A massive gameworld to explore with nearly a dozen dungeons to delve into.
User reviews:
Recent:
Very Positive (11 reviews) - 81% of the 11 user reviews in the last 30 days are positive.
Overall:
Very Positive (499 reviews) - 89% of the 499 user reviews for this game are positive.
Release Date: Jan 30, 2012

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Fortune Summoners

Packages that include this game

Buy Carpe Fulgur Collection

Includes 3 items: Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale

 

About This Game

Elemental Stones: stones imbued with the power of an Elemental Spirit, which grant the wielder of one the ability to control that element via 'magic'.

In the country of Scotsholm, three centuries have passed since they were first created. Elemental stones are now mass-produced and widely used, making magic a personal, commonplace part of people's lives.

In this country lives an energetic little girl named Arche. Arche, having moved with her family to a new home in the town of Tonkiness, has begun attending the only school in the area. That school is the Minasa-Ratis School of Magic. And it's here that Arche may discover something amazing about elemental stones... and herself.

Key Features:

  • A massive gameworld to explore - nearly a dozen dungeons to delve into, and easily 25+ hours of gameplay, with lots of extra content to explore!
  • Gorgeous, detailed 2D sprite backgrounds and animations - like the best 16-bit game you never got to play!
  • Classic platformer-RPG action in the vein of some of the true greats of yesteryear!
  • Conquer the challenges before you with intelligent AI companions - you can let them do as they want or customize their behavior to your heart's delight!
  • Stunning, professional-quality music and sound!
  • Full support for Xinput controllers, including the XBox 360 controller, as well as keyboards!

System Requirements

    Minimum:

    • OS:Windows XP/Vista/7
    • Processor:Pentium III 1.0GHz
    • Memory:384 MB RAM
    • Graphics:DirectX 8 or higher compatible video card
    • DirectX®:dx80
    • Hard Drive:250 MB HD space
    • Sound:DirectX 8-compatible sound device

    Recommended:

    • OS:Windows 7
    • Processor:Pentium IV 2.4GHz
    • Memory:512 MB RAM
    • Graphics:DirectX 8 or higher compatible video card
    • DirectX®:dx90
    • Hard Drive:250 MB HD space
    • Sound:DirectX 8-compatible sound device
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (11 reviews)
Overall:
Very Positive (499 reviews)
Recently Posted
Electro
( 27.2 hrs on record )
Posted: July 21
I love this game I really do... well more like I used to...

The game provided me with a decent challenge which I feel not even the Dark Souls series does anymore. And it played really well for me using my PS4 control with DS4Windows allowing me to remap everything I could need, even playing as a spell caster I could swap spells very easily on the fly.

However with the way the game ended I went right from very happyily enjoying myself to being very sad with a hole in my heart. It ends way too soon and feels at least half complete... due to the game not being finished? And it does not offer the random generated dungeons that is in the Deluxe Edition for some replayability. Those were really the only complaints I would have about this game.



There are other problems which don't seem as big of a deal.

  • Once you beat the game there is no real reason to play again unless you wish to try a harder difficulty. Therefore I would only recommend getting this game during a promotion like I did.

  • Even though the game played smooth for me the only slight issue I had was with the quarter circle attacks because it just felt really strict to try and execute properly which I have no problem doing in any other fighting game.

  • Arche is an amazing character to play as, in fact I would say is a must to use. The other 2 have a massive lack of melee options and tankiness which makes even blocking an attack painful. You are forced to use spells but it is hard to get an opening to cast them and kind of need Arche to go in to control the enemy. I feel the best way to play is control Arche yourself and lock the enemies to death while Sana and Stella assist in some extra damage and support. Which also brings up another problem and is the lack of mana for these spell casters. There is no mana regen besides items and you can only carry a certain amount of each type of item. So pretty much my whole inventory was purely filled with various HP items.

