Explore one of the defining periods in world history in an experience crafted by the masters of Grand Strategy.
User reviews:
Recent:
Very Positive (219 reviews) - 84% of the 219 user reviews in the last 30 days are positive.
Overall:
Very Positive (15,915 reviews) - 92% of the 15,915 user reviews for this game are positive.
Release Date: 14 Feb, 2012

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Includes 43 items: Crusader Kings II, Crusader Kings II: African Portraits , Crusader Kings II: African Unit Pack, Crusader Kings II: Byzantine Unit Pack , Crusader Kings II: Celtic Portraits, Crusader Kings II: Celtic Unit Pack, Crusader Kings II: Customization Pack, Crusader Kings II: Dynasty Shield II, Crusader Kings II: Dynasty Shield III, Crusader Kings II: Dynasty Shields, Crusader Kings II: Europa Universalis IV Converter, Crusader Kings II: Finno-Ugric Unit Pack, Crusader Kings II: Hymns of Abraham, Crusader Kings II: Hymns to the Old Gods, Crusader Kings II: Legacy of Rome , Crusader Kings II: Mediterranean Portraits, Crusader Kings II: Military Orders Unit Pack, Crusader Kings II: Mongol Faces, Crusader Kings II: Norse Portraits, Crusader Kings II: Norse Unit Pack, Crusader Kings II: Persian Portraits, Crusader Kings II: Persian Unit Pack, Crusader Kings II: Rajas of India, Crusader Kings II: Ruler Designer, Crusader Kings II: Russian Portraits, Crusader Kings II: Russian Unit Pack, Crusader Kings II: Saxon Unit Pack, Crusader Kings II: Songs of Albion, Crusader Kings II: Songs of Byzantium , Crusader Kings II: Songs of Faith, Crusader Kings II: Songs of India, Crusader Kings II: Songs of Prosperity, Crusader Kings II: Songs of the Caliph, Crusader Kings II: Songs of the Holy Land, Crusader Kings II: Songs of the Rus, Crusader Kings II: Sons of Abraham, Crusader Kings II: Sunset Invasion, Crusader Kings II: Sword of Islam, Crusader Kings II: The Old Gods, Crusader Kings II: The Republic, Crusader Kings II: Turkish Portraits, Crusader Kings II: Turkish Unit Pack, Crusader Kings II: Warriors of Faith Unit Pack

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16 August

Development Diary - The End is Nigh



Hello all, it’s DD time again! As you hopefully know, it’s only a little over 2 weeks until Reaper’s Due is released (on the 25th), and you’ve seen pretty much all the new features by this point. As such, I don’t have any big reveals this week, so instead I will just tell you about a few assorted small features and share some of the 2.6 patchnotes with you. So, without further ado:

Reaper’s Due
As well as 2.6 making the Indian Reincarnation events work slightly better, RD includes a rare Reincarnation event which anyone can get, provided they have Fantasy Content turned on.

Parents now have some reaction events to their children being born, especially to their first child, and additional events if it is sickly.

When characters become Ill, it is possible they will suffer from a Mild, Normal, Severe, or Incapacitating version of their Illness. In the latter case they will be bedridden and will require a Regent for the duration of their Illness.

2.6
I mentioned we might do this in an earlier DD, but Nomad’s Pillage decision is now on a separate Alert to avoid accidentally Settling.

You can now zoom the camera out even further, allowing the entire map to be seen at once.

As mentioned in a non-DD thread, AI-called Crusades will be much more likely to target areas adjacent to provinces of their religion-group if they have no targets with Crusade weights set.

