Face your Destiny! In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace.
User reviews: Very Positive (749 reviews) - 88% of the 749 user reviews for this game are positive.
Release Date: Jun 22, 2012

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Buy The Dark Eye

Packages that include this game

Buy The Dark Eye Universe Bundle

Includes 4 items: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

Buy The Daedalic Armageddon Bundle

Includes 11 items: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

 

Reviews

“The Dark Eye: Chains of Satinav, is a sure contestant for 'Adventure game of the year'”
88 – PC Master

“Chains of Satinav boasts incredible artwork and atmosphere”
3.5 – Adventuregamers

“Chains of Satinav provides a superbly engaging story driven experience, that feels uniquely its own”
80 – Strategy Informer

About This Game

Face your Destiny!

In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace. But a plague of crows troubles the king, for the birds are acting with unusual aggressiveness, even attacking humans. Moreover, there are those among the citizens of Andergast who swear that the crows are bringing them dark nightmares. As the belligerent creatures infiltrate even the castle itself, the king seeks a skilled bird catcher - an opportunity for young Geron to prove that the reputation for ill luck that has followed him since childhood is undeserved. Following an audience with the king, the prestigious task is assigned to him. However, not only does his task prove unexpectedly difficult, but it also turns out to be the first step of the greatest adventure of his life, which will lead him to the borders of the charted lands of Aventuria and beyond.

With a history of more than 25 years, The Dark Eye is one of Europe's best-known role-playing brands. In addition to the popular pen & paper adventures, TDE has also inspired a series of successful computer games. The Dark Eye: Chains of Satinav immerses players deep in the world of Aventuria, where they experience an amazing story and explore lands never before featured in a TDE computer game.

Key Features

  • An epic fantasy soundtrack, as well as high-quality voiceovers to provide an unparalleled gaming experience.
  • Dive into the fantastic world of Aventuria and experience an epic adventure, written by experienced authors of the popular pen and paper fantasy role-playing game The Dark Eye.
  • From the makers of A New Beginning and The Whispered World

System Requirements

Windows
Mac OS X
    • OS: Windows VISTA/7TM
    • Processor: 2.5 GHz Single-Core-Processor or 2 GHz Dual-Core-Processor
    • Memory: 2 GB
    • Hard Disk Space: 6 GB
    • Video Card: OpenGL2.0-compatible Graphic Card with 512 MB RAM (Shared-Memory is not recommended)
    • DirectX®: 9.0c
    • Sound: DirectX9.0c-compatible Sound Card
    • Additional: Broadband Internet Connection, Mouse (third mouse button and Scroll-wheel recommended)
    • OS: OSX Lion (10.7)
    • Processor: 2 GHz (Dual Core) Intel
    • Memory: 2 GB
    • Hard Disk Space: 5.5 GB
Helpful customer reviews
20 of 22 people (91%) found this review helpful
9.4 hrs on record
Posted: September 15, 2015
The Dark Eye: Chains of Satinav is one great point-and-click adventure.

Gamplay 8 of 10
You collect and combine various items, solve some tough and some not so tough riddles. Sometimes the game makes you backtrack because you forgot some small detail and sometimes the solution of the riddle is just a little way off, so be aware that you can't really fast play the game without reading a walkthrough.

Music 8 of 10
Really fitting fantasy, sometimes ethereal soundtrack. Solid work. The voice acting is really top notch and sometimes the dialogues will make you laugh out loud. Starting with the hard haggling dwarf to the knight in shining armor. Big comedy.

Graphics 7.5 of 10
Very detailed background graphics, you can tell it was done with a lot of love for the game. Still they could have pushed it some.

Story 8.5 of 10
The story is engaging and makes you want to play through fast because you really care about the characters and want to know what's about to happen next to them. You play Gereon the bird catcher and all of a sudden you find yourself confronted with bad omens, mysterious deaths and strange dreams. But Gereon with his wit will find a way to save the day, even if it means stealing someone’s golden oak leaf...

Final verdict
A very engaging little tale with some really challenging puzzles. Maybe a little too tough for beginners of the genre.
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20 of 26 people (77%) found this review helpful
1 person found this review funny
20.2 hrs on record
Posted: December 27, 2015
I'm getting tired of the binary system of steam reviews, it kind of guilt you into rating a game to "yes" if it is not a complete disaster and you enjoyed it at some level.

I won't recommend Dark Eye: Chains of Satinav. It's not an horrible game, it's actually quite well done, it's just isn't good enough for me to recommend and I will tell you why.

It's dull.

The story in itself is ok, if a little weird, maybe because of the large amount of lore behind it which the game barely manage to convey. The characters are rather weak, the main character especially who in my opinion is very generic and boring, a sin he shares with many other characters in the game.

