Eine spannende, neue Geschichte, Horden fürchterlicher Feinde, ernstzunehmende Feuerkraft und wunderschöne Schauplätze in Arizona in Kpmbination mit einem neuen Spielmodus!
Nutzerreviews: Größtenteils positiv (2,908 Reviews) - 73% der 2,908 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 22. Mai 2012

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Alan Wake's American Nightmare kaufen

Pakete, die dieses Spiel enthalten

Alan Wake Franchise kaufen

Enthält 3 Artikel: Alan Wake, Alan Wake's American Nightmare, Alan Wake Collector's Edition Extras

 

Steam Big Picture

Über dieses Spiel

In dieser brandneuen, eigenständigen Spielerfahrung bekämpft Alan Wake den Sendboten der Dunkelheit, den bösen Mr. Scratch! Ein spannender neuer Handlungsstrang, Horden gruseliger Feinde, überwältigende Feuerkraft und schöne, in Arizona gelegene Schauplätze, kombiniert mit einem unterhaltsamen und herausfordernden neuen Spielmodus machen dieses Spiel zu einem Muss für Alan Wake-Veteranen, sowie zum perfekten Einstieg für neue Spieler.

Über das Spiel:

  • Spielen Sie den vollständigen Story-Modus: Atemberaubende Spannung erwartet Sie beim Kampf gegen Ihren bösen Doppelgänger und dem Versuch, Ihr Leben zurück zu erobern... und die Realität zu verändern!
  • Kampf bis zum Morgengrauen Arcade-Modus: Im actiongeladenen Arcade-Modus müssen Sie den Kampf mit dem Licht meistern, um bis zum Morgengrauen am Leben zu bleiben und Ihre Freunde auf den Ranglisten zu schlagen. Überleben Sie bis zum Sonnenaufgang?
  • Stellen Sie sich der Dunkelheit: Gefährliche Feinde lauern Ihnen in den Schatten auf. Beseitigen Sie sie mit Ihrem schlagkräftigen Waffenarsenal.

Systemanforderungen

    Minimum:
    • Betriebssystem:Windows XP SP2
    • Prozessor:Dual Core 2 GHz Intel oder 2,8 GHz AMD
    • Speicher:2 GB RAM
    • Grafik:DirectX 10 kompatibel mit 512 MB RAM
    • DirectX®:10
    • Festplatte:8 GB HD frei
    • Sound:DirectX 9.0c kompatibel
    Empfohlen:
    • Betriebssystem:Windows 7
    • Prozessor:Quad Core 2,66 GHz Intel oder 3,2 GHz AMD
    • Speicher:4 GB RAM
    • Grafik:DirectX 10 kompatibel oder besser mit 1 GB RAM
    • DirectX®:10
    • Festplatte:8 GB HD frei
    • Sound:DirectX 9.0c kompatibel
Hilfreiche Kundenreviews
1 von 1 Personen (100%) fanden dieses Review hilfreich
2.8 Std. insgesamt
Verfasst: 16. Januar
Leider schlechter als das Hauptspiel Alan Wake :(. Sehr kurze Spielzeit ca 2 Stunden, die Geschichte ist zwar recht gut aber man muss oft von A nach B was eigentlich sehr unnötig ist. Der Arcade Modus ist auch fad.

Trotzdem gebe ich den Daumen hoch weil ich finde dass es ein nettes Addon ist, ne gute Geschichte hat und auch ganz billig war. Extra kaufen für den Vollpreis würd ich nicht empfehlen.
War dieses Review hilfreich? Ja Nein Lustig
38 von 41 Personen (93%) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
78.7 Std. insgesamt
Verfasst: 31. Oktober 2015
Picture this, if you will, gentle reader; a man plunged into a twisted nightmare of his own design. Stalked by otherworldly horrors and mocked by his dark twin, the embodiment of the worst in him, the man must unlock the secrets of enlightenment or be doomed to repeat his mistakes again and again in his shrouded vision of strange goings on in rural America, made flesh. Did you picture it? Because that’s Alan Wake’s American Nightmare; a brazen send up of The Twilight Zone from the perspective of its hapless writer.

Having not played the previous Alan Wake, American Nightmare would have to serve as an introduction to Alan’s world, and as a standalone adventure, it’s very accessible. There are some vague references to the events of the prequel, but AN can be picked up without any confusion. American Nightmare comes across a little bit like an inverse Max Payne, which is not hugely surprising, considering Remedy made them both. Even some of the stock “this door is locked!” sound effects are recognisable as the same, which isn’t to say the two titles are carbon copies, because they’re closer to distorted mirror images, aptly enough.