I thought those were interesting enough to mention, but here’s the entire “Balance” section of the 2.6 patchnotes:

###################
# Balance
###################
- Alliances and Call To Arms
- Restored manual call to arms
- Call to arms from allies can be declined again
- Added defines to enable/disable auto call to arms and possibility to decline them
- Added major opinion penalties to alliance breakers
- Added temporary alliance-breaker modifier (gives -5 diplomacy)
- Made alliance-breaker and truce-breaker temporary modifiers duration scriptable
- AI will consider dissolving alliances with alliance breakers
- AI is unlikely to accept alliances from alliance-breakers
- Fixed a bug that prevented vassals from joining wars against tyrants. Expect revocation wars to be more risky! (can be disabled through the define VASSALS_UNITE_AGAINST_TYRANNY)
- Can no longer call ally to war if ally has NAP with defender
- Alliance breaks with attacker if you accept call to arms from defender

- Flanders is now properly part of France
- Norse, Pictish, Visigothic, and Saxon cultures no longer split if controlled by a powerful ruler, or if their head of religion is of their culture
- CROWDED_THRESHOLD_MODIFIER lowered to 25
- Head injury in battle now has a chance to cause disfigured rather than incapable if your have Reapers
- many "active" minor titles, such as designated regent, cannot be held by incapable characters
- Alania is now Tribal from the Old Gods start point onwards
- k_hungary no longer requires a Magyar province to form
- Increased the troop count of the Shia uprising to make it succeed slightly more often
- AI holders of k_france will no longer create k_aquitaine unless they are close to forming Francia
- Gave Berber culture 'allow_looting = yes' and 'seafarer = yes'
- Added requirement for lvl 4 hillfort/market city when upgrading Tribal holdings as a non-tribal
- The AI now makes use of Tribal Armies
- AI Nomads can now acquire warhorses
- Increased the Steal Population effect on the Humiliate CB from 10% to 25%
- Increased the impact and deadliness of most Epidemic traits
- Updated the 'Funeral Procession' event with better rewards in the options
- Extort Subjects now available when at war
- Donate to Liege now available when liege is at war
- The 'Groom an Heir' ambition no longer requires you to be married
- Updated final 'Ambitious positive' event to be slightly more interesting
- When declining the papal request to switch to Papal Investiture, the Pope may now excommunicate you
- Rank 2 and 3 education outcomes are now more common
- Become King ambition now only lets chancellors fabricate one kingdom claim
- AI no longer calls all allies into war, but only tries to get more than 1.25 times the opponent's strength
- Changed age to set childhood focus to 6 so you can also choose an educator at the same time
- Pagan nomads no longer suffer from pagan defensive attrition (made it a define called NOMAD_SUFFER_PAGAN_ATTRITION)
- It's now possible to demand religious conversion of landless courtiers even while at war
- Moved the Theology and Hunting focus events to 'on_focus_pulse'
- Seduction Focus: The rebuff opinion modifier no longer lasts forever
- Boosted the opinion effects of giving gifts and of the "Improve Relations" councillor job
- Even with the law that allows revocation and retraction from religious enemies, their religious brethren among your vassals will now still be upset
- You no longer get Pagan homeland attrition if you're allies
- Made Agnatic the normal default gender succession law again, except in Christian realms or when you have equality laws, or the new game rule
- Blocked barons from having Agnatic-Cognatic succession (it's an inheritance mess)
- Rulers of all religions are now allowed to convert to the attacker's religion during holy wars, if their Moral Authority is much lower
- The Family Focus (Way of Life) can now also remove rivalries between close family members
- Exiled characters should no longer join courts of characters in seclusion, or court of the banisher's vassal
- Characters can no longer escape from House Arrest
- Monthly prestige/piety province modifiers are now added to the character
- Most of the minor titles can now be made available for female characters as well, provided the correct laws or game rules are in place
- Frail now has a small health penalty
- When a Tyranny war is lost while the Conclave DLC is enabled, the title revocation law will be revoked
- Intrigue Focus: Spy On: Nerfed the chances of abduction and murder unless you are a Master Schemer
- Added 1 Health to the Theology Focus
- AI Nomads will now Tribalize if they push too far outside the steppe IF they don't hold much territory in the steppe region + not many castles/cities
- When Nomads Tribalise they now culture/religion convert new provinces based on population/manpower
- When a Nomad Tribalizes a custom kingdom will be created if they would end up as duke rank or lower
- Nomads who Tribalize now get a small amount of event troops
