Face your Destiny! In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace.
User reviews:
Recent:
Positive (16 reviews) - 100% of the 16 user reviews in the last 30 days are positive.
Overall:
Very Positive (793 reviews) - 88% of the 793 user reviews for this game are positive.
Release Date: Jun 22, 2012

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Buy The Dark Eye

Packages that include this game

Buy The Dark Eye Universe Bundle

Includes 4 items: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

Buy The Daedalic Armageddon Bundle

Includes 11 items: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

 

Reviews

“The Dark Eye: Chains of Satinav, is a sure contestant for 'Adventure game of the year'”
88 – PC Master

“Chains of Satinav boasts incredible artwork and atmosphere”
3.5 – Adventuregamers

“Chains of Satinav provides a superbly engaging story driven experience, that feels uniquely its own”
80 – Strategy Informer

About This Game

Face your Destiny!

In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace. But a plague of crows troubles the king, for the birds are acting with unusual aggressiveness, even attacking humans. Moreover, there are those among the citizens of Andergast who swear that the crows are bringing them dark nightmares. As the belligerent creatures infiltrate even the castle itself, the king seeks a skilled bird catcher - an opportunity for young Geron to prove that the reputation for ill luck that has followed him since childhood is undeserved. Following an audience with the king, the prestigious task is assigned to him. However, not only does his task prove unexpectedly difficult, but it also turns out to be the first step of the greatest adventure of his life, which will lead him to the borders of the charted lands of Aventuria and beyond.

With a history of more than 25 years, The Dark Eye is one of Europe's best-known role-playing brands. In addition to the popular pen & paper adventures, TDE has also inspired a series of successful computer games. The Dark Eye: Chains of Satinav immerses players deep in the world of Aventuria, where they experience an amazing story and explore lands never before featured in a TDE computer game.

Key Features

  • An epic fantasy soundtrack, as well as high-quality voiceovers to provide an unparalleled gaming experience.
  • Dive into the fantastic world of Aventuria and experience an epic adventure, written by experienced authors of the popular pen and paper fantasy role-playing game The Dark Eye.
  • From the makers of A New Beginning and The Whispered World

System Requirements

Windows
Mac OS X
    • OS: Windows VISTA/7TM
    • Processor: 2.5 GHz Single-Core-Processor or 2 GHz Dual-Core-Processor
    • Memory: 2 GB
    • Hard Disk Space: 6 GB
    • Video Card: OpenGL2.0-compatible Graphic Card with 512 MB RAM (Shared-Memory is not recommended)
    • DirectX®: 9.0c
    • Sound: DirectX9.0c-compatible Sound Card
    • Additional: Broadband Internet Connection, Mouse (third mouse button and Scroll-wheel recommended)
    • OS: OSX Lion (10.7)
    • Processor: 2 GHz (Dual Core) Intel
    • Memory: 2 GB
    • Hard Disk Space: 5.5 GB
Customer reviews
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Recent:
Positive (16 reviews)
Overall:
Very Positive (793 reviews)
Recently Posted
Name Changer 3000
( 3.8 hrs on record )
Posted: April 30
If you like point'n'click, you'll like this game. Simple story, simple gameplay, simple yet neat mechanics. Decent graphics and voice acting. Couple a typos but who can get mad at Daedalic for that (they're a German dev team)

8/10 buy it on sale
Helpful? Yes No Funny
Kae
( 2.2 hrs on record )
Posted: April 8
full dose of kringe
Helpful? Yes No Funny
Shyhalu
( 11.9 hrs on record )
Posted: April 2
This is a pretty solid adventure game, hard to complain about much.
Excellent artwork, good voiceacting, good character design, decent story.

Nuri was absolutely goregous ins both artwork and childlike innocence.

Definitely one of Daedalic's finer games.

There are a few "video game logic" moments that would stump any rational thinger, but overall the adventure game aspect was done well.
Helpful? Yes No Funny
ogrezho66
( 15.7 hrs on record )
Posted: March 24
Well, as I loved playing Memoria and the story, so I like it as well. This game is absolutely the best for the story, you'll feel the adventure as playing the game and solve the quests.
Helpful? Yes No Funny
Lathrael
( 8.0 hrs on record )
Posted: March 17
An absolutely beautiful, and well made adventure game with a good story. The ending will make you curse and praise the game at the same time, it's really wonderfully done.
Helpful? Yes No Funny
rjazz2
( 16.6 hrs on record )
Posted: March 12
I never realized how sexy birds could be. Like, totes sexy. Like prison sexy. Hello? Anyone there?
Helpful? Yes No Funny
Paymon
( 16.9 hrs on record )
Posted: March 9
Impressive, really beautiful story ^_^
Helpful? Yes No Funny
mrhuth
( 9.4 hrs on record )
Posted: March 7
Pros:

Solid writing and voice acting
Plot twists towards the end
Main Character grows throughout the story from a weak willed bird catcher into the hero.
Wonderful backgrounds
Good sound design
Good and logical puzzles

Cons:

Most of the side characters are boring
Overall tone of the game is downbeat and hard to get into
Main Character whines a lot in the start
Helpful? Yes No Funny
visier777
( 0.1 hrs on record )
Posted: March 2
I am sorry. I wanted to like this game, I really did... But the animation is just atrocious. Very pretty characters, moving with 2 frames of animation, resembling "Tom goes to mayor" in the end, looking goofy and cheap. I can't play the game, it's just too irritating
Helpful? Yes No Funny
Pointnclickster
( 14.2 hrs on record )
Posted: February 23
Disclaimer: This is going to read more like an article than a review, since I have a lot to say.

