The sequel fans have waited 16 years for is finally here - Sonic the Hedgehog 4 Episode I! Featuring enhanced gameplay elements, including the classic Sonic Spin Dash, and the versatile Homing Attack, Sonic the Hedgehog 4 Episode I picks up right where Sonic and Knuckles™ left off. Dr.
User reviews:
Recent:
Mixed (23 reviews) - 47% of the 23 user reviews in the last 30 days are positive.
Overall:
Mixed (788 reviews) - 52% of the 788 user reviews for this game are positive.
Release Date: Jan 19, 2012

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Includes 19 items: Dr. Robotnik’s Mean Bean Machine™, Sega Classics, Sonic & All-Stars Racing Transformed, Sonic & SEGA All-Stars Racing, Sonic 3 and Knuckles, Sonic 3D Blast™, Sonic Adventure 2, SONIC ADVENTURE 2: BATTLE, Sonic Adventure DX, Sonic and All-Stars Racing Transformed: Metal Sonic & Outrun DLC, Sonic CD, Sonic Generations, Sonic Generations - Casino Nights DLC, Sonic Lost World, Sonic Spinball™, Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 4 - Episode I, Sonic the Hedgehog 4 - Episode II

 

About This Game

The sequel fans have waited 16 years for is finally here - Sonic the Hedgehog 4 Episode I! Featuring enhanced gameplay elements, including the classic Sonic Spin Dash, and the versatile Homing Attack, Sonic the Hedgehog 4 Episode I picks up right where Sonic and Knuckles™ left off. Dr. Eggman’s back, and in an effort to finally rid himself of Sonic, he revisits – and improves – the very best of his creations. Get ready for the next chapter in an all new epic 2D saga built for old and new fans alike.

System Requirements

    Minimum:

    • OS:Windows XP/Vista/Win7
    • Processor:Pentium 4 @ 3.2 GHz/Athlon 64 3000+ or Equivalent & above
    • Memory:1 GB (2 GB on Vista) GB RAM
    • Graphics:256 MB (NVIDIA GeForce 7600/AT Radeon X1300) & above
    • DirectX®:dx90a
    • Hard Drive:500 MB HD space
    • Sound:DirectX Compatible

    Recommended:

    • OS:Windows XP/Vista/Win7
    • Processor:Intel Core 2 DUO @ 2.4 GHz/Athlon 64 X2 4200+ & above
    • Memory:2 GB+ GB RAM
    • Graphics:512 MB (NVIDIA GeForce 8800/ATI Radeon HD 3800) & above
    • DirectX®:dx50
    • Hard Drive:500 MB HD space
    • Sound:DirectX Compatible
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (23 reviews)
Overall:
Mixed (788 reviews)
Recently Posted
Tek_Lynx
( 2.5 hrs on record )
Posted: May 4
Decent platformer with some good stage designs, lots of flaws with the physics in game tho that are infurating.
The music for most of the stages will drive you insane, all very very very short, and looping.

3/5 stars get it when its onsale.
Helpful? Yes No Funny
Omer the Marhiv
( 138.3 hrs on record )
Posted: April 29
i actually don't know what everybody's issue with this game is. the physics is different from other entries in the series. it doesn't make real-world sense, but neither is anything else in those game, and it works, it does have good 'game-feel' as it should. the levels are imaganetive and fun, a bit long compared to say sonic 1's, but the whole game is only 12 acts and 5 bosses so you it's not that bad. i don't have any specific praise, just that it's fun and never bland.
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SUNKY
( 0.5 hrs on record )
Posted: April 28
A nice remake of the sonic 1 and 2 levels made modernly. It's a nice remix of sonic 1 and 2. I say, if you like the original 2 games, get the game. Both parts
Helpful? Yes No Funny
saving private hoovy
( 2.3 hrs on record )
Posted: April 17
it's just bad, kiddos.
Helpful? Yes No Funny
k2nsl3r
( 0.1 hrs on record )
Posted: April 17
A surprisingly good reboot of 2D Sonic, with better graphics, OK music and almost-as-good gameplay. The backgrounds are gorgeous and the feel of the original games has almost been emulated to perfection. The levels are predominantly good (with only a couple stinkers), and the different worlds are quite unique, even though there are not that many of them. The game can be finished in a couple of hours - which, I think, is actually a pretty perfect length for a 2D Sonic game.