- Changed the Eunuch Councilor events so that they are slightly better and show up in the event option so you can click them and check their stats before deciding
- Carousing Focus: You can now invite people to a new party 90 days after the last one (down from 500 days)
- Raised chance of reincarnation events for Indian religion group
- Changed the Jewish Councilor events so that they are slightly better and show up in the event option so you can click them and check their stats
- Lowered the war contribution that all theocracies and holy orders get as attackers in Great Holy Wars
- Powerful vassals will now only be angry that they haven't been given a position on the council if they're eligible for such a position, or they've recently been fired from the council
- Horse Lords: Unlocked the 'Perform Sky Burial' decision for non-Nomadic rulers of the Mazdan religious group
- Tanistry is now available without Late Feudal Administration, both for Feudal and Tribal Celtics
- Fixed firing Advisors applying the "Revoked Honorary Title" opinion modifier on top of the "Fired from Council" opinion modifiers
- Merchant republics can now always move their capital to a city if their current capital is a castle
- Reintroduced the Bankruptcy character modifier, which reduces army morale by 25% when a ruler has negative wealth
- Councilors who have promised council support to someone will now vote their conscience if the person they're supporting is abstaining
- Commanders can now only be relieved via the Relieve Commander interaction and the Minor Titles screen, which unlike the Revoke Honorary Title interaction, do not incur an opinion penalty
- Retreating enemy armies are no longer considered hostile for the purpose of disbanding units
- Adjusted the 'opinion_unfaithful_husband' opinion modifier
- Adjusted the 'acknowledged_bastard' opinion modifier
- Doubled the positive opinion modifiers from granting landed titles to someone
- Vassals are now grateful when you build buildings in their Holdings
- Viceroyalty succession now overrides all succession law opinion modifiers for that title, since succession law has no effect
- If succession law affects both the youngest and oldest child, and someone is both, they now always get the best opinion modifier
- Fixed heirs not getting positive opinion modifiers from succession laws (E.G., oldest_child_opinion in primogeniture)
- Visigothic culture will no longer split when in a powerful Visigoth realm
- Ladies can now gain the viking trait(s)
- Switching religious branch as an Indian religion will now also switch that of your close kin (if non-zealous)
- The Magyars have a significantly larger army in the 867 invasion of Hungary, they will now win more often than not
- Hungarians led by the Árpád dynasty will always want to settle in Hungary if they have the chance
- When the historical Magyars settle in Hungary, more provinces will convert to Hungarian
- Dynamic mercenaries are no longer prevented from marrying
- Even Malcontent voters will now vote for additional council power laws, as it means they'll have more to say 'no' about
- Prisoners from major revolts can now be executed and released
- Significantly increased the chance of vassals joining Grand Tournaments/Furusiyyas
- Reduced the number of unnecessary courtiers generated; should somewhat improve performance
- Redid the Varangian Guard events from MTTH events to yearly pulse events
- Added AI weights to event HL.10531, where a mercenary leader would accept or decline an invitation to a feast, to make it less random
- Moved event SoA.5219 to yearly pulse from MTTH
- Increased the prestige gain from 'Groomed to Perfection'
- Moved the SoA 'wicked priest' events to the bi-yearly pulse from MTTH
- Retreating from battles and sieges now starts the day after you right-click, so that you can cancel it on the same day if you misclick
- Tribals who are Tengri/Altaic will now raise more Light Cavalry and less Heavy Infantry in their summoned Tribal Armies
- William now starts with slightly more Heavy Infantry in "The Stamford Bridge" bookmark, to give him a higher chance of gaining England
- Rulers can now change crown laws every 50 years, rather than once per lifetime (cooldown still removed on death)
- Opinion of predecessor is now also inherited in elective government types if the successor is a close relative of, or in the same dynasty as, the old ruler
- Crusades on titles without a crusade weight are now less likely if said title is not adjacent to territory of the crusader's religion
- Now possible to ask one's liege to press one's claim even if the liege council isn't allowed to vote on war declaration
- Courtiers who have minor titles, friends, lovers, consorts or rivals are now excluded from the court pruning system
- Immortal characters are now immune to pruning
- If subjugation wars are invalidated, the 'once per lifetime' subjugation is now refunded
- If a Muslim Invasion is invalidated, the piety will be refunded

