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Get the complete GalCiv II saga including Galactic Civilizations II: Dread Lords, the expansion pack Dark Avatar, and the newest expansion pack Twilight of the Arnor!
Release Date: Dec 2, 2011

Buy Galactic Civilizations II

$19.99

Packages that include this game

Buy Galactic Civilizations Complete Pack

Includes 2 items: Galactic Civilizations II: Ultimate Edition, Galactic Civilizations I: Ultimate Edition

Buy Stardock Pack 2014

Includes 6 items: Galactic Civilizations II: Ultimate Edition, Demigod, Sins of a Solar Empire®: Rebellion, The Political Machine 2012, Galactic Civilizations I: Ultimate Edition, Fallen Enchantress: Legendary Heroes

About the Game

Get the complete Galactic Civilizations II saga including the acclaimed PC strategy game of the year Galactic Civilizations II: Dread Lords, the award winning expansion pack Dark Avatar, and the newest expansion pack Twilight of the Arnor!

Galactic Civilizations II: Dread Lords: Galactic Civilizations II is the sequel to 2003's hit turn-based strategy game of the same name. The player takes on the role of the leader of a space-faring civilization and must guide its expansion in a hostile galaxy. Gamers must balance their economic, technological, diplomatic, cultural, and military power to forge alliances, fight wars, and ultimately dominate the galaxy. The game is single-player and allows the player to play randomly generated galactic maps or play through a multi-mission campaign that tells the story of an ancient enemy called the Dread Lords.

Galactic Civilizations II: Dark Avatar: The expansion pack for Stardock's award-winning hit strategy game, Galactic Civilizations II: Dread Lords. This expansion pack not only adds the usual content that expansion packs tend to do such as new opponents, new units and a new campaign. It also greatly expands the game play of Galactic Civilizations II. New features include asteroid belts on the map that can be mined for resources, unique planets that require special technologies to colonize, spies to conduct sabotage and destabilization (or used to protect your worlds from the same), new types of diplomatic treaties, an enhanced artificial intelligence engine, and much more!

Galactic Civilizations II: Twilight of the Arnor: The year is 2227 and the fire of war is consuming the galaxy thanks to the manipulations of the evil Dread Lords. But the remaining factions, led by the humans, have a plan to rid the galaxy of the Dread Lords once and for all.

Expand the Galactic Civilizations II universe with Terror Stars, unique technology trees per civilization, Map editors, Custom Scenario makers, campaign editors, new types of ships, new planetary improvements, and much more!

Key features:

  • Beautiful 3D engine brings planets, stars, asteroids and ship battles to life.
  • Create custom 3D ships piece-by-piece with your Shipyard.
  • Play as any of a dozen unique civilizations or create your own.
  • Multiple paths to victory: Military conquest, cultural domination, political alliance, technological supremacy or ascension.
  • Addictive gameplay: Dynamic galaxies ranging from tiny to gigantic.
  • Superior multi-threaded artificial intelligence enables computer players to provide a challenge without having to cheat.
  • Put your scores online via the Metaverse and compete with players from around the world.
  • Fully moddable design enables players to create unique opponents, graphics and scenarios.
  • Advanced diplomacy enables players to trade, make treaties, alliances and more.

System Requirements

    • Operating system:Windows® XP SP3 / Vista™ SP2 / Windows® 7
    • Processor: Intel® Pentium® III 1 GHz (or AMD equivalent)
    • Memory: 512 MB (1 GB for Windows 7 / Vista)
    • Hard disk space: 2 GB
    • Video:64 MB DirectX 9.0c Compatible Video Card
    • Sound: DirectX® 9.0c Compatible Sound Card
    • DirectX®: DirectX® 9.0c

    • Other Requirements: Broadband Internet connection, also to activate this game you must create a Stardock account while launching the game on Steam.
Helpful customer reviews
54 of 60 people (90%) found this review helpful
18 products in account
2 reviews
39.5 hrs on record
If you like Civ IV/Civ V, epic, long games, and space, then GCII is definitely for you. It strikes an incredible balance between providing large-scale epicness and surprisingly robust micromanager's playgrounds.

