Conquer the ancient Greek world in Hegemony Gold: Wars of Ancient Greece, an epic strategy wargame that expands and refines the award-winning Hegemony: Philip of Macedon with brand new content and features.
User reviews:
Overall:
Very Positive (81 reviews) - 96% of the 81 user reviews for this game are positive.
Release Date: Mar 30, 2012

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About This Game

Conquer the ancient Greek world in Hegemony Gold: Wars of Ancient Greece, an epic strategy wargame that expands and refines the award-winning Hegemony: Philip of Macedon with brand new content and features. Experience the full range of warfare from reconnaissance and raids to field battles and mountain blockades as you campaign across a continuous satellite-accurate map of ancient Greece. Siege and starve your enemy by cutting their supply lines or burning their crops, all the while building and protecting your own supply network to support your growing kingdom. Play as Macedonia, Athens, or Sparta in the three historical campaigns, or choose one of the 26 factions in the epic sandbox mode and forge your own empire. With dynamic new diplomacy options and greatly expanded tactics, Hegemony Gold sets the new standard for ancient warfare.

System Requirements

    Minimum:
    • OS:Windows XP or higher
    • Processor:2.4 GHz
    • Memory:1 GB RAM
    • Graphics:Version 2.0 shader support, 256 MB
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
Customer reviews
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Overall:
Very Positive (81 reviews)
Recently Posted
20100
( 43.8 hrs on record )
Posted: July 16
If you don't know if the game is for you. Just play the demo!
Helpful? Yes No Funny
Philopoemen
( 97.2 hrs on record )
Posted: July 10
Excellent game with the most faithul recreation of post-Leuctra Greece I have seen, much better than the Total War effort (Wrath of Sparta). Very difficult to just pick up, be prepared to fail a few times. I played Hegemony 3 and this is much more fun, with my preferred setting.
Helpful? Yes No Funny
jurmyro
( 96.7 hrs on record )
Posted: July 9
I bought this during the summer sale but it well worth the standard price. Its a simple concept (raise troops, pay them, feed them, attack your neighbors) but finding the right balence makes it much more complex than you might think. Definitely a different spin than any of the other strategy games you might also be playing, EUIV, Total War, CKII.

  • Supply Lines/Logistics- Your cities each have a predetermined number of trade routes based on the economic power of that city. Some have 2, some have 16. These can connect to farms (which produce food, with varying amounts for each season), mines (which produce gold when worked by workers or slaves captured in battle), and they connect to other cities. Food moves along these routes with different capacities based on how long it is. Some routes that are very close (like a city to the farm next to it) can carry up to 100 a week and longer routes usually start at a base level of 15 per week, but can be upgraded by paying gold. Your units replentish their losses only if they are on one of these supply lines.

  • Finances- You don't have a treasury like in other games, only an income. Your finances are viewed as a weekly income/cost. Mines produce up to 80 gold a week whereas upgraded roads can cost up to 90 as well as your troops having a weekly upkeep. So at any point your spending overtakes your income, units don't get paid and their moral starts to drop. The same will happen with food, but you don't have a kingdom production/expenditure because food can only get to your troops and cities if you have sufficient supply lines.

  • Battles- Your troops fight in real time on the campaign map like Paradox games but you can deploy and position them like in Total War with bonuses if your cavalry charges a unit or if you flank an enemy. A unit's moral drops a little for each soldier that dies and it will rout if the moral drops to 0. Cities act in a similar way but with a number assigned to its seige strength. When you are sieging a city, its constatly dropping, with larger hits if you use catapaults, and when it gets to 0, it becomes yours. If a city or fort has a garrison, it will shoot back at you. When a unit routes, it will regroup at its home city and replentish its losses. This will always happen, unit don't get destroyed, even if every troop dies.

  • Cities- When you retake a city that is part of your culture or basiaclly within your historical territory, it becomes part of your empire. You can recruit native units, the same you can recruit at your capital, and they can change their home city to any with the same culture. If you have every unit with its home set as your capital, they will only replentish its number from that city so it's best to try to spead them out. For example, if your capital is in the middle of your empire and your troops take losses on the edge, manpower will be taken from its home and move along supply lines to that unit. Cities recouperate manpower slowly and when it's at 0, your troops won't fill their ranks unless you change their home city and they recruit from there.

  • Culture- When you expand and take a neighboring city that is not native, they will remain hostile to your occupation. This manifests as needing a garrison to prevent it from rebelling and joining its original nation. You can station your own troops from native cities, hire allied troops if that city is friendly/allied to you, or hire mercinaries from that city at an increased cost. They will have a specific culture and can have their home city assigned to any city with a shared culture.