It's no Sonic 2, but it's still a sold 2D Sonic game.

Rating: 8/10
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Paukku
( 3.5 hrs on record )
Posted: April 16
Doesn't work on Windows 10.
Helpful? Yes No Funny
Sir Nyan-Vic
( 0.1 hrs on record )
Posted: April 10
Awful graphics, quite disgusting, the gameplay it's fine, but Sonic looks like ♥♥♥♥.
Helpful? Yes No Funny
Axeil
( 2.4 hrs on record )
Posted: April 3
terrible controls, uninspired levels, god-awful music and no real fun to be had anywhere. give this one a pass.
Helpful? Yes No Funny
Sleepy Mod
( 3.0 hrs on record )
Posted: April 2
Controls are cacapoopoodoodoo, physics need to go to school, graphics are straight outta Gameboy Advance era. You'd be better off donating $10 to Trump's campaign.
Helpful? Yes No Funny
18jcrone
( 2.4 hrs on record )
Posted: March 31
In my opinion this is a great game with gorgeous visuals, great soundtrack, and a lot of fun to play. The only problem I have with the game is the physics. 8/10
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Sblade
( 9.2 hrs on record )
Posted: March 26
Please disregard the negative comment of the user who posted the game was very easy.

Try get the 7 emeralds pal!

The game is as hard as any sonic, but as always , the emeralds mark the true ending and I´ve spent 3 days and have 6 emeralds...

So if you read the negative comment about easy game forget it and take the game
Helpful? Yes No Funny
Stormie
( 0.7 hrs on record )
Posted: March 25
This game was a very bland attempt at recapturing what made the old Sonic games good. The levels are blah, the music doesn't have the same funkiness of the old games' music. You're better off playing the old games or just any other 2D Sonic games. (Not the sequel to this either.)
Helpful? Yes No Funny
ShadowzI
( 4.0 hrs on record )
Posted: March 23
Terrible levels...

But great bosses. The final boss, the death egg robot, is the funnest boss battle I had in a while, but sonic levels aren't purely just boss battles so you can see the issue with this game.
Helpful? Yes No Funny
OdieboyDuck
( 4.9 hrs on record )
Posted: March 17
Sonic the Hedgehog 4 is a really enjoyable game, I don't care what anybody else thinks. However, the Special Stages have a time limit now, AND THEY ARE SO DIFFICULT. But without the Chaos Emerald challenge, the game is easy, a great choice if you're trying to get into Sonic.

Rating: 8/10
Helpful? Yes No Funny
Soniclinkz
( 0.3 hrs on record )
Posted: March 17
usually I like any game if I can play it with out hassle and the presentation is ok. To me, this game does not cover either of those and that says a lot. This would have to be the third time I have seen a Sonic game screw up.

Why is it bad?
Look, I'm not directly saying it is bad because of the plastic graphics and clunky controls. It's the overall Presentation: Enemies from old titles returned and boss fights from Sonic 1 and 2 (not the episodes, I mean the first titles) have also made a return and to be honest, that disapoints me because it's already something I have seen. Where is the new ideas? Oh wait, they saved that for Sonic 4 Ep 2.
But that is only just one of my problems. My biggest problem with this game is that you need JAVA to run it in the first place. That's right, you heard me right, you need JAVA to play this game. Now I've had seriously bad expirence with JAVA from the past with adware poping up eveywhere and viruses making their way into the system undetected. Is it worth installing JAVA to play this game? You should know the answer by now that it's "NO!".

Overall Personal Score
I'm sorry if I come up as a disapointment to some but this game just does not tick the right boxes for me and it copies too much of the original titles.
2/10 - aka, GARBAGE
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Master Doge
( 6.2 hrs on record )
Posted: March 17
Has no respect for gravity
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Sanji with a lolipop
( 1.1 hrs on record )
Posted: March 15

(BTW, if you're wondering why my in game time is short, its because I played the Wii release first, back in 2011-ish)


This game is a disapointment. It promised to bring the franchise back to its roots, but it failed.