**While micromanager's playgrounds are not uncommon in modern games, it's exceedingly uncommon for a game to include them sporadically enough that they don't become tedious obligations and yet give them enough weight to make them worthwhile and rewarding. You can go an entire game without ever creating your own ship if that's not your cup of tea--but boy is it ever satisfying to wreck other civilizations with ships you designed.**

GCII is such a vast, epic game it'd be a bargain at twice the price. It's got a bit of a learning curve, but dive right in with a custom scenario and learn by doing until you master the incredible depth and number of facets to it--it's way easier than doing the tutorials. Then, like Civ games, sit in stunned silence when you look up and realize that you've been playing for 13 straight hours. It's that good.
Posted: December 16th, 2013
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42 of 45 people (93%) found this review helpful
108 products in account
4 reviews
152.9 hrs on record
Ah, GalCiv2... Memories...
I sank so, so many hours into this game. I owned it on CD before losing them and having to buy it again on Steam. And then sank in some more hours, for good measure.

So, what makes this game awesome? It's often compared to Civilization, but in space. Yeah, that sounds about right... but it's not totally true either. See, GalCiv has many things Civilization does not. Unique tech trees for every race: check. Unique gameplay for every race: check. Being able to customize every single ship: check. That's right, no Warrior vs Warrior here. You can build your ships however you like with the ship builder and put whatever weapons, armour, modules and engines you damn well like.

The political system is also well tought-out and doesn't feel out of place. Want a bigger economic bonus? Go Star Democracy! But what's that? Oh yeah, we're a democracy now, I can't just declare war on a whim... Alright then, let's ask what the parliament thinks. They approve? Oh yeah, let's kick some alien butt, baby! (If your approval is too low, good luck getting your people to follow you into war. They have other priorities you know.)

Okay, enough talk. You're a strategy fan? Need another 4x game to sink time into? Get this game and thank me later!
Posted: January 31st, 2014
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34 of 43 people (79%) found this review helpful
726 products in account
42 reviews
33.8 hrs on record
A very refined version of the 4X game, it's biggest weakness is it's AI. If you play enough you get to the point where you can work with the AI so you can gain ever greater amounts of money and technology simply through trade.

But until you reach that point, the game is enjoyable, challenging and engaging, with a lot of neat ships you can design and have to redesign every 10 turns because your new technology makes it entirely obsolete.
Posted: November 25th, 2013
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12 of 15 people (80%) found this review helpful
304 products in account
1 review
124.2 hrs on record
Imagine with me, if you will. You are leader of a small but prosperous empire, controlling roughly two dozen small star systems. You and your allies have been at war with the most powerful civilization for years, and you've managed to gain the upper hand. A long and costly war has cost you several star systems and most of your fleet. Finally, they agree to peace. You sign the papers, and begin to focus on internal affairs.

As you check your intelligence briefings, you notice that another empire has been building up their military. Significantly. As it stands, the Yor have four to five times as much firepower as the rest of the nations put together, as well as a much larger population. They begin to greedily prey upon the weaker nations, demanding tribute or conquering them.

You halt all social and military production, and begin pouring all of your resources into your R&D projects, developing weapons and shields specialized to counter the growing threat. One by one, your allied nations fall to swarms of powerful Yor ships.

After the research had advanced sufficiently, you empty your coffers and upgrade your small fleet, and purchase some additional cruisers. You position your fleet on the Terran-Yor border and wait.

Its time. Your destroyers flash across the border, seeking out the numerically superior Yor fleets and engaging them. Terran ships begin to explode, but the Yor are technologically inferior, and they explode faster. War erupts across the galaxy as civilizations pick their sides. A galactic conflagration begins.

Behind your destroyers, fleets of heavily-escorted troop carriers descend onto Yor worlds, crammed with billions of troops. Tens, then hundreds, of billions die as your begin to inch your way towards the Yor homeworlds. Your war machine keeps turning, producing dozens of sophisticated warships.

Eventually, Icos itself falls. You survey your vast empire, won with the blood of billions and billions. Your huge fleet dwarfs all others. Your allies are afraid of you. You've positioned fleets on all of your borders, back up with troop ships.

Then you realize: you've become what you set out to destroy.

This is Galactic Civilizations.
Posted: March 2nd, 2014
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22 of 36 people (61%) found this review helpful
11 products in account
1 review
5.2 hrs on record
I know this game is regarded as one of the best. But I found it tedious and impossible to get into. I'm not sure why. I've played and loved a lot of the forerunners to this kind of game. Civ, Moo1 and Moo2, Mom, etc. Perhaps it just one step too deep for me. There is a LOT going on, and a lot you can do. Too much for me, maybe.
Posted: January 24th, 2014
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