  • Final thoughts- There are still other aspects, generals, naval combat, objectives/rewards, population and migrants, stockpiling food, etc. but the tutorial covers these aspects. The tutorial is only educational for the first hour or so, like I said, simple concept. The difficulty comes with taking these basic rules and balencing the food and gold across your empire, your troops to attack enemies and your garrisons to counter raids and supress uprisings. The introductory capmaign starts you as Phillip of Macedon as it guides your expansion. After a bit though, you have learned the game enough that you don't need a tutorial and just need some practice. I easily sunk 40 hours into that capmaign just taking my time, finding the most efficient way to set up supply lines and cheapest ways to maintain garrison without depleating my manpower reserves.

    That being said, I highly reccomend this game. The intro campaign lasts long enough to justify the price and it has plenty of replayability because you can go a different direction because the map is enormous. There are also other campaigns with the Peloponnesian War being very complex as well as a sandbox mode- play as any faction with no rules or time limits.
Helpful? Yes No Funny
[CoE] Sp0_0ked
( 74.5 hrs on record )
Posted: May 27
I love the logistics and deep strategy this game offers, you can tell the developers put a lot of effort into this hidden gem. Probably my favorite game in my library so far.
Helpful? Yes No Funny
Alberto
( 26.1 hrs on record )
Posted: April 22
Hegemony Gold: Wars of Ancient Greece is a very intelligent game, both immediate and deep. I would define it as an "operational grand strategy game".

The emphasis is obviously on logistics: the real trick to success is keeping your troops well supplied and in good shape, and that can be hard, especially during sieges and winters. Sieges in particular are rather well represented in a fun way, as you'll need to block enemy supply routes, both on land and on sea, while keeping your own open.

Strategical maneuvering is also very important, and delaying the movement of an army might mean the collapse of your empire. Your state is almost like a house of cards: lose a key region for your supply network and your income, and you'll find yourself in big trouble. The AI itself is very skilled at exploiting those weaknesses in your grand strategy, and you'll find yourself often at war on multiple fronts. Unlike many strategy games, as you grow there won't be any kind of avalanche effect: you will have more resources and more troops but your borders will also be longer, and you'll find out that you can't deploy that many troops in a specific campaign anyway: small and mid-sized kingdom still pose a very tangible threat even when you're the biggest empire on the map.

The tactical part is simplistic: it's an RTS at that, but the mechanics are a bit lacking. Also, proper tactical maneuvering is still very important but most of the time you'll find that there isn't a lot of room for maneuvering.

Other than that, this game has a huge plus: the immersion value. It recreates the era pretty well, and to this day I've never seen a more detailed recreation of Ancient Greece in a videogame, with many historical kingdoms and city-states making their appearance in Hegemony and so many missions you have to complete to establish your dominion over Greece. You'll never get bored as you'll always have things to do, and the historical grand campaign lasts many, many hours.

In short, I highly recommend the game. It's a very original and innovative title, and if you like historical immersion and strategy go for it: you won't be disappointed.
Helpful? Yes No Funny
HalfezITA
( 83.7 hrs on record )
Posted: February 19
Fantastic ! The best of the series.The perfect balancing between semplicity and innovation,better than hegemony rome and hegemony iii. We don't need a complex costruction of buildings or a lot of kinds of units but the possibility so survive the winter with a flock of sheeps or raiding mercant navy with other navies =D We need to secure zone rich of mine or farmlands with our hoplite or phalangite.Definitely a bad AI of enemies (longbow games hate developing AI in my opinion).So if will ever be an Hegemony iv don't waste time to implementing a lot of "stances" or building type but remeber the elements that are the heart of hegemony gold.And focus on AI. Very unique game.Buy it!
Helpful? Yes No Funny
elmantray
( 309.8 hrs on record )
Posted: January 22
Very Very fun always good to come back to.
Helpful? Yes No Funny
Iceman
( 299.4 hrs on record )
Posted: January 20
Innovative and epic game.
Helpful? Yes No Funny
Mernher
( 213.7 hrs on record )
Posted: December 29, 2015
Fun game. The food mechanic makes for a challenge. It's like merging a Total War campaign map with their battle map. The unit variety is pretty limited, but the map is huge. You can easily throw hundreds of hours at it.
Helpful? Yes No Funny
Total-Eclipse--x
( 1.0 hrs on record )
Posted: November 23, 2015
bad graphics but good game love the campiagns
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
96.7 hrs on record
Posted: July 9
I bought this during the summer sale but it well worth the standard price. Its a simple concept (raise troops, pay them, feed them, attack your neighbors) but finding the right balence makes it much more complex than you might think. Definitely a different spin than any of the other strategy games you might also be playing, EUIV, Total War, CKII.