I'm not saying this game is horrible, it just doesn't feel like a traditional (classic) Sonic title.


Issues with the game:

- The level designs feel way too linear -

There are way too many large bottomless pits in stages, boostpads that make you go fast, springs that lead to eachother. It almost makes the game feel like an autoscroller at some points. Many of the level's designs are completely uninspired, they're basically rehashed from the first 2 Sonic Games.

- Splash Hill Zone is your average Green Hill Zone-ish level. This Stage's boss is based off of Green Hill's.
- Casino Street Zone is basically Casino Night Zone. It almost feels like a carbon copy of the zone from Sonic 2 at some points. Again, this Stage's boss is based off the one seen in Casino Night.
- Lost Labyrinth is a Labyrinth Zone-ish stage. Nothing much to say here, many of the features from Labyrinth Zone are present here. This stage's boss is based off the one featured in Labyrinth Zone. Noticing a pattern?
- Mad Gear is basically what would happen if Scrap Yard Zone and Metropolis Zone had a baby, as it feels like both of their level designs have been combined together. Not that its a bad thing. The boss here is based off of Metropolis' boss.
- E.G.G Station is the final stage in the game. It consists of a boss gauntlet, and then the big bad, recycled straight from Sonic 2. The final boss is Sonic 2's final boss.

The only thing that makes these bosses different, is that after the fourth hit, they turn into a more powerful version of the original boss. For example, Splash Hill's boss starts flinging the ball towards you.

I was rather disapointed to see that there where no new level themes for Sonic 4: Episode 1. Like, come on Sega, you're calling THIS a sequel to Sonic 3 and Knuckles?

I'll give it that this was only Episode 1, but even Sonic 3 had more level content than this, and that game contained only half of what was planned.

- The Graphics -

Now, this complaint only applies to the PC version. (No, this isn't about Sega not choosing Sonic's classic design).

Sonic's model looks way too shiny. I think this issue is a PC exclusive one though, I don't remember it being as shiny when I played the WiiWare release, though I'll have to check that later.

- The Music -

Pretty mediocre, especially the soundfont. I know this has been said to death before, but it sounds like a bunch of cats.

None of the melodies really stuck to me, it just felt way too generic and unoriginal.



- Stuff I can get behind -

That aside, just because most of the content in this game is unoriginal, or has been used in previous games doesn't mean this game isn't fun to play.

If you don't consider it a sequel to Sonic 3 and Knuckles, its a decent (modern) Sonic game by itself. While the physics don't match those of the genesis games, they're by no means bad.

While the level design can get tedious at times, it's still enjoyable. Not the best, but it could be worse. It could be Bubsy

If you just want a game to play casually, or are just bored, then Sonic 4: Episode 1 is probably a good choice. Otherwise, just play something else.

If you want to pretend this game never happended, Sonic Retro has tons of rom hacks and fan games that could easily be considered better then this, so check that site out if you want to.



Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
11 of 15 people (73%) found this review helpful
1 person found this review funny
Not Recommended
1.2 hrs on record
Posted: February 6
Well...this IS a Sonic Game, and i marked it as not recommended but i wouldn't flat out say it's bad. It is, however, ABSOLUTELY frustrating. The game has got some cool levels, and it is fun overall, but why oh why, are the controls so damn SLUGGISH?!
NEVER has Sonic stopped cold in the middle of a jump when there's momentum, that's what momentum is there for, same with running. SO MANY cheap deaths because i was expecting to land ahead only to just fall. Also, when has the Spin Dash EVER slowed down on hills or steeps? It's unbelievable that having perfected the sonic formula, and made 2D sonic games for the best part of a decade, Sega would mess this up so badly? There are games with bad controls which manage to be good regardless, but a huge part of Sonic ARE the controls and physics! I pushed through and finished it, and yeah, i had fun, but...not all was sunshine and rainbows. Don't even get me STARTED on the Secret Maze cave thing, or it's boss battle. Do i recommend it? Well...to absolutely die-hard Sonic fans only, and with a price cut as i got it. Otherwise, skip to Part 2 which plays EXACTLY like Sonic should play.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Posted: March 11
This game is absolutely trash. Keeping and losing your momentum at seemingly random times is bad enough, but crippling you after every single homing attack by forcing you out of your attack ball is just pure nonsense.