Horse Lords:
- When conquering Nomad land (empty provinces) as a non-Nomadic character, the following will happen:
- A basic Tribal holding will be constructed
- The Nomad culture and religion will be preserved in the province
- A 'Nomad Agitation' province modifier will be added, slightly increasing provincial revolt risk
- On succession, if a character holds provinces with Nomad Agitation they will automatically secede from the realm unless one of the following is true:
- A Castle or City holding has been constructed in the province
- (Only if Tribal) At least 2 buildings have been constructed in the province's Tribal Holding
- Provinces that secede because of Nomad Agitation will spawn a new Nomad ruler as per the culture/s of the released province/s
- If a newly seceded Nomad Ruler borders a Nomad of the same culture, they will join them as a Clan Chief
- If a Nomad conquers a province with Nomad Agitation, the modifier will be removed

- Raiding Adventurers can now properly invade & claim land from Nomads
- If they are the same culture as the target, they will become a Nomadic Clan Chief
- If they aren't the same culture they will become a Tribal Vassal

- Now when you choose to 'Settle as Tribal' as a Nomadic realm your Clan Chiefs will settle along with you

- The 'Pillage Holding' decision has been remade, it will now pillage the selected holding progressively (once every 6 months) until it's destroyed
- When a holding is destroyed from pillaging you get an event containing some flavor
- You can now pillage several holdings in the same province at once
- You can at any time choose to 'Stop Pillaging' a holding by using a targeted decision
- The Revolt Risk associated with pillaging is now capped at 30%
- Claiming a pillaged province as a non-nomad now clears the revolt risk (other penalties still apply)
- The revolts that spawn from pillaged provinces are now significant (no more 60-man whack-a-mole uprisings)
- You can no longer choose to pillage enemy holdings manually, instead it's triggered by event (gain gold or prestige)

- When choosing to settle as a Nomad the provinces that flip to your culture will now try to border each other
- The AI logic for when Nomads want to settle has been changed slightly, certain Nomad personalities will take longer to settle
- If a settling Nomad has only one vassal of king-tier, they will now usurp that character's kingdom rather than create a custom empire

- The Silk Road has received the following changes:
- The Silk Road has been extended by adding a new branch from Lut - passing through Rayy and Tabriz - to Trebizond
- The southern part of the Silk Road has been updated to also pass through Dhofar, Socotra, Busaso and Taizz on the way to Alexandria
- Increased the base wealth of the Silk Road to 122 from 100, to account for added provinces

That's all for now, but if you haven't already seen them, be sure to check out the various preview videos which are starting to appear on Youtube. Next week I will post the rest of the changes as well as showing the new Steam Achievements.



Finally, here's some eyecandy to remind you of your impending demise

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Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive

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2 August

Paradox Announces When The Reaper’s Due in Crusader Kings II



Deadly New Expansion to Launch on August 25 with New Patch

Paradox Interactive, a publisher and developer whose games have serious reaper-cussions, today announced the release date for The Reaper’s Due, the upcoming expansion for the medieval grand strategy game Crusader Kings II. Featuring new disease and medicine mechanics and a whole host of deadly new challenges for players’ in-game nobles, The Reaper’s Due will be available on Windows, Mac, and Linux PCs on August 25, 2016.

This expansion will return the Black Death to its rightful place in the center of medieval history, and add new systems that reward sound realm management and planning.

But, as with all expansions from Paradox, The Reaper’s Due will launch with a new content patch for Crusader Kings II, updating the game for all players, whether they purchase The Reaper’s Due or not.

Among the changes coming in the new patch will be:

  • New custom rules options at start up for epidemics, invasions, legal changes and so on, so you get the Middle Ages that you want.

  • New options to auto-save the game at different time intervals

  • A new interface for better understanding the death and succession of rulers

  • Adjustments to how alliances work, including AI attitudes to disloyal allies

  • Major improvements to game optimization

  • “Continue” button on game launcher to get you to your map even faster • New mod triggers to account for The Reaper’s Due content • Tons and tons of balance and gameplay tweaks, plus new events

The new patch will also be available with the release of The Reaper’s Due on August 25, 2016.