  • The AI is pretty good but does have it's moments of complete failure... like letting themself die to the enemy if you are not near them because they just keep trying to run straight to where you are even if there is a wall in the way...mostly in that last dungeon...
    So you pretty much have to fight your way through everything.



The game is very cute but what else would you expect when the main characters are a trio of girls probably around 8 years of age. (I would say around 10... but... with how dumb Arche is with math >.> )
The puzzles are meh. Each character has there own thing they can do but it's very easy and obvious with what to do. (I swear Arche is super human or you can't see her muscles with the pixels >.> )
The story is so incomplete but good while it lasts. The best thing I say would be the challenging combat. Just make sure you stay stocked up on healing items at all times otherwise you will really be screwed. And there is no grind. Just be sure to kill everything you encounter while you progress.


Overal with what content was there, I really enjoyed the game while it lasted and will forever yearn for DLC or a sequel till I die.
Helpful? Yes No Funny
Createur
( 5.4 hrs on record )
Posted: July 19
If you've ever wanted to know what it feels like to be an amputee trying to solve a Rubik's Cube while also being short sighted, then I've found a pretty great game for you. Abysmal controls that even Indiana Jones couldn't solve and graphics options so minimal it makes Saints Row 2 look like a masterful port. One guy compared it to Dark Souls in terms of difficultly.

DARK SOULS.

HARD.

HAHAHAHAHAHA.

Basically this game is terrible.

I played five hours forever ago and basically all I remember is walking back and forth from school. I can do that in real life except people won't lie to me and say that's a good story.
Helpful? Yes No Funny
ShimizuA
( 1.3 hrs on record )
Posted: July 15
A great side scroll RPG with also great story. Shame lizsoft gone bankrupt so no sequel

The control make me broke my keyborad though.
Helpful? Yes No Funny
Tomoko Kuroki
( 5.5 hrs on record )
Posted: July 13
this is a beautiful action rpg

+multiple playable characters
+wonderful 2d graphics
+great music
+awesome demo

10/10
Helpful? Yes No Funny
Danny Duberstein
( 29.3 hrs on record )
Posted: July 10
Pros:
+ Solid (FUN) combat once you get used to controls
+ GREAT difficulty curve. The game constantly ups the difficulty of monsters once things start to get too easy
+ Characters are endearing and they benefit from the game's simple plot

Cons:
- Controls are not as responsive as you would expect from an action platformer which makes certain monsters frustrating to fight
- Story will never be complete since the dev retired from making video games
Helpful? Yes No Funny
GxGamer
( 38.6 hrs on record )
Posted: July 6
I really dont know how to review this game.
Its so cute, has an original story and gameplay. Its not like going from city to city and destroy the evil in every town like every JRPG ever. Here you have goals like go to school, prepare for a field trip and so on. Its something different. There are adorable Charakters and it teaches you friendship, it makes me laugh, it makes me cry, so emotional and yet funny.

But... Have delevopers of those games ever heard of HIGH DEFINITION? Such a cute game in... what is it? 640x480 or entire 800x600 resolution? Sooo much space on my screen.

And dont get me started on the fighting system. It works fine, if i train my moves on a empty location, everything works fine... every Move and ability good recognized by the system.... but in the action with 5 monsters, me and 2 CPU-Controlled Partymembers? On that low resolution? Dammit i cant even find my charakter! And of course monsters are freaking awesome at dodging and blocking my attacks. Also they have muuuuch HP, also have fun screaming frustrated on this thing.