  • Supply Lines/Logistics- Your cities each have a predetermined number of trade routes based on the economic power of that city. Some have 2, some have 16. These can connect to farms (which produce food, with varying amounts for each season), mines (which produce gold when worked by workers or slaves captured in battle), and they connect to other cities. Food moves along these routes with different capacities based on how long it is. Some routes that are very close (like a city to the farm next to it) can carry up to 100 a week and longer routes usually start at a base level of 15 per week, but can be upgraded by paying gold. Your units replentish their losses only if they are on one of these supply lines.

  • Finances- You don't have a treasury like in other games, only an income. Your finances are viewed as a weekly income/cost. Mines produce up to 80 gold a week whereas upgraded roads can cost up to 90 as well as your troops having a weekly upkeep. So at any point your spending overtakes your income, units don't get paid and their moral starts to drop. The same will happen with food, but you don't have a kingdom production/expenditure because food can only get to your troops and cities if you have sufficient supply lines.

  • Battles- Your troops fight in real time on the campaign map like Paradox games but you can deploy and position them like in Total War with bonuses if your cavalry charges a unit or if you flank an enemy. A unit's moral drops a little for each soldier that dies and it will rout if the moral drops to 0. Cities act in a similar way but with a number assigned to its seige strength. When you are sieging a city, its constatly dropping, with larger hits if you use catapaults, and when it gets to 0, it becomes yours. If a city or fort has a garrison, it will shoot back at you. When a unit routes, it will regroup at its home city and replentish its losses. This will always happen, unit don't get destroyed, even if every troop dies.

  • Cities- When you retake a city that is part of your culture or basiaclly within your historical territory, it becomes part of your empire. You can recruit native units, the same you can recruit at your capital, and they can change their home city to any with the same culture. If you have every unit with its home set as your capital, they will only replentish its number from that city so it's best to try to spead them out. For example, if your capital is in the middle of your empire and your troops take losses on the edge, manpower will be taken from its home and move along supply lines to that unit. Cities recouperate manpower slowly and when it's at 0, your troops won't fill their ranks unless you change their home city and they recruit from there.

  • Culture- When you expand and take a neighboring city that is not native, they will remain hostile to your occupation. This manifests as needing a garrison to prevent it from rebelling and joining its original nation. You can station your own troops from native cities, hire allied troops if that city is friendly/allied to you, or hire mercinaries from that city at an increased cost. They will have a specific culture and can have their home city assigned to any city with a shared culture.

  • Final thoughts- There are still other aspects, generals, naval combat, objectives/rewards, population and migrants, stockpiling food, etc. but the tutorial covers these aspects. The tutorial is only educational for the first hour or so, like I said, simple concept. The difficulty comes with taking these basic rules and balencing the food and gold across your empire, your troops to attack enemies and your garrisons to counter raids and supress uprisings. The introductory capmaign starts you as Phillip of Macedon as it guides your expansion. After a bit though, you have learned the game enough that you don't need a tutorial and just need some practice. I easily sunk 40 hours into that capmaign just taking my time, finding the most efficient way to set up supply lines and cheapest ways to maintain garrison without depleating my manpower reserves.

    That being said, I highly reccomend this game. The intro campaign lasts long enough to justify the price and it has plenty of replayability because you can go a different direction because the map is enormous. There are also other campaigns with the Peloponnesian War being very complex as well as a sandbox mode- play as any faction with no rules or time limits.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
97.2 hrs on record
Posted: July 10
Excellent game with the most faithul recreation of post-Leuctra Greece I have seen, much better than the Total War effort (Wrath of Sparta). Very difficult to just pick up, be prepared to fail a few times. I played Hegemony 3 and this is much more fun, with my preferred setting.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
82 of 86 people (95%) found this review helpful
Recommended
40.0 hrs on record
Posted: November 29, 2013
Pausable Real-Time Strategy on a seamlessly zoomable, historically accurate map? Yes please! It's kind of like a combination of the Paradox titles and Total War, which, in my book, makes a winner. What we see here, are the very beginnings of the future of strategy games. This is a must have for all strategy fans and history buffs. Innovative and truly unique, Hegemony is developed by a small developer with limited funding, and sometimes it shows, but really, I cannot recommend this enough.
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59 of 61 people (97%) found this review helpful
1 person found this review funny
Recommended
161.5 hrs on record
Posted: December 19, 2013
An interesting real time strategy game. You are Phillip conquering the city states of Greece to create your Hegemony. It is certainly a game that shows the trouble of directly maintaining a large empire. In the beginning, you only control a few cities which means it is easy to micromanage your troops. The map is very large, consisting of hundreds of cities, that you most likely need to capture to win.

The big issue in this game is logistics. Troops need food, cities need supply lines with other cities and farms for food. You need supply lines to mines to secure income. There is no way to conquer the map with just one army. Troops need to resupply and replenish. Philip starts out surrounded by enemies around him. Expanding too fast in one direction will leave you overstretched.