It absoluutely boggles the mind who on earth worked on these controls and thought that this was acceptable. I was already questioning the quality of this game on the very first stage because of them. It never got better.
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5 of 8 people (63%) found this review helpful
4 people found this review funny
Not Recommended
3.0 hrs on record
Posted: April 2
Controls are cacapoopoodoodoo, physics need to go to school, graphics are straight outta Gameboy Advance era. You'd be better off donating $10 to Trump's campaign.
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1 of 2 people (50%) found this review helpful
Most Helpful Reviews  In the past 180 days
35 of 48 people (73%) found this review helpful
5 people found this review funny
Not Recommended
0.6 hrs on record
Posted: January 25
Might as well start this off by saying that all the Sonic games for the Sega Mega Drive were the first videogames I ever played as a kid, and I played them over and over for years, so I've had quite a bit of experience when it comes to this type of Sonic game... Now.. Onto the review.

Sonic The Hedgehog 4 really really does not live up to the standards of the original Sonic games on the Megadrive/ Genesis. Quite a big letdown..

There's quite a few problems I noticed as soon as I started playing... The spindash is really really REALLY slow, even when rolling down hills and after using a speed booster, and many times Sonic just...stopped right in the middle of rolling, unrolling if you go over a ramp or an edge, which left me too slow to make a jump a few times. The physics just do not work well at all.

I only played Splash Hill zone til completion and some of Casino Street, and both just feel like a copy of Greenhill Zone and Emerald Hill Zone combined (but not as good) and Casino Night Zone from. The first boss battle is even the same as the end of Green Hill Zone with Dr Robotnik (now Eggman) in his Egg Mobile-H with the swinging ball.. There's too much rehashing old ideas, which the original games never really did.

For the fastest hedgehog, he sure has gotten slower.... Things just really don't feel so inspired. The levels look nice, sure, because graphics, but just.. C'mon, make some new levels and don't just heavily reference the old ones to the point they're almost-but-not-quite the same...

This isn't Sonic The Hedgehog Remastered, it's meant to be a continuation to Sonic and Knuckles. Just.... No.....
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3 of 3 people (100%) found this review helpful
Not Recommended
14.5 hrs on record
Posted: January 8
bad mechanics. the pinball clicker is the worst. overall bad control. some stages don't belong in a sonic game and are more akin to mario jumping stages. not fun.
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43 of 84 people (51%) found this review helpful
13 people found this review funny
Not Recommended
4.8 hrs on record
Posted: November 28, 2015
This game proves that the problems of the Sonic series aren't those common complaints:

  • 3D gameplay
  • 3D graphics
  • Sonic's 1998 design, thin, with green eyes and longer legs
  • Sonic's annoying friends
  • Sonic's friends being playable characters, and even requiring you to play with them
  • Cheesy dialogues
  • Making drastic changes to the Sonic formula
  • Setting that looks nothing like the classic Sonic games
  • Characters talking
  • Sonic trying to be "Totally radical" (He always was)
  • Being too kiddy and colorful
  • Being too dark and gritty
  • Homing attack
  • Sonic Boom redesigns
  • Pandering to kids
  • Dr. Robotnik changing his name to Dr. Eggman
  • Grind rails
  • Realistic Humans
  • Not being in a SEGA console
  • Mobile games
  • Replacing voice actors
  • Having too much plot
  • Not having characters from the Sonic cartoons and comics
  • Not listening to the fans or listening to the fans
  • Moronic fans

The real problems of the Sonic series are:

  • SEGA
  • Sonic Team
  • Making changes for the worse
  • Making changes just for the heck of it
  • Not improving on good elements or changes that were done well

Sonic the Hedgehog 4 - Episode I is exactly what everyone wanted from a Sonic game, most of these complaints above aren't featured in this game, the game was made to be exactly like the classic Sonic games that everyone loves with some minor modern updates, and the game still disappointed many people with problems like bad level design, bad controls, and terrible physics, with a complete disregard for inertia, I'm not complaining that the physics are different from the Genesis games, they're just terrible.