I make my Review a positive one, but be warned: Its damn hard. The dev should really overdo the balance or add a mode for people who want to enjoy the story, with easier or less fights.... And i just played it on easy.
Helpful? Yes No Funny
second hand jamesfelicia
( 3.4 hrs on record )
Posted: July 1
people having problems on newer windows systems see this discussion http://steamcommunity.com/app/203510/discussions/0/846963165559152822/

the combat is pretty good but platforming pisses me off a little bit because of the controls and sliding after jumping
but ya it's cool and i like it
Helpful? Yes No Funny
Espoire
( 0.3 hrs on record )
Posted: June 30
Poor controller support, enemies are walls of HP, frequent laggy load lines, controls just feel wrong.
Helpful? Yes No Funny
Ellipse
( 2.3 hrs on record )
Posted: June 25
Oh my god the combat is solid and the game is so cute. Buy it. Buy it now. You're looking at it because it looked cute. It is. Buy it. Holy crap buy it. Kawaii desu/10
Helpful? Yes No Funny
Tummyache
( 18.2 hrs on record )
Posted: June 24
I'm a big fan of all my Carpe Fulgur games, but they do come at the cost of very bad keyboard controls, and very spotty game pad support. So although I recommend this game, I would download the demo to make sure you can handle the quirks before purchasing. Basically none of the gamepads I tried worked, I can't play it in a zoomed window because I'm a pleb with a 1600x900 monitor, and I had to download a shady third-party patch to get fullscreen to run over 4 fps.

Once you've completed the dark ritual necessary to get the game stable enough to function and have attuned your mind to the hideous keyboard controls, the game is very good.

It's one of those classic action rpgs that Japan used to be so ♥♥♥♥ing good at making. You go through dungeons, find items, kill bosses, learn new attacks that actually change the way you fight significantly, all that good ♥♥♥♥. I really like the way things are laid out, I feel like grinding for enough gold to buy upgrades and simply getting better at fighting are equally viable ways to progress, which is nice. I have never been FORCED to upgrade my equipment, it's felt very natural. The combat feels very clunky at first, but after a few hours of practice, it becomes kind of an art form with a very high (but accessible) skill cap.

At a few points, I've outpaced the game and had to fight enemies that would be trivial if only I had the ability that I get next level. Those points in the game are few, but they all seem to be at the start of the game unfortunately. It'll sound like ♥♥♥♥♥♥♥t when I tell you, "the game gets WAY better after the first 6-7 hours". but that is actually true. It takes a LOOOOOONNNGGGG time before you have the full party and actually feel like things are going your way.

If you're ready to sit down and really sink a lot of time into a game about little girls defeating monsters with glitter magic, this is the game for you.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
3.4 hrs on record
Posted: July 1
people having problems on newer windows systems see this discussion http://steamcommunity.com/app/203510/discussions/0/846963165559152822/

the combat is pretty good but platforming pisses me off a little bit because of the controls and sliding after jumping
but ya it's cool and i like it
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
88 of 101 people (87%) found this review helpful
6 people found this review funny
Recommended
49.6 hrs on record
Posted: November 30, 2014
If you want an idea as to what this game is like, try combining Castlevania 2 - Simon's Quest's gameplay with Atelier Rorona's art style and Dark Souls' AI / difficulty in your mind. The storyline is adorable and the graphics are colorful, but the play control and difficulty will give you a massive headache. Wandering monsters with stun mechanics or knockback abilities will ruin your day as they are extremely difficult to dodge. Bottomless pits are everywhere, so knockback enemies are particularly dangerous here. There is no status immunity and there is no way to overlevel to make the game easier - the game caps your level dependent on the number of a certain relic you've obtained.

If you're in for a challenge and enjoy sidescroller ARPG gameplay, you will like this game. If you're the average COD or Madden obsessed gamer, stay at least 50 feet away!
Was this review helpful? Yes No Funny
63 of 70 people (90%) found this review helpful
1 person found this review funny
Recommended
25.5 hrs on record
Posted: November 26, 2013
Before trying this, let it be known that it has a huge cliffhanger and the main developer has quit making games as they just weren't making enough of a profit.