For more information about Crusader Kings II, visit http://www.crusaderkings.com/

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Reviews

“...playing is winning, and there’s something quite satisfying about leading your house to power and glory through whatever means you can, for as long as you can.”
9,5/10 – Strategy Informer

“In short, Crusader Kings II is a majestic feudal sandbox, the greatest generator of hilarious medieval soap opera ever created and Paradox Interactive’s best title to date.”
90/100 – IncGamers

“It's perfectly possible to have made a few too many enemies, anger the Pope and find most of Europe out for your blood. That's really what makes the game so damn fun.”
9/10 – Destructoid

About This Game

The Dark Ages might be drawing to a close, but Europe is still in turmoil. Petty lords vie against beleaguered kings who struggle to assert control over their fragmented realms. The Pope calls for a Crusade to protect the Christians in the Holy Land even as he refuses to relinquish control over the investiture of bishops - and their riches. Now is the time for greatness. Expand your demesne and secure the future of your dynasty. Fill your coffers, appoint vassals, root out traitors and heretics, introduce laws and interact with hundreds of nobles, each with their own agenda.
A good lord will always need friends to support him. But beware, as loyal vassals can quickly turn to bitter rivals, and some might not be as reliable as they seem... Stand ready, and increase your prestige until the world whispers your name in awe. Do you have what it takes to become a Crusader King?
Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...

Key features:

  • Start a game at any point between 1066 and 1337 and play until 1453
  • Pick a Christian lord and make sure his dynasty survives as you play a succession of his descendants through the ages
  • Gain Prestige for every successive character you play, furthering the glory of your Dynasty
  • Expand your feudal domain - and keep it from falling apart
  • Unravel the plots of your courtiers and vassals, each with their own opinions and agendas
  • Take up the Cross and fight the Moor, the Heathen and the Heretic.
  • Defend against the onslaught of the Mongol Horde
  • Struggle with the Pope for control of the bishops
  • Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: XP/Vista/Windows 7
    • Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB
    • Video Card: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb graphics memory required.
    • DirectX®: 9.0c
    • Sound: Direct X-compatible sound card
    • Additional: 3-button mouse and keyboard
    • OS: Mac OS X 10.6.8 or later
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB
    • Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      9600 or higher, 1024MB graphics memory required
    • OS: Ubuntu 12.04 LTS
    • Processor: IntelR PentiumR IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB
    • Hard disk space: 2 Gb
    • Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      > 9600 or higher, 1024MB graphics memory required.
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (219 reviews)
Overall:
Very Positive (15,915 reviews)
Recently Posted
Thane Indoril
229.7 hrs on record
Posted: 17 August
Before I played:
\\ _
   \( ͡° ͜ʖ ͡°)
    < ⌒ヽ
   /   へ\
   /  / \\
   レ ノ   ヽ_つ
  / /
  / /|
 ( (ヽ
 | |、\
 | 丿 \ ⌒)
 | |  ) /
`ノ )  Lノ
After I played:
/フフ         ム`ヽ
/ ノ)         ,) ヽ
/ |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ
/ ノ⌒7⌒ヽーく  \ /
丶_ ノ 。   ノ、 。|/
   `ヽ `ー-'_人`ーノ
    丶  ̄ _人'彡)
Helpful? Yes No Funny
Daniel
192.5 hrs on record
Posted: 17 August
Absolutely love it.
Helpful? Yes No Funny
Challis
537.6 hrs on record
Posted: 17 August
Wonderful game, keeps you coming back for more and more. Well worth getting
Helpful? Yes No Funny
GrimRiderJ
1,201.2 hrs on record
Posted: 17 August
>Beheaded the pope as a pagan lord.
>Unified Tamriel under the Khajit Empire.
>Sat upon Iron Throne as Jon Snow.
>Formed Isreal and united the Jews.
>Murdered countless babies and family members.
>Slaughtered countless people because they stood arbitrarily in my way.
>Made the Queen of France my viking sex slave, executed the French Princes and Princesses.
>Did it again as my son.
>Made my wife ask if there werent any games that didnt involve killing babies that I could play instead.

