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>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ detailed and great animated units
+ nice effects
+ flashy magic
- many similar textures
+ funky design
+ appropriate and sometimes ironic comments
+ the demigods
- cliché scenario
+ beautiful soundtrack
+ very good voice output
- slightly thinner battle Sound
+ exciting mix of close and long fighters
- generals on average slightly stronger than assassins
+ designed for small and big fights duels
+ flag bring tangible benefits
- no neutral units
+ together rise significantly more effective
+ ai switchable
- pathfinding not ideal
- ai heroes sometimes do not respond
+ many thoughtful special abilities
- little variation in the units of the Generals
+ solo playtime around 10 hours
+ Competition and skirmish mode in single player
+ three multiplayer options
- few maps
- little variation among the units
Multiplayer: very good 6 / 6
+ multiplayer playtime around 40 hours
+ the core of the game: motivating, exciting and full of surprising twists.
Demigods urge the internet! Demigod of the Supreme Commander-makers Gas Powered Games offers the multiplayer battlefields.
Eight classes are there from which you can choose to make a maximum of five teams on each side. There are two types of players are addressed: the classic strategy fan, the troops (healer, distance and melee) leads like in the battle, and more action savvy people who would rather focus on a figure.
Those who want to manage units accesses one of the four generals, who want to go it alone, is one of the four assassins snapped. All eight have their own special skills that you unlock by taking flags and blow opponents and defenses. However, one must first experiment a while to realize what skills can be combined sense. The "Torchbearer" (torch bearers) can handle both ice and fire. If you treading both paths because they both have great surface attacks, you have to constantly switch between two ice and fire attitudes and forth.
As a game chooses depends on the selected play mode. In the most played variant called Conquest, it is important to break down the enemy citadel. In other modes you need to kill most demigods, scrap the most defensive structure or accumulate the most points by flag revenue.
The flags are basically always important, because each of the many pennants on a map has a special feature. Flags, increase the damage values by 30 percent, are at least as important as those that increase the overall health of a fraction by 15 percent. Flags that determine the ownership of gold mines, one should also ignore any circumstances. Gold stuck in new armor, healing and mana potions and improvements to the citadel or the general defenses.
Demigod extends the principle of DotA useful, especially thanks to the generals. The heroes talents make various tactics, even if they are wobbly balanced. However, the template provides more classes, besides, I miss the Demigod cards critters. So be it, for the little gods I will duel's more to dig out of the box strategy.
Score: 81 / 100
Sorry for my bad english.
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