Julkaistu 13. maaliskuu.
Dont pay any attention to the number of hours I have played it on steam. I have owned this game from the first time it came out. And I have hundreds of hours on this game.
This is one game that does not get the respect it deserves. It is a complicated MOBA and it requires you to think on how your strategy is to be played out. And it is not as fast as games like DOTA2, so it gives you a little time to think (not much though).
It is not a MOBA like Dota games. In this game you do not destroy towers, except for the citadel which will end the game. In Demigod you control flags and each flag has different buffs and the control of the object they are near. (I.E. Portals,) When you control a flag that is next to a portal you team gets that portal and the minions that come out of that portal belong to your team as long as you control the flag. Plus there are character upgrades and Citadel upgrades and you can buy artifacts from the store or a special store that requires the capture of a flag. Also there are artifact upgrades that you can purchase with Favor points that stay with you from game to game. And the characters have a lot of spells that completely identify to their character type.
Pretty much everyone agrees that the graphics and animation is stunning, and they are. And for a 2009 game they hold up to any game. And the strategy is deep and you will learn to hate your friends all over again. This game is brutal and non-forgiving.
The main complaints from people are
1. No tutorial. And it doesn’t. This was a bad mistake by GPG. The game does have a strong learning curve. This causes people not to understand the game, and go on to something else.
2. The internet lobby is bad. And it is. The Internet Lobby is limited.
But my friends mostly play among ourselves. It works over internet and Local LAN Hosting.
For me it is good to have a MOBA that is not like DOTA, Not that I have complaints about DOTA and I also play DOTA2, but there are just so many DOTA like games out there. And most of them seem to have the same map, and the interfaces seem to close to the same. If not an outright copy.