With that said:

Don't let the cute anime little girls fool you, this is a great and challenging game, where you need to pay attention to enemy patterns, know your and your partners moves and watch out for them. A controller is highly recommended as playing with the keyboard might be a little painful.
Was this review helpful? Yes No Funny
434 of 649 people (67%) found this review helpful
4 people found this review funny
Not Recommended
6.2 hrs on record
Posted: August 21, 2014
I don't normally review games I haven't finished. There are loads of games I just don't like and I couldn't bring myself to finish. I never bothered to give them a poor review simply because they weren't my cup of tea; to me, that's a bit disingenuous. However, if I cannot finish a game due to design flaws so astonishingly glaring and blatant, well... then it's fair game. And Fortune Summoners is definitely fair game.

This game is broken. Full stop.

Let's start at the beginning. Fortune Summoners is a side-scrolling action RPG developed by former indie game dev Lizsoft. Apparently their games haven't sold enough to warrant further investment, so I heard they shut down. It's a very charming game with graphics reminiscent of the 16-bit era's "last hurrah" during the mid 90s. The characters are adorable and well-designed while the story is simple but cute and a nice refreshing break from all the blood, metal and grime that seems to permeate gaming these days.

The story may be simple but the game's combat system has a lot of depth. There's quite a bit of different techniques you can pull off, with Arche, the protagonist, having a wide variety of sword skills that can be used to deal with various enemies. Sana and Stella are the mages, where water-aspected Sana fills the support and healing role with only sub-par offensive magic, Stella brings the pain with fire-based damage dealing. The AI scripting controls two of the characters while the player controls one--you can swap between them on the fly in the middle of a fight and it feels like the developer expected swapping character control to be a major facet of gameplay.

So what's the problem, you might ask? How is Fortune Summoners broken, if it has no major bugs and seems to be a cute little Japanese indie title?

Two words: difficulty and controls.

Fortune Summoners suffers from the absolute worst difficulty curve I've ever seen in any game I've ever played. Part of the problem here is that everything is so extreme. Arche can take a reasonable amount of punishment, but when she does damage she might as well be wielding a feather instead of a sword. Even basic enemies at-level can take such an enormous number of hits before they go down. It's simply tedious. Sana and Stella have the defense of wet tissue paper and enemies can rapidly kill them, especially since all of their best offensive powers--their magic, of course--takes some time to activate and any hit will interrupt their spell-casting. It doesn't help that Sana's first offensive spell cannot be aimed directly forward, but forward and down, making hitting anything at all nearly impossible without getting right in its face (and then being interrupted forever). The magic-users hit hard, but they also take hits hard and trying to set them up to kill things is quite a chore (though Stella does make things a lot easier once you get her on your team).

The difficulty of this game is beyond challenging and enters the realm of punishing. Monsters can strike you repeatedly and you do not get a moment of invincibility after being hit, so you can easily be juggled to death by a small group of basic enemies around you. The enemy AI scripting is way, way too tight--enemies will read your moves as you use them and dodge your more powerful techniques with annoying regularity. This, to me, is poor game design--if you want to make a side-scroller where the enemies are very good at dodging attacks and the skill factor is placed on precision and timing, you really can't also turn every basic mook into a damage sponge. That's just absurd.

The difficulty settings don't seem to do much, either. Setting the game to "Easy" didn't seem to affect damage dealt or received. Monsters seemed to still have exactly the same number of HP. The only real difference I could even detect is that you receive less XP from monsters (how backwards is that?) and the number of healing items that drop from slain enemies seems to be higher.

The difficulty curve is bad enough, but it's exacerbated and amplified, cranked up to eleven, by the controls. The controls in this game are an utter trainwreck. I've played unlicensed hacked NES cartridge games with better controls than this game. Movement is very imprecise and "slidy" with a significant amount of inertia to almost every movement. Turning around is slow, especially when enemies are hitting you (and, of course, you get no invincibility frames after being hit). In order to perform any of Arche's special moves, which you'll need to do in order to fight effectively, requires that you tap out a combination within a very narrow window. It feels like a bad fighting game in some ways, where instead of rolling your thumb across the d-pad in a quarter circle and then pressing Attack, you have to tap down, tap left and, while you tap left, also tap the attack button. It's terribly unintuitive and needlessly finicky.

