Explore one of the defining periods in world history in an experience crafted by the masters of Grand Strategy.
User reviews:
Recent:
Very Positive (202 reviews) - 93% of the 202 user reviews in the last 30 days are positive.
Overall:
Very Positive (17,786 reviews) - 92% of the 17,786 user reviews for this game are positive.
Release Date: Feb 14, 2012

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Includes 4 items: Crusader Kings II, Europa Universalis IV, Hearts of Iron III, Victoria II

Buy Crusader Kings II Collection

Includes 43 items: Crusader Kings II, Crusader Kings II: African Portraits , Crusader Kings II: African Unit Pack, Crusader Kings II: Byzantine Unit Pack , Crusader Kings II: Celtic Portraits, Crusader Kings II: Celtic Unit Pack, Crusader Kings II: Customization Pack, Crusader Kings II: Dynasty Shield II, Crusader Kings II: Dynasty Shield III, Crusader Kings II: Dynasty Shields, Crusader Kings II: Europa Universalis IV Converter, Crusader Kings II: Finno-Ugric Unit Pack, Crusader Kings II: Hymns of Abraham, Crusader Kings II: Hymns to the Old Gods, Crusader Kings II: Legacy of Rome , Crusader Kings II: Mediterranean Portraits, Crusader Kings II: Military Orders Unit Pack, Crusader Kings II: Mongol Faces, Crusader Kings II: Norse Portraits, Crusader Kings II: Norse Unit Pack, Crusader Kings II: Persian Portraits, Crusader Kings II: Persian Unit Pack, Crusader Kings II: Rajas of India, Crusader Kings II: Ruler Designer, Crusader Kings II: Russian Portraits, Crusader Kings II: Russian Unit Pack, Crusader Kings II: Saxon Unit Pack, Crusader Kings II: Songs of Albion, Crusader Kings II: Songs of Byzantium , Crusader Kings II: Songs of Faith, Crusader Kings II: Songs of India, Crusader Kings II: Songs of Prosperity, Crusader Kings II: Songs of the Caliph, Crusader Kings II: Songs of the Holy Land, Crusader Kings II: Songs of the Rus, Crusader Kings II: Sons of Abraham, Crusader Kings II: Sunset Invasion, Crusader Kings II: Sword of Islam, Crusader Kings II: The Old Gods, Crusader Kings II: The Republic, Crusader Kings II: Turkish Portraits, Crusader Kings II: Turkish Unit Pack, Crusader Kings II: Warriors of Faith Unit Pack

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February 20

The Ever Changing Changelog



Greetings fellow crusaders!

This dev diary will be rather short, as I won’t be talking about anything new and exciting. With us getting ever closer to a release (and before you ask: no, I will not tell you when it might be just yet), I thought it might be a good time to start highlighting some of the stuff we have in our changelog.

First off, some balance changes:

################### # Balance ################### - Minor clan revolt troops are no longer inherited, and the leader of the uprising now has more money, prestige, population and manpower as well as two sons to succeed him - If you grant a title and all titles below it to a child while following a religion that uses bishops, the temples will now have bishops generated rather than not get handed to the recipient - "Cultural Bonds" no longer causes an alliance, but instead allows other independent characters of the conqueror's culture to join them in defensive wars. The AI is likely to do this if their opinion of the defender is positive and they're not busy with wars of their own - Allowed vassals to press de jure claims against their fellow vassals again (though the AI won't) - You'll now lose some Threat if dying causes you to lose land - When the holder of a viceroyalty dies, they'll now be replaced in wars by their regular heir, not their liege - The "Ask to Leave Court" diplomatic interaction will now cause the character's spouses to leave as well, and has the same requirements of the spouses as the character being asked to leave - Increased the duration of the "War Taxes" modifier to five years (up from three), for completing the "Build a War Chest" Ambition - Overthrow Ruler will now give the ruler a claim on the title if they accept the demands - No longer possible to usurp titles from the vassals of a revolting vassal - Capitals can now be moved every 50 years rather than once per lifetime. Nomads still get to move it every 10 years - Merchant Republics with too few patricians will no longer draft people who are heir to a title to become patricians, since this risks disinheriting them - No longer possible to ask to join a war against someone you have a non-aggression pact with - The "make my court/vassals speak English" events can now trigger if one's a vassal of Britannia rather than England, and can trigger for the king/emperor as well, not just their vassals - The prestige you get from being a consort now scales with the tier of your spouse. Reduced the prestige to half. Now it ranges from 0.5/month from a baron to 2.5/month from an emperor - The capital duchy of a title, if held by the title holder, will under elective/tanistry law now always follow that title's succession, even if your heir is not playable for you. Counties, baronies, and other duchies will still revert to primogeniture in that case - Now possible to give temple holdings to children if that does not risk disinheriting them - No longer possible to appoint someone to your council when they're part of a faction that's sent you an ultimatum; this could be exploited to have them leave the faction, giving you an easy win in the faction war, or invalidating it entirely - When non-primary war participants die, their primary heir will now stay in the war if the inherited title ends up as their primary title, and it'd be possible for them to ask to join the war, or be called in by the war leader - When eating your prisoners, you can now attract a non-serious disease - No longer possible to join or start factions while you have a truce with your liege - Landed characters now pick a plot if they have none considerably more often; on average after 12 months

