To start: I used to add a header to these reviews, but since it often made the review too long to submit, I've opted to leave it on my Backloggery. Since this is a short game, that shouldn't matter, but I like keeping consistent.
Gameplay: With this being a minimalistic first person puzzler, the comparison to Portal immediately arises for many. Is it, though? ...kinda. Of course, the game doesn't deal at all with Portals, but rather with blocks. There's about eight different types of blocks throughout the game, each used in their own very interesting way. The puzzles are presented in a very Portal-like style with room-sized puzzles connected in a linear, world-like fashion. Most of these puzzles are all well and good, but there are a few (four come to mind) that involve you manipulating the hell out of magnetism in a very "non-linear" way. By non-linear I mean that sometimes things just break. Two achievements are related to solving these kinds of puzzles. They're not *bad*, per se, but they can be rather frustrating to solve for many. I'd say about 45 minutes of my two hour play time (oh yeah, this game only took me two hours to beat) were dedicated to these two puzzles. For the most part, though, the puzzles are pretty fun to solve, even if they may not be the most intellectually stimulating for some. I'm okay when it comes to puzzle games, but with how fast I blew through some of these puzzles, it does make me wonder whether they could've added some more challenging ones into the game. Still though, for $6 (and about $3 on sale), you can do a lot worse. It's like eating a singular cherry; that cherry may be pretty good, but it does leave you wanting more. 7/10.
Story: It's really up to your own interpretation. There's no dialogue to this game, and that's just fine by me. In fact, the only really concrete thing to the story is the ending. As such, there's really no point in me reviewing this aspect.
Graphics: I'm convinced that Anti-aliasing doesn't work in this game. Since I have a very capable GPU, I cranked everything up to max at 1080p, and there were jaggies everywhere, even at 8X AA. The game still looked fantastic; if you like how the game looks from the screenshots, you won't be disappointed by the game, especially during some of the dark levels, but it is strange. Also considering that this runs off of Unreal Engine, you'd expect AA to work better than it does. Also, it's another one of those games that doesn't know what resolution you have by default, so it launches at the now very esoteric 1024x768 (Does anyone really use that resolution for a computer that would play a game like this? I'm interested to know). At least it's pretty well optimized; it peaked at 45degC on my GPU, which idles at around 34. Great art style, kinda disappointing on the AA side of things. 4/5.
Sound: Sound design is alright; nothing to really write home about. Most of the soundtrack is really ambient, and it does a pretty good job at setting up the mood. Apart from that, there really isn't much more to say about the audio side of things. 3/5.
Overall scores are: 7/0/4/3; 7.0/10. Competent is the way to describe this game. It's pretty much competent at everything that it sets out to do.