The art is well done, with hand drawn backgrounds , but the colouring seemed a bit grey and forlorn for my tastes. The atmosphere in the game is ... weird. At first sight the cartoony look of the scenes and characters with the fairy magic and classic poor peasant boy making it in a knight world is almost Walt Disney-ish. But it's a lot darker, people get maimed and killed in horrible ways one moment, then the main character make a lighthearted joke the next.

The game doesn't seem to make it's mind wether it want to be nice and cartoony or dark and repressive and it's rather confusing. Some gothic games manage to handle those two mindsets well enough but in the Dark eye, it's more of a mess, it comes out as unfunny and uncaring. .

The puzzles themselves are pretty good, although not revolutionnary, the break\fix abilities the main characters has on object is interesting . Technically nothing much to say, although the graphics seem to be a bit slow especially in the cutscenes, nothing dealbreaking, but a slight annoyance.

I still played through the whole game, as a whole it's mediocre but It's definively ok , and if you're desperate for an adventure game and it's on sale, go for it. But there are better games out there in my mind.
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9 of 10 people (90%) found this review helpful
12.3 hrs on record
Posted: September 19, 2015
The Dark Eye: Chains of Satinav is a beautiful point-and-click adventure game set in a universe that I am personally new to, though it claims to be popular in Europe, and I have little doubt of that. Although I am not new to the point-and-click genre, I've spent about 20+ years neglecting it while playing other genres of games, and haven't played point-and-click adventure games extensively since freeware titles on DOS systems back in the early '90s. This game was the first game of the genre I've beaten since then, so take that as you wish to.

There are two difficulty settings for the game, and after you choose one, it starts right off introducing you to the main character, Geron. Geron is a bird catcher by trade, and you quickly learn that he is mostly unliked due to the bad luck that always seems to follow him. There are crows that begin to settle in Geron's home village, Andergast, and with the crows come terrible dreams that plague its residents. There is talk among the populace that this is no coincidence, and that a man they once thought was banished is making a comeback. Adventure ensues as your character gets caught up in the drama.

The game, as mentioned earlier, is beautiful. It's a joy to wander through this land, screen by screen, and the varied nature of the art does make it feel like you are truly on an adventure. The puzzles range from "duh" to "I need a walkthrough," and I did find that there were a few where after I'd solve them, I'd look back on the resolution and still not understand why what I did worked. It definitely fell victim a few times to the same thing many in the genre do, of having solutions that don't quite make practical sense. For the most part, however, the puzzles make logical sense. The characters, particularly Geron and his eventual sidekick, Nuri, have personalities that play off each other well. However, I did find Nuri to be pretty annoying during a few parts of the game. She's extraordinarily gullible and daft, and sometimes her decisions lead to chapters of Geron trying to fix her mistakes. To make matters worse, she has a habit of laughing at him, which felt condescending toward Geron, especially since his character is the one to solve the majority of the game. Story-wise, I enjoyed the world and its lore, however, the relationship between the two main characters seems more forced than anything (with Geron feeling he needs to protect Nuri no matter the costs, despite the fact that they're strangers in the beginning). So while the story was intriguing, the loyalty our main character has to it was unbelievable at times.

The gameplay works as expected of the genre, and there were a few parts of the game where the point-and-click gameplay is incorporated into a type of cutscene, which was pretty unique to me. There were sometimes more than one solution to a puzzle, and at times your actions (or lack thereof) could change the story in subtle ways, earning you an achievement for one decision or another. Speaking of achievements, for those who care, you will have to beat the game at least twice (once on each difficulty) to earn them all, and a walkthrough is necessary for some. For example, there's an achievement for using a certain spell 50 times, and without seeing that mentioned in the walkthrough, I wouldn't have known it (the achievements aren't very clear in how you can earn them) and I also wouldn't have gotten it (you won't normally use the spell 50 times in a playthrough, and maybe not even in two). Many achievements simply will not be earned unless you know beforehand about them and where in the game you can earn them, and it was a little odd that such a decision was implemented in this game.

Overall, The Dark Eye: Chains of Satinav was a fun romp through a new fantasy universe, and makes me happy that I picked up the Dark Eye Armageddon Bundle back during the summer sale, as I have more to experience. It truly did make me feel like I was on an adventure, which is what I missed about this genre. However, it does have its flaws, and falls victim to some of the tropes point-and-click games are known for. Considering all of its points, I'm giving the game a 7/10. It is truly above average, and I'd suggest this game to both fans of point-and-clicks and gamers who'd like an introduction to the genre.
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9 of 11 people (82%) found this review helpful
1 person found this review funny
35.2 hrs on record
Posted: January 4
Thrilling and intresting fantasy point-&-click Quest.
Story of usual street guy & birdcatcher.
Game have very plot with intresting story turning point's. Voice acting was not bad and suits greatly to immerse into the dark & rich Dark Eye universe.