Not too much to add. Most of them should speak for themselves. Overall some nice changes and fixes.

To go along all of the quality of life additions we’ve made for 2.7, there are a bunch of smaller changes for the interface as well. Most of these should make the game slightly more user-friendly and easier to use:

################### # Interface ################### - The levy tooltip now shows all modifiers to levy size rather than just the influence of martial and the location of the holding compared to one's capital - The council job actions now say their name at the top of the tooltip even if the councilor is currently performing the action - "Favorite map mode" buttons will now be highlighted if the associated map mode is selected via the regular button rather than the custom button - The game will no longer occasionally change the selected tab for no apparent reason on the character screen if you have a non-ruler selected - When part of a faction revolt, the faction leader's units will look allied rather than neutral - Updated the "Grant Viceroyalty" interaction to include the "Include Vassal Titles" checkbox - Added support for accented ASCII characters and similar (E.G., é, å, ü) in the Character Finder's search field - The holding view will now show the influence of stewardship on the holding's tax income, and the income summary in the province view will acount for the stewardship bonus - Updated the Focus window to avoid some cases were it wouldn't explain why you are unable to select a given focus - Reaper's Due: The Hospital icon in the province view will now open the hospital buildings screen if the province has a hospital. If it does not, it will toggle the Extended Province View - The main menu music will now start playing if you unmute it using the main menu settings, even if you started the game with music muted - Fixed game rule titles sometimes going across two lines on the game rule screen for some languages - Updated the dynasty view for the Indian religions, as they would use the Christian dynasty ornament - Clicking the Nomad Agitation alert will now select the relevant province, not just pan to it - Made the list of titles in the character view slightly wider - The event where you ask your court physician to save your sickly child will now show the child's portrait - Known/backed plots now show their plot power in the UI entry itself, not just the tooltip - Clicking a council job action again will now cancel the job assignment - Recalling someone from their council action while having a job selected for assignment will now cancel job assignment - The border highlighting of selected CBs now takes precedence over selected provinces or titles - Updated the condition tooltips for the decisions "Mend the Great Schism" and "Restore the Roman Empire" to shorten the tooltip and make them easier to read - Now only possible to hit "Ready" in multiplayer when the save has finished loading - Fixed the character UI not fully updating if the character died while you were looking at them. Before this would result in the plot button still being available, as well as a number of other issues - The realm peace tooltip will now tell you how long it has been since you used realm peace if it is on cooldown - Build Time and Build Cost modifiers now show as percentages (E.G., -10.0% instead of -0.1) - Added a unique skin for the Republic view when playing as Indian - Added a sound for gaining a new trait - Event options will now list both trait icons and affected character portraits - Fixed the "Call to Arms" text sometimes not fitting the letter window - Changed the color of the mosaic at the top of the Muslim Clan/Nomad interface, to make it different from the Council interface - The tooltip for religion in the province window now provides the same info as the religion tooltip in the character religion - The title shields on the law page now no longer change order when you click any of them, instead making the selected one bigger - Interface shortcuts that require the SHIFT key to be used now more clearly indicate that's the case. In the past a capital letter shortcut meant SHIFT was used, but now it'll say for example "SHIFT+A" rather than just "A" - Removed "Show Commanders" choice in the Minor Titles View and changed the "Show Honorary Titles" to "Show Commanders Only" to only display commanders - Added new option to the Minor Titles View "Auto-assign Commanders", which will replace a commander automatically with the best available candidate whenever a commander dies - You no longer have to resign a commander first in order to replace them in the minor titles view - Switched the placement of the title shield and the voter stance for the council in the My/Liege Council tab, to keep consistency with other portraits - Fixed clicking on someone's primary title sometimes not taking you to their capital - Clicking on a character's plot on the character screen will now take you to the target of the plot - Fixed the decision to donate to the Knights of the Sun not having an icon - The religion screen will no longer show the title of the religious head if there is no religious head - The "Mod" and "Version" checkboxes in the multiplayer browser have been clarified to "Same Mods" and "Same Version" - Moved the scrollbar slightly in the different law tabs, to make them somewhat easier to see - Removed the "double" click sound you would get when clicking a province if the Extended Province View was opened already - Added a sound effect when turning the pages in the Chronicle - Added indicators for good and bad childhood traits in the Education Focus picker - Removed the additional important minor title portraits at top of the Council View - Made so the prisoner icon is now clickable and takes you to the imprisoner - Improved the tooltip for the "Revoke Vassal Title" plot - Updated character tooltip so it mentions whether you have educator/guardian (with name and location) and removed redundant tooltip that gave the same information - Educate character interaction tooltip now use Conclave description if Conclave is enabled