What an experience...and to think I almost didn't play this. It all started a while ago when I saw how amazing the game looked, and that was all I needed to buy it. The first few times I tried it, I just couldn't shake feeling that this beautiful game was dull. So, I put it away. Some time later, I played Blackguards, a strategy RPG which takes place in the Dark Eye universe. To my surprise (strategy is not my usual forte'), I loved it! With the knowledge of how exciting Adventuria could be, I was ready to take another stab at The Dark Eye: Chains of Satinav. All I can say is.....well a lot.
First, I want to deal with the story. Don't worry I won't give any of it away, since it would take too long. Suffice it to say, the game starts very calmly and yes maybe even a little boring. However when Geron the birdcatcher meets Nuri, things quickly change, changing the story into a dark, serious, and sometimes playful adventure. The lore in this game is very well done, for a point&click. Things we take for granted in fairy tale/ fantasy worlds are not always what they seem in this game. For example, Nuri is a fairy who finds herself in the human world. She is determined not to go back to her fairy kingdom . Thats a plot point that I found to be unique, and opens up a lot of questions. I really enjoyed the story, which is huge really.
Well to enjoy the story, you have to like the characters, and I loved them. Geron, admittedly, is a character we have all seen before. He is the social outcast who is labeled by superstitious, small minded people and it plagues him wherever he goes. He is always trying to prove that he is not out to destroy the kingdom. Even though it's a fimiliar character type, I liked Geron. The English voice actor I believe did a good job portraying the struggle that Geron has, throughout the game. Then there is Nuri...again we have seen her before. A fairy (yeah fairies don't need wings in this game) who is excited about the human world and wants to see everything with Geron. Not an original character concept, but Nuri is so genuine, innocent, and loving that you won't care. The relationship between Geron and Nuri is genuine. Honestly, if the chemistry between these two aren't felt, then the game fails.
Do I even have to go into how this game looks? It's gorgeous, unique, and the best 2D hand drawn game I've seen. Period. If all P&C fantasy games were Disney movies, this is the Lord of the Rings/Willow version of a P&C fantasy game. The look and sounds (gorgeous soundtrack) of this game gives it that epic, big, serious, vibe that I've never seen before. But then again, I haven't played Memoria yet....
Now the game mechanics. Yes it works like most modern day P&C's. You all know how to use a mouse. Geron and Nuri use minor magic spells in order to solve puzzles sometimes, which I found to be fresh. There are times, when Geron has conversations with Nuri that will change how she sees him, but it doesn't do anything to change the overrall ending. The puzzles are a mixed bag of fairly easy to having to sit down and think. I would probably not suggest this game to a new P&C adventurer, although there are some things in the game to help. There is a button you can push to see all the objects you can interact with, therefore cutting scanning the screen. Some of the puzzles near the end are hard, HOWEVER the game does tell you everything you need to know in order to solve it. Depending on the person, this could take some thought. There were times I used a walkthrough, but that was mainly because I was eager to continue the story.
Overrall, this was a wonderful experience. I know I will be playing this again to pick up the missed achievements. Also, I will come back to revisit characters I enjoyed and a world that I wish I could access through my backyard.

UPDATE: After this review, I played through Memoria. If you would like to know what I thought of the continuation of this great story click http://steamcommunity.com/id/pointnclickster/recommended/243200 !
Helpful? Yes No Funny
Freyr
( 5.8 hrs on record )
Posted: February 20
I found the art style charming. The story fit into a sort of general fantasy trope, but it wasn't super generic. It was written well enough that I never found myself bored. I actually wish there was more available about the Dark Eye universe.
Helpful? Yes No Funny
S.T.A.R.S Leon S. K.
( 9.3 hrs on record )
Posted: February 14
The sad story is interesting for fairy tail lovers, not so good like other epic games of Daedaldic Entertainment, but you should test it. The graphics are good/okay. The sound is not bad. The game is a bit really short for 19.99 so better get a discount of 50% or higher.

I give this game 86 % personally (not so good ending (story, outro), short playtime for the normal price (if you know the game 2nd walk can be done between 1,5-2,5 hours) but with discount and for Point & Click fans it has some hours of fun. Give it a chance. It has enough qualities for some enteraining hours . Thank you for reading and hopefully enjoying this game and then go to the sequel "Memoria".
Helpful? Yes No Funny
Miss.Spiderbun
( 26.6 hrs on record )
Posted: February 11
I was very pleased to find this on sale for two dollars after I made the mistake of buying the sequel before the prequel. Especially when I was so eager for more story pertaining to the characters. What I got out of the game was very different in comparison to what I was expecting however. Maybe playing the second game led me to have higher standards both for the story and gameplay, but some things I really can't honestly believe there is a solid excuse for. I can forgive the horendously annoying waterfall effects that occur all over. I can forgive the occassional disappearing character. I can forgive the random occuring foreign text and audio cut out that requires me to fix things via the main menu.

