“I have become convinced I am not alone here, even though I am equally sure it is simply a delusion brought upon by circumstance.”
Dear Esther is an art experiment in the framework of a video game. Basically you wander around on an island, trying to figure out who you are and what happened to you. Piece by piece the answers are being presented to you in form of letters and memories of the protagonist. Nevertheless you will be left with more questions than answers at the end.
The atmosphere is the most remarkable aspect of this game, but everything else about it leaves something to be desired. Even after two playthroughs I do not know, what creates that strangely captivating atmosphere.
Some people say that this game is nothing more than a graphical experiment, similar to Half-Life 2: Lost Coast. Others interpret it as a surreal experiment with poetic values.
You have to play the game yourself, in order to figure out, what it represents to you.
Fun fact: Dear Esther was originally developed by The Chinese Room based on the Source engine mod between 2009 and 2011, followed by the commercial release in 2012.
Check out the first speedrun guide for this game (hardcore players only; thanks to Batts): http://steamcommunity.com/sharedfiles/filedetails/?id=150507639
My rating system consists of six categories in descending order of importance:
Based on the performance each category will receive one of the following grading:
- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior
If the S-Rank is awarded, a quote from the game or personal comment will be added as a token of my respect (in brackets).
There are no achievements to conquer.
Achievement difficulty: none
Dear Esther (PC) – First-person art game (Experimental) – 2012
Posted: February 9th, 2014