Unlike Max Payne, Alan’s not an ex-CIA genetically engineered astronaut cowboy; he’s a writer. Or so he likes to keep telling everybody. He does precious little actual writing, unless you count the rewriting of reality, and even then he plays it safe by working off his old hits.

While Max Payne was about gratuitous slow motion gun play, AN is about frantic torch shining and panicky self defence. Whereas Max Payne had surreal Twin Peak-esque horror lurking on the fringes through blurry TV sets, and the funny as hell, worst thing I can think of drug fuelled delusions of Max’s entrapment in his own narrative, these things take centre stage as Alan Wake really is trapped in a fictional world of his own devising, while his evil mirror image runs amok in the real world, the real world as we know it being snippets of radio shows and TV clips, courtesy of the murderous doppelganger channel.

Despite Alan’s insistence at being a writer, his tools of the trade seem to be less the pen, and more the gun and torch. With this in mind, much of the game’s tension comes from Alan’s lack of superhuman abilities; he can’t effortlessly evade bullets, getting out of the way of danger is hard and takes precision. Nor is Alan a killing machine. His greatest weapon might just be the light, his trusty torch being the bane of The Taken; the darkness infused menagerie of slasher movie caricatures and monster mash clichés that really don’t like Alan’s annoying habit of having a pulse.

The Taken, as avatars of darkness, hate the light, and this light vs. dark conflict is central to American Nightmare. In fact the ideas of motifs and symbols themselves are central to American Nightmare.So when Mr. Wake uses his miraculous ability to focus his torch’s beam, The Taken stop dead in their tracks, unless something untoward occurs, like the fiends splitting in half, which is most ungentlemanly. That The Taken need to be exorcised of the darkness protecting them before they can be dealt with adds a clever twist; the only thing standing between you and undiluted evil is an AAA battery.

Having this everyday item be the only thing keeping death at bay is an effective vehicle for ramping up the pressure as it plays on and prolongs anticipation of the conflict, which is classic horror movie fare. AN excels at creating these back to the wall, dead end scenarios, where the pressure is steadily piled on, as Alan is encircled by mobs intent on redecorating the great outdoors with his insides.

It’s not so easy for Alan to outrun them, though he may find shelter in one of the various rejuvenating street lamps, fonts of light that they are. If Max Payne is John Woo, then Alan Wake is John Carpenter (minus all the synths), and American Nightmare absolutely nails the horror movie atmosphere of the relentless supernatural force bearing down on the stubborn everyman, with the only thing protecting him being some flimsy mystical rules.

American Nightmare isn’t outright scary, but it is stressful in a perversely enjoyable sort of way, and competently eerie. This eerie nature is due to a mix of deserted locales, the tense combat situations that constantly threaten to pop up, and the convincingly acted aforementioned video diary from Mr. Scratch, the bad Alan. For all its serial killer bravado and fear of the dark, American Nightmare’s most unsettling aspect is how subversive it is.

Part of the game revolves around finding manuscripts, each entry shedding more light on the story, which neatly justifies the hunt for them. The earnest journal entries tend to be more engaging than Alan’s purple prose, and the implications that maybe he’s not actually that great a writer, until the line starts to blur between fact and fiction within the narrative, which in a completely organic way, questions the nature of sentience, reality, free will and fate, and even the role of fiction.

American Nightmare features some deceptively excellent writing which dawns on the player as a revelation through the barely concealed s♥♥♥♥♥♥s of the narrator’s periodical spiel about champions of light and how ‘this could be anywhere in America’.

Mechanically, AN isn’t very complex, but it is both tense and engaging. The ‘puzzles’ if you can dare call them that, seeing as there’s no actual puzzling to be had beyond ‘push button until solved’, are basically exercises in connecting Alan’s occupation to in game activities. They work thematically, but they aren’t challenging. Even the scavenger hunt for manuscripts is sign posted when you get nearby. The only real challenge in terms of the game itself is the combat, which is helpfully extended into Arcade Mode, a last stand survival mode at one of multiple classic horror movie locations, and the source of lots of replayability.

Though it might be seen as hand holding, American Nightmare doesn’t want you to get frustrated exploring for paper, just like it doesn’t want you to get annoyed with overly confusing puzzles. It wants you to experience its story, it wants you to be engaged by its concepts, and it wants you to be drawn into its world (so your evil double can take your place).