It's amazing how so many small and indie developers can deliver cool 2D platformers, yet SEGA with all of their money, managed to miss a target so easy to hit.

Play Sonic Generations instead, the Classic Sonic levels are good and feel like the classic games, and the Modern Sonic levels are also good, this is the game that while not being excellent, proves that the Sonic series is not a lost cause.
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Most Helpful Reviews  Overall
112 of 162 people (69%) found this review helpful
1 person found this review funny
Not Recommended
40.0 hrs on record
Posted: February 14, 2014
From Sonic, Sonic 2 and Sonic3&Knuckles comes the sequel we have all waited for: Sonic the Hedgehog 4 - Episode I, where the franchise goes back to its roots to try and redeliver the classic momentum based platformer that carried Sega to success in 1991.

Unfortunately the game does not deserve the complement of its predecessors as for the most part the game insults the classic era of the franchise with a mediocre game that has a inferiority complex - trash can't disguise itself amongst gold.

The level design does not complement the momentum and even the momentum mechanics of the game are poor or rather broken and don't hold their own to the older brothers which will leave you with nothing but a sigh as the game spoonfeeds you dash panels so that you don't earn your speed and you're not punished for mistakes.

The developers don't understand that earning your momentum gives you a fresh experience when you replay the level and you understand the layout well enough not to crash into Badniks or spikes which is why the ring system is there in the first place; so you can fail multiple times, learn from your mistakes instead of punishing you downright so once you finally learn you're allowed to hold the reins of speed and all its goodness.

Taking that away devalues what made the classic games in the first place. The game also introduces the homing attack that is forced on you and drops every bit of speed you've gained so far.

Despite what has been said about the level design, Zone 4 takes a few steps towards the right direction but it doesn't stop the game from falling on its face, you also have the terrible floaty physics and the poor (re-)designed bosses to also thank for that.

The music however is great and with the beautiful visuals are very reminiscent of the classic Sonic games are by far the strongest points of this product which thankfully don't collapse with the disappointment of the game. Even the 2.5D models are great other than Sonic's model itself oddly enough.

What makes this game bearable is the fact that it's a average platformer game when you don't compare it to its far superior prequels, the length is very great for its price and the online time attack where you can compete against other players that can have you playing for hours to see who can break and exploit the game to the finish line the fastest.

The game is by all means worth the £6 but you're better off spending a bit more of that money to buy games like DuckTales Remastered and/or Sonic 4 Episode 2, despite them having lower scores on gaming review sites they're superior in everyway.
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60 of 83 people (72%) found this review helpful
10 people found this review funny
Not Recommended
19.9 hrs on record
Posted: March 10, 2014
Physics? What's that?" -Sonic 4 devs
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32 of 43 people (74%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: July 18, 2013
What did you like best about Sonic 2? Was it the original, varied and yet level design? The clever bosses that never repeated an idea? The game design which is involved and challenging, but still only uses one button? Well, you better go play Sonic 2 and 3 then, because this steaming pile of refuse does the exact opposite of everything I mentioned.

The Sonic sprite is rendered with a shader to have only the three tones of blue in his Sonic 3 sprites that clashes with everything else in the game including other images of Sonic which are shown with normal shaders.

The art design is recycled from previous games wholesale with tweaks to upscale it believably to modern resolutions. And I don't mean like Sonic 2's Emerald Hill Zone compared to Green Hill Zone, Splash Hill Zone straight up lifted the tileset from Emerald Hill and there isn't a single new enemy desgin until you get to the third zone.

