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Get the complete GalCiv II saga including Galactic Civilizations II: Dread Lords, the expansion pack Dark Avatar, and the newest expansion pack Twilight of the Arnor!
Release Date: Dec 2, 2011

Buy Galactic Civilizations® II

$19.99

Packages that include this game

Buy Galactic Civilizations® Complete Pack

Includes 2 items: Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition

Buy Stardock Pack 2014

Includes 6 items: Galactic Civilizations® II: Ultimate Edition, Demigod, Sins of a Solar Empire®: Rebellion, The Political Machine 2012, Galactic Civilizations® I: Ultimate Edition, Fallen Enchantress: Legendary Heroes

About the Game

Get the complete Galactic Civilizations II saga including the acclaimed PC strategy game of the year Galactic Civilizations II: Dread Lords, the award winning expansion pack Dark Avatar, and the newest expansion pack Twilight of the Arnor!

Galactic Civilizations II: Dread Lords: Galactic Civilizations II is the sequel to 2003's hit turn-based strategy game of the same name. The player takes on the role of the leader of a space-faring civilization and must guide its expansion in a hostile galaxy. Gamers must balance their economic, technological, diplomatic, cultural, and military power to forge alliances, fight wars, and ultimately dominate the galaxy. The game is single-player and allows the player to play randomly generated galactic maps or play through a multi-mission campaign that tells the story of an ancient enemy called the Dread Lords.

Galactic Civilizations II: Dark Avatar: The expansion pack for Stardock's award-winning hit strategy game, Galactic Civilizations II: Dread Lords. This expansion pack not only adds the usual content that expansion packs tend to do such as new opponents, new units and a new campaign. It also greatly expands the game play of Galactic Civilizations II. New features include asteroid belts on the map that can be mined for resources, unique planets that require special technologies to colonize, spies to conduct sabotage and destabilization (or used to protect your worlds from the same), new types of diplomatic treaties, an enhanced artificial intelligence engine, and much more!

Galactic Civilizations II: Twilight of the Arnor: The year is 2227 and the fire of war is consuming the galaxy thanks to the manipulations of the evil Dread Lords. But the remaining factions, led by the humans, have a plan to rid the galaxy of the Dread Lords once and for all.

Expand the Galactic Civilizations II universe with Terror Stars, unique technology trees per civilization, Map editors, Custom Scenario makers, campaign editors, new types of ships, new planetary improvements, and much more!

Key features:

  • Beautiful 3D engine brings planets, stars, asteroids and ship battles to life.
  • Create custom 3D ships piece-by-piece with your Shipyard.
  • Play as any of a dozen unique civilizations or create your own.
  • Multiple paths to victory: Military conquest, cultural domination, political alliance, technological supremacy or ascension.
  • Addictive gameplay: Dynamic galaxies ranging from tiny to gigantic.
  • Superior multi-threaded artificial intelligence enables computer players to provide a challenge without having to cheat.
  • Put your scores online via the Metaverse and compete with players from around the world.
  • Fully moddable design enables players to create unique opponents, graphics and scenarios.
  • Advanced diplomacy enables players to trade, make treaties, alliances and more.

System Requirements

    • Operating system:Windows® XP SP3 / Vista™ SP2 / Windows® 7
    • Processor: Intel® Pentium® III 1 GHz (or AMD equivalent)
    • Memory: 512 MB (1 GB for Windows 7 / Vista)
    • Hard disk space: 2 GB
    • Video:64 MB DirectX 9.0c Compatible Video Card
    • Sound: DirectX® 9.0c Compatible Sound Card
    • DirectX®: DirectX® 9.0c

    • Other Requirements: Broadband Internet connection, also to activate this game you must create a Stardock account while launching the game on Steam.
Helpful customer reviews
59 of 65 people (91%) found this review helpful
178 products in account
2 reviews
69.4 hrs on record
Apparently I'm not saying anything new about this, since it's so highly rated and regarded already, it seems, but nonethless:

A game that I have played, stopped playing, and come back to playing again many times over the years. I've enjoyed it a lot, and for some reason a big title or two will come out and I'll eventually forget about galactic civ. for a while, and then eventually I'll stumble upon it... always surprised by how much I enjoy playing it, time and again.

It lacks some of the graphical 'bells and whistles' of a Civ-type of turn-based strategy game, but as any player of ck2 knows, what a game lacks in polish can be very much made up for in actual game content and replayability. The depth of galactic civ (and ck2, for that matter) makes civilization look like simplistic child's play (unplayable to me, as a by-product) in comparison.

Distinctive differences/cool elements of the game:

- Skill trees are actually unique to every race.
- fully customizable ships (designing ships became one of my favorite elements of the game early, to my surprise).
- plot/narrative elements that differ game-to-game, making it very replayable.
- Races themselves are fully customizable, adding another layer of replayability and depth to the game's customization.

