Deep in the underworld of Ardania, a threat of the most evil nature grows and multiplies with an appetite for destruction that is unsurpassed. Summoned from the depths of the Bottomless Pit, the (once) mighty Báal-Abaddon has been torn from his throne of skulls and imprisoned in an earthly body of less-than-imposing stature (he's an Imp,...
User reviews: Mixed (288 reviews) - 46% of the 288 user reviews for this game are positive.
Release Date: Feb 14, 2013

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Packages that include this game

Buy World of Ardania Bundle

Includes 8 items: Defenders of Ardania, Dungeonland, Impire, Majesty 2 Collection, Majesty Gold HD, Warlock - Master of the Arcane, Warlock 2 E-book: The Great Mage Game, Warlock 2: The Exiled


Recommended By Curators

"Dungeon Keeper Is That You I Havent Seen You Since 1999"

About This Game

Deep in the underworld of Ardania, a threat of the most evil nature grows and multiplies with an appetite for destruction that is unsurpassed. Summoned from the depths of the Bottomless Pit, the (once) mighty Báal-Abaddon has been torn from his throne of skulls and imprisoned in an earthly body of less-than-imposing stature (he's an Imp, OK?) to serve the none-too-competent sorcerer Oscar van Fairweather. But unfortunately for Fairweather, the luck of the damned is on Báal's side and he soon breaks free to build his own dark and majestic... Impire.

Take control the of demon Báal-Abaddon as he attempts to rebuild his mighty hell spawn form. With the aid of dozens of evil creatures big and small as well as an arsenal of spells, you will help him construct a dungeon underworld of limitless evil and nastiness to stop all those pesky Heroes of Ardania from ruining his return to greatness!

Key Features

  • Incarnate a demon of the abyss; make him evolve into a powerful dungeon lord and customize him through weapon and armor upgrades
  • Dig your own dungeon, build different room types, and craft wicked traps to stop your enemies
  • Beat up the heroes who attempt to thwart your plans, or even better, crush their souls and use them as resources to build up your dungeon
  • Recruit a vast array of creatures, level them up, and upgrade their equipment
  • Terrorize the surface of Ardania by raiding different locations, collecting treasures and riches along the way
  • Unlock unique magical item cards and mix and match them to build a deck that suits your playing style
  • Play the campaign in solo or in coop mode; or confront friends in different multiplayer game modes

System Requirements

    • OS:Windows XP/Vista/7
    • Processor:Intel® Core™2 Duo Processor E8400 3.0GHz or AMD Athlon 64 X2 6000+,
    • Memory:3 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® HD3000 video card with 512MB of dedicated memory
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX Compatible Soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:3-button mouse, keyboard, speakers, Internet connection for multiplayer
    • Additional:3-button mouse, keyboard, speakers, Internet connection for multiplayer
Helpful customer reviews
42 of 43 people (98%) found this review helpful
1 person found this review funny
63.3 hrs on record
Posted: November 11
Impire is a real time strategy game developed by Cyanide Studios. The game was released in early 2013 on PC.

Gameplay in Impire is heavily inspired by Dungeon Keeper. You are in control of a demon, and you have to build your own dungeon, with a large amount of rooms to build and modify however you want; along with building tunnels connecting all of the rooms together, you can create some really interesting dungeons. The action in Impire is based around having squads of other demons, these squads consist of four demons, and they operate as a team, think of them as like a 4 man group out of an MMO, you want to have a tank, a healer and some damage dealers. You are able to unlock new demons using the talent tree, which interestingly resets at the start of each level, allowing you to only spec into what you really are going to need for the objectives. Impire also has another game play element, called Raids. This function allows you to send your squads of minions on mini raids to other dungeons in order to gather treasure, materials, or complete side quests – this is nice addition but can sometimes be forgotten about if you aren’t careful. The raids require no human interaction other than you telling the squad to go and start it.

The graphics in Impire will again, remind you completely of Dungeon Keeper, they just have a more higher resolution look to them. The UI in Impire can look daunting upon a first glance, but the game has a very good tutorial mission which explains everything very clearly and you’ll be navigating through the menus with ease after completing it. It would have been nice if all of the buttons came with a tooltip though, so you can just remind yourself as to what some of the lesser used buttons do at times without having to just click it to find out.

This game is fully voice acted to a pretty high standard, the game is narrated very well, units are all voice acted. The game has quite an abundance of cut scenes with multiple characters, which can sometimes become an annoyance when you are in the middle of a fight, but some of the dialogue is quite funny so you can sort of take it with a pinch of salt there.

Impire gives the impression that it is a hard game, but in reality, you really have to be bad at the game to fail. The only way you lose a mission is if one of your treasure rooms is destroyed; I never saw it get destroyed once in my entire time playing this game. Playing the game on the hardest difficulty may make it more of a challenge, rather than a grind; but I would of thought the medium setting would have given some sort of challenge.

So far I have put about sixty three hours into Impire – the story mode is split into five chapters, each has about five or six missions to them; you can sometimes spend an hour on each level, this game has a serious amount of content to offer. Not to mention the multiplayer mode (something which I didn’t experience so will not comment on).

I did have one technical problem whilst playing the game – it can be played on all resolutions up to 4k which is nice to see; however even on the lower resolutions, you will notice quite a bit of stuttering on the cut scenes when the camera angel changes, it just looks janky but if you can ignore that you’ll be fine. The game has a wide variety of graphical options so you can customize the graphics to match your rig very easily.