The boss designs are also copied shamelessly from the Megadrive games. I will grant Sega that there is purpose in revisiting the classic Ball and Chain Robotnik from Green Hill Zone Act 3 as it is one of the most iconic bosses from that era of gaming. I vocally sighed when I saw the boss of Casino Street Zone (just what you think it is, with a twinge of Carnival Night) was the Neon Claw Robotnik from Casino Night Act 2.

If that's not bad enough, they completely missed the point of the bosses as well. Oldschool Sonic bosses were great in how they were a quiz of the mechanics taught in the zone. With Ball and Chain, you had to have paitence and basic use of the platform to reach Robotnik and avoid damage. Claw forced you to use the spin dash to go up the walls to avoid him grabbing you and sucking out your rings. Both of the aforementioned things can be completely ignored with the basic application of the homing attack, begging their inclusion at all. They do go into a different and new attack pattern after 5 hits, but why not do something FULLY original if that's your goal?

The addition of the homing attack adds nothing to the game other than removing any semblance of game design based challenge based upon platforming. There is still plenty of hard work to do though; fighting the incredibly buggy, awful physics (it is possible to *walk* around a loop with no momentum) and puzzles.

Yes, I said puzzles. Someone that developed this idea thought that placing a puzzle that completely forced you to a stop until you light up a specific set of torches that lowers a wall to allow you to continue in a franchise where speed and flow are *paramount* was a good idea.

DO NOT BUY THIS GAME FOR ANY REASON. The fact that it was ever considered shippable is insulting. If you want a good modern Sonic game, vote with your wallet for Generations.
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32 of 44 people (73%) found this review helpful
1 person found this review funny
Recommended
6.0 hrs on record
Posted: November 11, 2014
I went into Sonic 4 episode 1 expecting to hate it. At first I did. I saw all the nostalgia they're trying to recreate the feeling old Sonic levels with new technology and graphics. It felt like there was nothing new. The more I played, the more it felt like there was a freshness to the old 2D platforming of Sonic. For those who have never played the old Sonic games, they are labyrinth levels that you need to make it to the end. Along the way you collect rings. These rings let you take damage without dying. The rings go spraying everywhere when you get hit. If you have no rings, you will die when you get hit. The game is single player only and offers controller or keyboard support that you setup out of game.

It feels the same as the original games and not much has changed control wise. There is still one button controls. The one button will make you jump while you're standing or running. If you hold down and push the jump button you will perform a spin dash when you let go of the down. When you are running, you can press down to roll into a ball to kill enemies. New to the series is what I feel is a game changer. A mid air lock on dash. Just hit the jump button in mid air and Sonic will immediately dart to whatever he has targeted. Usually the closest enemy, spring board or item box. This is a game changer because it adds constant momentum that is easy and more efficient than a spin dash that takes a second or so. Just jump and dart in mid air. Its easy and efficient. Not just that, but attacking enemies in the air turns into platforming. It feels like a lot less time wasted gaining momentum. With this new mechanic, I can see why Tails wasn't included in this first episode.

The game looks great. It has detailed backgrounds and bright vibrant colors. There are four main areas, each with three levels and a boss fight. Each area has a theme from a previous Sonic game. There is no new territory. Consider it a best of rather than a new album. With that said, Sonic 4 takes them in interesting new directions every so often unique to Sonic 4. One level features a lot of cannons that Sonic can hop in and control where he shoots out. Another level has Sonic in a mine cart and keeping his balance on rolling boulders. You'll see Sonic in the dark carrying a torch, lighting things on the wall to open doors and activate platforms. It all feels fresh, even if it steps away from the Genesis. There are still classic Sonic tropes like using pinball flippers, bouncing off bumpers, going through loops, swinging from vines, using zip lines (Sonic Advance) and so on. There are a few moments of going underwater. While underwater, Sonic just moves slower. He can't actually swim.

The items feel limited to the ones found in Sonic 1 and 2. You can get temporary invincibility, ten rings, an extra life, super speed shoes and a bubble shield that lets Sonic take an extra hit.

Even with only 4 areas to visit, there are still 13 levels (not including boss fights). Each level is around five minutes to complete. I hate to say it, but it feels like a full length Sonic game, even if this is only episode 1. It runs around the three hour mark. The boss fights evoke nostalgia. Their patterns are like the original games, but they add new twists.