Alan Wake’s American Nightmare is massively repetitive. It’s repetitive. Repetitive. But that’s not a bad thing! American Nightmare is centred around a very tightly honed combat design and central motifs that are introduced, reintroduced and then exploded. Events never let up, and AN is paced without hesitation and only gains momentum as it progresses. There’s really very little time to even think about getting sick of proceedings. Its repetition is central to its theme and is never monotonous.

It doesn’t hurt that the gun play is extremely well realised, with each weapon feeling distinctive, and even, dare it be said, approaching realism. The animation also, bar the occasional ‘I’m looking at the ceiling’ conversation standby is great. Overall, American Nightmare is highly polished, with a consistently good quality in everything it does. It’s not the deepest game out there, but it strikes an admirable balance between cerebral thematic content and a pinpoint focus on action and atmosphere and the relationship between the two.

American Nightmare doesn’t hang around, but it doesn’t need to either. Judge this book by its cover; just make sure the cover you’re thinking of is an Americana doused, enjoyably knowing schlock-fest, with a surprising philosophic tinge.
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63 von 99 Personen (64%) fanden dieses Review hilfreich
18 Personen fanden dieses Review lustig
3.1 Std. insgesamt
Verfasst: 8. September 2015
Alan Wake's American Nightmare - после событий с первой части прошло целых два года и Алану так и не удалось выбраться из Тёмной Обители. Теперь он попадает в город «Найт Спрингс» и ему вновь предстоит сразить армию злых дядек с топорами, ножами и пилами, но к этому всему добавляются ужасные пауки, которые несмотря ни на что, даже на свет, напрыгивают на вас. Но на этот раз у него будет арсенал лучше! Добавили много разных огнестрельных стволов, с которыми стало гораздо проще уничтожать своих противников. Конечно же здесь есть свой сюжет, но он очень короткий, но игрушка может похвастаться аркадным режимом, где вам нужно выстоять против кучки врагов до рассвета за определенное время. А так же в каждой видюшке можно услышать хорошую музыку, которая вам должна обязательно понравиться.
Рекомендую брать игрушку по скидке, так как уж больно короткая, но лично меня она заинтересовала.
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25 von 37 Personen (68%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3.8 Std. insgesamt
Verfasst: 1. September 2015
The original 'Alan Wake' game was one of the most unique single-player experiences I ever had. The story was compelling, the characters were original, and the gameplay was quite inventive. If you're looking for these things in 'American Nightmare', I say: look elsewhere, or simply replay 'Alan Wake'. In this sequel, you follow Alan through a series of dreamlike sequences, and fans of the Jake Gyllenhaal films 'Donnie Darko' or 'Enemy' will be familiar with the ground covered in this game. Unsurprisingly, repeating and attempting to rewrite reality isn't quite as fun in videogame form, and so 'American Nightmare' very quickly degenerates into several hours of mindless repetition. The handful of characters accompanying Alan Wake in this game are incredibly uninteresting, and so the dialogue scenes really aren't worth sitting through. The developers seem to attempt livening the game up with a number of additions in the weapon and enemy departments, but these, again, aren't anything special. I'd only recommend this to: (a) people who've replayed 'Alan Wake' dozens of times, and are lifelong devotees of the character, and (b) people who spot this game massively reduced (i.e. £1 or less).
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11 von 14 Personen (79%) fanden dieses Review hilfreich
3.4 Std. insgesamt
Verfasst: 18. August 2015
I finished Alan Wake before playing American Nightmare.

Technical wise...
  • Graphic slightly improved from the original Alan Wake.
  • The Font used is straighter. Easier and Nicer to read.
  • HUD is changed to a solid one as well : rectangle life bar with 3 seperation, one rectangle battery bar.

Likes
+ Combat. Same as the original Alan Wake, except more guns!
+ Conversation between characters. I don't feel "Tarantino" as the Wiki page suggested, though it can be humourous or hilarious.
+ Semi-open world design. Invisible wall but only when you run too far away from the design level. Free running.
+ Soundtrack. I just like it lol.

Dislikes
- Story. It is short and complex but easy to understand. I mentioned in my Alan Wake review that the story is good but poorly presented. In American Nightmare, it is otherwise, well presented but a poor storyline.
- Game Length. Too short. Even if you explore the whole world, it should take no more than 5 hours. Speedrun may be done in 15 minutes.
- Gameplay Design. Not as creative as the original Alan Wake.

Check out my Alan Wake review :
http://store.steampowered.com/recommended/recommendgame/108710
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