. A developer that thinks that making people wait to play the game in such a manner is utterly arrogant and annoying.

Such a mechanic was certainly implemented to artificially give a false impression of length as the game can be completed in a manner of a few hours of real gameplay. While the “retro” style graphics have some charm, these outstay their welcome as there are just a handful of environments to view and backtrack through multiple times. Also, there is a certain sense of artistic “cheat” since the graphics don't rely on pure 8-bit pixelated effects, but rather it is a mix of these and modern 2D rendering techniques.

Repetitive enemy encounters against what is in essence the same enemy over an over again, boring and extended periods of time where the only interaction is to click on the exit point of an environment and then see the Scythian slowly make her way across the screen while the player has a thumb up the proverbial ♥♥♥♥ makes this game an absolute chore.

The combat system while using a “rhythm” mechanic that some might find amusing, it boils down to either blocking, dodging or striking – any other nuance to the system is completely missing and to make matters even more tedious all Trigon battles are, save negligible differences, exactly the same.

The puzzles range from obscure to plainly obvious, nothing remarkable to speak off.

The Scythian is one of the most forgettable characters in one of the most boring games I've played in a very long time. Avoid and instead invest your time on other indie games that offer better propositions than Sword and Swordcery.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
6.3 hrs on record
Posted: July 7
It's simple, short, very spiritual and has a cool soundtrack. Not the type of game everyone would like tho.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.6 hrs on record
Posted: July 11
+ Astonishing pixel art visuals and beautiful effects
+ Pleasing sounds
+ Awesome soundtrack
+ Good gameplay
+ Epic and mysterious story
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
6.1 hrs on record
Posted: June 28
Very amusing game. I can see why some people might not like how meta and hipsterish it can be, but I found it charming. The visuals are great, the style is a nice throwback, the music and sound effects are fun (especially the fights, I love their grunts and other noises, very subtly funny). Overall just a really good time to be had. Definitely recommended, so long as you know the pace is a little slower (which I found calming, but others might grow impatient with).
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
10.0 hrs on record
Posted: July 17
S:S&S EP is just as much of a game as it is a work of art. The story of Scythian is somewhat surreal and weird but nevertheless great. The 16-bit-esque graphics are very cute and enjoyable. The soundtrack composed by Jim Guthrie is so fantastic and memorable that playing this game is worth it just for the music alone. Overall, I can't recommend this game enough.

If have played the game already, check out this artwork blog dedicated to it: http://sworcery.tumblr.com
It's really amazing how such a small game inspired so many people. And how many more people are to be inspired by it.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
6.8 hrs on record
Posted: July 10
Good puzzle-adventure game with great music and lovely graphics, a bit repetitive though.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
1 person found this review funny
Recommended
2.3 hrs on record
Posted: July 6
I have yet to finish this game, maybe even barely started it, partly due to so many other things going on, and partly due to it barely fitting the category of "game." I can already recommend this however, but like everything it is clearly not for everyone. Some will love it, some will hate it, some will like it a bit, and probably many will either never get into it and/or simply give up on it like I almost did, a few times.

In many ways, it is more of art than game. And understandably, the people that dislike this, seem to miss that point more often than not. Chances are that you haven't played something like this before, and jumping into this can be more than overwhelming in various ways, depending on your expectations. Your best bet, is to not expect anything, which can often be said about anything new, but it probably fits this more than usual.

Despite the essentially awkward controls and playstyle (which may or may not apply to you,) it has a pull to it, so rarely found. Simply keep in mind that without real hand-holding, it will guide you on the journey, with some goofy/witty commentary and tweetability, mixed among the stylistic approach at story-telling via multiple dynamic blendings and clashings of various types of art, music, characterization, and lore.

It's an indie game from years ago, if you aren't up for the risk of adventure, get it on sale and enjoy it anyway, especially at your own pace.
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1 of 2 people (50%) found this review helpful
Recommended
0.1 hrs on record
Posted: July 11
Beautiful little adventure game with an amazing soundtrack.
Was this review helpful? Yes No Funny