What I can't forgive makes me greatly wonder whether I would or would not suggest the game on a whole. Warning:: Spoilers ahead. Starting out, I'd have to say that the inability to tell Nuri she can rest for a while when using the moonlight magic irritates me. She's clearly in pain. Even if we are in a hurry, with how much Geron cares about her well being it doesn't seem like he would put her in such danger no matter how much he was in danger himself. He's made a bond with her at this point and you can't say it's shattered just because he's got a time frame on when the sad faries will return. With none of the sad faries inside and how somehow the one standing guard outside can't even hear Nuri or Geron talking to one another, it's already pushing a fine line. You can't just say that Nuri's using certain magic can make her ill or even die, then have Geron suddenly be okay with this risk despite all of his efforts to keep her alive.

On top of this there were many more errors that had completely flawed logic. Saying that you're worried about breaking off an arm on statues one second, but using the petrified animals as a hammer the next? Reiterating all the time how you can only break certain things, that you don't have a spell strong enough to break this and that. Then suddenly, oh why yes you can break an EYEBALL. Yes there was a hint that said 'it would need to be broken first' that came after trying to use the odd spraying plant, but it didn't suggest what in the world needed to be broken. I was left thinking the plant itself needed to be used to darken all of the mirrors and surfaces to darken the room like Nuri suggested, but clearly the world had other ideas in mind. An eyeball that is said to be alive in every way shape and form, shouldn't logically be able to be broken. Especially when you have no clue in the slightest of the mechanism behind the eyeball in an alternate fairy dimension.

Then came the random 'growing and shrinking' waterfall. This had no visible signs of growing or shrinking anything as far as I could tell unless you randomly decided to put something in it. Which didn't in fact work on most things I attempted to put in there. It took many, many times of clicking in different ways for it actually to tell me how it apparently would grow things. I'm not entirely certain this wasn't something triggered by something I accidentally did either. Whatever the case, I was very unhappy with how long it took to discover the mechanism for how much I actually fiddled with it thinking I might be able to do something with no results other than negative comments from Geron. On this subject, I also tested the drawer in Geron's house similarly with different items. It was stuck, and everything told me that there was no way to get it out. I kept trying of course after he said it was the drawer the recipie I needed was in, to no avail. It was only after considering removing the top drawer entirely to try to get to the stuck bottom drawer that I accidentally came across Geron's notion that I would need something smaller to get the bottom out of the top drawer. 'An empty drawer doesn't need a bottom,' or something to that effect was what he said. With the way his house looked half ransacked, I really really honestly cannot see how on earth Geron came to be of this opinion? The drawers were on its side for goodness sake. Will we be removing the bottom of every drawer we want to leave empty now to show Geron we just want to have an empty drawer for empty drawer's sake now?

Then, Geron didn't stop there with his mind boggling ways no. He decided he was going to break the logic of magic higher than his own by removing an artifact from an otherwise impenetrable force. Not with guidance of anyone at the academy, oh no. With completely random tossed together bits and pieces we had on hand. Sure it made sense how the things worked together, untilllllll it broke through the barrier that was said to only be broken through by the one who made it. Here I was thinking we'd have to wake the dead or cut off an arm to reach through to get it. Don't mind me wanting to follow the laws and respect all magical ways when no loophole was given anywhere.

After getting the item so desired by the seemingly all knowing Raven, we then decide to use a word commonly spoken of in relation to the Seer. One would think we would choose a word more unlikely to be said by the seer or raven, because we're trying to make sure he can't activate it. Right? Later on the seer explains how he is untouched by Satinav, but it really doesn't justify the way their train of thought went before Geron was given this knowledge. In reality all the word does is serve to bring an end to everything in a way that the player would find pleasing. Not only this felt like very poor logic, but Nuri's almost complete nudity? I can understand that the harp as well as the bird probably tore her clothes away in this matter over time but, really? Is it really necessary to have the most precious character that we've already lied to and screwed over so demeaned? You couldn't have her looking pale and skinny as death without exposing her chest?

Now, when it's all brought together. I do confess I very rarely used a walkthrough, but for the problems I faced I really didn't think I would need a walkthrough. The overall goal of the smaller missions and puzzles was clear, but the pieces it took to finish them was unclear. The struggle I was faced with throughout the game drew out the story much longer than I think was intended. I would have liked to say that the story was well paced such that the game itself was long, but it really was just being stuck trying to figure out the way the game's 'logic' wanted me to solve things. Even going so far as to include tedious word choice puzzles that required me to say very specific things to certain characters being so repetitive I almost gave up half the time. The story, made me feel closer to the characters but not in a way that made me feel I like knew the complete story? I would have liked to have gotten to know Nuri better. I did get attached to her, but everything Geron did pushed her away. From lying, sending her to do errands, using her tears and her body to 'save' her? For someone who kept insisting that he wanted her alive, he really did put her in situations I don't feel he should have. Something just feels largely missing from this, even with the sequel. I was unsatisfied.

