Sometimes it pays to be pretty. Especially if your personality is akin to that of a differently-abled llama.
The pixel art is great, no doubt. However the scenery soon becomes repetitive and the initial charm of the landscapes diminishes.
The clunky, unintuitive contols frustrate often. In particular, a chase scene quickly goes from tense and urgent to mouse-throwingly-irritating. As you try to escape, your mouse clicks "grab" the screen, dragging the scene in the opposite direction of the one in which you were attempting to move. Throw in the painfully glacial pace of your protagonist and navigating this lovely low-res world becomes a chore. Essentially the gameplay itself is pinned upon almost a singular mechanic, initiating "scorcery mode" and activating the environmental surroundings through mouse clicks in a specific order to release Forest Sprites. It's simplistic at its core, but often obtuse. You may however consume mushrooms to highlight these specific points of interaction, but maybe 'shrooms is how we've ended up here in the first place.
For all the emphasis on the soundtrack or the "EP", the tunes here are generally uninspiring, background ambience. A grating bell-dong accompanies every scroll of on-screen text that feels quite unnecessary. Although, the grunts and cries of your protaganist during battle sound fierce and have a Link-like charm. There's also a rambling, awkward monologue from a character that was somewhat amusing.
The attempted casual, modern style of the text is an innovative idea, but feels forced. The word "super" is repeatedly thrown in front of adjectives, endevouring to be current.
In spite of all this, I found the choice of a female lead character to be a commendable one. It's just a shame she doesn't have more to do.
The parting announcement S:SS leaves you with- "Your woeful errand is at an end." Indeed... Indeed it is.