On the downside, it has many layers of things to control and 'develop,' so to someone coming to this from civ or simpler games of that nature, galactic civ could be daunting, by all means, even overly so. This is a game for a real turn-based strategy-lover, who wants to have a depth of 'control' that might be beyond the average gamer, whoever or whatever that even means...?

I'd say for a strategy-lover (someone who likes games like ck2, europa universalis, etc.) it's a must have regardless of price (I don't think it's more than $20, this far from publication). If you're a civilization/spore lover and you're worried this might go a little too deep and not have the 'sheen' you look for in a game, wait for it to go on sale, as it does every so often, and get it for $5, and give it a shot; Who knows? The developers clearly labored over it with love, and put in a lot of good work in making a very fine game (as I see it).
Posted: April 23rd, 2014
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17 of 23 people (74%) found this review helpful
203 products in account
12 reviews
10.8 hrs on record
This is easily one of the most engrossing, deepest and most importantly the most fun strategy game ever made. Easy to lose a day to this one. A must have, especially if you're waiting for the price of GalCiv III to go down!
Posted: June 9th, 2014
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8 of 8 people (100%) found this review helpful
74 products in account
12 reviews
14.3 hrs on record
I can already tell I'm going to sink hours upon hours of my life into this game.
I have never really been big on Civilization games. I just never really enjoyed them. But this is unbelievably fun. Just the feeling of researching so many things to build up the might of your military, the progression and improvement of your research, the approval of you government and the strength of your social skills is overwhelmingly fantastic. And when you become strong enough, invading planets and eradicting other Empires/Civilizations, working your way up from weakest to strongest gives your the feeling that you're powerful beyond belief (even though in real life you wouldn't stand a chance doing all of this).
This game takes a while to understand, but that's what it's meant to be like, I find that to be a plus.
Get this gem. It's a definite 10/10 in my book. Definitely worth the full price, even after all of these years.
Posted: August 17th, 2014
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8 of 11 people (73%) found this review helpful
85 products in account
10 reviews
8.7 hrs on record
fantastic strategy game...its 99/10 great there so many different features,different path you can follow,how to win or lose,if you do it right you can just have a long lasting golden age where you will be having phat stacks adn traderoutes across the galaxy...except war will rise against you and money becomes oeace so be preparied if you plan that....customization-how collasul or tiny your galxy,how many asteroids,planets,solar stars,artifacts, how close star are loose or tight,it is a huge game..graphics are bit out dated but hey its not for looks just...wait for GC3 to lower down...its 99.99USD
Posted: July 3rd, 2014
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2 of 2 people (100%) found this review helpful
191 products in account
15 reviews
2.5 hrs on record
If you are looking for perfect 4x strategy and you are not very familiar with them, you should start here. GC2 starts fluently with every aspect of game and do not let you be lost in complicated and complex statistics.
Easy to learn, hard to master. Special feature is definitelly designing your own space ships ( Very similar to Kerbal Space ) This game is worth every cent. - Sorry for unclear english :P
Posted: August 29th, 2014
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608 of 621 people (98%) found this review helpful
350 products in account
1 review
124.2 hrs on record
Imagine with me, if you will. You are leader of a small but prosperous empire, controlling roughly two dozen small star systems. You and your allies have been at war with the most powerful civilization for years, and you've managed to gain the upper hand. A long and costly war has cost you several star systems and most of your fleet. Finally, they agree to peace. You sign the papers, and begin to focus on internal affairs.

As you check your intelligence briefings, you notice that another empire has been building up their military. Significantly. As it stands, the Yor have four to five times as much firepower as the rest of the nations put together, as well as a much larger population. They begin to greedily prey upon the weaker nations, demanding tribute or conquering them.

You halt all social and military production, and begin pouring all of your resources into your R&D projects, developing weapons and shields specialized to counter the growing threat. One by one, your allied nations fall to swarms of powerful Yor ships.

After the research had advanced sufficiently, you empty your coffers and upgrade your small fleet, and purchase some additional cruisers. You position your fleet on the Terran-Yor border and wait.

Its time. Your destroyers flash across the border, seeking out the numerically superior Yor fleets and engaging them. Terran ships begin to explode, but the Yor are technologically inferior, and they explode faster. War erupts across the galaxy as civilizations pick their sides. A galactic conflagration begins.

Behind your destroyers, fleets of heavily-escorted troop carriers descend onto Yor worlds, crammed with billions of troops. Tens, then hundreds, of billions die as your begin to inch your way towards the Yor homeworlds. Your war machine keeps turning, producing dozens of sophisticated warships.

Eventually, Icos itself falls. You survey your vast empire, won with the blood of countless billions. Your huge fleet dwarfs all others. Your allies are afraid of you. You've positioned fleets on all of your borders, backed up with troop ships.

Then you realize: you've become what you set out to destroy.

This is Galactic Civilizations.
Posted: March 2nd, 2014
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