If you want to live with a walkthrough on hand, or have the patience to take breaks in order to give your mind rest enough to think through the odd logic of the game I'd say have a go. I cannot say I would pay full price, but if you're daring enough go ahead. I for one would more often than not advise to either not buy the game or wait until it had the best of deals for you. The amount of art and time put into it is clear, but I really wish they'd given the logic a bit more thought. As even with all of the 'hotspots' and 'hints for what combinations work' on, everything was disorienting. The reasoning for this likely being they decided on assigning too many tasks at once, meaning too many items in the inventory to give options for every individual task.
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I'll no Down S.T.A.R.S
( 0.1 hrs on record )
Posted: February 6
very funny )))))
Helpful? Yes No Funny
T_Roy
( 10.0 hrs on record )
Posted: February 1
It's been a long time since I've played a point and click adventure game and was pleased with this game. Most puzzles weren't too difficult, but a few near the end I probably never would have figured out on my own. It's a short game, but that's ok because there's no need to drag it out. I'm going to start Memoria now and I hope that it's as good as this game.
Helpful? Yes No Funny
Lucky Shot
( 7.3 hrs on record )
Posted: January 26
Another masterpiece from Daedalic Entertainment. You play as Geron, a bird catcher, whom folks constantly accuse him that he brings bad luck. Geron looks for a chance to show his worth to the King, but instead, he eventually embarks on a dangerous adventure, in order to save the world from a powerful enemy, with the help of a naive fairy. Beautiful game, with an excellent storyline. You can never go wrong when you choose a game from Daedalic Entertainment.
Helpful? Yes No Funny
Dr. Mircow
( 7.0 hrs on record )
Posted: January 24
The Dark Eye: Chains of Satinav is the first point ‘n’ click adventure game set in the Dark Eye universe. The plot follows the protagonist, Geron, who tries to rescue his town from a catastrophe and has to face many obstacles on his quest. He eventually meets this forrest fairy, Nuri, who he has to protect as she is one of the reasons why grim things start to happen in the lands of Aventuria. Initially it may look like a light-hearted story, but the tone deviates from that soon enough.

Now, the art is simply brilliant, no doubt about that. The hand-drawn/painted backdrops are definitely worthy of a praise as they set an unique vibe and aesthetic to the game. In actual fact, The Dark Eye: Chains of Satinav has, at least, some of the best detailed 2D visuals in a point ‘n’ click game to date. It would have been even better having most of its environments more interactive to enhance the experience. The soundtrack is also lovely as each track fits perfectly with each scene and sets the mood accordingly.

But honestly, that is as much as the game can be lauded for as everything else is either average or beyond mediocre. The story, characters and puzzles have glaring issues which put a toll on my patience and made me uninstall the game just when I was a bit over halfway through. I simply could not stand it any longer.

Firstly, the story is a mixed bag for a fairytale setting. It has a few interesting moments, but these are overshadowed by the amount of monotonous events. Admittedly, the concept seems interesting enough to hold your attention longer than it should, but its writing can be shoddy every now and then. This aspect plagued the game with many pacing issues resulting in this agonisingly slow momentum in the narrative. Things pick up so slowly that you could easily fall asleep on your chair. Personally, the plot did not captivate me at all, and instead it progressively made me try to rush towards the ending as soon as possible. As mentioned previsouly, I quit before I got to the ending, so I have no idea if things get better. 7 hours in felt already too late for things to get appealing in my opinion though.

Additionally, the main protagonists are generally unlikable. They are boring, wimpy and lack personal charms. Not only that, but the fairy companion, Nuri, that you have to protect and escort up to a point in the story is borderline unbearable. I do not know if the writers' intention was to make her actually sound autistic, but I believe they succeeded to some degree by accident. At least that is the vibe that I got from her during every conversation. It does not help that the English voice acting is also dull as a lot of characters talk too whispery and without much energy in voice projection.

Lastly, the puzzles are fairly easy in the beginning and should not pose a problem to veterans of the genre, but they eventually become unintuitive and leave the player wondering what to do next in more than a couple of occasions. Therefore, do not be surprised getting stuck a couple of times later on. One interesting mechanic, though, is the ability to break or fix objects through a magic power which adds an extra layer of challenge in solving certain puzzles. Whilst this is nothing radically innovative, the mechanic is commendable as otherwise the gameplay is the same as in any standard point ‘n’ click adventure game from the past few decades. Sadly, it is only used a few times and not always in the most creative ways.

In conclusion, The Dark Eye: Chains of Satinav had a lot of potential to be at least an engaging point ‘n’ click adventure game set in an already established lore (famously known in Germany), but its agonisingly slow pacing and painfully dull (English) voice acting are the two most prominent sins in this game which suck the majority of the enjoyment -- and closely followed by some of the characters and puzzles. Besides the break/fix mechanic, the game’s gameplay simply does not attempt to challenge the standard already set by the genre since the '90s. Although there is nothing utterly wrong with that, this means that both the story and puzzles, which are both average at best, have to carry the game – and The Dark Eye: Chains of Satinav does not succeed in either of them. Much like the developer’s other franchise, Deponia, I was initially captivated by its unique visuals which led me to purchase this game in the first place. Now I wish I knew how mediocre the content is underneath that vibrant coat of paint. At this stage, I do not care how the story ends anymore as I simply could not enjoy the ride and do not want to revisit it. I might watch it on YouTube instead, some day. I cannot recommend this game unless you have an enormous amount of patience and tolerance. If so, I admire you.
Helpful? Yes No Funny
FlummDiDumm
( 9.3 hrs on record )
Posted: January 20
Overall I liked The Dark Eye: Chains of Satinav very much. The game has a lot of atmosphere with a good mixture of lighter and darker parts, a great soundtrack and outstanding voice actors. The riddles were sometimes quite challenging which I was looking for. Admittingly there were two parts where I missed an item and became really frustrated while searching for a way to succeed. In the end I could solve both and it was really satisfying. Only weak point for me was the ending sequence, which was way too short to be fullfilling.
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DeadHead
( 37.4 hrs on record )
Posted: January 13
8/10

I enjoyed this Point & Click Adventure game.