This is not the full changelog, mind you. There are still plenty of bug fixes and other things in the changelog that isn't listed here.

Read the original post


Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive

14 comments Read more

February 6

Visiting the Cartographer



Greetings everyone!

Today I’m here to talk about one of my favorite parts of our games (a very important one too) and something I’ve been working on. I’m going to talk about the map.

Looking at the work [USER=18587]@Trin Tragula[/user] does for the map on EU4, I started thinking. Why don’t we do something similar to CK2? So I went looking at the map for various possible improvements. I have not added anything new in terms of provinces or areas. Instead, I wanted to focus on improving the existing map and give it some needed polish.

The CK2 map is not perfect, so there are a quite a few places to look at. But I wanted to start with the terrain and topology. As there several places on the map that, frankly, look out of place. As such, I swooped the map of the most hideous offenders. Several lakes and most major rivers are now much smoother, avoiding ugly and sharp edges. The Ural Mountains are now mostly impassable.

Below you can see a few examples.

Ural mountains:


Lake Baikal, old and new:



The Ganges, old and new:




I also took this opportunity to make some smaller de jure adjustments (I know that not everyone will agree with me on these). These are done for gameplay reasons and considerations. The largest change will be for the kingdom of Cumania. Which I broke off slightly by giving the duchies of Itil and Sarkel to Khazaria, along with Crimea and Cherson (so Taurica no longer holds any de jure land).

A small shift in the kingdoms of the ERE. Greece is a very large kingdom, so I made it slightly smaller by moving Samos and Cibyrrhaeot to Anatolia, and in turn, made Anatolia stay close to the same size by making the duchies of Trebizond and Armeniacon de jure to the kingdom of Trebizond.




Last, and definitely not least. Let’s take a look at Hungary and the Danube. The first thing I did was to redraw parts of the Danube to make it more accurate (as we all know, the old Danube was not quite where it was supposed to be). It now flows much closer to its actual location. The counties along the river have been adjusted accordingly. Pecs, for example, is now located on the correct side of it. The rest of Hungary has also been adjusted so that the kingdom is placed within the Carpathians.

Instead of taking my word for it, you can see for yourself in the screenshot below, in which you can see the updated coast of Croatia as well.



Old Danube for comparison




Does this make the map perfect? No. But I do think it’s a step in the right direction and an improvement over the previous one.

Let me know what you think!