In summary; this is a brilliant Dungeon Builder game with a huge amount of content on offer. Fans of Dungeon Keeper should definitely be checking this game out. The price of £14,99 may be considered high for some, but given how many hours I have put into this game, I am going to highly recommend it.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

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89 of 96 people (93%) found this review helpful
5 people found this review funny
32.1 hrs on record
Posted: December 28, 2014
Humorous Dungeon Keeper like game.

- Good beginning story - lord of the pit to sidekick of a loser
- I love stories from the perspective of the bad guys
- The demon, your champion, really does grow to be a bad ♥♥♥. You get served very easily towards the beginning, but at the end you've reclaimed your lord of the pit status
- Session skill tree. Points are earned through almost every action (i.e. killing heroes, crafting items, raiding, etc.) You unlock new branches of the skill tree mostly through exploration/side quests that can be interesting
- Squad combinations can lead to good bonuses (plus to crit, defense, etc.) encouraging the player to mix and match

- Storyline grows weaker throughout the game
- Clunky controls (i.e. assign worker to repair room, but game doesn't auto assign him to then work it). Launch Game vs. Load Game between stages - if you hit load instead of launch it takes you to your last saved slot instead of the next level - why is this even on the page?
- Camera - cut scenes frequently have you looking in a different direction super zoomed in
- Ladders - the attempt to keep you on your toes while you accomplish main and side quests. Decent concept, but they happen at regular intervals and with your ability to teleport yourself or squads directly most any where, this becomes zoom out, find ladders, teleport squads, and go back to what you were doing
- Traps play almost no role
- Almost necessary to play with Priests and Overlords
- Runes disappearing? Played the entire game through and still had some empty rune slots. Some would show unlocked at the end of a successful mission, but not appear on the next mission. Not sure if they were meant to be passive, but could not find a way to view them
- Demon upgrades - no way to preview before selecting so be warned!
- Session skill tree. Mentioned above as a plus. Unfortunately, if you want to build a ton of traps, summon a horde, equip your squads to the teeth, etc. you'll only get so many points for each route. What this means is that you're going to build x number of rooms, build x number of traps, equip x number of minions, craft x number of items, dig x number of tiles, etc. I really felt like this was the major failing of the game. I picked the exact same skill tree items for about 3/4 of the game. This pigeon holes you into the same rooms, same units, and same path to victory again and again.
- Difficulty. I play most games on normal expecting to have some challenges, but not pull my hair out. If your demon dies, he respawns about five seconds later and you can teleport him right back in. The only way you die is if they destroy a treasure room? It is strange. My demon died quite a bit in the beginning, but I was never in danger of losing a stage. This makes the game a total grind. I'd recommend bumping it up if you expect any challenge.
- For a humorous game, the jokes were really hit and miss and mostly miss.
- Voice for the demon is good when you're still a little imp, but really needed to change after you reclaim your stature.
- Ending was just strange

Overall, if you like the genre then you might give it a whirl, but I wouldn't pay more than $5 for it.
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74 of 91 people (81%) found this review helpful
1 person found this review funny
15.2 hrs on record
Posted: December 10, 2013
It looks fun, it starts out ok, then the micro-managment makes it feel like work. Work at a boring, mundane desk job. All the rooms have a preset lay-out and size taking away some of the dungeon building creativity.

Then you go adventure, but your minions are hungry so you have to send them back to the dungeon to feed them, by the time they arrive back at the battle they are half-way to hungry again.

Then the ladders apprear. The annoying ladders they say are needed for "balance". Maybe to balance out the boring micromanagement between ladders and hungry minions, but adds little to nothing to gameplay.

The game has received almost no updates or attempt at fixing the game-play at all. Paradox has our money and gave up on the game, don't give them your money too, just move on.
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42 of 57 people (74%) found this review helpful
17.6 hrs on record
Posted: October 17, 2013
I spent a lot of time trying to like this game and clear it from my backlog...19 hours in and my conclusion is.... do not spend any amount of time or money on this game.

The first levels in the game start out rather slow and it never really improved beyond that.
Even after getting to the point of full upgrades/squads
Resource collection was primarily through sending out squads on missions and felt like a more annoying way than say telling a worker to cut trees in a standard RTS.
Enemy Heroes were kinda trivial since you could instantly teleport around the map and destroy the ladders before they started spawning.
Fell into the routine of deathballing since it was either that or suiciding smaller groups into you cleared out the area and against certain bosses even then they would wipe.
The story was rather bland, evil guy doing evil stuff.
The dialogue/voice acting was cringe worthy, enough that the game becomes unplayable unless you mute it.

TLDR: There's a premise here that could be an interesting game but it falls short in every way. Not worth your time or money.
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32 of 48 people (67%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: February 22, 2014
From what I can tell, public opinion on this game was heavily tarnished by the fact that the game made the fatal sin of NOT being Dungeon Keeper. Regardless of its lukewarm to cold reception, I found the game to be fun to play as a squad based RTS with some light base building. Essentially, this game was what Dungeons was shooting for and missed. So if you felt like Dungeons was terrible, but found the ideas intriguing I'd definitely recommend you load up Impire and give it a spin. It's not a flawless game by any means, but still manages to be a humorous, challenging, and moderately fresh way to kill a Sunday afternoon.
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