For a lighthearted title like this, combat should be relatively easy to learn but potentially hard to master with a smooth curve from being able to kill the enemies and progress to pulling off insane combos and specials in rapid succession once you've practiced. This game is not like that at all. The gameplay is brutally demanding of precision and exact button timing to the point where the entire combat system feels like a giant disjointed string of quick-time events rather than smooth and fluid action.

The combat system in Fortune Summoners could be a joy to play if they fixed the absurd precision requirements. For example, you should be able to hold the direction while using the attack button to perform a special move, rather than having to tap both buttons within a few milliseconds of each other else the attack simply fails and Arche performs a basic standing attack. Turning around should be faster. Executing a dodge roll should be a single button press or a double-tap of left or right, and the dodge roll should yield invincibility frames for the entire animation.

Even running and walking is needlessly clunky. To run you have to double-tap the d-pad... and it doesn't matter which direction you double-tap. I can't count how many times I've run off an edge and fallen into a pit in the middle of battle because I tapped two opposing directions too rapidly in succession. That should never happen; in a game with two movement speeds, you should be able to hold a button down to run or walk! The jumping mechanics in the game are extremely strange as well, allowing a great deal of movement while in mid-air as well as your run speed unaffecting your jump distance. You can leap over a large pit from a dead stop and trying to get a running start adds no distance to your jump. This is unintuitive and runs counter to basically every platform side-scroller ever made. The controls in Fortune Summoners are so horrendously awful and counterintuitive that I spent the entire time playing, all six hours or so, trying to intentionally forget the muscle memory I built up from years of 8- and 16-bit console gaming.

I really wanted to like this game. I really did. It ticks most of my boxes when it comes to RPGs and being a side-scroller had me feeling a bit of nostalgia. Cute characters, a charming and light-hearted plot, something nice to balance out the endless waves of "grimdark" games that seem to dominate the market these days. Unfortunately the game is, in my opinion, so frustrating that it's virtually unplayable. If you're in the market for a side-scrolling hack and slash action RPG, don't buy Fortune Summoners. Do yourself a favor and pick up Dust: An Elysian Tail, which has many of the same elements as this game (and more besides) with excellent controls and fast, fluid combat.
Was this review helpful? Yes No Funny
57 of 67 people (85%) found this review helpful
Recommended
146.2 hrs on record
Posted: November 2, 2014
Fortune Summoners has effectively awakened my long dormant love for video games.
Despite having been an enthusiastic fan of games since the 80's, I fell out of the mix around 2000. Since then I've played modern games like Dark Souls and Left4Dead2, and liked them, but the nagging urge to alt tab the game and do something else was always there. But not with this game. What a refreshing feeling.
I can play this game all day and not have any nagging urge to do anything else. Its retro jrpg style mixed with modern anime design is so well done that I feel like I'm a part of this magical world.
The characters are all lovable and the dialogue is funny, and the gameplay is engaging and challenging. It's not just a button masher. The game is very immersive by the time you get used to the controls and the brutal difficulty.
10/10
Wonderful game.
Was this review helpful? Yes No Funny
98 of 135 people (73%) found this review helpful
21 people found this review funny
Recommended
43.8 hrs on record
Posted: February 8, 2014
What I expected: A-a-a-am I kawaii, uguu? What I got: Crush your enemies, see them driven before you, hear the lamentations of their women.

10/10 would play again
Was this review helpful? Yes No Funny
35 of 39 people (90%) found this review helpful
1 person found this review funny
Recommended
17.0 hrs on record
Posted: December 25, 2014
What stood out the most for this game was just how hard it can be. It's not terrible, but you have to be willing to learn to progress or even the low level slimes in the beginning will kick your butt. Every character has various moves that are performed via short and fast code-like combos.