Overall: Not bad.
DLC is expensive, but most are garbage, just look for the major expansions, then read reviews before purchasing. Most bad rep is from Conclave DLC.. so I didnt buy it. Game is still not bad. With more mods Id gladly sink another thousand hours into it.
Helpful? Yes No Funny
Oscar Cobblepot
775.0 hrs on record
Posted: 16 August
Figure I'd just say the game is hell of a lot of fun! I played a game as the Bretons starting in the 8th century and by the end I'd conquered all of western Europe, Britannia, most of the Middle East including Jersualem and Mecca, and had holdings in India. 10/10
Helpful? Yes No Funny
light the source
23.7 hrs on record
Posted: 16 August
using cheats -- conqured half of europe, all traits +70, is immoral, have numerous of sons and ♥♥♥♥♥♥♥s

--> turns out getting killed in a battle leading a 100k army

don't ask me what happened afterwards

11/10
Helpful? Yes No Funny
stan
13.7 hrs on record
Posted: 16 August
It's a bit difficult to explain Paradox Interactive grand strategy games to someone who hasn't played them before; however that is the customer whom this review is directed towards. Perhaps a good comparison then is to the Total War games. Right off the bat, most TW players will recognize the grand strategy-style map that they are presented with when starting a game--which bares many similarities to the TW campaign maps (albeit with far more information, grand scale, and complexity). The similarities essentially end there. Unlike the TW games or EU4, CK2 puts an emphasis on character building and more specifically, on dynasty building. That is the core of this game. You won't find any of those micro-managing RTS style combat found in TW battles (I know, big secret). The combat graphics do a great job at representing what they're supposed to--they get the job done. Beyond that, it's difficult to explain the game's many many mechanics and nuances without actually having them demonstrated. Because of this, I highly recommend that anyone interested in buying the game watch playthroughs or let's plays. DON'T be afraid of the complexity of this game. Not knowing what the hell is going on at first is what makes this game so great and unique. It doesn't hold your hand (although there is a setting for that ;P). You will fall flat on your face and get overwhelmed by all of the choices and actions presented to you. That said, there are pop-up hints that explain just about every little detail in the game if that is what you need.

In short, if you enjoy the campaign aspect of the TW games, you're going to fall in love with this game...and wonder where it's been all your life.
Helpful? Yes No Funny
Pimp master YODA
82.1 hrs on record
Posted: 16 August
So addicting this game is. play all the time i will. Special this game is to me. Fun this game is, to not play this game idiotic it is. Clue you must get, fun game this is. balls deep i will go, Horny history makes me. Hump the computer furiously i will.
Helpful? Yes No Funny
Grimmturd
28.4 hrs on record
Posted: 16 August
Started game as King Boleslaw the Bold of Poland
Had a feast every November and prepare it with the the best acts and lavish food if I could afford it.
Mayor Maslaw of Warszawa would cut the throat of one of my servants nearly every other year.
Would always imprison Maslaw for his act.
Would always ransom him to himself for 25 gold.
Contintued to leech 25 gold from Maslaw every few years at the expense of unlimited servants.
Can't wait for next year's feast. 10/10
Helpful? Yes No Funny
sgt_destruction
82.2 hrs on record
Posted: 16 August
Great game, 10/10 rating on gameplay. If you get the right DLC, you can be the most cruel emperor in history as you climb the chain an murder those who stnd between you and the throne. Grab some friends and you may fight for the throne in a competition of assasination, seduction, theivery, and marraige. In this awesome game you can gain claims on other kingdoms and press the claims to grab the throne.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
50 of 57 people (88%) found this review helpful
71 people found this review funny
Recommended
895.9 hrs on record
Posted: 28 July
The Swedish raided, and took money from my ancestors.




It's nice to see that Paradox is continuing the tradition.
Was this review helpful? Yes No Funny
132 of 201 people (66%) found this review helpful
7 people found this review funny
Not Recommended
20.9 hrs on record
Posted: 21 July
At the time of writing, this $40 game has $240 of DLC available.

Crusader Kings II is a great game - and I'm not using that word lightly, it's a GREAT game - but I can't recommend it. I've put a lot of hours into this game (more than Steam has counted), but it's never been a fulfilling experience because of all the goddamed DLC.