The graphics / art was very Nice, The music was also good, & the story was the best part In My Honest Opinion. The game has achvievements & Two levels of difficulty for replayability. Dont get me wrong you might only play 2 or 3 times to complete & if you have family members who may like these kinds of games will enjoy playing .

Purchased Armageddon bundle on sale looking forward to playing the other games from Daedalic.
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Proskills the Beast Hunter
( 10.2 hrs on record )
Posted: January 11
Nice art, good voice acting, pretty long experience if you don't cheat and don't rush through the voice acted text.

Some nonsensical puzzles, but not so many that it's upsetting. There are some achievements you can only get with two playthroughs, or save scumming, so if you're into that have fun, I guess.

There are some vaguarities in the plot and world building because this is based on some kind of European table-top IP, but not so many that it's distracting.

Overall 7/10 or 8/10, depending on how into medieval fantasy you are.
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Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
2.2 hrs on record
Posted: April 8
full dose of kringe
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
15 of 16 people (94%) found this review helpful
Recommended
14.2 hrs on record
Posted: February 23
Disclaimer: This is going to read more like an article than a review, since I have a lot to say.

What an experience...and to think I almost didn't play this. It all started a while ago when I saw how amazing the game looked, and that was all I needed to buy it. The first few times I tried it, I just couldn't shake feeling that this beautiful game was dull. So, I put it away. Some time later, I played Blackguards, a strategy RPG which takes place in the Dark Eye universe. To my surprise (strategy is not my usual forte'), I loved it! With the knowledge of how exciting Adventuria could be, I was ready to take another stab at The Dark Eye: Chains of Satinav. All I can say is.....well a lot.
First, I want to deal with the story. Don't worry I won't give any of it away, since it would take too long. Suffice it to say, the game starts very calmly and yes maybe even a little boring. However when Geron the birdcatcher meets Nuri, things quickly change, changing the story into a dark, serious, and sometimes playful adventure. The lore in this game is very well done, for a point&click. Things we take for granted in fairy tale/ fantasy worlds are not always what they seem in this game. For example, Nuri is a fairy who finds herself in the human world. She is determined not to go back to her fairy kingdom . Thats a plot point that I found to be unique, and opens up a lot of questions. I really enjoyed the story, which is huge really.
Well to enjoy the story, you have to like the characters, and I loved them. Geron, admittedly, is a character we have all seen before. He is the social outcast who is labeled by superstitious, small minded people and it plagues him wherever he goes. He is always trying to prove that he is not out to destroy the kingdom. Even though it's a fimiliar character type, I liked Geron. The English voice actor I believe did a good job portraying the struggle that Geron has, throughout the game. Then there is Nuri...again we have seen her before. A fairy (yeah fairies don't need wings in this game) who is excited about the human world and wants to see everything with Geron. Not an original character concept, but Nuri is so genuine, innocent, and loving that you won't care. The relationship between Geron and Nuri is genuine. Honestly, if the chemistry between these two aren't felt, then the game fails.
Do I even have to go into how this game looks? It's gorgeous, unique, and the best 2D hand drawn game I've seen. Period. If all P&C fantasy games were Disney movies, this is the Lord of the Rings/Willow version of a P&C fantasy game. The look and sounds (gorgeous soundtrack) of this game gives it that epic, big, serious, vibe that I've never seen before. But then again, I haven't played Memoria yet....
Now the game mechanics. Yes it works like most modern day P&C's. You all know how to use a mouse. Geron and Nuri use minor magic spells in order to solve puzzles sometimes, which I found to be fresh. There are times, when Geron has conversations with Nuri that will change how she sees him, but it doesn't do anything to change the overrall ending. The puzzles are a mixed bag of fairly easy to having to sit down and think. I would probably not suggest this game to a new P&C adventurer, although there are some things in the game to help. There is a button you can push to see all the objects you can interact with, therefore cutting scanning the screen. Some of the puzzles near the end are hard, HOWEVER the game does tell you everything you need to know in order to solve it. Depending on the person, this could take some thought. There were times I used a walkthrough, but that was mainly because I was eager to continue the story.
Overrall, this was a wonderful experience. I know I will be playing this again to pick up the missed achievements. Also, I will come back to revisit characters I enjoyed and a world that I wish I could access through my backyard.

UPDATE: After this review, I played through Memoria. If you would like to know what I thought of the continuation of this great story click http://steamcommunity.com/id/pointnclickster/recommended/243200 !
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11 of 17 people (65%) found this review helpful
1 person found this review funny
Recommended
9.3 hrs on record
Posted: February 14
The sad story is interesting for fairy tail lovers, not so good like other epic games of Daedaldic Entertainment, but you should test it. The graphics are good/okay. The sound is not bad. The game is a bit really short for 19.99 so better get a discount of 50% or higher.

