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Sonic the Hedgehog 4 - Episode II
The Sonic 4 Saga continues in Episode II with the return of a beloved side kick and fan-favorite villains! Following the events of Episode I, Metal Sonic has returned to form an alliance with Dr. Eggman! To face this new evil, Sonic will have to call upon an old friend to help him save the day!
Release Date: May 15, 2012
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Packages that include this game

Buy Sonic Hits Collection

Includes 17 items: Sonic & SEGA All-Stars Racing, Sonic 3D Blast™, Dr. Robotnik’s Mean Bean Machine™, Sonic Spinball™, Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic 3 and Knuckles, Sonic Adventure DX, Sonic Generations - Casino Nights DLC, Sonic CD, Sonic Generations, Sonic the Hedgehog 4 - Episode I, Sonic the Hedgehog 4 - Episode II, Sonic & All-Stars Racing Transformed, Sonic Adventure 2, SONIC ADVENTURE 2: BATTLE, Sonic and All-Stars Racing Transformed: Metal Sonic & Outrun DLC

About the Game

The Sonic 4 Saga continues in Episode II with the return of a beloved side kick and fan-favorite villains!

Following the events of Episode I, Metal Sonic has returned to form an alliance with Dr. Eggman! To face this new evil, Sonic will have to call upon an old friend to help him save the day! Now joined by Tails, race across four new Zones and take down fearsome new badniks with deadly combination moves in order to put an end to this dastardly duo’s plans!

Experience the Sonic 4 saga as never before with the addition of a brand new engine; bringing you gameplay with updated physics and zones in stunning HD graphics! Also new to Episode II is the addition of online/local collaborative play where players can team up with a friend to take control of Sonic and Tails as they battle against Dr. Eggman!

BONUS! Owners of both Episode I & Episode II will unlock Episode Metal! Play as Sonic’s greatest rival in this exclusive zone and experience the untold story behind Metal Sonic’s revival!

System Requirements

    • OS: Windows XP/Vista/Win7
    • Processor: Pentium 4 @ 3.2 GHz/Athlon 64 3000+ or Equivalent & above
    • Memory: 1 GB (2 GB on Vista)
    • Graphics: 256 MB (NVIDIA GeForce 8600/AT Radeon HD3650) & above
    • DirectX®: DirectX 9c
    • Hard Drive: 6 GB Free
    • Sound: DirectX Compatible
    • OS: Windows 7
    • Processor: Intel Core 2 DUO @ 2.4 GHz/Athlon 64 X2 4200+ & above
    • Memory: 2 GB+
    • Graphics: 512 MB (NVIDIA GeForce 8800/ATI Radeon HD 3800) & above
    • DirectX®: DirectX 11
    • Hard Drive: 6 GB Free
    • Sound: DirectX Compatible
Helpful customer reviews
14 of 24 people (58%) found this review helpful
210 products in account
19 reviews
54.0 hrs on record
Beautiful and Colorful Platforming Game.

Posted: March 10th, 2014
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4 of 7 people (57%) found this review helpful
278 products in account
2 reviews
5.4 hrs on record
This game has online co-op! And it works well. It's not like the Sonic 2 co-op, where Tails will just get left behind. You just have to tap a button to reunite Tails and Sonic. The online seems to be sturdy. I had a little bit of lag during the final Acts, but it never became unplayable. But don't expect to just find some rando online, because I don't think many people even REALIZE the online co-op exists. It's not even listed on the steam features blurb. Plus it's a million times better than Episode 1. Skip right to episode 2. And don't believe the people who say this game is "the worst Sonic game ever." It's FUN. And the music and level design are both on-point. The homing mechanism is a little bit broken, though. And there are several frustrating moments towards the end. But it's not a bad game, dammit. It's probably not worth a full $15, though. Or maybe it is, if you can find someone to play with.
Posted: July 1st, 2014
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4 of 7 people (57%) found this review helpful
22 products in account
11 reviews
20.2 hrs on record
Well sorry that I've enjoyed this game. I liked Episode I and this one have better grapshims, better controls and better soudtracks. However, it seems that the problem come from a unbalanced difficulty, a load of vicious moments and a very hard final boss. It is way harder than Episode I.