Despite game have numerous different puzzle's, it also have good hint's to help player solve everything without walkthrough (combination and spot indicators). Only obstacle, which delayed me for days was 12-ve god's puzzle.

Only thing, which I dislike was unchanging resolution...

Most of achivement's are easy, but some of them really diehard thing (as example healer/destroyer and lightboard operator), I advise to use save many as you can, especiaaly when you enter a new area - to not complete game twice.
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7 of 8 people (88%) found this review helpful
7.0 hrs on record
Posted: January 24
The Dark Eye: Chains of Satinav is the first point ‘n’ click adventure game set in the Dark Eye universe. The plot follows the protagonist, Geron, who tries to rescue his town from a catastrophe and has to face many obstacles on his quest. He eventually meets this forrest fairy, Nuri, who he has to protect as she is one of the reasons why grim things start to happen in the lands of Aventuria. Initially it may look like a light-hearted story, but the tone deviates from that soon enough.

Now, the art is simply brilliant, no doubt about that. The hand-drawn/painted backdrops are definitely worthy of a praise as they set an unique vibe and aesthetic to the game. In actual fact, The Dark Eye: Chains of Satinav has, at least, some of the best detailed 2D visuals in a point ‘n’ click game to date. It would have been even better having most of its environments more interactive to enhance the experience. The soundtrack is also lovely as each track fits perfectly with each scene and sets the mood accordingly.

But honestly, that is as much as the game can be lauded for as everything else is either average or beyond mediocre. The story, characters and puzzles have glaring issues which put a toll on my patience and made me uninstall the game just when I was a bit over halfway through. I simply could not stand it any longer.

Firstly, the story is a mixed bag for a fairytale setting. It has a few interesting moments, but these are overshadowed by the amount of monotonous events. Admittedly, the concept seems interesting enough to hold your attention longer than it should, but its writing can be shoddy every now and then. This aspect plagued the game with many pacing issues resulting in this agonisingly slow momentum in the narrative. Things pick up so slowly that you could easily fall asleep on your chair. Personally, the plot did not captivate me at all, and instead it progressively made me try to rush towards the ending as soon as possible. As mentioned previsouly, I quit before I got to the ending, so I have no idea if things get better. 7 hours in felt already too late for things to get appealing in my opinion though.

Additionally, the main protagonists are generally unlikable. They are boring, wimpy and lack personal charms. Not only that, but the fairy companion, Nuri, that you have to protect and escort up to a point in the story is borderline unbearable. I do not know if the writers' intention was to make her actually sound autistic, but I believe they succeeded to some degree by accident. At least that is the vibe that I got from her during every conversation. It does not help that the English voice acting is also dull as a lot of characters talk too whispery and without much energy in voice projection.

Lastly, the puzzles are fairly easy in the beginning and should not pose a problem to veterans of the genre, but they eventually become unintuitive and leave the player wondering what to do next in more than a couple of occasions. Therefore, do not be surprised getting stuck a couple of times later on. One interesting mechanic, though, is the ability to break or fix objects through a magic power which adds an extra layer of challenge in solving certain puzzles. Whilst this is nothing radically innovative, the mechanic is commendable as otherwise the gameplay is the same as in any standard point ‘n’ click adventure game from the past few decades. Sadly, it is only used a few times and not always in the most creative ways.

In conclusion, The Dark Eye: Chains of Satinav had a lot of potential to be at least an engaging point ‘n’ click adventure game set in an already established lore (famously known in Germany), but its agonisingly slow pacing and painfully dull (English) voice acting are the two most prominent sins in this game which suck the majority of the enjoyment -- and closely followed by some of the characters and puzzles. Besides the break/fix mechanic, the game’s gameplay simply does not attempt to challenge the standard already set by the genre since the '90s. Although there is nothing utterly wrong with that, this means that both the story and puzzles, which are both average at best, have to carry the game – and The Dark Eye: Chains of Satinav does not succeed in either of them. Much like the developer’s other franchise, Deponia, I was initially captivated by its unique visuals which led me to purchase this game in the first place. Now I wish I knew how mediocre the content is underneath that vibrant coat of paint. At this stage, I do not care how the story ends anymore as I simply could not enjoy the ride and do not want to revisit it. I might watch it on YouTube instead, some day. I cannot recommend this game unless you have an enormous amount of patience and tolerance. If so, I admire you.
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