I give this game 86 % personally (not so good ending (story, outro), short playtime for the normal price (if you know the game 2nd walk can be done between 1,5-2,5 hours) but with discount and for Point & Click fans it has some hours of fun. Give it a chance. It has enough qualities for some enteraining hours . Thank you for reading and hopefully enjoying this game and then go to the sequel "Memoria".
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6 of 9 people (67%) found this review helpful
Most Helpful Reviews  In the past 180 days
35 of 52 people (67%) found this review helpful
2 people found this review funny
Not Recommended
20.2 hrs on record
Posted: December 27, 2015
I'm getting tired of the binary system of steam reviews, it kind of guilt you into rating a game to "yes" if it is not a complete disaster and you enjoyed it at some level.

I won't recommend Dark Eye: Chains of Satinav. It's not an horrible game, it's actually quite well done, it's just isn't good enough for me to recommend and I will tell you why.

It's dull.

The story in itself is ok, if a little weird, maybe because of the large amount of lore behind it which the game barely manage to convey. The characters are rather weak, the main character especially who in my opinion is very generic and boring, a sin he shares with many other characters in the game.

The art is well done, with hand drawn backgrounds , but the colouring seemed a bit grey and forlorn for my tastes. The atmosphere in the game is ... weird. At first sight the cartoony look of the scenes and characters with the fairy magic and classic poor peasant boy making it in a knight world is almost Walt Disney-ish. But it's a lot darker, people get maimed and killed in horrible ways one moment, then the main character make a lighthearted joke the next.

The game doesn't seem to make it's mind wether it want to be nice and cartoony or dark and repressive and it's rather confusing. Some gothic games manage to handle those two mindsets well enough but in the Dark eye, it's more of a mess, it comes out as unfunny and uncaring. .

The puzzles themselves are pretty good, although not revolutionnary, the break\fix abilities the main characters has on object is interesting . Technically nothing much to say, although the graphics seem to be a bit slow especially in the cutscenes, nothing dealbreaking, but a slight annoyance.

I still played through the whole game, as a whole it's mediocre but It's definively ok , and if you're desperate for an adventure game and it's on sale, go for it. But there are better games out there in my mind.
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11 of 13 people (85%) found this review helpful
1 person found this review funny
Recommended
35.2 hrs on record
Posted: January 4
Thrilling and intresting fantasy point-&-click Quest.
Story of usual street guy & birdcatcher.
Game have very plot with intresting story turning point's. Voice acting was not bad and suits greatly to immerse into the dark & rich Dark Eye universe.

Despite game have numerous different puzzle's, it also have good hint's to help player solve everything without walkthrough (combination and spot indicators). Only obstacle, which delayed me for days was 12-ve god's puzzle.

Only thing, which I dislike was unchanging resolution...

Most of achivement's are easy, but some of them really diehard thing (as example healer/destroyer and lightboard operator), I advise to use save many as you can, especiaaly when you enter a new area - to not complete game twice.
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10 of 12 people (83%) found this review helpful
Recommended
13.5 hrs on record
Posted: November 9, 2015
A Point & Click Adventure game, with a Fantasy setting.

The graphics/ art was good, the music was good, & the story, which was the best part, was also very good.
The gameplay is typical for this type of game, & was (yep) good.
Nothing overly mind-blowingly-special, but good is good.

Most of the puzzles were easy to work-out with a bit of thought, although i did get stuck a few times & looked online for answers, but i was impatient to move the story on.

It's around 6hrs long (x2 for all Achevo's).

I got it for $2 during a 90% Off sale, so that was great value, but the normal $20 price tag, is too-much.

If u like Point & Click Adventure game, & don't mind that it's not a detective story, i'd sugest putting it on your WishList, & waiting until it gets a decent discount.

Overall: 6.5/ 10
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6 of 7 people (86%) found this review helpful
Recommended
10.4 hrs on record
Posted: November 19, 2015
Thank you dear god that this game has a sequel! I so fell in love with the characters and was pretty shaken to see how they were left at the ending (a very dramatic one, I must day), which in itself says a lot about this game: it makes you care. All in all, it's a beautiful game, with great story and lovable characters, if you're into adventure/quest games - buy it, don't think!
Now, a more detailed opinion.
It is very atmospheric due to the incredible hand-drawn backgrounds, some of which are beautiful, and some are moody or even downright scary, but never bland or boring. The characters were created with much love too, they really made me care, and even those characters who appear only for a short period of time are playing their part, be it for humor or to add some dramatic play. And they are, all of them, are not cardboard, they're interesting to see and I felt sorry that some died along the way.
So I must say in all honesty that this game's story is better than a lot of books I've had to read. Though, the story felt unfinished regarding some arcs (like, we get to see the fairy land, but don't get to learn what happens to it afterwards), but there's a sequel that I haven't yet played as of writing this review, but I do hope it'll fix those unfinished points.
As for the puzzle part, there were a few places that made me scratch my head, but 90% of the puzzles are pretty logical if you think in the terms of "how can I use the surroundings".
The only thing that made me cringe (besides the ending), are some animation bugs. I played Mac version, dunno if it happen in the PC one, but running water in the first part of the game and some moving animations very kinda glitchy, when Geron walked it sometimes looked like he's lame on both legs. It did not affect gameplay in any way, just looked weird.
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8 of 12 people (67%) found this review helpful
Not Recommended
7.0 hrs on record
Posted: January 24
The Dark Eye: Chains of Satinav is the first point ‘n’ click adventure game set in the Dark Eye universe. The plot follows the protagonist, Geron, who tries to rescue his town from a catastrophe and has to face many obstacles on his quest. He eventually meets this forrest fairy, Nuri, who he has to protect as she is one of the reasons why grim things start to happen in the lands of Aventuria. Initially it may look like a light-hearted story, but the tone deviates from that soon enough.