→ 74/100
Posted: July 7th, 2014
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5 of 9 people (56%) found this review helpful
84 products in account
3 reviews
2.0 hrs on record
I like the part where this is not episode 1.
Posted: May 12th, 2014
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2 of 4 people (50%) found this review helpful
118 products in account
2 reviews
4.7 hrs on record
Like all games, StH4 has its problems, but I don't think that ruins it for the game. While it's very true that you're going to have far easier a time with a controller than a keyboard/mouse, overall, the game is very well put together. Piece by piece, here's what I think.

The music, like for all Sonic games, is very well done and feels very fitting. Every single stage sounds appropriate, from White Park Zone sounding very much like a snowy wonderland to Oil Desert Zone sounding like an intimidating desert factory. The music itself is composed fantastically, with nothing in it that would grate on the ears, and even the new power-up music doesn't sound too bad.

The controls and physics take some getting used to, especially if you haven't played a game with Sonic's acceleration need; thankfully, it's been improved somewhat from Episode 1, making it less bothersome. They can also be frustrating at times, but once you get over the slight learning curve, it never feels rage-inducing or overly frustrating. Annoying at times, yes, but at least here, it won't ever feel like the game is actively hating you and all you stand for. Sky Fortress' changed controls can take a bit to adapt to, especially if you're playing co-op, but other than that, failures mostly feel like skill or mistakes rather than bad controls.

The Zone desgins are wonderful as well. Each Zone gives a feel of some of the older games' Zones, but at the same time, they also have unique little twists or tricks that makes them feel like their own unique places as well. From White Park's snowy theme park feeling to Oil Desert's very industrialized setting, even if there aren't as many of them as in other games, they leave a mark.

The game is, despite some claims, not that much shorter than the other four games it emulates (Sonic 1, 2, 3, S&K). While there are only 4 normal Zones, every Zone has 3 Acts, plus a stand-alone "act" that's the boss of that Zone (not counting the final Zone). As an added bonus, you can replay any Special Zone you've beaten for fun, or to practice for harder ones.

Speaking of the Special Zone, the special stages from Sonic 2 make a return! And to add to the fun of the "friendly competition" of the ring gathering, the animation played when going between checkpoints is actually different depending on which character has the most rings. The stages, as usual, can be easy or hard depending on how good you are at picking up rings while dodging, but they definitely have the same feel as the old-school ones.

The co-op for the game can be either a blessing or a curse, depending on if you have someone to play with or not. The game feels very much like it was built specifically FOR two players to work together on it, which means if you do have two people, you can do a lot you wouldn't get to do or pull off some neat tricks. At the same time, if you're playing alone, it can sometimes be a little frustrating or difficult precisely because of the build intending two people.

All in all, it's definitely not a perfect game by any means... but it's a game that those who enjoy that style of gameplay should, in my opinion, pick up if they can, regardless of whether they're a Sonic fan or not. Those who are fans of the old-style Sonic, however, will definitely find even more enjoyment in it with all the throwbacks. However, I would DEFINITELY reccomend a controller if at all possible.

SEGA managed to make something that felt both old-school and unique with Sonic 4 Episode 2... and how many games can claim that?
Posted: March 9th, 2014
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21 of 24 people (88%) found this review helpful
20 products in account
3 reviews
5.4 hrs on record
I want to get this out of the way before starting this review, why was this episodic? This easily could've been the next main series Sonic game as Episode 2 looks WAY different than Episode 1. But was it for the best? Yes. The engine has been updated for full 3D graphics like in Sonic Generations and the physics have been fixed, which was a major problem in Episode 1. Another problem in Episode 1 was unoriginality, which Episode 2 changes around (apart from Not Wing Fortress Zone). The bosses are now not complete jokes but I found the Eggman bosses annoying and enduring complete with a 17 second loop boss theme. I have much more enjoyment with the Metal Sonic fight in White Park before Sky Fortress ruined his reputation. The music is still Mega Drive samples but I found more catchy tunes in this game than Episode 1. Also, this game has Tails who follows Sonic like in Sonic 2 and you can perform tag actions with him, like flying, swimming underwater and 69. So is this an improvement over Episode 1? In my opinion, yes. Still not worthy of the name Sonic 4 but it's a decent improvement. 8/10
Posted: December 8th, 2013
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