Listen, I'm no enemy to DLC, if a developer makes more content for their game, I'll pay to play it. But the way Paradox does it is straight up insidious.

"This new update adds North Africa to the game......but you can't play there unless you buy the Sword of Islam DLC"

"The newest update adds all of India to the vanilla map.......but you can't play there unless you buy the Rajas of India DLC"

"We just added the entire Asian continent to the game.......but you can't play there unless you buy the Horse Lords DLC"

DLC in this game isn't comparable to DLC in other games, it's not like it adds a weapon skin or an extra level. Crusader Kings II DLC fundamentally changes the core gameplay of the game, and some things that have DRASTIC changes on how you play (such as the ability to have a standing army, form custom kingdoms, or even the existence of the Jewish religion) are hidden behind 4 years and $240 of DLC.

To put it simply, I have never felt like I was playing a finished game. Every time I turn it on, there's an ad for yet another piece of DLC. Once I finally save up enough to buy the next biggest DLC pack, another is announced. It's just not fulfilling.

Until Paradox decides to wrap this game up like they've done with Europa Universalis IV and Hearts of Iron III, and put their energy to developing Crusader Kings III instead of squeezing more DLC money out of current players, I can't recommend it.
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46 of 61 people (75%) found this review helpful
49 people found this review funny
Recommended
54.6 hrs on record
Posted: 22 July
>character dies from drinking and whoring out at the age of 71
>play as sixth born 9 year old son
>oldest son doesn't become emperor because lol feudal elective
>big brother is my heir, ambitious, brave, crusader, 26 martial, brilliant strategist, holy warrior and unyielding leader
>his men adore him
>the people see him as a demigod
>vassels collapse when he enters the room
>basically alexander the great 2.0
>"for reasons you can't comprehend, you have a new regent"
>its big bro
>declares war on the remnents of the byzantine empire, who're now located within india
>landslide victory
>big bro maimed leading his 30k stack against the byzantine capital
>retires to a life of leading the empire for his younger brother out of sheer love
>big bro gets assasinated by our ♥♥♥♥ing mother 6 months later
>get depressed
>I then get assainated by my homosexual, lunatic dwarf uncle a year later all the way from Crete who somehow had a claim on my land
>empire collapses from within 50 years later

And so ended the Empire of BREXIT BRITANNIA
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40 of 61 people (66%) found this review helpful
1 person found this review funny
Not Recommended
410.5 hrs on record
Posted: 18 July
I think CK2 was a good game, but now with the new DLC Conclave they totaly ruined the game. Defensive pact are so annoying and after you conquest a few territory you will fight against everybody for a single count. It has no sense... I'm very disappointed
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27 of 38 people (71%) found this review helpful
29 people found this review funny
Recommended
228.1 hrs on record
Posted: 26 July
Started as Count of Dublin and became Emperor of an Irish Ruled Brittania. Died and took over as my oldest son. Seduced my brothers wife and she died in childbirth. 10/10 would ruin Christmas dinner again.
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26 of 37 people (70%) found this review helpful
Not Recommended
827.4 hrs on record
Posted: 2 August
Loved this game, I considered it one of the best games I ever played. I also liked some of the major DLC such as The Old Gods, Rajas of India and Charlemagne. Even DLCs that added things I felt should have been there at the start such as Sword of Islam did improve the game. Hell I even liked Sunset Invasion because it made gameplay more interesting in the west even if it is nonsensical. A few of the DLCs did make the game better. There's also some enjoyable mods such as the GOT mod and the Elder Kings mod. I also love many of Paradox's games. It should have been impossible for them to turn me into an annoyed customer.

That said the devs have simply made to many changes with patches and DLC that have just made CK2 a lot less fun and they're going to continue changing it. At a certain point all their changes were doing was make everything take longer and be more frustrating to do. The changes to the council, shattered retreats and coalitions for example just make the game more tedious. If the changes you're adding don't make the game fun but just make it last longer then what is the point? All you're doing is annoying the people that are playing and buying your products; you get sick of them changing the game for the worse. That's all without mentioning waiting for them to fix bugs in their new updates, DLC and the ton of cosmetic and sound DLC for the game.