Mashing attack will get you literally nowhere - enemies react quickly to your moves. And they all play to win. If you just walk up beside an enemy and start mashing attack it's ducking under or jumping over and countering your attack with something of its own. The game plan ultimately is to catch them in a position they can't block or dodge - such as dodging around their attack to strike. The NPCs are alarmingly more unpredictable and fast to respond as the game continues so getting down your moves is a much needed talent for the player to have. You have to perform various moves as well or the enemy will catch on and start hitting via weak areas (normal attack is a simple overhead strike. Low range and no movement while performed - thus lunging or attacks that strike further in general would get through your attacks easily).

The concept of the story and setting feel like something you'd see in a Miyuzaki film; adorable little children learning to be witches in a school for witches. Rushing around an old fantasy-themed world for the purposes of everything from class field trips to dangerous dungeon crawling (though it's all fairly dangerous considering).

It's cute and fun. Can be frustrating if you don't take every fight with some level of seriousness. Even seemingly weak enemies have a sense of self-presevation.
Was this review helpful? Yes No Funny
27 of 31 people (87%) found this review helpful
3 people found this review funny
Recommended
55.0 hrs on record
Posted: November 2, 2015
Played to the end. Only wish there was more. Just difficult enough to be occasionally frustrating, but not annoying. It's nice to get through a part you couldn't the first time. Very active, requires concentration. Cute as hell.
Was this review helpful? Yes No Funny
55 of 79 people (70%) found this review helpful
Recommended
24.9 hrs on record
Posted: April 24, 2014
Funny things about games. Espechially about video games: Big companies will rain you with more and more realistik graphics, gameplay may resemble a sheit load mess of everything, big names actors and actresses will do voices, huge marketing... But people still wll play and most of gamers will prefer something simple, something that will lend you a hand in killing time. Think of this; Battlefield 4 may be bells and whistles fest, but would not your ather play deathmatch in Unreal? New Thief and Dishonored are hiding in shadows when original Thief and Thief 2 appear. Morrowind community is no less than Skyrim one. Pacman gets his HD remake, while Modern Warfare is a long dead with a bunch of lads still playing it (when nobody's watching).

Why is it? Maybe because before games became buisness, developers tryed to entertain their consumers with what gamers actually wanted! Simple doesn't mean easy, and hard doesn't mean frustrating. As opposite for modern games, they are easy or frustrating. rarely we can experience an actuall blast from the past, even indy many times don't understand what made games from the past so great -- they making games, like dem pioners of arkcde developpment. Of course past was not a magic land with ponies eating rainbows and farting butterflyes. But back than, experiments where conducting! A lot of games, -- masterpiece mind you -- where born as a joke, or with developers themselfs not beleving in sucsess (Deus Ex, Thief, Unreal, Rainbow 6, Operation Flaspoint). But did it matter? No, developers where bold, the where making games, not movies and not the same game over and over (at least on PC and early consoles). Now it's like there are 5 games, only diffrent wrap. And you know what... Oh sheit! I was suppose to write a rewiew or just my own thought about this game... How did it jumped into nostalgia and ranting?

Whatever, a good old platformer-JRPG mix; Fun, challenging, adorable charecters and great time killer. I like it, and if you're into Platformer-action-JRPG with school gals as charecters, you sure will like this one too.
Was this review helpful? Yes No Funny
34 of 44 people (77%) found this review helpful
Recommended
37.4 hrs on record
Posted: December 6, 2013
A light platforming adventure JRPG, it actually borrows some mechancis from fighting-type games, of all places. Enemies dodge basic attack spam, so you often have to find tricks of combos to pin them down. It's occasionally frustrating when you can't get anything working, which other reviewers seem to harp upon, but when you learn how to make everything work, it's a ton of fun, and feels like the real accomplishment for the difficulty.
Was this review helpful? Yes No Funny