Sonic 4 does a good job of utilizing Sonic's speed. A lot of the previous 2D games had you go at your own pace, but Sonic 4 has you chased by boulders, crushing walls, running after Dr. Robotnik in boss fights. These reasons for Sonic to run feel engaging more than typical exploring the levels. It offers a variety.

Since you are collecting rings, if you complete the level and have more than 50 rings, you'll see a giant ring to jump into that sends you to the bonus stage. Even the bonus stage feels good. Its a take off of the original Sonic 1 bonus stage, but this time you get to control the rotation of the level while Sonic is just stuck in a ball. There are barriers that need coins to pass through. At the end of each bonus stage is a chaos emerald.

As you progress, you will unlock levels and areas as you progress. So if you get stuck on a level, you can skip it. After each level it gives you a choice to jump to the next unfinished level. That just feels odd. While its helpful to have level selection, I'd much rather progress to the next level instead of getting asked.

While this might be a departure from the old Sonic games, it adds new life to what was a stale franchise if you include the Genesis and Gameboy Advance platformers. The challenge feels good, its more difficult than the other old school games.
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21 of 25 people (84%) found this review helpful
2 people found this review funny
Not Recommended
4.0 hrs on record
Posted: January 20, 2012
bad level design, bad physics, bad graphics, subpar music, short, not much content. don't buy, get generations, cd or just burn your money.
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19 of 22 people (86%) found this review helpful
Not Recommended
31.0 hrs on record
Posted: January 23, 2013
Avoid, just avoid. Horrible horrible horrible game that somehow manages to have a physics engine that is worse than the 20 year old original sonic. And when I say original Sonic, I don't mean Mega Drive Sonic, I mean Master System Sonic. Broken doesn't cover it.
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18 of 22 people (82%) found this review helpful
Recommended
10.5 hrs on record
Posted: May 29, 2015
This is another one of those "Steam needs a Mixed option" reviews. Ultimately I am recommending this game because I enjoyed my time with it despite it having a fair number of flaws. I will explain further ahead, I just wanted to get this out of the way first.

Sonic the Hedgehog 4 is the sequel to the critically acclaimed classic, Sonic the Hedgehog 3 (& Knuckles), a game that, in my opinion, did not require a sequel. Because of how successful Sonic the Hedgehog 3 (& Knuckles) was, it's almost guaranteed that Sonic the Hedgehog 4 will be disappointing to any long-term Sonic fan in some way or form, but that isn't to say that the game is a complete disaster, it's actually quite fun if you can overlook some of the bad features it has, which I will cover next.

Right off the bat you will see that this game does not play like any other 2D Sonic game in the past, there is barely any sense of speed and the physics actually feel worse than those in the first and original Sonic the Hedgehog. Spin dashes often slow down your momentum rather than increase your speed and jumping feels very clunky most of the time, this can be especially frustrating on the Casino Street Act 2 stage where you have to use careful platforming to jump across a bridge of moving cards.

Poor physics aside, the levels and stages are fun to play for the most part, but they are sadly just rehashes of previous levels from the older Sonic games, just branded with new names. Splash Hill for example is the same as Green Hill, Casino Street is a mix of Casino Night and Carnival Night, Lost Labyrinth is naturally very similar to Labyrinth from the first game and Mad Gear is Metropolis from Sonic the Hedgehog 2. The boss fights are also rehashes of bosses from the same levels they are almost direct clones of. Sonic the Hedgehog 4 as a sequel was essentially expected to have some new levels, unique areas and boss fights, but there are none of the above featured in this game. Everything will feel familiar but different, and unfortunately not in the good way like Sonic Generations was able to accomplish.

What this game (or Episode, as Episode II is supposedly better and I haven't gotten to it yet) lacks is originality, something that all the old games managed to achieve so effortlessly, with all levels and bosses feeling unique despite being so limited at the time, so ultimately as a sequel, Sonic the Hedgehog 4 is a disappointment. As a standalone Sonic game however, it can be a fun experience if you take it for just that and not the "successor" to one of the best games ever made, similar to Doom vs Doom 3 as the first example that comes to mind.