The other fact is it must be so offputting for someone thinking of buyng the game fresh. There's just too much DLC. I cannot imagine how offputting all the DLC must be to a new player I mean what is there like 50+ now? I don't get how Paradox don't get that seeing a £30 game with 50+ DLCs with a price of £122 is extremely offputting especially to new players or players that didn't keep up with the DLC.

I love CK, EU, HOI and like Victoria but I'll not buy another paradox game. They seem to enjoy releasing DLC after DLC that eventually just end up changing the core gameplay for the worse by making the games more frustrating and take longer. On top of that a lot of the DLC seems to change minor things yet are priced the same as the stuff that makes significant changes.

They've ruined EUIV imo, CK2 isn't ruined YET but they've definitely made the game worse than it was and since they're apparently going to be releasing even more DLC for it at this point I've basically braced myself for the game to go more and more downhill. So basically I'll never by another one of their games because I know they'll release DLC after DLC that will eventually suck the fun out of the game I liked.

They change things that don't need changing and add things the game was better of without and it's frustrating watching a game you like become worse. If it ain't broke don't fix it would be a good principle for Paradox to start following :(.
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10 of 13 people (77%) found this review helpful
Recommended
317.7 hrs on record
Posted: 25 July
(I'm french, so sorry for my mistakes)
This game is one of my favorite game ever so far. I got it a year ago and I'm never bored of this game. With each DLC that came out, the game became sometime harder, sometime easier, but I am not complaining about it. Each extensions gave something new to this already awesome game. However, some of those DLC shouldn't exist because they are quite basic, like the Old Gods or Sword of Islam.

This game is always a suprise because there will always be something strange that happens, like a jihad for Denmark, or a crusade on France. If you like ahistorical game, this one is for you. Oh, and did I mention that you can lay in multiplayer? The multiplayer part of the game is awesome, even if the servers are unstable. You can so so much stuff stupid with your friends! For example, nearly half of my play time on this gamer is on multiplayer with only one friend!

And for those who seek a challenge, try to do the achievements of the game, some are quite hard and will ask you a lot of time of practice! (Kingdom of David for example)

As a conclusion, I do recommend this awesome game and if you ever buy it and like it, try the multiplayer with 5 or 6 friends, you'll never the world the same way, especially if you have the conclave DLC.

PS. Again, I'm sorry for my mistakes.

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11 of 15 people (73%) found this review helpful
Not Recommended
7.7 hrs on record
Posted: 4 August
Don'y get me wrong, CK2 is a great game BUT this DLC policy must be discontinued.

For Christ shake some years old content still cost 15 euroes which is ridicilous!
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13 of 19 people (68%) found this review helpful
Not Recommended
964.3 hrs on record
Posted: 2 August
I love this game, I really do, one of my absolute favourite games. HOWEVER.
Defensive pacts have completely ruined the late game. If you have a large empire, e.g. if you are trying to reclaim the Roman borders, you will find the entire map united against you. What sense does it make for the entire map to come to the aid of a tiny French county? Absolutely none. Why would Anglo-Saxon England come to the defence of God damn Persia? Defensive pacts are broken and illogical. Some of the changes Paradox have introduced, such as defensive pacts and shattered retreats are akin to George Lucas making pointless additions to the original Star Wars trilogy. Stop and fix this ♥♥♥♥♥♥♥♥.
Once defensive pacts are removed, I would happily recommend this game.
DLC whoring is also pretty terrible though . :(
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4 of 5 people (80%) found this review helpful
4 people found this review funny
Recommended
28.4 hrs on record
Posted: 16 August
Started game as King Boleslaw the Bold of Poland
Had a feast every November and prepare it with the the best acts and lavish food if I could afford it.
Mayor Maslaw of Warszawa would cut the throat of one of my servants nearly every other year.
Would always imprison Maslaw for his act.
Would always ransom him to himself for 25 gold.
Contintued to leech 25 gold from Maslaw every few years at the expense of unlimited servants.
Can't wait for next year's feast. 10/10
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