Some cities are very bothersome to invade. No farmland to sustain your armies means you need to either bring workers or sheep to resupply food. When you get there, they seem to have an army far too large for their food to accomodate, and you better hope that you win otherwise you have to assemble the troops again and march all the way across the map to try again.

You also need to watch that cities don't starve. If you conquered a city and they have no food, they will start to rebel. Ignore it too long, and you have to march troops to reconquer the city. Repeat that a couple dozen times and include a couple Greek powerhouses like Thebes and Athens that will constantly raid your cities.

And then there is the whole land of Persia which seems to take up half the map. I haven't reached there yet, so I can't see how hard it will be. It will be a huge pain to muster troops from halfway across Greece to invade though.

Buy this game if you like real time strategy games that start simple and become logistical nightmares as you progress.
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28 of 29 people (97%) found this review helpful
1 person found this review funny
Recommended
2.0 hrs on record
Posted: November 29, 2013
An excellent game that focuses on the life of Philip II of Macedon, Father of Alexander the Great.
Pros
-Logistics system - your soldiers have to eat and that food has to come from somewhere. it makes burning farms and raiding supply lines a viable strategy for starving out a city. it also forces you to pay attention to the edges of your empire and protect the land outside the city.
-Naval combat and landings - makes you want to murder every man, woman, and child in Athens.
-Campaigns - The main campaign follows Philip as he conquers Greece. Two other campaigns focus on the Peloponnesian war (One as Athens and the other as Sparta). There is also a sandbox mode that lets you play any faction in the game. The scripted campaigns are the most fun.
Cons
-Graphics are mediocre at best
-Sandbox is bland - You can build an empire but the AI only reacts to you and rarely takes the initiative.
Overall 8.5/10 - If the graphics don't bother you then any strategy gamer will really enjoy this game.
Note - i know it says i only have two hours played, i bought the game from the Developors site before it was on Steam and played that version.
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35 of 43 people (81%) found this review helpful
1 person found this review funny
Recommended
47.4 hrs on record
Posted: December 14, 2013
This game is soooo much better than what i had expected. These guys really need some sort of marketing team because this game is legitamite but not known at aall. deffinetly buy this game if you love athens and sparta, ancient greece, RTS's and fun, 10/10
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18 of 18 people (100%) found this review helpful
1 person found this review funny
Recommended
35.3 hrs on record
Posted: September 13, 2014
It's as promising as it tells it is, except for diplomacy which is kindof limited but more than enough (heck, it's greek city-states: Why ally with neighbours while you have your own hegemony/league?).

Also, the game allows you to play differend kinds of factions with differend kinds of gameplay (for example, the Paeonians are mainly a cavalry faction with no hoplites, the Illyrians got no cavalry while having a huge empire so they have to focus on intelligent defending, and Crete has to rely on naval raiding-conquering tactics).
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17 of 17 people (100%) found this review helpful
6 people found this review funny
Recommended
14.6 hrs on record
Posted: July 7, 2015
I really like these games. It's like if the Total War games were all Real-time but scaled down to a more manageable, non-turnbased level. There are dozens of factions to choose from each with strengths and weaknesses and varied starting positions. If you don't want to play the grand campaign that focuses on Greece and parts of Western Anatolia, you can try to unite Greece as Philip of Macedon. You've got supply lines, varied unit types, naval combat, raiding, infrastructure and so much more. It's definitely a blast for anyone interested in either Real-time Strategy, 4x or Ancient Warfare.
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14 of 15 people (93%) found this review helpful
1 person found this review funny
Recommended
25.3 hrs on record
Posted: February 22, 2014
I've played this game over 200 hours (not on steam i've also got a non drm version). This is one of the best strategy games i have ever played. It has is problems :AI only raides and not really attack you, AI armies builds are kinda strange and AI does some stupid things like not changing the home of a unit without one. But the scale, the managing of food/units/reserves etc. is extremly fun and satisfying. Zooming in and out feeling like a real commander, caputering slaves and let them carry food, fighting over flocks of sheep (to be honest that is cool :P) and the biggest plus is the campaign witch you can play on your own pace, you can follow the missions you wanted and in your own order. I just an all out great strategy game like I never seen before. It is a bit dated and part II is coming (Rome still in early acces). Just buy this game, have fun and wait for Rome to go out of early acces and have even more fun. The developpers are also great guys, listining to the community via there own forum and the steamhub, support indie devs and buy this hidden gem! I give this game a 9 out of 10.
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19 of 25 people (76%) found this review helpful
3 people found this review funny
Recommended
6.3 hrs on record
Posted: December 18, 2014
Just to be clear, Hegemony Gold: Wars of Ancient Greece is a far superior game to Hegemony: Rome.
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