Yes, this game has a lot of problems and lacks originality, but I still found it to be fun and I enjoyed my time with it, that is why I'm ultimately going to go for "yes" as opposed to "no". Long-term Sonic fans, take it from another seasoned Sonic the Hedgehog player, you are most likely going to be disappointed, but I wouldn't go so far as to say that you won't enjoy it at all, it takes a little bit of adapting to get used to the the new feeling of movement in this game, but once you get the hang of it, it's a fun to play.

So that's about it, you will either enjoy your time with this or you won't. In the end, my advice is to play it and judge it for yourself.
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28 of 40 people (70%) found this review helpful
2 people found this review funny
Not Recommended
10.4 hrs on record
Posted: March 12, 2015
Gameplay:
If you are not a hardcore Sonic-Fan, you probably will not enjoy this game. The gameplay broken, Moving around will just feel weird. The feeling of speed isn't that well optimized and makes the whole game feel weird. For example, spindash doesn't make you faster than normal running. If you are running and making while running a spin, it will slow you down. That's something you would not expect and it destroys the speed-feeling and the gameplay. Well, at least the soundtrack is good.

Conclusion:
I can say if you are not a lover of Sonic or jump and runs. Better skip that one. You won't miss anything. Everything this game offers you, was made a time ago better.

Rating:
5/10
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25 of 35 people (71%) found this review helpful
8 people found this review funny
Not Recommended
91.6 hrs on record
Posted: July 24, 2014
Are you going Mach 5 speed towards a cliff? Well DONT WORRY! Sanic 4 has you covered. Sanic 4 can use its unbelievably realistic physics to make you stop the millisecond you let go of the analog stick! Oh, but wait, Dimps put speed boosters everywhere so theres no need for that silly controller! You might as well sit back and enjoy the show! (not) Watch how some evil guy makes not-so-deadly inventions that are extremely familiar, and only take a few hits to destroy in an explosion! THE LEVEL DESIGN is so AWESOME that you never need to earn your speed! And SOMETIMES when speed boosters aren't as abundant as trees you get to do this thing called JUMPING! Sanic requires no skill at all to control or do platforming unlike all the sanics before it, so now you don't need any momentum to do any jumping! SANIC 4! COMING OVER 2 YEARS AGO! (It says 92 hours but I left the game on a few times overnight by accident, my real hours are like 4-7)
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26 of 37 people (70%) found this review helpful
1 person found this review funny
Recommended
27.3 hrs on record
Posted: July 7, 2014
I liked this game *Wave of downvotes*. All I have to say is : "You like 90's Sonic Games ? You should try it. You like Modern Sonic games? You should try it.". I have no strong opinion on the graphism but the soundtrack is, once again, awesome. The difficulty is perfectly balanced but it suddenly become "Sofa King Hard" during the final boss act.

→ 77/100
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20 of 30 people (67%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: May 6, 2014
Ugly, lazy, barely any content. The content that's there is either boring or terrible. Sonic controls like Megaman to the point where if you don't hold a direction while being launched out of a cannon or minecart you'll drop like a rock. The music tries to sound like a Genesis and succeeds in all the worst ways. An all-around unpleasant experience, really.
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37 of 62 people (60%) found this review helpful
6 people found this review funny
Recommended
11.9 hrs on record
Posted: June 19, 2014
In this game you pleh as Sanic the hodgeheg, as he runs accross "Sega" inspired levels with his trademark ability’s to jump and collect rings to avoid Amy.

The game is a sequel to sanic 3 and knipples, the game that introduced everyone’s favourite Australian marsupial, Lyall.

Highly recomended 10/10
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9 of 10 people (90%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: March 15, 2013
Do you find yourself wishing for a Sonic game that has sluggish controls, awkward physics, terrible level gimmicks, and an abundance of bottomless pits? If so, Sonic 4 Episode I will be right up your alley.

If you are a diehard 16 bit Sonic the Hedgehog fan, this game will break your heart.
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