Complete list of changes
- The Ural mountains are now impassable
- Removed the duplicate island of Kolguyev, in the Barents Sea
- The most northern part of the Onega is now properly filled with water
- The mountains in southern Abyssinia no longer stretches onto the frame of the map
- Fixed an issue in the lower part of the river Don, where the river bed would go above water level
- Removed a bunch of trees that were placed in major rivers
- The terrain around lake Balkhash has been smoothed, to avoid sharp/rough edges
- The terrain around lake Baikal has also been smoothed, no longer will the steep cliffs surround the lake
- The Indus and the Ganges have both been cleaned up:
- The terrain now matches the actual river
- Smaller rivers no longer flow so far into the major rivers
- The borders of the rivers has been made smoother to avoid sharp/rough edges
- The Danube has been redrawn, to better represent its actual location (!)
- The county of Constantinople is now only located on the western side of the Bosphorus, merging the eastern side into the county of Nikaea, connected with a strait
- The duchies of Samos and Cibyrrhaeot are now de jure part of the kingdom of Anatolia, rather than Greece
- The duchies of Trebizond and Armeniacon is now de jure part of the kingdom of Trebizond, rather than Anatolia
- Removed the kingdom of Taurica
- The duchy of Crimea is now de jure kingdom of Khazaria
- The duchy of Cherson is now de jure kingdom of Khazaria
- The coastal counties of Croatia and Serbia have been adjusted and moved slightly to better represent their actual locations
- The eastern counties of Hungary and the surrounding area has been moved and adjusted in order to properly place the kingdom within the Carpathian mountains
- Changed the name of b_mirabel to "Majdal Yaba"
- b_mirabel will be named "Mirabel" if ruled by most European cultures
- b_mirabel will be named "Antipatris" if ruled by Byzantine cultures
- The county of Tobruk is now only located along the coast
- Moved the northern part of c_dalarna to c_herjedalen
- Moved k_venice to de jure e_italy

Read the original post


Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive

57 comments Read more

Reviews

“...playing is winning, and there’s something quite satisfying about leading your house to power and glory through whatever means you can, for as long as you can.”
9,5/10 – Strategy Informer

“In short, Crusader Kings II is a majestic feudal sandbox, the greatest generator of hilarious medieval soap opera ever created and Paradox Interactive’s best title to date.”
90/100 – IncGamers

“It's perfectly possible to have made a few too many enemies, anger the Pope and find most of Europe out for your blood. That's really what makes the game so damn fun.”
9/10 – Destructoid

About This Game

The Dark Ages might be drawing to a close, but Europe is still in turmoil. Petty lords vie against beleaguered kings who struggle to assert control over their fragmented realms. The Pope calls for a Crusade to protect the Christians in the Holy Land even as he refuses to relinquish control over the investiture of bishops - and their riches. Now is the time for greatness. Expand your demesne and secure the future of your dynasty. Fill your coffers, appoint vassals, root out traitors and heretics, introduce laws and interact with hundreds of nobles, each with their own agenda.
A good lord will always need friends to support him. But beware, as loyal vassals can quickly turn to bitter rivals, and some might not be as reliable as they seem... Stand ready, and increase your prestige until the world whispers your name in awe. Do you have what it takes to become a Crusader King?
Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...

Key features:

  • Start a game at any point between 1066 and 1337 and play until 1453
  • Pick a Christian lord and make sure his dynasty survives as you play a succession of his descendants through the ages
  • Gain Prestige for every successive character you play, furthering the glory of your Dynasty
  • Expand your feudal domain - and keep it from falling apart
  • Unravel the plots of your courtiers and vassals, each with their own opinions and agendas
  • Take up the Cross and fight the Moor, the Heathen and the Heretic.
  • Defend against the onslaught of the Mongol Horde
  • Struggle with the Pope for control of the bishops
  • Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: XP/Vista/Windows 7
    • Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB
    • Video Card: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb graphics memory required.
    • DirectX®: 9.0c
    • Sound: Direct X-compatible sound card
    • Additional: 3-button mouse and keyboard
    • OS: Mac OS X 10.6.8 or later
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB
    • Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      9600 or higher, 1024MB graphics memory required
    • OS: Ubuntu 12.04 LTS
    • Processor: IntelR PentiumR IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB
    • Hard disk space: 2 Gb
    • Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      > 9600 or higher, 1024MB graphics memory required.
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