Now, the art is simply brilliant, no doubt about that. The hand-drawn/painted backdrops are definitely worthy of a praise as they set an unique vibe and aesthetic to the game. In actual fact, The Dark Eye: Chains of Satinav has, at least, some of the best detailed 2D visuals in a point ‘n’ click game to date. It would have been even better having most of its environments more interactive to enhance the experience. The soundtrack is also lovely as each track fits perfectly with each scene and sets the mood accordingly.

But honestly, that is as much as the game can be lauded for as everything else is either average or beyond mediocre. The story, characters and puzzles have glaring issues which put a toll on my patience and made me uninstall the game just when I was a bit over halfway through. I simply could not stand it any longer.

Firstly, the story is a mixed bag for a fairytale setting. It has a few interesting moments, but these are overshadowed by the amount of monotonous events. Admittedly, the concept seems interesting enough to hold your attention longer than it should, but its writing can be shoddy every now and then. This aspect plagued the game with many pacing issues resulting in this agonisingly slow momentum in the narrative. Things pick up so slowly that you could easily fall asleep on your chair. Personally, the plot did not captivate me at all, and instead it progressively made me try to rush towards the ending as soon as possible. As mentioned previsouly, I quit before I got to the ending, so I have no idea if things get better. 7 hours in felt already too late for things to get appealing in my opinion though.

Additionally, the main protagonists are generally unlikable. They are boring, wimpy and lack personal charms. Not only that, but the fairy companion, Nuri, that you have to protect and escort up to a point in the story is borderline unbearable. I do not know if the writers' intention was to make her actually sound autistic, but I believe they succeeded to some degree by accident. At least that is the vibe that I got from her during every conversation. It does not help that the English voice acting is also dull as a lot of characters talk too whispery and without much energy in voice projection.

Lastly, the puzzles are fairly easy in the beginning and should not pose a problem to veterans of the genre, but they eventually become unintuitive and leave the player wondering what to do next in more than a couple of occasions. Therefore, do not be surprised getting stuck a couple of times later on. One interesting mechanic, though, is the ability to break or fix objects through a magic power which adds an extra layer of challenge in solving certain puzzles. Whilst this is nothing radically innovative, the mechanic is commendable as otherwise the gameplay is the same as in any standard point ‘n’ click adventure game from the past few decades. Sadly, it is only used a few times and not always in the most creative ways.

In conclusion, The Dark Eye: Chains of Satinav had a lot of potential to be at least an engaging point ‘n’ click adventure game set in an already established lore (famously known in Germany), but its agonisingly slow pacing and painfully dull (English) voice acting are the two most prominent sins in this game which suck the majority of the enjoyment -- and closely followed by some of the characters and puzzles. Besides the break/fix mechanic, the game’s gameplay simply does not attempt to challenge the standard already set by the genre since the '90s. Although there is nothing utterly wrong with that, this means that both the story and puzzles, which are both average at best, have to carry the game – and The Dark Eye: Chains of Satinav does not succeed in either of them. Much like the developer’s other franchise, Deponia, I was initially captivated by its unique visuals which led me to purchase this game in the first place. Now I wish I knew how mediocre the content is underneath that vibrant coat of paint. At this stage, I do not care how the story ends anymore as I simply could not enjoy the ride and do not want to revisit it. I might watch it on YouTube instead, some day. I cannot recommend this game unless you have an enormous amount of patience and tolerance. If so, I admire you.
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4 of 5 people (80%) found this review helpful
Recommended
12.5 hrs on record
Posted: November 7, 2015
Of the Daedalic games I have played so far, this one has been the best. I really like the characters, the world and the story. With Deponia, Rufus was such a jerk and unlikable wheras Geron was so much better. The art design was really neat even though I wish the lip speach had more work. Probably my favorite part was the fact that I could play most of this game without a walkthrough. Which means I've either gotten better from playing the other Daedalic games or this one was easier. Either way, I really enjoyed it. Obviously I wish it was longer but it has a sequal which I will play next. RIght now, I'd say this series is far superior to the Deponia trilogy. I never thought point and click adventure games would be fun for me. Daedalic, proved me wrong. So glad I bought the pack.
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4 of 5 people (80%) found this review helpful
Recommended
27.8 hrs on record
Posted: November 22, 2015
I greatly enjoyed, and felt a strong sense of intrigue and curiosity playing Chains of Satinav. Without prior knowledge of this German role-playing game's history, I found the Dark Eye universe fresh while including many beloved conventions of fantasy. From talking animals, to fairies, to sweeping and surreal landscapes, seedy port towns with pirate ships, and memorable characters with distinct personalities, I'd almost say this game comes recommended to any lover of Fantasy period. If you aren't already a fan of point-and-click/puzzle-solving games in general however, I'd say this game, though finely crafted, probably won't be changing your mind. In summary:

Pros:
+ Creative puzzle solving required to advance, aka makes you use your head
+ Great voice acting which really brought characters to life
+ Gorgeous art style! The painterly look was implemented beautifully, so kudos to the artist(s) involved with the design work :)
+ Lovely soundtrack. Morose, ambient, and mysterious. Not a thing out of place
+ Conclusion feels satisfying and is open-ended enough to lead smoothly into the sequel ("Memoria")
+ Geron as a protagonist felt well-realized and fleshed out. Repair/destruct mechanic was neat
+ Limited dialogue choices implemented as a small reference to the game's RP'ing roots

Neutrals/Cons:
- Although a certain character seriously annoyed me to begin with (manic pixie dream girl whom has trouble taking instructions), she did seem to develop as the story progressed, albeit in a... not so positive way. The ending kind of sealed the deal for me admiring the direction the story decided to take, and the bittersweet tone felt nicely "realistic"
- Some jerky animation and performance issues depending on PC and lip syncing was sometimes off
- A few puzzles I remember as requiring one to not only think outside the box, but obsessively scope out every vaguely pick-able object in the environment. You will no doubt be seeking some kind of help from a guide or hotspot indicator by the end of it (and if not, WOW)

Overall:
8.5 out of 10

The Dark Eye: CoS is a unique game with a storyline which seeks to stand out, and for the most part I would say it has succeeded. If you're a fan of well-written fantasy stories (with that classic German spin on darker undertones), check out this game, and consider supporting Daedalic's work.
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4 of 5 people (80%) found this review helpful
Recommended
4.9 hrs on record
Posted: December 30, 2015
Interesting, from a story point of view. Buy it only on sale, I got mine with a Daedalic bundle. The first half of the game is super boring, but the game becomes very interesting once you get to the Blood Barriers near Orkland and the Black Furs. I would recommend trying it as a storyteller, rather than a game.

PROS
1. Interesting Fantasy World
The world is revealed to you very slowly. From human-sized fairies to blue beard dwarves to Black Fur Orcs to Imps and so on. I loved the imaginary creatures like the Oculonculus with his Oglescope, the Peaclock bird and the optical illusions with the flow of water.

CONS
1. Difficult to the point of Time Wasting
Some of the puzzles are really illogical, like solving the thieves' banter.
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2 of 2 people (100%) found this review helpful
Recommended
9.9 hrs on record
Posted: December 5, 2015
Great point and click adventure game. Puzzles are logical to solve, no crazy solutions like the puzzles in Deponia. During the course of the game you get the ability to break or fix certain objects. This ability gives a new dimension to puzzle solving.

Story is decent. Artwork is amazing and each area you visit has lots of details.
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2 of 2 people (100%) found this review helpful
Recommended
10.3 hrs on record
Posted: December 9, 2015
More point-and-clicks!
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2 of 2 people (100%) found this review helpful
Recommended
8.9 hrs on record
Posted: December 30, 2015
Really interesting and good story. Good characters as well.

High quality drawings and animations, not just sitll characters like most adventure games.
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2 of 2 people (100%) found this review helpful
Recommended
39.8 hrs on record
Posted: January 4
This game was very enjoyable to play through.

(...This is not really a review, but I'm not sure whether we can rate a game we've played without writing something too.)
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2 of 2 people (100%) found this review helpful
Recommended
17.2 hrs on record
Posted: December 31, 2015
Fun small point-n-click. Not too special. Good for relaxing, and getting a "perfect game". Only get if on sale.
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3 of 4 people (75%) found this review helpful
Recommended
11.8 hrs on record
Posted: November 8, 2015
This is how i imagine a Fairy Tale.

I've just finished the Game.. and i'm deeply moved.
The Story is really well done and just damn beautiful, as well as the design and the conversations.
And that is what describes this game best, in my humble opinion:
Beautiful.

It has a Sequel.. must play it ASAP.
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3 of 4 people (75%) found this review helpful
Recommended
29.2 hrs on record
Posted: January 3
A story-rich advantage game.

A journey of bird catcher and fairy, how they meet and face the world crsis.

Good voice acting, great animation and graphic, excellent music and a great story.

- the only problem is almost no hint for all quiz, and very unlucky some of them is quite hard.
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2 of 3 people (67%) found this review helpful
Recommended
18.6 hrs on record
Posted: January 4
I don't play many adventure games, but have certainly played some in the past years. I was looking to play something different for a change from my usual strategy games, so I picked this up on sale.

I was surprised with how good the game was. I would not say it is up there with the best - and I have played some of the best - but is a very solid adventure game. The most outstanding quality is the art style. It's unique and pleasing, although a bit different aethsetic than most are used too probably, so takes some adjusting at first. Still, it is a very beautiful game. The voice acting and music is excellent.

The story is pleasing and will pull you in. Mostly light and humorous at first, but there are definitely some darker moments.

The game is made by German developers and the influence there is strong. I'd say a related impact is on endings to stories -as the endings tend to not always be what you expect or not necessarily as satisfying to certain tastes. Yet, is still something different and enjoyable dependiing on your perspective.

Overall, an enjoyable tale woven in what is really more of an old-school type point and click adventure game. The puzzles are generally on the easy to medium side, but there are some stumpers here and there and puzzle or clues that are not that intuitive. For the most part though, you should not have much trouble with them.

Lastly, the game has a satisfying lenght to it. I actually thought I was near the end of the game at one point only to be pleased to find that I wasn't maybe a little over half-way through.

Definitely recommended for fans of adventure games, or those looking for a good game to try out the genre.
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